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Wednesday, January 31, 2018

Stagecoach (1958)

Stagecoach (1958)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Simple wild-west themed spin and move game. Game includes 12x12 cardboard game board, spinner & 5 wooden discs for pawns.

Blasto (1959)

Blasto (1959)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"The Game of Space Tag" This is a nuclear/space themed version of Battleship.

From the rules .....

Blasto is a battle between two space fleets. Regular Blasto is played by two players. Three may play, however, if two game boxes are used. See note under variations at the end. The object of the game is for each player to locate and destroy his opponents' fleet. The player who accomplishes this first is the winner. Occasionally there will be a tie game.

A Game About The United Nations (1961)

A Game About The United Nations (1961)

Ratings

5 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

Players compete to fill seats on the U.N. security council. Combines political theme with monopoly-like roll and move mechanics.

EL (1998)

EL (1998)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

A pencil and paper game in which the first player to form an EL(six different numbers in a line with no more than one right angle turn) wins. A quick playing game that still contains a good deal of strategy.

Undercover The Game of Secret Agents (1960)

Undercover The Game of Secret Agents (1960)

Ratings

4 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Spy themed game has players trying to find an escape route while avoiding enemy agents and hazards. Players use special "Infra-scope" goggles to help find and use underground supporters as they try to escape.

Might and Reason (2007)

Might and Reason (2007)

Ratings

7.53824 out of 10 with 17 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time.

Units are made up of multiple stands of miniature figures that represent units of brigade size. The rules are consistent with any basing system. There are also rules for pre-battle scouting and post-battle pursuit.

The rules set also includes two complete campaign systems: an all-European grand campaign as well as a campaign tool kit for creating one-year campaigns within a given theater.

Home Page: http://www.sammustafa.com/mr.html

Captain-General (2001)

Captain-General (2001)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries.

Units are made up of stands with variable number of figures and units are also made up of variable numbers of stands depending on unit type. Foot units are differentiated by tactical doctrine: platoon firing, shock, rank firing, skirmish, dragoons, etc. There are similar differences among the horse units.

The rules come complete with a very large set of army lists of various nations from the different period covered by the rules.

General-at-Sea

General-at-Sea

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

General-at-Sea is a set of rules and scenarios for fleet actions, 1630-1721. They were mainly designed for 1/2400 and 1/3000 models although 1/1200 may also be used. The rules use a multi-ship system that permits large actions to be fought to conclusion in good time.

The rules also include scenarios for the Anglo-Dutch wars as well as for the later periods of the War of the League of Augsburg and the War of the Spanish Succession.

Santa Anna Rules: Tactical (1998)

Santa Anna Rules: Tactical (1998)

Ratings

7.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

These rules simulate land warfare in Mexico, 1820-1870. The rules permit simulation of all the many conflict during this time including the Mexican-American War and the Maximillian War.

Units are infantry battalions, cavalry regiments and artillery batteries. The rules give a playable game while providing a remarkable feel for the warfare of this time and place. Unit morale is critical. Casualties are indicated by figure loss but there are also losses to straggling.

The rules also provide two scenarios for the Mexican-American War (Buena Vista and Churubusco) as well as for the battle of Puebla in 1862 and for San Jacinto during the War for Texas Independence.

!dentity Crisis? (2006)

!dentity Crisis? (2006)

Ratings

6.38 out of 10 with 20 ratings
Board Game Rank: Not Ranked

Description

With elements of games like Celebrity, Time's Up! and Taboo, Identity Crisis is a team-based game where you compete to guess famous identities based on the clues given by your team mates. In the first round you give verbal clues, in the second round you give one-word clues (to the same celebrities used in round one). You also have "Crisis" cards, which indicate that players from either team can guess on this turn. The game includes a timer to limit the clue givers to one minute.

From The Box

Players compete to identify the famous and the infamous, the real and the fictional, during two rounds of play.

In the Identity round, use as many words as you like to describe the identity. In the Crisis round, use only one word! Can you describe someone in one word? It's a challenge...but that's all part of the Crisis!

Engage in a little 'identity theft' and steal points from the other team.

The board game was the later inspiration for the syndicated game show Celebrity Name Game hosted by Craig Ferguson.

Touring England (1935)

Touring England (1935)

Ratings

4.05185 out of 10 with 27 ratings
Board Game Rank: Not Ranked

Description

A competitive game for two to four players in which the chief cities and towns of England and Wales are visited.

Each player is dealt 2 cards of four colours, making 8 cards in all. Players arrange the eight cards to form a journey around England by the shortest route, starting and finishing at the same town.

Casino Bingo (1978)

Casino Bingo (1978)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Fast paced game in which players bet chips and then spin a wheel trying to fill up slots on a card.

Game includes a heavy-duty plastic bidding tray with an enclosed spinner. 4 cards for players to keep track of numbers called. And bidding chips.

Ages 8 and up.

Pinhead (1959)

Pinhead (1959)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Labeled "the hide and seek game" it's nothing more than a roll and move game.

Let's face it (1955)

Let's face it (1955)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A face building game where players use plastic pieces to create funny looking faces for the game characters.

Ant Farm Game (1969)

Ant Farm Game (1969)

Ratings

5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Board game simulating an ant farm as player use tweezers to move the small lifelike plastic ants throughout the underground colony.

Garroway's Game of Possession (1955)

Garroway's Game of Possession (1955)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Geography based boardgame where the players buy and sell US States.

Railways of Europe (2008)

Railways of Europe (2008)

Ratings

8.08947 out of 10 with 1727 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

Rails of Europe is an expansion for Railways of the World. Glenn Drover, one of the two designers of the original game, has designed a European setting for the expansion, which uses the original game's pieces, tiles, money, trains, shares and rules, along with a new map and card deck. There are some rules changed and added for the expansion to reflect the new setting of the expansion.

Due to the complicated corporate history of Eagle Games, this expansion was unusual - it was originally an official, yet unlicensed expansion of Railroad Tycoon. It was official, since the designer of the original game also designed this expansion and it was to be published by a company that is a descendant (of sorts) of Eagle Games. The expansion is unlicensed because it never bore the Railroad Tycoon name, which was licensed from Sid Meier's computer game. Its status as an expansion of Railways of the World is much more official, although it existed before the base game of Railways of the World was published.

Tennis Shoes Among the Nephites: The Game (1995)

Tennis Shoes Among the Nephites: The Game (1995)

Ratings

2.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A roll of the die takes players into Book of Mormon lands. Players answer gospel questions to collect Gold Plates. Special questions for players ages eight and under. Theme based on the popular series of books by Chris Heimerdinger.

Treasure Trek (1986)

Treasure Trek (1986)

Ratings

2 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Treasure Trek is a family trivia game aimed at members of the LDS (Mormon)faith. As players roll and move around board, they encounter Book of Mormon events, doctrines, and sites. Questions contained in each trek are from that particular area of the scriptures.

The Game of Terry and the Pirates (1937)

The Game of Terry and the Pirates (1937)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The Game of Terry and the Pirates was produced by the Whitman Co. in 1937. Special dice let Terry, Pat, Connie, Dale, Old Pops and the Bandits to try and move around the board in an attempt to collect the treasures. Playing pieces included 4 wooden markers for the characters and 4 wooden scoring markers. The playing board had different things that could happen to any of the players in the game. Players start in Shanghai and attempt to collect the treasure and leave the board.

Bockige Esel (1990)

Bockige Esel (1990)

Ratings

6.42857 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

A hardly known Tom Schoeps game. Each player tries controls a donkey and tries to get his oranges into town first (because the earlier you arrive the better the prices are...).
On your turn you can move forward which costs one food. Distance is 1-6 depending on the space you are starting from. Second possibility is to move one space backwards which gets you one food. Each player also gets a set of tactical cards that allow to manipulate the distance a bit.
Games reminds a bit of Hare and Tortoise, but has got enough elements to be an 'independent' game.

Gene Autry's Dude Ranch game (1956)

Gene Autry's Dude Ranch game (1956)

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

A simple roll and move game where players collect markers as the circle the board. Interestly, the flip side of the gameboard features a stock car racing game.

Paleotopia (2003)

Paleotopia (2003)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Free, downloadable, educational board and card game designed for students, Grades 5 through 7, that teaches the fundamentals of paleontology -- digging in the field and researching about what you find.

From the website:

"You're a paleontologist, searching the world for pre-historic remnants and evidence of past life. As you move through the landscape you'll need to dig for discoveries (in the dig spaces) and research for information on what you dig up in your adventures (research spaces.) Your goal is to set out from the University in search of evidence of past life and return after you match 5 Dig Cards with their correct Research Card. Be the first to make it back to the University with your matches and you become the Paleontology Professor and game winner."

Game files (available as one pdf file and broken up into several pdf files) freely available on website.

Webpage also includes the game's design process and game variants.

Home Page: http://www.soozzone.com/paleotopia.htm

Mormon Sports Trivia (1983)

Mormon Sports Trivia (1983)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Mormon Sports Trivia is very similar to the game Trivial Pursuit, except all questions deal with LDS history, sports, and Mormon athletes. This game was published as a follow up to the success of LDS(Mormon)game "Jots and Tittles" and even uses a Jots and Tittles gameboard. There are six trivia categories: 1) Play on the Field, 2) Action on the Court, 3) Competition in the Arena, 4) Figures and Personalities, 5) Great Moments and Achievements, and 6) Miscellaneous.

Nephi's Knowledge (1955)

Nephi's Knowledge (1955)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is a religious (LDS/Mormon) trivia game using material from the Book of Mormon which was marketed for family or small church groups.

The Disciple (1995)

The Disciple (1995)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is a religious themed game where players answer trivia/knowledge questions about Jesus Christ and his teachings in order to advance on the board and earn the status of a "Disciple." There are various levels of questions so that adults and children can play together

Know Your Gospel (1960)

Know Your Gospel (1960)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Know Your Gospel is a LDS (Mormon) trivia game for families or small church groups with questions focusing on scripture, church doctrine, and church history.

The Game of Emigration (1946)

The Game of Emigration (1946)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This game's theme is the Mormon emigration from Nauvoo to the Valley of the Great Salt Lake. The game includes a “pioneer odometer” spinner, game pieces (covered wagons and pioneers on foot), and 150 quiz cards. Game play takes the pioneers on the Mormon trek through Iowa, Winter Quarters, and past obstacles like buffalo stampedes, Indians, skunks, cliffs etc. The Game of Emigration was locally produced in Utah with limited production and distribution.

Tous au dodo (2006)

Tous au dodo (2006)

Ratings

6.6225 out of 10 with 40 ratings
Board Game Rank: 8919
Children's Game Rank: 153

Description

A little tactile and imaginative game to play with children just before bedtime.

Each player embodies a small animal which must find its pajamas (two parts), its toothbrush and its slippers by drawing tiles from a bag. Once one player has everything to go to bed, the players will invent together a bedtime story enlivened with kisses, wry faces and animal cries.

Stoney Burke (1963)

Stoney Burke (1963)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Roll and move rodeo game based on the ABC TV show "Stoney Burke" staring Jack Lord.

Johnny Ringo Game (1960)

Johnny Ringo Game (1960)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Roll and move game where players round up rustlers. Based on the CBS TV show "Johnny Ringo" staring Don Durant.

Lucky Gnomes (1999)

Lucky Gnomes (1999)

Ratings

6.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

[From the box description]

Collecting mushrooms is fun! The one who finds the most mushrooms is a real lucky gnome.

There are red, blue, and yellow mushrooms hidden under 33 panels of tufts of grass. The players hop from tuft to tuft with three colored goblins and uncover the panels again and again. The player who can remember the the most colors finds most mushrooms and wins.

Building Boom (1960)

Building Boom (1960)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players construct a vertical track using plastic pieces then marbles down the track.

Criminal Mouse (2004)

Criminal Mouse (2004)

Ratings

5.7 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

Criminal Mouse is an Italian game (written in part by prisoners) about being in prison in Italy. Players are incarcerated rats living their daily lives. Although an educational game, it is not recommended for children under 14 years.

Winner of "Archimedes 2004" special mention for its high social value.

Killer Katanas II (2005)

Killer Katanas II (2005)

Ratings

7 out of 10 with 10 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Killer Katanas II is the revised version of a set of miniatures rules designed to simulate warfare in Japan during the 16th and 17th centuries. The designer has also been a consultant on several recent board games on samurai warfare and renaissance era Japan.

The rules support two different scales of battle. In the small scale a base of figures represent 120-150 foot or 60-75 horse. The larger scale enables simulation of the biggest battle of the era. Each base represents 240-300 infantry or 120-150 cavalry.

The rules cover all the unit types of the era including Ronin and Warrior Monks. Further, the author includes nearly two dozen classical Japanese army deployment patterns. Besides the rules, the booklet contains extensive lists of leaders and their ratings as well as army lists, ten historical battle scenarios and a scenario generator.

Ridiculous Vanity (1995)

Ridiculous Vanity (1995)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Ridiculous Vanity is a miniatures rules set that simulates European politics and land warfare during the age of Louis XIV. It is really two games in one. The first is a campaign game where the players are national leaders engaging in politics and moving forces across a map of Europe divided into areas with differing economic and strategic value. The second is a set of miniatures rules for simulating battle from 1660 to 1715. The rules may be used exclusively of the campaign system and vice versa.

The rules do not require re-basing from other rules systems. The units are standardized with infantry battalions consisting of 12 castings, two cavalry squadrons are 4 castings each. The number of castings per stand varies with foot and cavalry types. Armies are organized into commands and orders are issued to commands and groups.

The book includes several campaign scenarios set for different periods beginning in 1660, 1680, 1690 and 1701. There is also one battle scenario for the Battle of Utrecht, 1676.

To the Banners: Rules for Pike and Shot 1500-1700 (2006)

To the Banners:  Rules for Pike and Shot 1500-1700 (2006)

Ratings

6.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

These rules are designed for fast play during an era of European land warfare across two centuries. They strive for simplicity while providing a feeling for the nature of battle during this time.

The rules are tuned to enable simulation of smaller scale actions rather than the large-scale battles that are more commonly the focus of miniatures rules but were more infrequent than the types of actions (raids, ambushes, assaults and patrols) these rules are suitable for.

Given this scale of focus, the rules are designed for play with 25mm figures but may be easily re-scaled for 15mm. Rather than offer army lists as such, these rules instead provide lists of characteristics of various unit types (e.g., gendarmes, landsknechts, various nationalities of shot and pike) by period: Tudor Wars, Italian Wars, Thirty Years War, English Civil Wars, and Louis XIV. Along with these lists, there is a system for generating armies based on unit cost. A representative scenario is provided for each of the five periods of the lists.

Drums of War Along the Mohawk

Drums of War Along the Mohawk

Ratings

5.83333 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

These rules are designed to simulate land combat in North America during the French and Indian Wars, 1744-1766. The rules are geared to lower intensity warfare from skirmish level to brigade-sized actions. They may also be extended to the frontier warfare of the previous century as well as the era of the American War of Independence.

The style of the rules are "Old School" in the sense of relatively high figure density with considerable attention to actual unit organization. Extensive notes and information are provided in the rules book on units such as Scottish Highlanders, American Rangers, Canadian Militia, and Indian Allies among others. The rules also include such "chrome" elements as "How to Portray an Eighteenth Century Leader" (Chapter 4) as well as rules for colonial sieges.

The rules set concludes with the design for a campaign game set during the struggle for Lake George in New York state. An area map is also provided.

Mythes et Légendes: Le jeu des Univers Fantasy et SF

Mythes et Légendes: Le jeu des Univers Fantasy et SF

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Players in Mythes et Légendes tell a story about a hero with a pre-determind happy ending. Each turn, players add a card to the storyline and add to the story.

If the story makes no sense, other players can vote against the story and the storyteller loses his turn.

When all conditions for the happy ending are met, the first player playing a card with a black marker can tell the ending and win the game.

All cards in the game use artwork used in novels published by Pocket.

There are a few special ¨magic¨ cards that can change the course of the story.

The Peculiar Game of My Wife and I (1888)

The Peculiar Game of My Wife and I (1888)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the National Museum of Play Online Collection:
"One of the most popular children's games of the late 19th century was called "Peter Coddles and his trip to New York," or some variation of that title. The games true origins have been lost but it is thought that it was first developed by McLoughlin Brothers in New York, though nearly every competitor produced one or more versions. Some, such as this version, bore completely different titles but followed the same method for play. It is a very simple word game best played with a large group of children, so it lent itself to social gatherings, parties, or holiday functions. The game consists of cards, usually small printed strips, with word groups printed, usually nouns. A leader reads the 'story' supplied with the game and when he/she encounters a blank, the first player to the left supplies the words from the card drawn. The play advances around the table, with nonsensical humor increasing with each blank in the story. Versions range from simple to deluxe--with quite complicated printed stories supplied. The game relates to other word games of its time such as Anagrams and to contemporary word games such as Boggle and Mad Libs."

Big League Game of Baseball (1943)

Big League Game of Baseball (1943)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Dice Baseball game using 3 D6 dice to determine the outcome of each pitch. The game board included 10 wooden pegs for recording base runners, outs, balls and strikes.

Yippee Rolling Game (1940)

Yippee Rolling Game (1940)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players take turns rolling small wooden balls down a sloped gameboard. The gameboard features holes of different point values. Players try to get their balls into the various holes to score points.

Video Varmints (1983)

Video Varmints (1983)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players attempt to blow as many varmints into their opponent's goal as possible in this air powered game.

Holidays in Switzerland

Holidays in Switzerland

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

A simple roll-and-move game wherein players travel through Switzerland, trying to be the first to complete the route. There are a few additional random elements, including cash (which players must produce at various points along the path) as well as a few talent contests (such as singing the first verse of a song, and moving a number of spaces depending upon how well one has sung) or answering some trivia questions about the current town.

Zing It! (2004)

No Image Available

Ratings

2 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Card game involving bidding and trick taking. Card set includes four colors with numbers 1 through 15 plus a variety of special cards which invoke unusual rules.

Tru-Action Electric Track Meet (1962)

Tru-Action Electric Track Meet (1962)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the same company who made the famous Tru-Action Football game (The one with all of the men with plastic legs that when you turned on the power "ran" all over the place. This electric action game features 4 Sprinter racing figures. There are two different kinds of tracks on the field (board). One features the regular running events like the 100 yard dash, the 220, the 440 and the mile run. A separate track was used to run the low hurdles. The low hurdle track had bumps on it so that at least in theory the runners actually jumped over those low hurdles as they came down to the finish line.

Dandy Candy Game (1955)

Dandy Candy Game (1955)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Extrapolated from a Games Gone By article. Game is based a lot on CANDYLAND. Board is 13 X 20 and features places like Lollypop Land, Candy Cane Lane and Gumdrop Islands. The game included 4 wooden pawns, a candycane spinner. Object of the game was to make your way through the maze and finish at the candy store. First one there won the game.

The Productivity Management Game (1974)

The Productivity Management Game (1974)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Produced in 1974 by the "Educational Products Inc. Division of Westinghouse Learning Corporation". The contribution of "Mark Coker, Productivity Management Consultant" to the development of the game is acknowledged.

"The Productivity Management Game presents real life simulations of situations and activities leading to the improvement of productivity in a variety of businesses and industries. Improved productivity contributes to profitability and lowered consumer costs.

Game Objective: to undertake three productivity improvement projects for an organization and to complete the projects on or ahead of schedule, with anticipated or greater savings for the organization." [preamble to the rules]

Titeuf Le Jeu (2006)

Titeuf Le Jeu (2006)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Titeuf is a well known animated series comic character in France. In this game you help him and his gang passing a day in school. You will have to master hilarious challenges.

Beside 220 cards and a dice there will be also a mini ball launcher and a basket to throw the ball in.

Tuesday, January 30, 2018

Monster Quest (2007)

Monster Quest (2007)

Ratings

5 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

From the Website...

"Monster Quest is a fun and exciting game, with nine years of play testing by fantasy gamers. If you like dungeons and a dragon or two than you will love a game of Monster Quest. The game doesn't take days or weeks to prepare it's ready to go in minutes right out of the box. Monster Quest is a mythological board game that leads a player through a magical land of action and adventure. Monster Quest has 226 spaces on the board and 450 cards. There are Spell cards, Wisdom cards, Map cards, Monster cards, and even Property cards that can be bought during the game. The cards are one of the ways that a player develops their character. Also, the cards give the player the ability to move about the land of Monster Quest rather than relying solely on the chance of the dice.

There are 12 different parts to the game-board, a main trail that connects all of the different parts of the game-board together, a Town Adventure, a Dungeon, six Inner trails, and three Outer trails.

Each player has a pegboard to keep track of their Hit Points (HP), Armor Class (AC), Platinum Pieces (PP), Gold Pieces (GP), Silver Pieces (SP), Jewels, and the Experience (Exp.) that a player will gain during the game.

Monster Quest uses two sets of dice, two six-sided and two eight-sided. The dice are used to Battle Monsters, win treasure, and move about the land of Monster Quest.

A game of Monster Quest can last anywhere from three to five hours depending on the level of difficulty you wish to play. Monster Quest can be played by two to four players. There are six jewels in the game protected by monsters; a player must collect all six jewels to win the game. Monster Quest is a whole world on one board where strategy is key.

Beyond the City Gate treasure awaits in dark Caves, along Wooded Trails through the Emerald Forest on Shipyard Docks across the Black Sea to thirst in the Desert wandering the Foothills to the Mountains of Doom on your way to the King?s Castle to save the Princess. BEWARE of the Dungeon on your quest young squire and if you have what it takes the jewels can be yours."

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