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Thursday, May 24, 2018

Starship Troopers (2002)

Starship Troopers (2002)

Ratings

7 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between Human Troopers and the Arachnoid Threat. Each figure represents a Trooper or Insect(s). Victory: Kill the opposing Leader."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units. The Arachnoid player has sixteen units: eight Worker Swarms, seven Warrior Bugs, and a Queen. The Trooper player has seven Troopers and a Commander. A custom deck of cards is central to the play of the game. The players draw a hand of cards from a common deck. Card play determines when units may move, attack, or defend.

Marvel Ultimate Battles (2008)

Marvel Ultimate Battles (2008)

Ratings

5.46 out of 10 with 25 ratings
Board Game Rank: Not Ranked

Description

Aimed at a younger audience Marvel Ultimate Battles is a new easy-to-learn TCG featuring characters from the Marvel line of comics. Play as Captain America, Spider-Man, Wolverine and more in a fast-paced battle to to see who will be the last one left standing!

Star Trek Ship Engagements (2006)

Star Trek Ship Engagements (2006)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Card game for 2+ players. Star Trek Space Combat Theme. Each player controls 1 Ship. Victory: Destroy your opponent’s Ships."

The players share a custom card deck which contains cards representing Sensors, Weapons, Evasion, Surprise, Detection, Sabotage, Security, Shields, Critical Hits, and (of course) Engineering.

Each player picks an Empire and a Ship Class at the start of the game. There are three Empires in the game: Federation, Klingon, and Romulan. Each Empire uses different values for the Weapon, Defense, and Special cards.

The four ship classes are: Gun Ship, Frigate, Cruiser, and Capitol Ship. Each class is rated for structure points (the number of hits the ship can take) and hand size for the class.

When there are more than two players, teams can be formed.

Lightning Reaction Revenge (2007)

Lightning Reaction Revenge (2007)

Ratings

4.75 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

The game consists of four handles, each equipped with a button. Each player grabs a handle and the game is started. A red light starts to blink and a nasty wailing sound is played. Then, suddenly, the light will turn green and sound goes silent. At that point, players must push the button in their handle. The LAST player to do that gets an electrical shock. Players will also be shocked, if they push the button while the light is red.

"Extreme" mode : in this mode ONLY the fastest button pusher is safe, while the rest are shocked. Obviously this only makes a difference with 3 or 4 players. With 2, it plays identical to the original.

"Revenge" mode : in this mode each player chooses who they would like to shock if they were to win. Press the button on the handle until the red light on your base control is targeting your chosen victim. The 3 lights correspond as follows : centre is the player opposite, left is the player to your left and right is the player to your right. Start the game and the fastest finger gets to shock their chosen victim.

The game uses three AAA batteries, so the shock is not dangerous, but it certainly adds an element of tension to the otherwise rather simple test of reacting speed.

Re-implements:

Lightning Reaction
Lightning Reaction Extreme




Playground Skirmish (2004)

Playground Skirmish (2004)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Fight between two groups of kids on the playground. Victory: Drive the opposing gang off the playground."

The game is played on a chessboard or any other 8x8 grid. Eight to ten spaces are marked with obstacles such as Jungle Gyms, Monkey Bars, Teeter Tooters, Swings, Slides, etc.

Miniatures or counters are used to represent the kids. Each side has eight kids - two are on skateboards, two are on bikes, and 2 have skates.

A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Rockets & Rayguns Skirmish (2002)

Rockets & Rayguns Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Will Flash rescue Dale or will they go down in flames aboard the Imperial Flagship. Find out in next weeks cliff hanger. Strap on your jetpack and get ready for some high flying adventure."

The Rebels are attacking the Imperial War Rocket Ajax where Heroine Dale is held prisoner. Aided by Chieftan Voltan of the Hawkmen and Forest Chieftan Baron, Human Hero Flash leads the Rebel force in its assault to board the Rocket and get to the brig to free Dale.

Victory is determined by which player scores the most Victory Points. The Rebels gain points for rescuing Dale and destroying the Rocket, and lose points for each Hero killed. The Imperials gain Victory Points for each Rebel Hero killed and for keeping Dale prisoner. The Imperials lose points if the Rocket is destroyed.

Tanker Skirmish (2005)

Tanker Skirmish (2005)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A game of conflict between two armored forces. The game is played on an 8x8 grid or chess board. A standard deck of cards is used. Red cards allow units to attack and black cards allow units to move.

Each side receives identical units: six Tanks, six Artillery, one Helicopter, and three Bases (a Command Post, Fuel Depot, and Ammo Dump.) The destruction of a Base has a negative effect on the player's other units.

The object of the game is to destroy all of the enemy Bases.

Musketeer Skirmish (2002)

Musketeer Skirmish (2002)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Melee between the 3 musketeers and a handful of the Cardinal's bodyguards. Abstract skirmish level combat. Each figure (unit) represents a single man. Victory: Eliminate your opponents completely."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the combatants. Athos, Porthos and Aramis face off against a Captaion of the Cardinal's Guard and seven Guards. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

An optional scenario provides for adding D'Artagnan as a fourth musketeer and three additional Cardinal's Guards.

Narnia Skirmish (2002)

Narnia Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board and Card Game. Battle between Aslan and the Kingdom of Narnia against the White Witch and her minions. Abstract skirmish level combat. Each figure represents 1 creature (1:1 scale). Victory: The Narnian forces win if they either defeat the White Witch or her entire army. The White Witch wins if she defeats Aslan or the Army of Narnia."

The Forces of the Kingdom of Narnia include Aslan, the King of Narnia, a Duke, an Earl, four Archers, and eight Infantry. The Forces of the White Witch include fifteen assorted monsters in addition to the Witch herself.

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Wizard Skirmish (2002)

Wizard Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between two rival Wizards. Each figure represents a Wizard or a Summoned Creature. Victory: Reduce the opposing Wizard to zero Hit Points."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units.

Each player starts with just their Wizard on the board. Summon Cards are played to summon monsters which are then controlled by that Wizard. The Wizards battle by using Spell Cards to attack their opponent as well as by making attacks with the summoned monsters. Card play determines how units may move, attack, and defend.

Moria Skirmish (2002)

Moria Skirmish (2002)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between the Fellowship of the Ring and the Orcs of Moria. Abstract Skirmish level combat. Each figure represents a single man (unit). Victory: You win if you kill all the opposing figures."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the fighters. The Fellowship player has nine units and the Orc player has sixteen. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Spelljammer Skirmish (2002)

Spelljammer Skirmish (2002)

Ratings

10 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Takes place in the Spell Jammer Universe. Pick your Fleet: Humans, Neogi, Elves, Beholders... Abstract skirmish level Ship combat. Each figure represents a single Ship (unit). Victory: You win if you Destroy the opposing Flagship."

There are seventeen different fleets that the players may choose from. The fleets have between three and eight ships, each of which is rated for hits, class, and special abilities.

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the ships. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

X-Men Skirmish (2002)

X-Men Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between Mutants & Sentinel Robots. Takes place in the X-Men Universe. Each figure (unit) represents a Mutant or Robot. Victory: Destroy all opposing Units."

The X-Men get eight Mutants with a maximum Hit point total of 16. The Sentinel Robots and eighteen named Mutants are described by hit points, abilities, and three special powers.

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the combatants. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

He-Man Skirmish (2002)

He-Man Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Choose your side: He-Man or Skeletor. Takes place in the Masters of the Universe setting. Each figure represents one Fighter. Victory: Destroy your opponents Leader."

The game is played on a chessboard or any other 8x8 grid. Action figures, miniatures or counters are used to represent fighters and vehicles. Each side has sixteen units plus vehicles.

Each player has a custom deck of cards. Card play is central to the game as it is used to determine when units may move, attack, and defend.

Martian Cloudships (2002)

Martian Cloudships (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between a Band of Martian Cloudships and a British (Victorian) Expeditionary Force."

"Alternate Fantasy Universe circa late 1800’s. Abstract skirmish level aerial combat. Each figure represents a single Ship (unit). Note: Vessels achieve weightlessness by carrying quantities of distilled Essence of Ether. Victory: You win if you Destroy the opposing Flagship."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the ships. Each player has eight ships and a unique deck of cards. The cards are central to the play of the game as card play determines when units may move, attack, and defend.

Star Command (2002)

Star Command (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between Buzz Lightyear and Evil Emperor Zurg. Takes place in the Buzz Lightyear Universe. Each figure represents a main character or group of lesser characters. Victory: Capture the opposing Leader."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the forces. Each side has sixteen units. The units are rated for hit points, movement, attack range, and special ability.

A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Robotech Skirmish (2002)

Robotech Skirmish (2002)

Ratings

10 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between Zentradi and the Robotech Defense Force. Takes place in the Robotech Universe. Each figure represents a single Battle Pod, Armor Suit, Veritech Fighter or Destroid. Victory: Destroy 10+ of the Hits of the opposing side or the opposing Commander."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units.

The game presents statistics for seven Robotech units and five Zentradi units. Each is rated for movement, hits, and up to ten special abilities (related to weaponry, defenses, or movement.) Each player purchases sixteen hits worth of units to start the game. One unit is designated the Commander.

A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Phasers (2002)

Phasers (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between two Star Trek Fleets. Abstract skirmish level combat. Each figure represents a single Ship (unit). Victory: You win if you Destroy the opposing Dreadnaught."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the ships. The players choose to play as the Federation, Klingons, or Romulans. Each side has eight ships: three Destroyers, two Scouts, two Cruiers, and one Dreadnaught. The only distinction between the types of ships is the number of hits they can take.

A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Wing Commander Fighters (2002)

Wing Commander Fighters (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Takes place in the Wing Commander Universe. Abstract skirmish level Fighter combat. Each figure represents a single Fighter. Victory: You win if you destroy the opposing Wing Commander."

The game provides statistics for seven Terran Confederation Fighters and seven Kilrathi Fighters. Each player starts with two Heavy, three Medium, and three Light Fighters of their selection. One Fighter must be designated the Wing Commander. The players assign a Pilot to each one of their Fighters. There are eight named pilots for each side and each pilot has a special advantage.

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the ships. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Courtroom Clash (2008)

Courtroom Clash (2008)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Devil’s Playground‘s first board game release, Courtroom Clash; which is based off of the Open Gaming License; is a game of attorneys and trials for two players: the prosecution and the defense (solitaire is also possible). It covers both criminal and civil trials; for simplicity, the terms “prosecution” and “defense” are used here for both, though “plaintiff” and “defendant” are the correct civil case terms. Courtroom Clash comes with all the materials needed to play the game in this single PDF which can be used for hours and hours of fun.

One six-sided die is required for play.

Spanish Checkers (1400)

Spanish Checkers (1400)

Ratings

5.97096 out of 10 with 27 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

It is the national form of the Checkers Family in Spain, where it is called "juego de damas". This is the variant of choice for all the Iberian peninsula, the North of Africa and many countries in South and Central America.
Played on an 8×8 board, it differentiates with Checkers because it has flying kings, as in International Checkers. Unpromoted men move and capture only diagonally forward.

Online Play


Ludoteka (real time)


Don't Tip the Waiter (2008)

Don't Tip the Waiter (2008)

Ratings

5.5 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

Players start the game with three one-dollar bills. They then take turns selecting any size plate of food and placing it on the waiter’s tray. If the added plate makes the waiter tip and drop any of his plates, the player has to “tip” the waiter one dollar. A player is out of the game when he or she runs out of money. The last player with money remaining wins the game.

Very similar in theme and name to Don't Tip the Waiter and Don't Tip The Waiter.

Panzer Grenadier: First Axis (2008)

Panzer Grenadier: First Axis (2008)

Ratings

7.77097 out of 10 with 31 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the publisher:

In March 1939, the small nation of Slovakia declared its independence from Czechoslovakia and immediately became a satellite of Nazi Germany. Slovak troops became the first Axis forces to fight alongside the Germans, joining in the invasion of Poland in September 1939. They also marched into the Soviet Union in 1941. After five years as the most minor of allies, the Slovaks turned against the fascists and fought with the victorious Allies in the last year of the war.

First Axis is a 64-page book supplement to the Panzer Grenadier series, focused on the battles of the Slovak Army against the Hungarians, Poles, Soviets and Germans. There are 30 new scenarios plus background articles on the armies and weapons involved and unit organization diagrams. This module is not playable by itself, but requires ownership of Panzer Grenadier: Eastern Front, Panzer Grenadier: Road to Berlin and Panzer Grenadier: White Eagles to enjoy all of the scenarios.

First Axis includes 88 die-cut and mounted playing pieces. Almost all of them represent Slovak forces, including the small country's surprisingly large array of tanks. There are also a few new Hungarian tank pieces included. The book's format is the same as our very popular Panzer Grenadier: White Eagles and Panzer Grenadier: Fronte Russo books.

This game is part of the Panzer Grenadier series

Expands:

Panzer Grenadier: Eastern Front
Panzer Grenadier: Road to Berlin
Panzer Grenadier: White Eagles




Eye-Witness (1950)

Eye-Witness (1950)

Ratings

7 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

Eye-Witness is a memory and bluffing game where a scene is presented on the board, modified by overlaying game cards, and then players vote and bluff on which and how many details they can remember.

The theme revolves around a bank-robbery in a downtown setting.

Pieces:

1 x board
72 x red picture cards
72 x green picture cards
24 x witness statement cards
1 x checking key card
1 x checking ruler
1 x scoring pad
1 x rules book
6 x counters (red on one side, green on the other)

Ox in die Box (2007)

Ox in die Box (2007)

Ratings

3 out of 10 with 2 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This isn't a game for lallygags, only speedy recognition and use of the space between the oxen legs will get you through. Or perhaps the dogs, who can get through the legs of the oxen and out the gap. Perhaps you will be the best farmer.

Sgt Bilko (1958)

Sgt Bilko (1958)

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Spin and move to operate "Bilko Promotions", acquire the most money and avoid the perils of army life. This game is based on the '50s TV show Sgt Bilko starring Phil Silvers. The game lasts until twelve 'promotions' are played, and players can bankrupt out of the game.

Contents:

circular board
blue cards
yellow cards representing 'Bilko Productions'
play money
spinner
4 x playing counters

Wednesday, May 23, 2018

Virginia Techopoly

Virginia Techopoly

Ratings

5.75 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A HOKIE GAME!
Have you ever fantasized about being the Hokie Bird? Or dreamed of owning Lane Stadium? If so, here’s your chance to do it all! VA TECHOPOLY is designed for alumni, students and fans of Virginia Tech. Choose your token and advance to Register and Proceed. You may soon be marching in the Corps of Cadets…or hanging out at Cook’s Laundromat!

Newsreel Trivia (1986)

Newsreel Trivia (1986)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Newsreel Trivia is a board game which also comes with a VHS tape with original News footage from British Movietone from the 20th century. The game contains a board, video, over 2000 questions, pawns and dice.

Kilts & Claymores (2003)

Kilts & Claymores (2003)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Skirmish between two feuding Scottish Highland Clans. Abstract skirmish level combat. Each figure represents a single man (unit). Victory: You win if you kill 6 or more opposing units."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units. Each side starts with sixteen units: a Chieftain, five Champions, and ten Clansmen. A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Israeli Independence (2008)

Israeli Independence (2008)

Ratings

6.25132 out of 10 with 228 ratings
Board Game Rank: 5467
War Game Rank: 1371

Description

From the Publisher:

Israeli Independence is an introductory level solitaire wargame that tells the rich and engaging story of the First Arab-Israeli War – Israel’s War for Independence. Five Arab armies, poised at the borders of the newly declared state, launch their determined invasions – and each must be pushed back in turn before any reaches West Jerusalem, the new Israeli capital.

As the headlines unfold and the vast forces of the Arab League relentlessly press forward, can you successfully allocate the precious few resources of the new Israeli Defense Force (IDF) to conduct daring offensives that will send them reeling back? Can you push the Arab legions back so far that an armistice can be achieved and these threats removed? Or will you be over-whelmed and defeated, seeing Zionist aspirations crushed?

Wargames recreate situations so that they can be studied and played, and Israeli Independence is particularly well suited to classroom use. The included BATTLESSON (TM) article helps explain this useful and fascinating field of study: wargaming.

Expanded by:

Israeli Independence Expansion Kit




America's History: Multicultural Contributions to America – Colonial Times to Reconstruction (1998)

America's History: Multicultural Contributions to America – Colonial Times to Reconstruction (1998)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is primarily a trivia game. Players move around the board answering questions. The player with the most correctly answered questions wins. A set time period is used to determine when a particular game is completed.

Operation Phantom Fury (2008)

Operation Phantom Fury (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

“Lead US Marines in the assault on Fallujah.”

This solo card game uses two decks of card, the American deck and the Insurgency deck. The American card types include Tactics, Infantry, Armor, Support, Recon, and Disarm. The Insurgency card types include Tactics, Insurgents, Positions, Explosives, and Objectives.

As the game is played, seven piles of cards are formed. Three piles represent the "Front Line", Insurgent positions 1, 2 and 3. There is also one pile for captured insurgents and objectives, one pile for American casualties, and two discard piles (one for each side.)

The game Ends when there are no cards left in the Insurgent Deck and the Front Line piles.

The player’s score is based on the total value of the cards in the captured pile less the total value of the cards in the casualty pile.

Timestreams: Deck 2 – Medieval vs. Modern Day (2009)

Timestreams: Deck 2 – Medieval vs. Modern Day (2009)

Ratings

5.81739 out of 10 with 46 ratings
Board Game Rank: 11910

Description

The second set of decks in the Timestreams series, these two decks contain the inventions and innovations of Modern Times and the Classical World. Play against the decks against each other, or against the Stone Age and Future Tech decks!

Timestreams: Deck 1 – Stone Age vs. Future Tech (2009)

Timestreams: Deck 1 – Stone Age vs. Future Tech (2009)

Ratings

5.69386 out of 10 with 57 ratings
Board Game Rank: 12257

Description

This multiplayer time-travel card game has players assign inventions to different time periods and then score points for appropriate combos and matching the correct eras for those inventions. The first pair of decks are Stone Age and Future Tech, and contain over 120 unique pieces of original art.

First part of the Timestreams series.

Living Labyrinth (2008)

Living Labyrinth (2008)

Ratings

5.43478 out of 10 with 92 ratings
Board Game Rank: 13686

Description

Living Labyrinth is a light-hearted race through an ever-changing maze of garden tiles. Players hurry to be the first to reach their goal, all the while moving pathways, changing the maze, and even moving the victory goals. Should you race ahead at full speed? Or spend precious time cutting off your opponents? Only one player will succeed and escape the Living Labyrinth!

Rules are simple, and the game can be enjoyed by both kids and families. The action cards give players a handful of simple tactical options, but playing them in the right order on the right tiles requires some challenging decisions. The double-sided tiles ensure that the maze is never the same twice - don't expect the same plan to work in every game, because the ground under your feet is ever-changing!

The Duke (2013)

The Duke (2013)

Ratings

7.49822 out of 10 with 3094 ratings
Board Game Rank: 393
Abstract Game Rank: 13

Description

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles, all double-sided, and nineteen total pieces for each player (plus special optional tiles), the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

Michelangelo (2008)

Michelangelo (2008)

Ratings

5.62159 out of 10 with 44 ratings
Board Game Rank: 12386

Description

In Michelangelo, you will be one of these assistants, splitting your time between Michelangelo’s workshop and the political beehive of Renaissance Italy. You will earn money and points by helping Michelangelo, as well as making connections in some of the most powerful and influential families of the world.

The Ten Commandments (2009)

The Ten Commandments (2009)

Ratings

3.84722 out of 10 with 18 ratings
Board Game Rank: Not Ranked

Description

Recreate the Ten Commandments with your friends! Each player has a set of goals for the final version of the Ten Commandments, and they debate and vote among themselves to get the Commandments that they want in the final ten.

Part of the Top Ten series. See also Top Ten: The Bill of Rights.

Top Ten: The Bill of Rights (2009)

Top Ten: The Bill of Rights (2009)

Ratings

4.21667 out of 10 with 30 ratings
Board Game Rank: 14313

Description

A patriotic party game where players represent different secret societies trying to get the rights that they believe in reflected in the final Bill of Rights by voting among themselves. The winner is the player to whom the final list closest reflects the goals of his/her society.

Part of the Top Ten series. See also The Ten Commandments.

Rorschach (2008)

Rorschach (2008)

Ratings

5.15188 out of 10 with 153 ratings
Board Game Rank: 14625

Description

Play personality detective as you unravel the inner workings of your friends’ minds. They have secrets, and so do you. Maybe there’s a maverick inside you; can your friends predict what you will do? Or will you keep them guessing while you expose their inner selves to the world?

In every round of Rorschach, each player picks an inkblot that answers a question asked on a card. To win the game, you must pick the same inkblot as each other player at least once, and you must be the only one to pick an inkblot at least once. Can you figure out whether the other players are giving honest answers? Or are they trying to pick the same inkblot they think you will choose? Can you throw them off your scent so as to make a unique selection for an extra point? Subterfuge abounds in this game of skill, timing, and intrigue.

Rorschach contains 100 new and unique inkblot cards that are large, widely varied, and graphically stunning. The question deck covers a broad range of topics, keeping play fresh every time. One expansion is planned for the game, adding an even larger selection of questions and blots, and additional questions and inkblots will be available to print from www.bucephalus.biz.

Dogfight (2009)

Dogfight (2009)

Ratings

5.27719 out of 10 with 57 ratings
Board Game Rank: 13128

Description

Eight unique solid metal die-cast Classic WWII airplanes stored inside a solid wood game board.
Strategic without being difficult, you can set up and teach the game in only a few minutes.
Each airplane is sculpted and hand painted based on the specifications and markings of the classic European theatre airplanes of the Second World War.

The skies over Europe saw some of the most brutal aerial battles of the Second World War. Dogfight is a wood and metal strategy board game that recreates these battles, letting players fight for control of the sky.

Games can be completed in as little as 15 minutes; making this an ideal game for strategy gamers without little free time on their hands. Also the high quality components make this an ideal display piece. This game will easily grace the coffee tables of the most demanding executive gamers.

Lovingly-crafted in wood and metal, the pieces are all beautiful as well as functional. The wooden board will withstand many hours of play, and the die-cast, hand-painted metal planes are custom molded to be the most realistic, historically accurate planes available. With a wingspan of more than 1.5 inches (38mm), each plane is a work of art … even as you shoot it down.

Toboggans of Doom (2008)

Toboggans of Doom (2008)

Ratings

4.66034 out of 10 with 116 ratings
Board Game Rank: 15055

Description

The feel of the wind on your face, the sight of the finish line just over the next snow bank…and the elation of rocket-jumping over evil trees while being chased by a phalanx of chainsaw-wielding snowmen! It’s the wild challenge of extreme downhill sledding against a hill of crazy, zany, fun obstacles in Toboggans of Doom!

Compete to acquire the coolest, most effective upgrades to survive the various obstacles that cover the hill. Can you use gadget legs to get over your ex-girlfriend? Will you power up for orbital re-entry to plow through the Viking Opera? Will the other players laugh as they fly over your broken toboggan…only to fall into a volcanic fissure?

Toboggans of Doom has a unique bidding system where each player uses a collection of dice to bid on different upgrades. Designed for fantastic two person play, up to four players can join in just by adding additional dice to the game, beautifully illustrated by CCG artist Jason Engle. Toboggans of Doom plays simple and fast, with three rounds of building toboggans, hurtling down the hill, and sledding for your life!

Roman Taxi (2009)

Roman Taxi (2009)

Ratings

4.6 out of 10 with 41 ratings
Board Game Rank: 14320

Description

Players play colorful taxi chariot drivers in ancient Rome, picking up and transporting famous (and infamous) passengers, and competing to collect the most fares by the end of the day.

Mad Scientist: Final Exam (2010)

Mad Scientist: Final Exam (2010)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

As Mad Scientist students, players collect, trade, and assemble hands of cards as they go through their crazy final exams. Hand ranks change during the round, causing players to bet on the winning hand and change strategies mid-game at the whim of capricious teachers.

Mad Scientist: Lab Rats (2010)

Mad Scientist: Lab Rats (2010)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players are Mad Scientist students chasing escaped, mutated lab rats throughout the Mad Scientist university. Each rat has developed different powers while being a lab rat (psychic rats, genius rats, giant rats, mutant rats, etc.), and they can put up one heck of a fight!

Playbook Football (2008)

Playbook Football (2008)

Ratings

6.24107 out of 10 with 28 ratings
Board Game Rank: Not Ranked

Description

The closest you can get to football without wearing shoulder pads!
Playbook Football appeals to anyone who enjoys football, from the armchair quarterback to the dedicated season ticket holder. It is easy to learn, fast to play, and has all of the tactical depth of football. Constructed out of high-quality, all-wood components, Playbook Football is a beautiful piece of home décor as well as an engrossing game of strategy and luck.

With 10 years of football statistics incorporated into the play cards this is the most accurate football board game ever brought to market. Players feel the excitement as the plays they call carry them down the field to victory or deny the opposing team critical yardage. From basic calls to fancy plays like the Blitz and Screen Pass, if you can do it in football, you can do it in Playbook Football!

Players complete a full game in less than an hour. Every game is different, keeping players going all night long. Expansion packs with custom plays are planned for release in 2009, letting players build their own playbook and team. Want to see how your team stacks up to anyone else in the league? Grab a friend after the game and find out!

Mad Scientist: Frankenbuilder (2010)

Mad Scientist: Frankenbuilder (2010)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Play a Mad Scientist student, racing to animate your first monster! Send your unreliable assistants (Agor, Egor, Igor, Ogor, Ugor, or Ygor) to collect diverse body-parts from different graveyards, with the hope that you can cobble something together from the mis-matched parts.

The Pickle Game (2009)

The Pickle Game (2009)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Ever wonder just how many kinds of pickles there are? Of course you haven't! But we did… Here players strategically change the ingredients in jars of pickle brine, each trying to achieve the correct ratio of ingredients to complete different pickle recipes.

Tuesday, May 22, 2018

Code-Cracker (1989)

Code-Cracker (1989)

Ratings

4.8125 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

Each player has a rack with a row of six disks on top and a row of six disks on the bottom. Each disk has numbers from 0 to 6. The top row is adjusted by the players to form their 'secret codes' while the bottom is used to deduce the code of the opponent.

The codes are cracked by drawing question cards, which must be truthfully answered by the opponent. The questions are in the form of simple mathematics involving the dials on the secret code, such as "what is the sum of the third and sixth figures" or "multiple the second figure by the fourth".

By collecting the information in this manner, the players try to deduce the secret code of their opponent, and the first to do so wins!

America's History: Multicultural Contributions to America – Modern Age to Contemporary Period (1998)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is primarily a trivia game. Players move around the board answering questions. The player with the most correctly answered questions wins. A set time period is used to determine when a particular game is completed.

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