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Saturday, June 23, 2018

Passport to Australia (2008)

Passport to Australia (2008)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

A game that sees you race around Australia, to see who can collect all the items needed and then be the first back.

Cavum (2008)

Cavum (2008)

Ratings

6.73814 out of 10 with 1246 ratings
Board Game Rank: 1598
Strategy Game Rank: 784

Description

In the mountain there are veins of precious stones. The players build tunnels in the mountain, establish stations in the mountain and in the city, discover veins of precious stones, acquire precious stones, and sell them. The players get points for stations in the city and for selling precious stones. The winner is the player with the most points.



Game Summary
The board is a hex grid, with city spaces along most of the edges. The center hex is a vein of yellow gems: place all 9 in a stack there. The rest of the gems go in their individual market areas (priced 1-9 based on supply).Each round (3 in game), add 5 contracts (showing gem combinations; score big VP if completing them; lose some VP if cannot) to the display. Then auction (using VP) turn order chips 1-4. Players then each get the same set of tiles (hexes with various numbers of track exits, prospecting tiles, veins, option tiles, etc.) plus a dynamite hex based on their turn order chip. Take turns taking contracts until everyone passes.

Then, on your turn, play 1-4 of your 12 actions. These allow you to place tracks (expanding previous tunnels; you can also cover track tiles with tiles having more exits), stations, or veins (which you supply with gems of your choice). Gems (6 types, 9 tokens each) each have their own market where they are stored and which set their max sell price. The last action is prospecting, where you create a path from one of your stations to another, passing through as many veins as possible: take one gem from each vein.

After everyone's 12 actions are used, any exposed dynamite tracks explode and take the adjacent tracks as well (all these are placed in the Buy Pool, which can be accessed by turning in Option tiles)! You score for stations in cities based on the number of empty hexes. Then, for each gem type, players bid (Dutch auction style, bidding for the lowest price they'll accept) and may sell their gems for VP at their bid price.

At game end (after 3 rounds), players sell off all their remaining gems (with lowest VP selling next gem), there's another city scoring, and players lose VP for incomplete orders. Most VP wins!

Boss Kito (2008)

Boss Kito (2008)

Ratings

5.70446 out of 10 with 175 ratings
Board Game Rank: 9687
Family Game Rank: 1429

Description

All players are gorillas in Boss Kito, but rather small and not that tough. They live together on an island at the zoo. By playing (single) bananas or whole bunches (cards) they try to obtain benefits from the biggest and most powerful gorilla on the isle, Boss Kito. With these benefits they score points and the player with the highest score at the end of the game is the winner.

Manille

Manille

Ratings

6.8 out of 10 with 28 ratings
Board Game Rank: Not Ranked

Description

A French/Belgian popular trick-taking card game mostly similar to Belote, although a little bit more straightforward. More popular than Belote in some regions (e.g. north of France or in Belgium).

Usually played 2v2, but there exist variants for 2 or 3 players.

Im Fadenkreuz: Europa (2008)

Im Fadenkreuz: Europa (2008)

Ratings

6.28571 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

The game is about locating different places on a silent (i.e. no landmarks, towns, rivers, only borders)map of Europe. The questions on picture-cards range from: "Where is this Bridge?" to "Where is the Airport Leifur Eiriksson"?

The Players have to place cardboard rings of different diameter (which are worth the more points the smaller the ring is) on the map.

The solution is shown using the "GPS"-coordinates, not Global Positioning System but "Grüner Positionierungs-Schnürsenkel". Two shoe laces are spanned across the board. If your ring encircles the intersection point, you get the according points.

Star Trash

Star Trash

Ratings

6.625 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

In year 2112 a party of heroes start to go where no green little man is never gone. This heroes are the crew of the Star Trash, the worst element of the planet. During the travel they will fight aliens, diseases and damages but they will also meet friendly aliens that will help to repair the ship and to mutate.

Star Trash is a semi-collaborative game and a semi-competitive game (that means that one player will win or all the players will loose) and it is a parody of many different science-fiction novels.

Official Website
http://www.rappospiel.eu/

Rock the Beat (2008)

Rock the Beat (2008)

Ratings

6.36114 out of 10 with 1065 ratings
Board Game Rank: 2488
Party Game Rank: 158

Description

Players in Rock the Beat do just that, creating a steady beat by slapping their thighs and clapping their hands to the rhythm of the Queen song "We Will Rock You".

At the start of the game, each player receives a card showing a symbol that the player can create with her hands: deer antlers, thumb's up, thumbing your nose, etc. Once the beat is established, the start player replaces the clap with her own symbol, then the symbol of another player, e.g., slap, slap, <<thumb's up>>, slap, slap, <<antlers>>. The player who holds the antlers card must repeat his own symbol on the next clap, then "throw" someone else's signal. When a player messes up the rhythm or fails to respond to his signal, he receives a new symbol card, while his old one goes to the player who threw him the symbol. This latter player now has two symbols in front of him, making gameplay trickier for him. Who will keep rocking the beat and collecting cards?

Suburban Wars (2008)

Suburban Wars (2008)

Ratings

5.75 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

Suburban Wars is a stand-alone card game of Nutty Neighborhood Nonsense in which the objective is to the score the most Bliss points, which you do by playing Object cards from your hand to your Lot or Action cards from your hand on your opponents' Lots. In addition to the Object and Action cards from the Neighbor deck there's an Event deck with People and Occasion cards that keep the game spiced up. People wander the neighborhood causing trouble for you and your neighbors and everyone has to stop for the next holiday and partake in the festivities, usually in the form of some tweak to your hands or the rules. There are 120 cards and the game can be played by 2-6 players of ages 8+ in about 30 minutes.

Tyrants of Rome (2008)

Tyrants of Rome (2008)

Ratings

3.6 out of 10 with 10 ratings
Board Game Rank: Not Ranked

Description

From the publisher: "Lost Battalion Game's latest release offers 2-6 players the chance to struggle for supreme authority atop the declining Roman Empire, employing attacks by Legions, barbarians, bribes, assassins, and even the whims of the gods to weaken their opponents or strengthen themselves.

Tyrants of Rome™ contains a total of 128 cards, in two decks. Build your faction of wily or powerful leaders from five regional nationalities of the empire, as depicted in the Leader deck. A large Action Card deck allows for conflicts and excitement with every new play, with options and hard choices at every turn."

Zit-Zingo (1964)

Zit-Zingo (1964)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Zit-Zingo: The Travel Game

Directions: Game is played like Bingo. Players watch for objects along the road and cross them off on cards. First player to mark five objects in a row is winner.

When younger children play, change rules so that first object seen by all players goes to first player; second object to second; etc.

Players may try for Double-Zingo (two lines of five in a row, Triple-Zingo, or even Grand-Zingo - entire card filled

A variation of the game for two players is for each player to be assigned one side of the road - players place a check mark on their card as objects are seen. Time or mileage limit is set and player having most check marks on his card is the winner."

Paul Koenig's D-Day: The Canadian Beach (2008)

Paul Koenig's D-Day: The Canadian Beach (2008)

Ratings

6.32407 out of 10 with 54 ratings
Board Game Rank: 8860
War Game Rank: 1819

Description

Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened!

Game Components:

One 4-page, color Standard Rules booklet
40 color, 2-sided die-cut 1/2” mounted pieces
28 round 5/8” counters
One 11” x 17” color game map with tables
1 BATTLESSON (TM) sheet
Illustrated Examples of Play, Exclusive and Optional Game Rules
Part of a 5 game series!




Ages: 12 and up
Complexity: 4 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

Kiba Trading Card Game (2006)

Kiba Trading Card Game (2006)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Customizable Rank: Not Ranked

Description

The Kiba Trading Card Game is based on the television anime Kiba, but both were produced by Upper Deck Japan and released concurrently.

The player takes on the role of a "Shard Caster," a magic-user who casts spells (called Shards) and controls monsters called "Spirits."

The game has not been released outside of Japan, but the series has been released in English by ADV.

The Great Toy Race (1992)

The Great Toy Race (1992)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The Great Toy Race Game

Designed for Ages 4 - 11.

(c)1992

Model No. 744

Excitement galore as the players race through the toy store. The goodies are on the shelf and the kids must grab the most toys to win.

Includes a colorful board, "teddy bear" dice tower assembly, plastic toy tokens, boy and girl player tokens, dice, illustrated storage insert, dice, and shelf displays.

Zen l'initie (1997)

Zen l'initie (1997)

Ratings

7.2 out of 10 with 11 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Alternative title: Zen, the initiate.

An abstract strategy game where players attempt to form an unbroken line with their pieces. Simple rules include sliding pieces, jumps, and captures.

Winner of the As D'Or (Best strategy game), 1997.
http://www.boardgamegeek.com/wiki/page/Golden_Ace

Old West Shootout (2007)

Old West Shootout (2007)

Ratings

7.7 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

From the Old West Shootout Guide:

Old West Shootout is a set of free rules accompanying em4miniatures' Old West Heroes, Painted Miniatures Set 2. It is designed for use with either or both of em4's Old West Heroes Painted Miniatures sets. Shootout gives a fast fun game but don't let the simplicity fool you. Good tactics and an iron nerve are required to play and win Shootout.

A Western town plan is provided on mini CD ROM with the miniatures set.

Additional Miniatures available in Old West Heroes, Painted Miniatures Set 1. This set like Set 2 above comes with 5 pre-painted miniatures and 5 distinctly colored dies (but no CD ROM or rules).

New sets of these miniatures (Both Set 1 and Set 2), come with the multi-colored dice, CD ROM and colored token sets.

Battlegroup Panzergrenadier (2006)

Battlegroup Panzergrenadier (2006)

Ratings

7.25 out of 10 with 4 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the publisher:

Battlegroup Panzer-Grenadier rules are designed to cover WW2 engagements ranging from small company combats to Battlegroup level actions. The rules aim to reproduce the challenges presented by tactical combat throughout the 1939-45 war, while also permitting the use of the vast array of vehicles and equipment that supported the infantryman throughout the conflict.The basic game tactical unit is therefore the infantry section or squad supported by armoured fighting vehicles, artillery and ground attack aircraft.The rules are written for use with 15mm or 20mm figures, though should work perfectly well for smaller scales.

The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes (2007)

The Games of War:  A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes (2007)

Ratings

7.26667 out of 10 with 30 ratings
Board Game Rank: 9005
War Game Rank: 1700

Description

From the back cover: "This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs."

This book contains many simple rule sets for playing wargames with toys outlined in seven chapters:

1. Getting Started
2. Ancients and the Middle Ages
3. The Horse and Musket Era
4. 20th Century Land War
5. Sky Warriors
6. Naval Wargames
7. Miscellaneous Rules

Cheshire Ring (2008)

Cheshire Ring (2008)

Ratings

8 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The Canal Age and the Industrial Revolution that birthed it produced several new transportation systems, one of which was a circular canal network known as the Cheshire Ring. Narrow boats were pulled around the ring carrying stone, coal, and iron for use in development of the landscape. The boatmen were paid for delivery and paid the expenses of the trip from this amount. One of the largest expenses was tolls, which were set not only on the amount of goods but also the type of goods carried. Clever but unscrupulous boatmen soon learned that by mixing loads they could fool the toll keepers to help reduce their expenses.

Each player owns two narrow boats and use actions to move their cargo from one market to another along the canal. As they move through the toll houses (the signature Stratamax colored dice), the house owner must be paid. It is up to the toll house owner to decide whether to take the toll offered or use an action to inspect the load in case the boatman is trying to rip him off. If caught in a deception, the boat owner pays a fine. However, if the boatman was honorable then the toll house owner gets a penalty for the time and delay caused.

Churchill and the Glorious Revolution (2008)

Churchill and the Glorious Revolution (2008)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The year is 1688 and the Glorious Revolution is neither glorious, nor a revolution! Players take on the role of one on England's early leaders like John Churchill or the Viscount of Halifax and score points by playing cards onto a central common grid.

The cards are assigned to either the rebel or loyal cause, and allow players to collect money or force them to spend it based on the card played and the position. The card's position relative to other cards and to the influence pawns determine its scoring ability. Players vote to move the influence pawns, making the game quite dynamic and interactive.

Blood & Chivalry (2001)

Blood & Chivalry (2001)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Blood & Chivalry is a set of miniatures rules designed especially for the Western European medieval period, approximately from the Dark Ages through the end of the Wars of the Roses.

The author notes that 1000 point armies (approximately 100-120 figures) per side are manageable for a single player. Figures can be based individually (a la Warhammer) or based on stands (a la DBx).

Movement is done using command points: each commander throws a four-sided dice for command points, which can be used to change orders of units within the leader's command radius. Combat is conducted by throwing a ten-sided dice per figure with a "10" causing a casualty.

The following scenarios are included: "Supply Convoy Ambush" (Hundred Years War French attacking an English baggage train), "Relief of the Castle" (Hundred Years War French attacking an English force besieging a castle), "Breaking the Shieldwall, the Battle of Brunanburh" (English vs. Scotts and Welsh), and "Grandson" (Burgundians vs. Swiss).

Panzer Korps II (2007)

Panzer Korps II (2007)

Ratings

6.8825 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The second series of Panzer Korps system. It's very simple & playable Game system.

This game portrays the two battles of:

Smolensk
Market Garden






"Gazala" only included in Command The Best edition.

Blak Dragon (2008)

Blak Dragon (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Parental Advisory: This game has has a maturity rating equivalent to the ESRB video game rating of MATURE due to content of warfare and technology that may be considered too explicit for children.

Blak Dragon: A Game of Space Warfare

Blak Dragon brings players to the war for Sol system. Fight strategically and tactically in the orbital cities, asteroid bases, Martian jungles and all the icy vacuum in-between. This game is set in the time after the Earth's cities were destroyed by the evil Warpigs.

Players can control cities and capital ships that are deployed on a simple 3 dimensional hex-board. As well these larger areas have their own tactical maps for simulation of boarding party battles, weapon strikes and tactical deployment information like command center locations, hangar decks, and storage areas.

Vessel commands are issued with Command cards that have to be played in a cunning manner as there are a limited number of these powerful abilities like Network Commands, Ship Movement, Beam Fire, Rally Troops and even Self Destruct.

Combat and skill use are decided by a simple combination of ability stats and some random dice elements.

Blak Dragon also has a robust technological strategic computer system that portrays use of network and hive mind drone systems that can be co-opted through computer hacking by a vessel or a boarding party. There is also a system of hidden movement for cloaked units. In Blak Dragon players can field units with genetically engineered or cybernetically implanted abilities like finger claws and night-vision.


Factions of Sol:

In Blak Dragon players choose and tailor a Faction set. The two Factions of Blak Dragon included in the first rule-book and components set are:

The Rogue Army: Former NATO operatives that now exist as the DDF, sworn enemy of the Warpigs.

In the basic set the Rogue Army is positioned on an asteroid base.

The Warpigs: Techno-communist fascists that live to consume and destroy.

In the basic set the Warpigs field a destructive Gravitation Killer.

Other Factions: For future development we are working on other Factions for players to command as their own...

The Corporates: Efficient yet callous builders of the Sol System infrastructure.

The Settlers: The builders and energy farmers of orbital space. Also Martian colonists.

The Zero-G Mafia: A cartel of future criminals.

Cover illustration by Bradley Bleeker.

This is a Blak Universe product.

Game in development. Please geekmail the designer if you wish to be a testplayer!

Jump Force: Alpha (2008)

Jump Force: Alpha (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the publisher's website:

The Year: 2357 AD
Human beings from the planet Earth have expanded into the far reaches of space. For over 100 years, humanity has explored, colonized and expanded civilization on new, unpopulated planets and has made no contact with any sentient forms of life... Until now!

Recently, an outpost on Copernica Prime has ceased to transmit regular communications with Earth. Probes show no sign of survivors but return signals of some form of advanced Cybernetic beings. Damage to the colony leaves no doubt a violent struggle occurred and the colonies put up a fight.

Your orders: Deploy a small force, gather intelligence, search and destroy. The force deployed ... Jump Force Alpha!

Game System:

Solitaire action where by the Human Forces player plans his assault on the captured colony and executes his move. The play of the Robotics player is generated by programmed moves. Robotics automatically respond to the Human players moves and Robots move towards the closest human and attack.

Object of the game is determined by the type of mission mounted. Before the Human player may enter the colony settlement, the perimeter fence must be breached. Once breached, the alarm is sounded and the Robots begin to deploy and move.

Human player must execute the mission, leave no marine behind and return to the carrier transport to get off world and win the game.

Operation Typhoon: Barbarossa Denied (2008)

No Image Available

Ratings

5.825 out of 10 with 16 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Sept, 1941: Army Group Center is poised to begin the final phase of the conquest of the Soviet Union, the assault on Moscow.

Although the German Army had not tasted defeat in two years of war, loses of men and material and the ever worsening weather and extended supply situation, casts a shadow of doubt over final victory.

Operation Typhoon: Barbarossa Denied is a simple 2 player game that reflects Army Group Center’s drive to Moscow in the fateful months from Sept. to Dec. 1941. The last ditch efforts by the German Army to bring the War in the East to a conclusion before Christmas. They failed!

Units may move and attack all adjacent units at the end of movement. After resolving combat, units that remain adjacent to enemy units may attack again. Stuka counter increases odds column by 1. Units have 1 side step reduction. Object of the game is to take cities and kill enemy units. Points are awarded for both. Weather in Operation Typhoon is handled in a very interesting way. As weather gets worse, movement points are deducted. Simple and effective. A typical game should not last more than 30-45 minutes at the longest. 4 pages of rules. Combat is resolved with a d6 die on the combat matrix CRT.

This is an EXCELLENT game for introducing a beginner. or to simply kill some time when both space and time are an issue.

(from the publisher's website)

Battle of Changkufeng Hill 1938 (2008)

Battle of Changkufeng Hill 1938 (2008)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a 100 counter Japanese wargame on the Battle of Changkufeng Hill(also known as the Battle of Lake Khasan) July 29-Aug 11, 1938.

This battle was a prelude to the bigger battle of Nomonhan 1939.

11 daily turns.

Came out in Command Magazine Japan #82.

Battlefield Evolution: Modern Combat (2008)

Battlefield Evolution: Modern Combat (2008)

Ratings

7.5 out of 10 with 12 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

(From the back page of the rulebook)

Battlefield Evolution: Modern Combat is an ultra-modern miniatures game played with the most advanced military equipment currently in the inventories of the world's nations as well as new systems that are currently being developed.

Full army lists are included for.
The British Army
The People's Liberation Army
The United States Army
The United States Marine Corps
The Middle Eastern Alliance
The German Heer
The Russian Army

Battlefield Evolution: Modern Combat allows players to fight future wars anywhere in the world, be it rolling plain or humid jungle. From small skirmishes to full scale engagements, the armies of the world clash using the very latest technology and equipment.

A full range of unit types are included, from basic infantry squads to mighty tanks, attack helicopters and multi-role jet aircraft. The tactical possibilities are endless when combined with the scenarios and strategic campaign rules presented within.

Unleash the awesome fire-power of the modern battlefield and decide which nation will dominate the battlefields of the near future!

FPSccg (2008)

FPSccg (2008)

Ratings

7.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked
Customizable Rank: Not Ranked

Description

FPSccg brings the world of first-person-shooter video games to a fast-paced collectible card game. Players use weapons, ammunition, and other equipment to battle each other in a high caliber fight to the finish. They can compete one-on-one, as teams, or in all out free-for-all death match games. The FPSccg rules are easy to learn and feature a streamlined turn sequence, an entirely unique resource system, and forward-resolving effects. Gone are the days of tapping and exhausting and of last-in-first-out.

The FPSccg Edition One base set contains 220 cards of varying rarities. All rules and card lists are available at FPSccg.com. FPSccg was developed by Johnson-Chilton Games, an independent company of gamers in Rolla, Missouri, and is printed by TMCards. FPSccg is not based on a specific FPS game, but is a proprietary title modeled after the entire FPS genre.

Justice (1955)

Justice (1955)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to match your wits with the authors (Charles Boswell and Lewis Thompson, winners of the Mystery Writers of America Edgar Allen Poe award for excellence in fact-crime writing) of six case histories based on actual crimes. Based on an early TV show, as the game says, "Direct from television to you". An early example of marketing a TV show to a home audience using a game. Uses an actual METAL "scales of justice" to evaluate and track a case's progress.

Wordt Vervolgd (1984)

Wordt Vervolgd (1984)

Ratings

5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Wordt Vervolgd (English: "to be continued") is a dominoes-like game based on the popular eighties Dutch TV-show about comics and cartoons with the same name.
The game consists of a board and 76 cards.
Each player starts with 7 cards. Each card has a picture from a comic book. Each turn a player tries to add as many cards as possible to the cards already on the board. Two cards match if the skyline behind the characters matches. During the game a comic "story" will appear. The first player without any cards left is the winner.

Artwork is by Dutch cartoonist Uco Egmond.

Friends Around the World (1989)

Friends Around the World (1989)

Ratings

2.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

The board game focuses away from competition and rather fosters cooperation with each other. The object is not to get there first, but to get all his friends together to the finish. Chance cards are not only penalizing the individual player but everyone.

Starmada: Dreadnoughts (2008)

Starmada: Dreadnoughts (2008)

Ratings

7.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Dreadnoughts is a setting book for Starmada X: The Admiralty Edition that brings to life the epic sweep of naval combat during the First World War.

To many people, the Great War conjures images of mud-soaked trenches and land-locked armies joined in a futile embrace across no-man's land. But navies were just as important to victory (if not more so); and it was on the seas that the conflict truly became a World War. From the North Sea to the Mediterranean, from the Black Sea to the South Pacific, battles raged across the globe.

So, go ahead: swap your energy shields for armor plating and the blackness of space for the wine-dark sea, and see if you have what it takes to rule the waves!

In addition to data cards for one hundred ship classes from eight different navies of the early twentieth century, Dreadnoughts adds brand-new options to the Starmada X game, including flotillas, wet-navy style movement, and dual-mode fighter flights, which can be used individually or collectively to enrich any setting. Also included are six historical scenarios, allowing players to re-fight various naval actions of the Great War.

Dreadnoughts is not a stand-alone product; ownership of the Starmada X Admiralty Edition Core Rulebook is required.

Expands:

Starmada X
Starmada: The Admiralty Edition




Caractère (2000)

Caractère (2000)

Ratings

5.97143 out of 10 with 21 ratings
Board Game Rank: Not Ranked

Description

Caractère is a French game based on what the players think about each other. All the players must simultaneously choose the name of a player as an answer to a question — most of the time, it's a "who is the most... ?" type of question.

There are 3 different kinds of cards :
- Grey "Mélo" questions applies to everybody, and one can choose is own name as an answer
- Red Duo questions applies to everybody, but one can't answer his own nam
- Blue Ego question are about the active player only ("Am I rather likely to do this or that ?")

Five Stones (-2000)

Five Stones (-2000)

Ratings

6.1 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

Five Stones is an ancient game played in various forms in most countries throughout the world. The rules vary slightly but typically they involve 5 to 10 stones or tokens of some type.

The modern game of Jacks, using metal caltrops and a ball, is a descendant of this game. Unlike Jacks, Five Stones games require only pebbles or tokens.

The game may also have been played with astragals, or sheep knuckle bones, but instead of being used as randomizers for wagering they're used in place of stones for tossing.

Five Stones requires only a handful of small stones, although many variants use stylized tokens instead of stones. The stones or tokens normally have irregular or cubic sides to allow scattering in a small area.

In Korea 5 small octagonal prisms or polyhedrons are used, in the traditional Jewish variant 5 cubes are used, but the only real requirement is 5 irregularly-shaped pebbles.

Typically the game involves casting the stones and then tossing one stone in the air and picking up another and catching the first before it strikes the ground. In some regional variants the stones are caught on the back of the hand, either for scoring or during play.

Related to: Knucklebones
Re-implemented by: Jacks

Serve and Volley (2008)

Serve and Volley (2008)

Ratings

4.75 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

A simple cards and dice game on a tennis match, for 2 players.
A 60 cards deck, one six sided die and a few coins are all you need to play.

Stalin's Stash (2008)

Stalin's Stash (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Stalin is dying in the hospital. Quickly! Steal his money!

Designed around the concept of shadenfreude (enjoyment in the misfortune of others) and Sociopolitical Economics, Stalin's Stash pits up to 4 players against each other in a vie for Stalin's secret treasure. Players build tunnels under Moscow while stealing each other's money, collapsing the tunnels with Molotov Cocktails to earn bonuses and stall other players, all while paying union dues and managing equal worker's salaries.

The Laughing Pig (1932)

The Laughing Pig (1932)

Ratings

4.22937 out of 10 with 16 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This game is played with 3 dice and a dice-box. Every player must have a pig (entirely in pieces at start).
Throw the dice in turn; the highest point will begin to play.
In order to be able to win the body of the pig, the player must first throw a 6 (the aces throw before, count for nothing at this stage). Afterwards it suffices to throw aces to have the right to place parts, i.e: 1 ace for 1 leg or 1 ear or 1 eye; for the tail, it is necessary to throw 2 aces at the same time.
The same player can go on throwing dice as long as he throw aces; if he cannot complete his pig, he will give the following player the dice and wait for his next turn.
The winner will be the player who completes his pig first. If the game is played for a prize of some kind, he will receive from the other players as many tokens as there remain parts for them to complete their pig; the tail is worth 5 tokens and players who were unable to complete the body must pay 15 tokens. (Tokens not in the box).

+ If the 6 is accompanied by one or two aces, take the body, place a part or the tail, and throw the dice again.

Similar to:

Cootie




Imaginez (2003)

Imaginez (2003)

Ratings

5 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

In Imaginez (French for "Imagine"), players try to associate cards in their hands with one of the 12 cards on the board. Cards represent either objects, animals, places, country, well-known persons, etc. There must be a direct link between the two cards you are trying to associate. There is a score (from 1 to 3 ) on each card. Each time you successfully associate two cards, you score the total of the cards. First to 50 wins.

Example: "Napoleon" is on the board and you have the "Corsica" card. Since Napoleon was born there you could associate to these two cards. Later on, you could put "Island" card on Corsica (since it's an island), then maybe the "Treasure" ("Treasure Island"), etc.

The Stars Are Right (2008)

The Stars Are Right (2008)

Ratings

6.32532 out of 10 with 1230 ratings
Board Game Rank: 2523
Strategy Game Rank: 1132

Description

The Stars Are Right (German: Die Sterne Stehen Richtig) is a Cthulhu Mythos-themed card game illustrated by François "Goomi" Launet, best known for his comic series "The Unspeakable Vault of Doom."


In the game you'll start small, bringing ghasts and ghouls back to our reality. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and switches together; rearranging the entire grid to your whims. Change the skies, summon a Great Old One, and win! The game is won by acquiring 10 points first, which can be done by summoning many small creatures or going for Great Old Ones. Creatures which give more points tend to require more complex constellations. The night sky is represented by a 5x5 field of objects. It can be manipulated by moving a row by one object (cycling through), flipping one object (both sides have different objects), and switching two neighboring objects.


The game was released in German in October of 2008. Steve Jackson Games released the English version in August of 2009.


Trivial Pursuit: Girls vs Guys – Bite Size (2007)

Trivial Pursuit: Girls vs Guys – Bite Size (2007)

Ratings

4.1381 out of 10 with 21 ratings
Board Game Rank: Not Ranked

Description

Description by publisher:

It's time to settle the score once and for all...bring it on! If you're a man's man - or even a blokey girl - then answer questions from the Guys wedge. That's everything about boys toys, action films, blokey sports, music, TV and of course hot babes! If you're a girly girl - or a bloke - then answer questions from the Girls wedge. That's everything about chick flicks, chick lit, fashion, girly music, TV and of course hot hunks! May the better sex win!

Street Paintball (2008)

Street Paintball (2008)

Ratings

5.86781 out of 10 with 73 ratings
Board Game Rank: 10594

Description

Each player controls a Paintball team in the city streets. When they see an enemy team member they have to shoot him, but be careful because it is easy to shoot a citizen or the police by mistake!

Each player receives 6 team members in his Paintball team. They also receive a colored ball they have to store in the middle of the table. Each turn a player shows the top card of the draw deck to the other players. The object of the game is to react as fast as possible with the appropriate action.

When the turned card shows a team member of another player you have to take the ball in your color and throw it to this player (you shoot the player with a paintball), but the victim can protect himself by taking all the balls away so the other players can't shoot. Because citizens look the same as the other players (but they don't carry a gun) it is easy to shoot a citizen by mistake. You also should be alert for the police. You don't want to shoot when a police card is turned. A few other special cards add some extra surprises to the game.

(Street Paintball was released at Spiel 2008)

Warszawa 1944 (2007)

Warszawa 1944 (2007)

Ratings

5.75 out of 10 with 14 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Wargame about battle fought on foregrounds of Warsaw at the turn of July and August 1944. On 1st August at German's hinterland Warsaw Uprising had begun. 6th Red Army Tank Army had been crushed by German 3rd SS Panzer Corps.

The game uses rules of the B35 (Battles of World War II 1943-1945) system designed for dealing with medium battles of World War II. Counters represent battalions (Germans) or regiments (Russians), one hex represents 1500m, one turn represents 12 hours.

Great Wall (2008)

Great Wall (2008)

Ratings

7.75 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A card game whose theme is the construction of the Great Wall of China. Per the instructions, the game requires a "long playing surface" as the wall is built by playing cards side by side. The object of the game is to have the most honor points at the end of the game.

Wordlink (2001)

Wordlink (2001)

Ratings

4.11538 out of 10 with 13 ratings
Board Game Rank: Not Ranked

Description

Wordlink is another word building game, this time with hexagonal letter tiles. Unlike in Scrabble for instance, letters can be side to side even if they do not belong to the same word. Words can go to any direction and make turns.
Each player in turn picks one letter from the bag and puts it on the board to form as many words as possible with the letters already on the board. There is a one minute time limit.
At the end of the turn, word points are calculated (each letter has a value) and added to the total.
Every sixth round, including the opening round, is a bonus round: Every player picks eight (or five, there are rule differences) letters from the bag and tries to make as long word as possible withe the letters already on the board. On the opening round, the board is empty, of course. The winner puts his/her word on the board and gets the word points plus 25 bonus points.
The game ends when all letters are used. The game can also be ended after any bonus round.

Contents:
- Game board
- 105 letter tiles in a bag
- Hourglass
- Scoring sheets and a pen
- Rules

Die Siedler von Catan: Rincewind und der Tourist / Die Gilden von Ankh-Morpork (2008)

Die Siedler von Catan: Rincewind und der Tourist  /  Die Gilden von Ankh-Morpork (2008)

Ratings

6.60714 out of 10 with 42 ratings
Board Game Rank: Not Ranked

Description

A pair of new scenarios for The Settlers of Catan acting in the DISCWORLD of Terry Pratchett. Not only Terry Pratchett, but also Klaus Teuber and KOSMOS agreed to the Scenario published in same quality as the last one of Österreichisches Spielemusuem Renaissance in der Steiermark/Burgbau in Chaffenberch.

In "Die Gilden von Ankh-Morpork," join the Thieves, Assassins, Beggars, or other guilds and be a part of the biggest city on Discworld: Ankh-Morpork. Seek the favor of Lord Vetenari. This scenario has you build the city, only guild members may build in the outlying towns. Place settlements near the Guild Halls. Pay resources to the Guild of Thieves to be protected from robbers. Pay an assassin to eliminate neighbors so you can take over their small shops near other guilds.

In "Rincewind und der Tourist," players have to trade resources as usual in Catan Games, but in addition they may create dragons with fantasy and magic, may travel like a tourist, or deliver resources by ship - but keep off the edge of Discworld, where your ships may be kidnapped before falling...

This is the first official Catan scenario to have both 3-4 player and 5-6 capability in the same set. It only requires the base game; all other materials are provided by the scenario.

Catan meets Discworld! Available for those who take part in the Austrian Catan Championships and during the upcoming 2008 Essen Fair at the booth of the Österreichische Spielemuseum.

This scenario is part of the Catan series.

Super Vache (1995)

Super Vache (1995)

Ratings

6 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

In Super Vache (French for "Super Cow"), every player is a cow who tries to become the leader of the "tribe" by collecting 50 victory points. You get points by being the fastest cow, by charging other cows, by producing good milk and, finally, by occupying the highest spot in the field. Oh! beware of the butcher!

Expanded by:

Super Vache L'extension




Eigil310 (2007)

Eigil310 (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Eigil310 is a game of strategy that combines shapes, colors and numbers to allow you to lay cards on the board and pick up your opponent's cards (made of plastic not cardboard). The object of the game is to line up 3 shapes, 3 colors or a count of 10, if you do this you may pick up the cards and it is your opponent's turn. Sounds easy but is hard to master.

From the back of the box:

"In Eigil310 the objective is to run your opponent out of cards. To win the game you must line up the cards to match, (in a straight line, horizontally, or diagonally) any 3 of the same card colours, or any 3 of the same card symbols or any combination of cards with the numbers adding up to a total count of exactly 10. When any of these parameters are met, that player removes the card combination, and the cards become theirs to use."

Friday, June 22, 2018

Où étiez-vous? (2008)

Où étiez-vous? (2008)

Ratings

5.8484 out of 10 with 94 ratings
Board Game Rank: 10193
Party Game Rank: 351

Description

In Où étiez-vous? (French for "Where were you?), two players are suspected to have committed a crime. The only way to get free is to create a good alibi.

Suspects are isolated and they have 3 minutes to:
1- guess what questions the other players (the investigators) will ask them;
And
2- invent and memorize answers to these questions.

While this, investigators prepare their questions (about 10).

After 3 minutes, the suspects are questioned by the investigators, but only one at the time! If they manage to give the same answers, their alibi his good and they win! If their answers are different, the Moderator declare them guilty and the investigators win!

Poke (1946)

Poke (1946)

Ratings

6.61111 out of 10 with 9 ratings
Board Game Rank: Not Ranked

Description

Poke is a two-player multi-genre card game invented by Sid Sackson and discussed in his book A Gamut of Games. It combines strong elements of Poker with trick-taking games, and adds scoring reminiscent of Bridge.

Like bridge, score is kept on a pad split down the centre both across and down; points "above the line" count for the final total, whereas points "below the line" are intermediate. The game is also played until a rubber, or best of three games, is completed.

A hand of Poke is played in two phases; in the first phase, players draw cards to better their Poker hand, and in the second phase the players proceed to take "tricks" with their hand. Points from the first phase go above the line; points from the second go below the line, with some exceptions. Once a player has twenty points below the line (which may take more than one deal), the game is over, bonus points are added, and the points above the line are tallied to determine the winner of that particular game.

Play is as follows:
* The dealer passes out five cards to himself and his opponent.
* The opponent may elect to stand pat, or not take any more cards. They may also discard from one to three of the cards in their hand and draw replacements. This doubles their hand; during the trick-taking phase, their opponent will now receive two points per trick won instead of one. After doubling, they may elect to stand pat, or discard from one to three cards again and draw replacements. This is a redouble, and their opponent will now receive four points per trick. They must stand pat at this point.
* The dealer acts similarly, except for the fact that they get one "free" discard-and-redraw; they may also double and redouble afterwards, for a total of three possible discards-and-redraws.

This ends the first phase. Next comes the trick-taking phase.

* The non-dealer leads by playing one or more cards from their hand. If more than one card is played, they must be of the same rank; in other words, only singles, pairs, three-of-a-kinds, and four-of-a-kinds are allowed as a single play. Their opponent must beat the cards on the table. If it is a singleton, a card of higher rank will suffice; if it is a pair or greater, the opponent must play the same number of cards, and can only beat if their own cards are all the same rank and of higher value. If they do not have a pair or higher, they can simply toss off other cards, which will not beat what is on the table. If the cards played have the same value, the leader wins them.
* Note that suit is irrelevant at this stage; there are no trumps, and one does not have to follow suit to beat.
* Players keep their own cards, turning them face-up if they won the trick or face-down if they did not.
* The winner of the last trick leads for the next one, following the rules above.

After all five cards have been played in tricks, points below the line are determined. Each player gets one point below the line for every trick they take if their opponent did not double or redouble; they get two points for every trick if their opponent doubled but did not redouble, and four points for every trick if their opponent redoubled.

If a player took all five cards in tricks, they have performed a sweep, and receive a bonus of 250 points above the line.

Next, both player's hands are considered as Poker hands. The player with the highest Poker hand received points above the line as follows:

* Pair: 50 points
* Two Pair: 100 points
* Three of a Kind: 200 points
* Straight: 300 points
* Flush: 400 points
* Full House: 500 points
* Four of a Kind: 600 points
* Straight Flush: 750 points
* Royal Flush: 1000 points

Deal then passes, and a new hand is dealt. However, if either player reached 20 points below the line, that game is over, unless there is a tie in the number of points below the line, in which case a tiebreaker hand is played. Once a clear winner has been determined, that player gets a bonus of 100 points above the line, and all points below the line are canceled.

When a player has won their second game, they receive the 100 point bonus mentioned above, plus 750 points above the line if their opponent did not win a game in the rubber, or 500 points above the line if their opponent won one. At this stage, the points above the line are tallied, and the person with the most points above the line wins the game.

Hogwarts: House Cup Challenge (2008)

Hogwarts: House Cup Challenge (2008)

Ratings

6.1527 out of 10 with 148 ratings
Board Game Rank: 7215
Thematic Rank: 760
Family Game Rank: 1316

Description

Hogwarts: House Cup Challenge is an Adventure Board Game that allows 2 - 4 players to portray Harry, Ron, Hermione, and Neville in their quest to win the House Cup for Gryffindor!

Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will face harder challenges based on the first five Harry Potter films, from Harry Potter and the Sorcerer's Stone to Harry Potter and the Order of the Phoenix!

Players who complete difficult adventures earn victory points for themselves and for Gryffindor. When Gryffindor reaches 500 points, the player with the most points wins the game!

The First Play Rules allow beginners to play a full game in 30 minutes. The Full Rules allow for a complete adventure as the characters progress and grow through the first five films.

Wer zieht was? (1989)

Wer zieht was? (1989)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A matching game for children Ages 2.5 to 5, each picture is divided into a left and right half. Each picture is cut slightly differently so only the correct halves will line up correctly.

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