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Saturday, March 31, 2018

Bezzerwizzer (2007)

Bezzerwizzer (2007)

Ratings

6.40644 out of 10 with 1938 ratings
Board Game Rank: 1938
Party Game Rank: 148
Family Game Rank: 569

Description

Bezzerwizzer is a quiz game from Denmark. It contains 5000 questions (English version has 3000 questions) from 20 categories. It takes its name from the german 'Besserwisser' meaning "know-it-all".

On your turn players draw the category tiles from a bag and sort them on their player board according to their knowledge. If you know the answer to the category questions that you thought you're worst at, you get one point. For your best category question you receive 4 points.

Each players has 3 additional tokens. One is labeled with a "Z" the other two are labeled with a "B". With the "Z" token you can swap one of your categories with another player. Afterwards it's out of the game for this round. You can use the "B" token when you think you can answer a question that your opponent might not know. This brings you additional points.

It's a quick and funny party game that you can also play with teams.

Ligretto Speed Machine (2007)

Ligretto Speed Machine (2007)

Ratings

5.04348 out of 10 with 23 ratings
Board Game Rank: Not Ranked

Description

Ligretto Speed Machine is an electronic device that puts a new twist on Ligretto. A new deck of cards is included in the box so it includes all you need to play.

There is a deck of special action cards that are shuffled an placed in the speed machine.
During play the machine will at random times make a sound and spit out a card. The player who manage to grab this card can use the special ability to his or her advantage, like giving the top card from his Ligretto deck to another player, to get a wild card, etc...

This speed machine adds even more stress and more fun to Ligretto.

Stacktactica (2004)

Stacktactica (2004)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Stacktactica is an abstract wargame where players stack numbered chits in piles of two and move them about the board. When two stacks are adjacent, they engage in combat and the total values are compared with highest winning. Advanced rules and playing pieces allow for some modification of the rules. The last player on the board is the winner.

Quatre Bras 1815 (1996)

Quatre Bras 1815 (1996)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A simple wargame using map and counters, giving an outline framework for the battle of Quatre Bras. Movement is simultaneous but straightforward. Musketeers, riflemen and artillery can fire at range, hitting on a 6 on a standard die - units take two such hits to destroy them. Melee combat simply consists of comparing the strength of the opposing units, the weaker side retreating on their next two turns. There are rules for terrain and forming squares, and it is suggested that the rules could be developed further if the players wish.

This game came with Practical Wargamer vol 10 no 6, Nov/Dec 1996, and included a simple map (no hexes) and counters to be cut out.

Dia de los Muertos (2007)

Dia de los Muertos (2007)

Ratings

5.21053 out of 10 with 19 ratings
Board Game Rank: Not Ranked

Description

On the Mexican "Dia de los Muertos" some skeletons are out of their graves and want to party with the living. However, they have to get back to their graves in time, always in danger of losing their bones to the watch dog or their fellow skeletons.

The game is played on a board depicting the graveyard. Each player's skeleton has to travel a round course, collecting party event cards on the way. No skeleton can return before a certain amount of party events have been collected altogether.

The skeletons are moved with cards, which can be either played as movement points or as actions. Movement points can be used to move the player's own skeleton or the graveyard's dog. The skeletons loose a random bone if the dog encounters them. Actions can for example result in one of the other players loosing a bone or a special movement of the player's own skeleton. The actions also typically have some prerequisites, like having a leg remaining, or being within a certain distance of another skeleton.

Points are awarded for the position in the race back to the starting point and for collected party events. Winner is the skeleton with the most points.

Trilogía del Destino: Linaje (2007)

Trilogía del Destino: Linaje (2007)

Ratings

5.91429 out of 10 with 14 ratings
Board Game Rank: Not Ranked

Description

From the box:

The imminent confrontation unties. Different lineages in game. Only one will last. Only one winner. Only the one that takes better advantage of its force and cleverness. Several players try to eliminate the last warrior in game and get rid of all his cards to proclaim the victory.

Cards represents members of two clans that are in continuous war with each other. But some of the members have form mixed families and their wish is to end the war.
Each round players must try to get rid of all the cards they can. But to do so, they must respect a simple rule: the character represented in the card must be related to the character previously played.
Also, the first card played in the whole game will be the joker for the rest of it.

For ages 8+

Srebrna flota (1994)

Srebrna flota (1994)

Ratings

5.72821 out of 10 with 39 ratings
Board Game Rank: 11837
War Game Rank: 2565

Description

Srebrna flota (Silver fleet) is a nautical wargame in which players commands spanish "Silberflotte" or any other fleet, which want to rob them.

Silver fleet was sailing on the ocean beetwen 1503 and 1660. It was silver (but not only) transport from North America (It usualy starts from Cuba) to Spain. From 10.635 ships, about 3000 didn't reach the destination country. Players who commands one of the English fleet or one of the pirates as well, have to take care to make this 3000 even greater.

During the game players will simulate cannon attacks and boarding attacks. After this they could blew up the ship, steal a silver or even steal all ship. Except that, players will have to watch out the wind, shallows, shipwrecks, luck and of course other players. Commanders will need to make alliances, then maybe broke alliances.

Game is parted on subgames, stages and turns. Subgame is ended when all Spanish ships move to the eastern edge of the map (or noone survive) and leave the it. Flagship have to be the last that will leave the map.
Stages includes:
- determining the strength and direction of the wind,
- moving wrecks,
- turns of players
Turn includes:
- moving ships,
- shooting (cannons),
- raming,
- moving sailors,
- declaring of abordage and fight,
- transshipment of silver and cannons
After each subgame players earn money, they can buy/repair/sell their ships, buy/sell cannons and sailors, buy a shipyard and/or a foundry.
After 3 or 4 subgames, a player with the most money at the end will win. You can't sell your ships after last subgame.

2 modes of the game:
I. For beginners:
- each player owns 4 ships: 2 warships and 2 transport ships, he uses 2 warships and 1 transporter in each subgame
- no matter where cannons are placed, they shoot in each direction
II. Standard
- all options

Class of ships are: galleon, karraka, frigate, brigantine, caravel, sloop, pinnace.

In 2 player game, one is Spaniard Don Enrique Pasadena, and a second one is British Sir John Elmeth. If playing 3 or more players, other playable characters are: Blanco Mendez Sidonia (Spain), Humphrey Pleensy (England), and 4 pirates: Francis Hampshire, Earth Discaster, Paul Delacroix, Giulio Leppo.

Plastic ships included.

Burza Zimowa 1942 (1998)

Burza Zimowa 1942 (1998)

Ratings

6.5 out of 10 with 11 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Burza Zimowa 1942 (Winter Storm 1942) : the Germans hoped to relieve the 6th Army encircled in Stalingrad by breaking through the Russian lines. The operation was a failure since the Soviet HQ sent strong reinforcements to the area and stopped the German advance and thus the 6th Army was doomed.

The game uses rules of the B35 (Battles of World War II 1943-1945) system designed for dealing with medium battles of World War II. Counters represent battalions (Germans) or regiments (Russians), one hex represents 1500m, one turn represents 12 hours.

At present rules and all publications about the game are only in Polish language.

Godzilla (1988)

Godzilla (1988)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Godzilla was published in the Swiss gaming zine "AHA" #88/1.

The game is played on a 10x10 board. One player plays with Gozilla, the other one plays with 6 people/tokens from Tokyo. Each of the 6 Tokyo tokens has a different colour and wears an imaginary weapon of the same colour.

Before the game begins, the Tokyo player places 40 houses, 10 monster-immune houses and his 6 tokens on the board. Gozilla waits outside the board.

The Gozilla player is dealt 6 cards showing the 6 colours of the weapons. He is immune against 4 of the 6 weapons and to document which ones, he secretly keeps 4 of the 6 cards.

During a turn, the Tokyo player must move 3 of his tokens by 1 space, the Gozilla player moves Gozilla by 2 spaces. Gozilla can destroy houses, but not Tokyo tokens or monster-immune houses.

The Tokyo player wins, if he can move one of his 2 tokens with a "sharp" weapon on the space where Gozilla is. Gozilla wins, if he can destroy 15 houses before he is killed.

Neuroshima Hex! Mad Bomber (2007)

Neuroshima Hex! Mad Bomber (2007)

Ratings

6.59455 out of 10 with 110 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

The Mad Bomber is a single tile supplement for Neuroshima Hex!. It was given away, with rules only in Polish, to participants at a Neuroshima Hex tournament during the game convention Pionek in Gliwice, Poland 2007-12-08.

The Mad Bomber is a single unit which belongs to no player nor army. He starts the game on the center of the map. If he receives any damage during a battle, he immediately explodes in the same phase, causing a point of damage to units in all 6 neighboring hexes (except headquarters). He then will be drawn as the first tile by the next player in turn order after the one who caused the bomber to be hit, and that player can deploy him on the map again. If more than one player hits him in the same initiative phase of the battle, then he is knocked out of the game.

The Mad Bomber II works slightly differently: he starts the game off the board. Either player can then, by discarding a tile in addition to their usual discard, place the Bomber anywhere on the board. Once he is eliminated, he may then be placed again by either player, as previously detailed.

Expands:

Neuroshima Hex!




Laskemme yhdessä (1990)

Laskemme yhdessä (1990)

Ratings

2.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Laskemme yhdessä (We count together)

In this fun game you'll learn elementary mathematics and numbers 1-100 in 4 different languages: Finnish, Swedish, English and German. The game can be also used as a "number dictionary".

All American: Timmes' Orchard (1997)

All American: Timmes' Orchard (1997)

Ratings

7.34615 out of 10 with 13 ratings
Board Game Rank: Not Ranked

Description

From the Publisher's website:

Timmes' Orchard - The All American 82nd Airborne Division is a Variant Historical Module for owners of Beyond Valor: ASL Module 1 and/or Paratrooper: ASL Module 2 that tells the story of the Battle of Normandy from the perspective of the 82nd Airborne Division, the American paratroopers tasked with protecting hte Utah Beach exits from the Hitlerian boast that the invaders would be ... driven back into into the sea... and the efforts of the tyrant's generals to carry out that wish.

Contents:

First edition: A 28"x32" single sheet map. Second edition: A 22"x34" two-piece color map on heavyweight stock
A historical and scenario summary booklet plus variant rules
8 Scenarios , one of which requires ownership of All American: Kellam's Bridge
2 Solitaire ASL scenarios.




Monster Pack #1 (1996)

Monster Pack #1 (1996)

Ratings

6 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This one hit wonder was the only publication by War-Oboe Publications. These ASL scenarios are designed for multiple players with up to 8 players on a side. Most scenarios require at least 4 players. Many scenarios feature the uncertainty of both sides not knowing what the other sides Order of Battle and or Victory Conditions are until the games end.

The counter art used represents some of the icons used by the Germans in WWII to represent military units.

Contents:
El Alamein, Egypt, 26 October 1942:
Players: 4-6 total, two to three per side.
Scenarios: 1

Kursk, Russia, 12 July 1943
Players: 8, four per side.
Scenarios: 4

Normandy, France, 6 June 1944
Players: 16, 8 per side.
Scenarios included: 8

Saipan, Marianas, 7 July 1944
players: 4, 2 per side.
Scenarios: 1

Iwo Jima, 25 February 1945
Players: 4, two per side.
Scenarios included: 2

Tournament Scenarios
Buna, Papua New Guinea, 1 December 1942
Papua, New Guinea, 8 December 1942
Leyte, Philippines, 28 October 1944.

Unterwegs in Deutschland mit dem Zug (2006)

Unterwegs in Deutschland mit dem Zug (2006)

Ratings

6.24 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

The players travel through Germany with their trains. They have to visit specific cities, answer master questions there, and encounter events in between. Movement allowance is defined by answering trivia questions of all sorts. Several joker cards help on difficult questions.

If a player currently doesn't have a destination card, he gets one; correct guessing the city from its description allows a first move in its direction.
On later turns, the player has to answer a trivia question; depending on the difficulty level chosen, a correct answer gives 2 - 6 movement points.
If he encounters a random event space in between, movement stops, and he follows the directions on the event card.
When he reaches the destination city, he has to answer a master question (multiple choice).

The first player that has encountered at least 3 events and correctly answered 3 master questions wins the game.

Peter Jones' Big Business (2007)

Peter Jones' Big Business (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Peter Jones’ Big Business is a family board game for two or more players aged eight and up. Over six rounds encompassing the key areas of setting up and running a business, players are randomly issued with a business, such as ‘Best Knickers’ (a retailer of high class undies) and ‘Head Office (a chain of hairdressers).

The object of the game is to beat other players in a race to collect the right kind of staff and make the most money, during rounds including ‘Pitch to Peter,’ ‘Number Cruncher’ and ‘Spot the Bull’. At different times in the game you can ‘Hire, Fire or Trade’ employees, and choose to negotiate with Peter over certain decisions.

Warrior Heroes: Armies & Adventures (2008)

Warrior Heroes: Armies & Adventures (2008)

Ratings

7.42857 out of 10 with 14 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the Designer: Legendary Heroes the gap between traditional wargaming and role-playing games. Legendary Heroes marks the beginning of the new Role-Playing Lite system where players can create personal characters and travel through the world interacting with the people that live there.

Players can rise from humble beginnings and through wits and weapons advance to legendary status. Cast potent spells or swing a mighty sword, it's up to you!"

Tables included in the game allow the game to be played solo or up to as many players as desired cooperatively or competitively.

Home Page: http://www.twohourwargames.com/wahearandad.html

Logos (2007)

Logos (2007)

Ratings

7.3125 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

From the Greek word Logos, meaning "the word", this game combines elements of a crossword building word game with added dimensions of spelling, defining, synonym and antonym categories. A roll of the die determines which category is played on your turn. For 2-6 players, individually or in teams. The game can easily be adapted to "house rules" so that any level of player can learn and enjoy.

Perhaps you can spell the word matrix (n) but can you define it for double point value?
What is a good synonym for riddle (n) – how about puzzle (n) for the premium point value?
8 wooden letter tiles to start the common crossword puzzle – you can exchange up to 2 tiles
Did you know that a gimlet as a noun is not only a drink but also a tool for cutting? Use lesser known definitions to your advantage when playing and confuse your opponents!!!




Full details at: http://logosgame.com/

Wer spart gewinnt

Wer spart gewinnt

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Simple children's dice game. Go around the board and pick up event cards depending on what field you get. Either get or pay money. For example: You get your pocket-money (5 DM). You help your dad washing the car (3 DM). You have lost your pencil. (2 DM) You buy an ice (1 DM)... If get around back to the start field you can put money on your savings book for which you yield interests on special fields. The winner is the first player to amount 200 DM.

Gran Hotel (1989)

Gran Hotel (1989)

Ratings

5.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

Another Monopoly-like game.

Each player has a value scale card with 6 levels. All players start with level 1, and in many different ways their level will be changing during the game.
When the level is high, the cost for buying hotels is also high, but at the same time you make more money when other players (?)fall(?) in your hotels.

The hotels are build in different areas, and each area has a number of stars. Hotels in areas with a lot of stars will give you more money.

Box contents:

- 1 square board
- 1 dice
- 4 "meeples"
- 36 hotels (9 of each 4 different colors)
- 24 "?" cards
- 4 values scale cards
- A lot of money

Dan Dare (1953)

Dan Dare (1953)

Ratings

5.5 out of 10 with 9 ratings
Board Game Rank: Not Ranked

Description

The game consists of a pack of 44 cards, picturing Dan Dare and his friends from the Eagle. There are four suits (Air Transport, Weapons, Land and Sea Transport and Animals) though in each suit the highest numbered cards are Dan Dare himself (11), Miss Peabody and Sir Hubert Guest (10) and Digby (9).

The game is a two part trick-taking card game. In the first half of the game the winner of each trick gets to take a visible top card from the remainder of the deck (the loser takes a hidden card) and in the second half the cards won in the first half are used.

They're At The Post (1985)

They're At The Post (1985)

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The fun new game, that brings you all the excitement of the racetrack.

Each player places bets and then rolls two dice (one white and one green) to move the horses around the board. Each number on the dice represents one of the horses, the green die moves the horse forward two spaces whereas the white die only moves the horse forward 1 space.

Peg-Go (1971)

Peg-Go (1971)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

A challenging, fast-paced game of pegging.

Peg-Go is a game where opponents must move all four of their wooden pegs completely around the board and into their home area.

Blocking and sending opponents back to their start area are part of the game. Certain die rolls permit exiting the starting area, and once any peg enters one of the four safe zones in the center of the board no other opponent can enter the zone. Rules for certain moves, passing pegs, and events are outlined.

It's sort of like Sorry! with cribbage bits, but when playing a four-player game, a partners variant is suggested. Opponents sit across from one another and are allowed to discuss strategy openly, and to block safety-zones corporately. Also, the partner may choose to use the count of their roll to get a partner's piece home.

Powerbroker (1989)

Powerbroker (1989)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Powerbroker is similar to the Classic game Monopoly, but with several changes. In addition to buying and auctioning businesses, players may also place them Receivership, or take out a Loan against one. Players can attempt to Swindle each other out of owed patronage [i.e. rent]. Businesses under Receivership are vulnerable to be stolen in a Corporate Raid by other players, and those with loans can be lost in a Hostile Takeover. In addition to the spaces running around the outside of the board, players can enter the High Roller route, where both business cost and patronage is determined by the dice. The game ends when only one player remains, or after an agreed upon time.
This game was published under different names including Bend's Powerbroker and Burbank's Powerbroker. Each business is named for an actual local business, who's name and contact information are listed on the rules sheet. Additionally the box states that proceeds benefit the local business community.

Where in Space is Carmen Sandiego (1995)

Where in Space is Carmen Sandiego (1995)

Ratings

5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Help Carmen Sandiego Steal the Planets. Space Travel! Ghastly Galaxies! Plenty of Pluto!

Explore space and join Carmen Sandiego in her pursuit of the greatest treasures of all: the planets. Players race through the Solar System, visiting the planets and answering questions about them. Can you figure out whether Venus is closer in size to Earth, the Moon, or Saturn? How many moons surround Uranus? If you answer correctly, you capture a planet, but be careful--the other players are hot on your trail.

Celtyckie Miecze (1993)

Celtyckie Miecze (1993)

Ratings

4.31818 out of 10 with 22 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Celtyckie Miecze is a Polish strategy game. Players fights for control on isle Tor Inis, located on Ireland Sea. In fact this is not a historical game. Factions are based on mythology and fantasy, and in game exists magical items.

Game uses the hex-and-counter mechanic, but all other rules make this game not a typical army battle game. The most important strategy is to collect resources from the map, and then do a tricky split of your own armies. Resources like gold and silver can be used to buy armies or ships. Trees can be used to build keeps, and magical stones give armies special movement ability.

Six factions in game are: Tuatha De Danann, Fomoraig, Foawr, Blodeuwedd, Loeagire, Sluag.

Tango (2007)

Tango (2007)

Ratings

4.875 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

Tango was published in Jeux sur un Plateau magazine, issue number 37. In this game, there are four male and four female dancers. Each player is secretly rooting for a particular male and female couple to encounter one another four times on the dance floor. In turn, the players move the dancers one to three spaces - females clockwise, males counterclockwise - subtly trying to get their own couple to meet enough times to win.

Time's Up! Édition purple (2007)

Time's Up! Édition purple (2007)

Ratings

7.25625 out of 10 with 272 ratings
Board Game Rank: 2800
Party Game Rank: 96

Description

Time's up! edition Purple adds a 4th round (the pose) to the classic Time's Up game, but can be played as a stand-alone game.

The game has an edition for European players, and another one for Quebec players, each edition having different celebrities.

Cosmic Journey (1995)

Cosmic Journey (1995)

Ratings

1 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

This is a new age game that combines elements of a trivia game with a roll & move random result element. Players earn points representing their spiritual enlightenment leading to Ascension (winning).

Cards are divided into three types.
Question Cards or trivia cards, sample question: It is said the energy that surrounds a person or object. In Russia they are supposed to have a camera that can photograph this energy. What is the name for this energy?

Karma Cards, sample card: In a past life you were a bigot. Your karma has descended upon you. Lose 10 points.

Risk Cards, sample card: What if the Pituitary, Pineal, and Lyden glands formed the silver cord in the human body? You earn 5 points for contemplating this possibility.

Who knew you could actually keep score on your path to perfection?

Munchkin 6: Demented Dungeons (2008)

Munchkin 6: Demented Dungeons (2008)

Ratings

6.44615 out of 10 with 1520 ratings
Board Game Rank: Not Ranked
Thematic Rank: Not Ranked
Party Game Rank: Not Ranked

Description

The card game Munchkin is all about kicking down Doors, killing Monsters, and stealing their Treasure – but where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits?

Munchkin 6: Demented Dungeons brings those underground lairs to the world of Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected", given the name.

Each of the 20 double-sized Dungeon cards in Demented Dungeons adds a new rule that affects the entire party, and maybe the monsters, too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.

Part of the Munchkin series

Iwo Jima (2007)

Iwo Jima (2007)

Ratings

6 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Iwo Jima was published on the (freely distributable) game magazine Strategos #2. It's a small, fast wargame on the battles for the control of Iwo Jima island in 1945.

World at War: Death of the 1st Panzer (2008)

World at War: Death of the 1st Panzer (2008)

Ratings

7.54208 out of 10 with 195 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Expand your World at War battles! The initial Soviet forces have taken heavy losses, but NATO has discovered that the Soviets can give as good as they get. The smoking remnants of an American armored brigade dot the hills of the Eisenbach Gap, and still the Soviet attack continues. Now it is the hastily assembled 1st Panzer Division’s turn to stop the red horde. Will the West German’s mix of Leopard I tanks, Marder Infantry Fighting Vehicles, and tank destroyers, coupled with a handful of lethal Leopard II tanks, be enough to stop the Soviet onslaught? It’s up to you to find out.

Expands:

World at War: Eisenbach Gap




Expanded by:

World at War: Gamer's Guide
World at War Compendium




Reimplemented in Eisenbach Gap Deluxe with a new printing of the board and counters.

Subbuteo Hockey (1981)

Subbuteo Hockey (1981)

Ratings

6.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Subbuteo Hockey is a reworking of the popular finger-flicking soccer-simulation game. This game was designed to appeal to girls as the 1981 Subbuteo cataloge states "The first Subbuteo game produced for girls, this is the table-top replica of one of the World's fastest growing female sports."

Off To War: A jolly nice set of rules for Napoleonic Land Warfare (1997)

Off To War: A jolly nice set of rules for Napoleonic Land Warfare (1997)

Ratings

8 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The book's introduction is as follows: "These rules are primarily for playing a wargame up to Multi-Divisional level in size. However, I have extensively used these rules for Multi-Corps level games with little difficulty.

Please note that not every rule within this document will apply at the same time and in some circumstances you may wish to use certain rules as optional rules. The great thing about wargaming is the choice is yours. It is worth bearing in mind that in most cases, these rules are a compromise between historical fact and playability. Good luck and happy wargaming, for now you are OFF TO WAR.

For use with 6mm, 10mm, 15mm and 20mm scale figures.

Crocodile (1977)

Crocodile (1977)

Ratings

4.66667 out of 10 with 6 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

In this abstract strategy game each player has 4 pawns, each one in a different corner of a game board depicting a jungle and divided in squares. On the game board are various S- and L-shaped tiles with an illustration of a crocodile on them, that act as barriers. Every turn a player gets to move between 0 and 3 crocodile tiles, decided by a special oblong die. A player can move the crocodile tiles out of the way to clear a path, or move them to block an opponent. The player may then move the 'father' pawn 4 spaces, the 'mother' pawn 3 spaces and the two 'children' pawns 2 spaces each. The first player to get all four of his pawns touching wins the game.

Klomp-it (1972)

Klomp-it (1972)

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

From the box: "An exciting game for 2 to 4 players featuring Walt Disney characters photographed in 3-D at Disneyland and Walt Disney World."

A Disney game based around the View-master, a plastic stereoscopic toy. Two viewers are included, as are four reels of images. Each player has their own three-by-three board along with a number of cards and a "Klomper," a colored suction-cup pawn of some sort.

Samurai: Tsuwamono No Michi Samurai Rules (2005)

Samurai: Tsuwamono No Michi Samurai Rules (2005)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A set of small scale skirmish action rules based in Japan between the years 1550 to 1620 Sengoku Jidai - The Age Of The Country At War.

Become a Daimyo "Warlord" and control your Samurai and Ashigaru, gain help from Sohei "Warrior Monks" and Ronin "Men Of The Waves". But be cautious other Daimyo are plotting your downfall, the populous are not to be trusted and Akuto "Evil Lawless Bandits" seek every opportunity to strike.
Remember to keep your Shinobi "Ninja" close by and ready to use.

A very fast, furious and fun set of rules that will allow you to become totally engrossed within this period of Japanese history. Tsuwamono No Michi is not a set of rules for the faint hearted!

Covers 15mm and 25mm scales.

1066: The Battle of Hastings in 3D (2007)

1066: The Battle of Hastings in 3D (2007)

Ratings

6.8 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

William Duke of Normandy has invaded England to claim the throne with his Norman army, the only thing that is stopping him is Harold the Saxon King of England and his army that as just fought and won the battle of Stamford Bridge.

This game is designed to be played over 2 to 3 hours, there is a 20 bound time limit on the game. Combat is fast and fun and all you require is a pair of normal dice. The rules are extremely simple, but you will never get the same game twice.

The map is designed to be constructed either 2 dimensionally or 3 dimensionally, the choice is yours. With the 3D board you get a real feel for the battlefield that you are fighting on, you can see the ground you need to capture and the tactical position of all the units.

available as a Print-n-Play PDF

Mission Scorpio (2007)

Mission Scorpio (2007)

Ratings

4.72222 out of 10 with 9 ratings
Board Game Rank: Not Ranked

Description

By 2059, the deterioration of the Earth's environment has become irreversible. In a few years, the Earth will be completely uninhabitable for any living species. Mankind must now plan its escape: an exodus into outer space.

During the game players acquire and play cards trying to match the requirement for different mission cards. They use special powers and attempt to avoid events that might delay or sabotage their mission while using different strategies to outrace or hinder the opponents. Whenever a player has the right cards in front of him he can launch a mission and establish a base on the planet or satellite shown on the mission card.
At the end of the game every base on a planet gives victory points as stated on the relative mission card. Different values are used if a player has a majority of bases on a planet. Bases on the moon give bonus points for every base established while bases on satellites are worth a fixed number of points.

AT-43 Army Book: Karmans (2007)

AT-43 Army Book: Karmans (2007)

Ratings

7.375 out of 10 with 36 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the publisher's website:

"Every warrior gets to choose between the path to victory and the path to defeat, death and life. Karman warriors always choose victory"

The Karmans, wise warriors on a quest for freedom and peace, have decided to march into battle as war spreads through the universe. They have analyzed the path taken by the cosmos and have seen its future…

In AT-43, Operation Damocles has rushed the universe on a course of war and chaos. The Karmans are fulfilling their fate by choosing to join in: They are the chosen few destined to guide the other races towards victory and wisdom!

It includes everything you need to know to play and oppose the Karmans:

Exclusive information concerning the history of the Karmans, the way their citizens live and the worlds they govern;
The army rules for the three Karman factions: Libra, Nova and Flux;
The history and rules of famous heroes: Mentor Freezer, Venerable Cornelius and Saint Armstrong;
The Karman infantry and vehicle rules;
Revelations on the Karmans spiritual quest.




ROL-OFF Indoor Golf (1975)

ROL-OFF Indoor Golf (1975)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

ROL-OFF Indoor Golf is a dice rolling game meant to imitate a game of outdoor golf.
According to the publisher:
"Any game that can be played on the outdoor golf course can be played with a ROL-OFF INDOOR GOLF GAME. (A) 9 or 18 hole games (B) WIth singles or partners: 1,2,3, or 4 players(C) Low total score (D) Match Play wither each hole is counted separately (E) Low ball-low total (F) Least number of putts, etc..."

Playing rules are as follows:

A. Each player gets 3 shakes (2 shakes on a par 3).
1st shake is the drive. Remove the lowest die.
2nd shake is the fairway shot. Remove the lowest die.
3rd shake represents putting. Remove the lowest die.
The total of the dice removed represents total strokes for that hole. Mark your score on the score card.
B. Points are also awarded. Birdies are worth one point. Eagles are worth two points. A five-of-a-kind is a hole in one. It's worth 3 points. Points are recorded on the score sheet in the proper box for that whole.

C. The lowest score in the total column wins the game. The highest extra points in the total column wins the points.

D. Penalties:
-When a player shakes three "1's" in one shake, he removes two aces and so his count for that stroke is 2. (Sand Trap)
-When a player shakes three '2's" in one shake he is penalized 2 strokes and must remove two deuces so his count for that shake is 4 strokes (out of bounds).

When the above rules are followed, the scores will be very representative to a regular outdoor game of golf.

Blockade (1974)

Blockade (1974)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

A simple abstract strategy game, suitable for adults and children alike.

In head to head player, players take turns to place their shapes, until one player can no longer play. The game is rather simplem, although an experienced player will defeat a newcomer, as it must be taken into account what shapes both you and your opponent have remaining to play well.

For the solitaire game, the game instructions come with 19 puzzles to try and recreate. Some of them are suprisingly challenging to do. You can also create your own challenges by placing the king (and optionally one or two blocks) on the board and trying to fill in the remaining space with the remaining shapes.

Submit a better description and contact Admin Skelebone for a GeekGold reward.

Blackhole (2007)

Blackhole (2007)

Ratings

6.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

In Blackhole players travel around the board collecting vowels, consonants and combination letters (for example sh, ar, ing). The tension builds as players near the black holes and risk losing all their letters. The first player to travel from the Earth, around our Solar System and back again on the Scoring-Wheel is the winner.

Key features:

For 2, 3, or 4 players or more in pairs.
A game for all ages: fun for families and challenging for adults.
The rules are coded to the symbols on the board and can be learnt in minutes.
Blackhole's new approach to word games using combination letters helps players make longer words more easily.
Adults and students will enjoy the embedded tactics of Blackhole.
The consonants, vowels and combination letters are colour coded. The combinations have a phonic nature [sh ... st ... er ...] and the letter cards can be moved around in front of the player. These features makes the game ideally suitable for dyslexics and those people with learning difficulties. For the first time a word game is accessible to all abilities.
Educational. Blackhole helps children learn new words and improve their spelling.
The winner always emerges in less than an hour.
Players travel around our solar system and Blackhole encourages the development of an interest in the universe.




Martian 12s (2007)

Martian 12s (2007)

Ratings

4.5 out of 10 with 3 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

The game of choice in Casinos all over Mars!

Martian 12s is a press-your-luck Icehouse game, similar in feel to Blackjack as played on Earth.
It requires 2 matching Treehouse sets (2HOUSE).

Rules are available on the Icehouse Games Wiki

Game System

Icehouse Pieces




ATS: Surprised Outside of Strass (2007)

ATS: Surprised Outside of Strass (2007)

Ratings

6.8 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is an expansion for use with any Advanced Tobruk System game containing US and German forces. The Hurtgen Forest is the setting for SURPRISED OUTSIDE OF STRASS and an all new 24” x 18” map brings you to the shattered village of Strass and its outskirts. It is December 1944 and the men of the 3rd Infantry Battalion of the 330th Infantry Regiment, 83rd Infantry Division are advancing out of the dark, damp Hurtgen Forest..

Includes four brand new scenarios that play on a 24" x 18" historical map, Battlefield Walkaround, and ALL AFV CARDS needed for play.

Expands:

Advanced Tobruk




Friday, March 30, 2018

Seigneuries (1982)

Seigneuries (1982)

Ratings

3.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Live the adventure of the Seigneurs in New France.

The game of SEIGNEURIES is based on a true historical situation, i.e. the difficulties French faced when settling in Canada. Prior knowledge of the historical context of the game is not necessary in order to play. In playing the game, you may arrive at a situation which is not in strict
accordance with History, however the game should certainly give you a lot of enjoyment.

OBJECT OF THE GAME
The game consists in populating a Seigneurie, and in building the components of a village.

The winner of the game is the first to complete a Seigneurie with 31 censitaires, 1 mill, 1 church, 1 school, 4 roads.

While turning around the board, you encounter squares which make you harvest, trade, feed you people, tax you population and acquire buildings.

Original Firehouse Board Game (2007)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the publisher's site:
"Put yourself in the boots of a Fire Fighter!

This game gives an insiders view of what it means to be a Fire Fighter and is the perfect tool for those who want to teach their students, children or grand children some important fire safety lessons while playing with them in a fun, educating and interesting way, along with some actual fire emergencies and pranks performed by fellow Fire Fighters at the “Fire House”.

Challenges include: fighting various fire situations, 911 calls, exams and educational trivia.
Be a Fire Fighter for a day, play today!

Ages 6 and up, 2-4 Players

GAME INCLUDES:
• 1 Deck of Officer Cards
• 1 Deck of Non-Officer Cards
• 1 Deck of Ask the Chief Cards
• 1 Game Board
• 4 Game Pieces
• 1 Spinner Board
• 8 Ranking Badges
• 1 Draw/Numbers Die
• 1 Custom PASS/FAIL Exam Die"

Doctor Who: The Time Travelling Action Game (2007)

Doctor Who: The Time Travelling Action Game (2007)

Ratings

4.875 out of 10 with 16 ratings
Board Game Rank: Not Ranked

Description

There are many alien life forms roaming the stars, plotting and scheming to alter and control the course of time.
You are the Doctor traveling through time and space in your quest to defeat these forces of evil and save the universe from harm.

Slot the TARDIS with its own light and sound effect into the middle of the unique electronic revolving game board and you're ready to start your journey through time.

In this fast paced and exciting board game, be the first to locate and defeat four of the Doctor's most deadly foes. Time however is unstable and there are regular shifts in the continuum. Whenever this happens the board will rotate and the enemies you are trying to overcome will move and reappear in new dimensions.

Contents:

1 Electronic revolving game board
1 TARDIS model with light and sound effect
1 Pack of game cards
6 Doctor playing pieces
72 Energy tokens
1 Spinner
1 Leaflet




Requires 3 x AA batteries - not supplied.

That Way (2009)

That Way (2009)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the publisher's site:
THAT WAY game features a colorful car that you move (by rolling the dice) through the wacky city where you encounter detours that tells you what direction you must travel. You may want to travel north to accomplish your goal of reaching downtown first, but the directional card says you must go in a different direction. This creates chaos and fun for the players as they are never sure where they’ll travel next."

Zombie in my Pocket (2007)

Zombie in my Pocket (2007)

Ratings

6.33152 out of 10 with 1487 ratings
Board Game Rank: 2422
Thematic Rank: 502

Description

There are two versions of Zombie in my Pocket, go to Zombie in my Pocket for the 1-8 player Cambridge Games Factory version.

Zombie in my Pocket is a print-and-play game solo game (see the files section below). The game is free, fits in your pocket, and the modular board combined with the development cards make it a different game every time.

In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur.

Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food.

Zombie in my Pocket (PnP) by Jeremiah Lee is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Share, re-theme then share, gift, re-make, but don't sell or make non-paper versions without asking.

Fenced In (2007)

Fenced In (2007)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

You’ve got the farm. You’ve got the feed. You’ve got the animals… but you ain’t got no fences! In this classic game of squares, players build fences to hold in their livestock. The first player to fence in all of their animals wins! But be careful, other players can use your fences to finish their own animal pens. A game of forethought and strategy, Fenced In is fun for all ages!

Though this game is virtually the classic game of Boxes, the difference is that a play wins when he or she disposes of his or her animals, rather than a final tally of "who has more". Additionally, the game is playable by up to 4 players.

Re-implements:

Boxes




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