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Tuesday, July 17, 2018

Mecanisburgo (2008)

Mecanisburgo (2008)

Ratings

6.54941 out of 10 with 278 ratings
Board Game Rank: 4086
Thematic Rank: 554

Description

Mecanisburgo is a 2-6 player science-fiction themed game that lasts 120-150 min. It's set in an alternate present in which all the predictions of classic sci-fi (Asimov, Conan Doyle, Clarke, etc) have turned true. Mecanisburgo is the megalopolis capital of the world, where the struggles of the biggest corporations take place. Players control these different corporations, each with different special abilities.

The game lasts 4 turns and whoever has more victory points is declared winner, unless a sudden victory has happened before. This can happen because of fulfilling alternate victory conditions that change from one game to another, or satisfying some character's victory conditions. A third path to victory is for the last corporation (in VP) to become a global threat that must be stopped by the rest of the players.

Melt (2008)

Melt (2008)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

In this battle between fire and ice, the goal is to protect your ice cubes while melting those of your opponents’. The freezer-themed board is configured using suggested placement of obstacles such as frozen pizzas, canned juices, and ice cream. The placement of these everyday freezer items can also be customized to create unique board configurations.

Players purchase fire and ice pieces and place them strategically on the board. They then take turns maneuvering their pieces and are rewarded tokens for successfully defeating and defending. With these tokens, additional purchases of pieces and action cards are made for the following rounds. Victory is achieved by melting all of your opponents’ ice pieces.

Adding to the replayability, alternate rule sets can be used to remove dice and card drawing from the game, resulting in limited chance while increasing strategic depth.

Universal: The Deck of the Future (1977)

Universal: The Deck of the Future (1977)

Ratings

7 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A trick taking game using a custom 54-card deck with a "revolutionary" alphabetic design. Similar to "Wizard" and other trick-taking games you must guess the number of tricks you will take each round, but the total number guessed cannot equal the hand-size for the round (forcing at least one player to lose each round).

Hand size starts at 8 then decreases by 1 each round until it is only 1 card, then it increases (1 card each round) back to 8.

The deck includes rules for three games:
UG I-is the standard 2–6 player trick-taking game
UG II—is played in partnerships
UG III—is a solitaire variant of the game

From the rule book:
In the future, the metric system will be adopted worldwide. The Universal Deck is the first to adopt a truly metric size, 6 x 9 cm. This makes the cards 1/8" narrower than a poker deck, 1/8" wider than a bridge deck, and 1/16" longer than both.

Samsara Tsemo (2002)

Samsara Tsemo (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A game developed by Buddhists to explain to young children the beliefs and ideas of karma and rebirth. The goal of each player is to (1) become a Bodhisattva and then (2) assist the other players and in doing so, become a Buddha. This is achieved through roll and move mechanics.

Contents of box: rules and explanation booklet, game-board, 1 dice, 5 player markers.

Mutton (2009)

Mutton (2009)

Ratings

6.46667 out of 10 with 66 ratings
Board Game Rank: 8275

Description

Mutton is a game of bluff, deduction, and berserk farmers with AK-45s.

The wolves have infiltrated the flock; in deep disguise, they start eating the sheep one by one. Can the farmer with his trusty rifle find and kill the wolves, before all the sheep be reduced to mutton?

Each game is played in two rounds, with the players taking turns to be the wolf player. The wolf player who kills the most sheep wins.

You'll find the rules here:
http://www.cameronius.com/games/mutton/

Online Play


Boardspace.net (real-time, AI option)
Gamerz (turn-based, play by email or play by web)


The Entrepreneur Card Game (1987)

The Entrepreneur Card Game (1987)

Ratings

4.83333 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

The Entrepreneur Card Game is a strategy game for 2-6 players. The objective is to accumulate as much wealth as you can by opening businesses, collecting assets and incorporating those businesses.

It's easy to play - once you know what the powers of the cards are - and all that information is explained fully in the Official Rules. Rip-off your friends, bankrupt your family...make it in big business!

...Thank goodness it's played in the safety of your home.

Polar Quizz (2008)

Polar Quizz (2008)

Ratings

5 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

Polar Quizz is trivia-type game about the polar environment, both arctic and antarctic: fauna, polar explorers, geography, indigenous people, etc.

No particular knowledge on the subject is required to play. Players just need to use their memory, as the facts are given along the game. Thus, kids can easily win against adults, and learn valuable information at the same time.

The game is made of 100 square cards. Each card displays the picture of an animal, a polar explorer, a map, etc... All the questions and answers are gathered in a booklet. Each card has a number referring to a set of questions and their answers in the booklet. This feature allows the games to be easily translated in many different languages. Currently, each box contains 4 languages: English, French, German and Norwegian.

Players try to win cards by answering their questions. Each card yields points and the winner is the first to score 7 points. If a player gives the wrong answers to a card, the right answers are given to all the participants. Hence, later in the game, this card becomes easier to be won, but only if you could memorize these answers.

NWTF Royal Slam Game (2007)

NWTF Royal Slam Game (2007)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The objectives of the players are to achieve a royal slam and collect 200 experience points by gaining useful knowledge in wild turkey hunting, outdoor safety and nature lore. A hunter achieves a "Royal Slam" by bagging the five subspecies of North American wild turkeys (Eastern, Rio Grande, Merriam, Osceola and Gould).

This is a roll and move game. Players move around a map of North America and hunt for wild turkeys. Strategic choices include type of weapon (shotgun or bow and arrow), money management and playing action cards at opportune moments.

End of Days (2008)

End of Days (2008)

Ratings

5.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

From the publisher:

Doomsday Scenario
Date‭: ‬1966

The height of the Cold War‭, ‬the early days of the Space Race‭. ‬International astronomers discover a massive asteroid hurtling towards the inner solar system‭...‬and an eventual‭, ‬inevitable collision with Earth‭.‬

Your job‭: ‬
1‭.‬ Build rockets to get a chosen few of your people safely to Mars
2‭.‬ Sabotage the projects of your enemies
3‭.‬ Do not start a cycle of retribution that results in the extinction of humanity

End of Days is a tongue-in-cheek tactical card game for 3-6 players, where you have to cooperate and trade with the same people you're trying to sabotage and leave behind, in a Machiavellian cross between a game of Chicken and Russian Roulette.

Suitable for Ages 12 and up, and takes half an hour to over an hour to play, depending on the number of players.

A Cloud Across the Land: Battle of Chancellorsville

A Cloud Across the Land: Battle of Chancellorsville

Ratings

8 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the publisher:

A Cloud Across the Land: Battle of Chancellorsville will be the first title in a series of American Civil War regiment/brigade level games. There are 6 progressing scenarios, which enable the play of either single aspects of the 3 day battle, or the complete battle. There are basic, advanced, and optional rules enabling the wargamer to play the game at the level of complexity he finds best suited. The advanced rules include command and control, constructing and dismantling of fortifications, special cavalry rules, attacking/combat modifiers, advanced unit step losses, special combat capabilities for Berdans sharpshooters, and morning / evening combat modifiers [The "Has Your Coffee Kicked In Yet?" Rule] that can be introduced singly or as a unified set of rules.

Optional rules deal with repairing / employing captured artillery, using a mounted cavalry attack, unit morale, concealed units, terrain values, and using variable leader values (ever wonder what would happen if a good leader had a bad day, and a bad leader had a good day?).

Contains:

one 22 by 34 inch map
500 die-cut back printed counters
rules booklet
6 scenarios
charts and tables cards
two dice -- one blue, one gray
boxed

Rencontre Cosmique: Extension No. 1 (1986)

Rencontre Cosmique: Extension No. 1 (1986)

Ratings

6.75 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

This expansion was published by Descartes Editeur & West End Games. It is different than EON's Expansion #1 in the fact that it contains two planet systems (rather than one) and 15 aliens (rather than 10).

Add to the base game:

* 15 new powers
* Two planet systems and tokens for a fifth and sixth player

Expands:
* Rencontre Cosmique (Cosmic Encounter- French Edition)

Other expansions:
* Cosmic Encounter: Expansion Set #1
* Cosmic Encounter: Expansion Set #2
* Cosmic Encounter: Expansion Set #3
* Cosmic Encounter: Expansion Set #4
* Cosmic Encounter: Expansion Set #5
* Cosmic Encounter: Expansion Set #6
* Cosmic Encounter: Expansion Set #7
* Cosmic Encounter: Expansion Set #8
* Cosmic Encounter: Expansion Set #9

Monster Madness Game (2008)

Monster Madness Game (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

From the back of the box:

How many monsters can you catch?

Set up the tiles, spin the spinner, move your monster marker, collect monster tiles - catch the most monsters to win.

Watch out for Monster Munch, or you'll be lunch!

15 - 30 minutes to play

Two ways to play for twice as much fun. Basic game or challenge game - either way, it's fun with Monster Madness!

A simple game children can play on their own.
- Teaches color recognition
- Helps children learn to count and see directional moves of play
- Little reading required to play
- Reinforces the lesson of taking turns

Ages 4 and up

Warszawa 1920 (2002)

Warszawa 1920 (2002)

Ratings

6 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Warszawa 1920 is a Polish game about the Battle of Warsaw. This battle was fought from August 13 to August 25, 1920 as Red Army forces commanded by Mikhail Tukhachevski approached the Polish capital of Warsaw and nearby Modlin Fortress. On August 16, Polish forces commanded by Józef Piłsudski counter-attacked from the south, forcing the Russian forces into a disorganized withdrawal eastward and behind the Niemen River.
The rules are in Polish.

1865: Midwest (2008)

1865: Midwest (2008)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

1865: Midwest is a railroad building, and stock trading game set in the United States Midwest, which is based on the 18xx game system. In this, as in other 18xx games, players assume the role of investors in railroad companies. Play alternates between share dealing rounds, in which players buy and sell stock in railroads, and operating rounds, in which players build track, run trains and ferries, and manage the assets of the companies in which they own controlling interest.
1865: Midwest uses 8 major railroads, 4 minor railroads, and 8 private companies to simulate the rich railroad history of the region. As the game progresses, the 4 minor railroads will pair off, each pair forming a larger railroad, or system. Later, two of the major railroads are destined to merge into a third system.
The game is designed, from the ground up, to give each player an equal opportunity to succeed in amassing great wealth during the game. In 1865: Midwest there is more than one path to victory, so don't be afraid of losing the game in the first few rounds. You have more control than ever before of the operations of your railroads, but be mindful: so do your opponents!
1865: Midwest should be a challenging, and engaging gaming experience for the seasoned 18xx gamer.

Rush

Rush

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

RUSH is a game of the drug culture. The players each become a drug addict on the street. The goal is to reach nirvana without killing yourself. Needless to say this is not easy and dead players are eliminated from the game. Along the way you must support yourself [and your habit] any way you can.

Find the game here:
http://www.rich-and-sharon.org/al/rush.htm

Logjam (1999)

Logjam (1999)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Logjam is a simple and exciting race game for two to six players. Each player tries to be the first to move all of his loggers through a treacherous maze of logs. The players build a different maze for each game, and all of the logs can move during play. Every game of Logjam provides a new challenge, and the winner is never certain until the very end. While a player moves his loggers through the logjam, he can also try to confound his rivals. With certain die rolls, he can move the logs to block his opponent's path and open new paths for himself. He may be able to squeeze an opponent's logger between two logs and make it start over. Strategy-minded players will try to position their loggers to take advantage of any number that they may roll. Others will enjoy raising havoc.

Get the full game here:
http://www.rich-and-sharon.org/al/Logjam01.htm

Cupido (2000)

Cupido (2000)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The planet Cupido is a peaceful and serene place to live, but its single population leads an intense social life. A young Cupidoian who wants to go out on a date must find nine other Cupidoians of different sexes whom it likes, who all like it, and who all like each other. Cupidoian parents receive government subsidies to help offset their phone bills.

Out of necessity, Cupidoians have a more hard-boiled view of romance than earthlings do. When they reach adolescence, they decide on exactly what they are willing to settle for in a relationship. They do not accept anything less or hold out for anything more. Most earthlings behave in the opposite manner.

While one God of Love is generally enough for Earth, Cupido requires several. Each player of the game is an invisible cupid, hovering around a small town that contains 100 single Cupidoians, ten of each sex. The first player who can get ten Cupidoians of different sexes to marry each other is the winner.

Cupido is a game for two to six players that takes about a half-hour for experienced players to play. The game requires a deck of 100 cards and a "love dart" prop [such as a matchstick or a coin] for each player. Each player will also need a long space on the table to spread out ten cards.

You will have to construct the card deck from images available on this web site. When the deck is completed, look at the cards. Each card represents a Cupidoian. It shows the Cupidoian's name and picture, and three pieces of information about it: it's sex, it's attributes, and it's desire.

Bullshot (2000)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

BULLSHOT is a skill-action, fast-paced game.
In it, you spin the bull at your oppponents' matadors. You must knock them down, before yours get knocked down.
You can perform spins and tricks by applying different amounts of backspin and speed.
In the game you get a folding gameboard, and 9 matadors, along with the BullShot.

Domino-Puzzle

Domino-Puzzle

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The game of Domino-Puzzle combines the fun of dominoes and puzzles. The game uses the basic rules of Dominoes, except players can play as many tiles during their turn that they can match to existing tiles You could, for example, play 5 tiles in one turn by chaining them end to end.

The pictures on the tiles are animals. And each end contains half an animal. Each end of the tile can only be matched to one other tile so when you are done, you have one long chain that wraps around to form a rectangle.

Scorpion Championship Snowmobile Derby (1969)

Scorpion Championship Snowmobile Derby (1969)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

(from the rules)

In the 1920's a new concept of snow travel was invented in Canada! The Snowmobile! Since that time the snowmobile has developed from a large, bulky commercial type machine to the sleek personal machine it is today.

The snowmobile is a recreational vehicle that can be enjoyed by the whole family, but is also a vehicle for those who are competitive and like to participate in that fastest growing of winter sports, snowmobile racing.

There are three basic types of snowmobile racing: oval track; drag; and cross country. Of the three, cross country demands the most from both rider and machine. Burton Cole developed and designed the Scorpion Championship Snowmobile Derby game to give you all the excitement and challenge that normally occurs in an actual cross country race.

F#%& Yer Sister Funny!!!

No Image Available

Ratings

3.25 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

From the publishers website:

It's a sister-f@#%&*n' redneck-bluffin' hootin'-hollerin' good time! Players take turns braggin' about their sisters. If you don't think someone's boast sounds convincing, you can f@#%* their sister to make sure!

Players have a hand of cards with different descriptors such as "...aint got no teeth" and "...can suck the chrome offa trailer hitch!" The starting player picks a saying and begins with "My sister...aint got no teeth." Each player in succession must repeat the previous players statements, then add one of their own: "My sister aint got no teeh and can suck the chrome offa trailer hitch." Play continues until someone calls "I'll f@#%* your sister!" at which point the last player to add to the chain must reveal cards from his hand that match each statement in the chain. Whoever wins the challenge discards a random card from their hand, and play continues. The first person to discard their hand wins!

Golfy (2007)

Golfy (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Golfy is a marble game based on miniature golf that can be played indoors or outdoors. Each set includes 6 plastic holes, two ramps, 10 marbles, and a carrying bag.

Pacific 1942 SunRise (2008)

Pacific 1942 SunRise (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Pacific 1942 SunRise is the first extension of the Pacific 1942 Admiral game.

Watch out! The Pacific 1942 SunRise extension cannot be played without the basic version of the game.

It adds new elements to the basic game and thus makes the game more varied.

To play the Pacific 1942 SunRise extension, it is necessary to know the rules of the basic version.

Contents of the extension:
- Five randomly selected hexagon sextets (i.e. tiles)
- Three extra battalions of the marines, three bomber squadrons and three fighter squadrons
- Six extra prisms, which, in the Pacific 1942 Admiral game, stand for the power and speed of ships. In Pacific 1942 SunRise extension, you will have also another use for them.
- Eight completely new island tiles
- 21 risk cards
- A typhoon triplet consisting of three tiles
- A night card

What does Pacific 1942 SunRise change?

Firstly, there is a new goal. To win the basic version, you had to seize four islands in the Pacific. Now, the task becomes even more demanding: You have to push your enemy out of all islands.
In the basic version, a player could seize an island and that was it. In Pacific 1942 SunRise, some islands can be turned into powerful bases. (See more below.)
Apart from the new island tiles, the risk cards represent another extremely important novelty. At the end of his or her turn, every player can decide to take a risk card instead of producing a new battle unit. (The use of these cards is specified below.)

Eight new island tiles

Eight new island tiles comprise two sets of four tiles. Every player receives a set of four tiles. The new island tiles are of the following types:
- A tile with a trench.
- A tile with an airfield.
- A tile with a harbour.
- A tile with a fortress.

Risk cards
There are 16 types of risk cards in the game. Before every game, they have to be thoroughly shuffled and placed with their face down. At the end of each turn, instead of production, a player can take one risk card. You can encounter the following risk cards:
1.Minesweeper
2.Rudder hit
3.Typhoon
4.Submarine
5.Paratroopers
6.False token
7.Extra production
8.New ship
9.Lifeboat
10.Reconnaissance
11.Fleet
12.SunRise
13.Open Card
14.Waves
15.Night
16.Last moment

Expands:

Pacific 1942 Admiral




Booya (2008)

Booya (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Booya is a very unique strategy game. It has similarities to GO, Goblet and Connect Four. What’s unique about Booya is the BOOYA!, which is a rule, that allows you to replace your opponents, move.

Your goal is to get 7 sets of three before your opponent or after all the pegs are used, have the most sets.
Sets can share the same peg and they are connected horizontal, vertical or diagonal.

Booya has a very aesthetic design with its rubberized block, laser engraved rules and logo and the anodized aluminum pegs.

Overall, Booya is a very fun abstract strategy that is simple to learn but challenging to master!

1000 Bornes de la France (1999)

1000 Bornes de la France (1999)

Ratings

5.63333 out of 10 with 12 ratings
Board Game Rank: Not Ranked

Description

A Mille Bornes variant in which players attempt to complete specific trips to and from various French cities and towns. Trips require the collection of cards, which break the trip into segments, and include historical and geographical information about the area. Simplified hazard and remedy cards include Breakdown/Repairs, Lost/Directions, and Tailgating/Maintain Distance. A map of France is included.

Re-implements:

Mille Bornes




The Key To The Kingdom (1992)

The Key To The Kingdom (1992)

Ratings

5.58333 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

This is a trivia game that comes with a set of transformation playing cards based on traditional nursery rhymes designed by Tony Meeuwissen.

from the rules: "These cards have been designed so that all the familiar games can be played with them. However, by means of the verses printed on the following pages, you may like to test the wits of your friends in the following simple game (for two or more players).
Discarding one Joker, neatly lay out all the cards, in any order, face upwards. Reading aloud from the verses, in the sequence shown, you invite the players to call out the card that matches the verse. The first player to guess correctly, keeps the card. Whoever holds the most cards at the end of the game is declared the winner."

Bonaparte (2008)

Bonaparte (2008)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Bonaparte is a card game for 2 players, which simulates the Napoleonic Wars, where one player manages a French armies of Napoleon and the other administers the British armies of George III.

The game consists in the administration of cards that represent military units and officials, where each battles occur between 2 armies, combining strategy, power of unit and dices.

The battles depends on the type of card, its military force, the strength and influence of the official card, all together define the outcome of battles, therefore, the game requires strategy in the selection of officers and troops to the fighting.

Every battle the winners compute the Points of Victory and add strategic choices for the next fight.

The Card Game is Print & Play

Nanji wa chou-ichimi nariya! (2007)

Nanji wa chou-ichimi nariya! (2007)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A japanese home-brew, a "Negima!" version of Werewolf.

To activate the "Forced Magic Recognition Spell" in order to eradicate all unhappiness in the world… that is the true goal for Chao Ling-sheng. But that cannot be allowed. You must crush her plans, together with the other students with magical powers!
But take heed, for the Chao team is after you. Each time the World Tree is activated, the Forced Time Jump Bullets rain down on the Negi team!
The keys to victory in this battle where magic and technology meet, are the students who don't know anything about magic. The last event on the Mahora festival is also the stage for the last battle.
Who will be victorious? Will it be the Chao team, burning for its conviction?
Or will it be the Negi team, believing in friendship?

Victory at Sea (1977)

Victory at Sea (1977)

Ratings

7.14286 out of 10 with 14 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Victory at Sea is a simulation of World War II at sea. It combines War at Sea (second edition) and Victory in the Pacific, although it is advisable to use War at Sea 2 since Victory at Sea uses several maps included with this game.

Halma (1884)

Halma (1884)

Ratings

5.38808 out of 10 with 168 ratings
Board Game Rank: 13817
Abstract Game Rank: 785

Description

Halma (from the Greek word meaning "jump") is a board game invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, George Howard Monks. An English game called Hoppity was the inspiration.

Playing equipment consists of a checkered board, divided into 16 x 16 squares. Pieces are typically black and white for two-player games, and of various colours or other distinction in games of four players. In the Royal Series edition the playing pieces are pink and yellow (not supplied with the game). It is also a two player variant only.

From a rulebook introduction:

"The game of Halma is played with a number of men on a board with 256 squares. Two or four persons can play the game, or it may be played by one person as a solitaire.

In each corner of the board there are thirteen squares, called a yard, inclosed (sic) by dotted red lines. These yards are used when four persons play. In two of the four corners of the board a heavy red line..."

Córdoba (2008)

Córdoba (2008)

Ratings

5.59994 out of 10 with 160 ratings
Board Game Rank: 11726

Description

From the game rules:

Córdoba more than one thousand years ago: the most prosperous city of the age, Jewel of West, Ornament of the World, the City of the Three Cultures, capital of the independent caliphate of Al-Andalus. Culture, Arts and Sciences reached the pinnacle of an era. In creating the most significant landmarks of this old Qurtuba cty, men and women try to leave their mark on history.

Two powers compete for control over the historic city of Córdoba. Which side will prevail?

Components consist of 7 historic landmarks of the city with values 1 to 7, 1 start player tile and 2 sets of 10 cards each with powers 1 to 10.

Both players start with one set of cards and play them alternately next to one of the landmarks.

When all cards have been played, the player with the highest total power next to a landmark controls this landmark. The player with the highest total value of controlled landmarks wins the game.

Home Page: http://www.jugamostodos.org/RKCORDOBA/


Córdoba hace algo más de 1000 años: la ciudad más próspera de su era, joya de occidente, ornamento del mundo, ciudad de las tres culturas, capital del califato independiente de al-Andalus. La Cultura, las Artes y las Ciencias alcanzaron el cénit de su tiempo. En los más significativos paisajes de aquella antigua ciudad de Qurtuba, hombres y mujeres dejaron su huella en la historia.

Dos personas compiten por el control de la histórica ciudad de Córdoba. ¿De qué lado caerá la victoria?

Los componentes son 7 fichas de monumentos históricos de la ciudad con valores del 1 al 7, y ficha de jugador inicial y 2 mazos de 10 cartas cada uno con valores del 1 al 10.

Cada persona comienza la partida con un mazo de 10 cartas del mismo dorso, que irán jugando alternativamente junto a cada uno de los lugares históricos.

Cuando se han jugado todas las cartas, quien tenga la suma total más alta en sus cartas junto a un monumento, toma su control.
Quien tenga la suma final de monumentos de más valor, obtendrá la victoria en la partida y en el juego de Córdoba.

Grognards & Grenadiers (2006)

Grognards & Grenadiers (2006)

Ratings

7 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Napoleonic fast play card driven wargames rules
”Command by Colour” series.

From the website http://www.tsoa.be/html/titelblad_uk_napoleonic.html

"DESIGNER'S NOTES:
This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because I took a different approach. The left-centre-right wing Battle Cry/Memoir '44 principle has here been replaced by colour-coding the units red, green and blue (activated by command cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so."

Units can only be moved, battle or execute a special action according to the orders written on these cards.

To calculate the result of combat, special battle dice called "dice in dice" or "double dice" are used (search the net for suppliers, there are several).

Scene It? Deluxe Disney Channel Edition (2008)

Scene It? Deluxe Disney Channel Edition (2008)

Ratings

5.82857 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

From the publisher:

Want to Jump In with Izzy Daniels and rock out with Hannah Montana? With Scene It? Deluxe Disney Channel Edition, you'll get to do all this and more with clips from your favorite Disney Channel TV shows and movies, including That's So Raven, Cory in the House, Wendy Wu, Kim Possible and more! Race friends and family to spot the difference between two on-screen images, or be the first to name the Cheetah Girls theme song from a ringtone! Can you name the hotel where Zach and Cody live? Or the sport Troy played in High School Musical? Scene It? Deluxe Disney Channel Edition also includes hundreds of trivia questions that will quiz you on all things Disney Channel! Age range: Ages 8 and up

Scene It? To Go!: Music (2008)

Scene It? To Go!: Music (2008)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

From the publisher:

We've packed all the fun of the original game into a compact case! Real songs, video clips, trivia questions and on-screen challenges, featuring artists like Madonna, Johnny Cash and Avril Lavigne, will take players on a journey through four decades of music and pop-culture. Scene It? Music Edition To Go can be played anytime, anywhere.

- Works with portable DVD players and laptops
- Durable travel case
- Magnetic game tokens
- On-screen trivia cards and animated dice
- Great for vacations, airline flights and road trips

Cards at Sea

Cards at Sea

Ratings

7.75 out of 10 with 4 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This expansion includes:

Over 100 new units, almost tripling the number of ships (BB's & CV's) in the game:
The rest of the German, Italian, Japanese, British, and U.S. fleets are included.
Modified ships (the Japanese Battleship/Carrier Conversions) are included.
The French, Russian, and Greek fleets are included.
Land-Based Air (LBA) is included.
Complete rules for the new units and scenarios are included:
Simply add the new ships and play normally.
A "Naval Air War" game that not only places the proper emphasis on the air arm of the fleet, but maintains the fast-paced action of the game.
A two-player, multi-battle campaign game where the Axis and Allied players fight the course of the war in less than 2 hours.

[Description taken from VAIPA website]

Expands:

Naval War




Via Romana (2008)

Via Romana (2008)

Ratings

6.35817 out of 10 with 180 ratings
Board Game Rank: 5501

Description

In Via Romana the players take part in the construction of the road system in the Roman provinces of Gaul. Through carefully planned streets and mighty forts they connect the most important towns and protect the Roman supremacy. They also compete to have the biggest portion in the construction of the province roads, to connect important towns and to build the mightiest forts.

By playing cards milestones are placed on the roads. Once all parts of a road from one town to another are occupied with milestones stones, the player with the most milestones may take one of the town-markers which provide victory points. The other players may draw cards from the open stock to get specific cards. More victory points are gathered through the value forts at game's end and by fulfilling certain missions.
valuations.

Via Romana provides tactical challenges despite easy rules as well as rich game components with many wonderful wooden meeples.

"Via Romana", 2 to 4 players, 8 years up, 45 minutes .

Contents:

1 board
96 meeples (forts and milestones)
55 cards
4 overviews
40 town-markers
20 signposts
5 mission boards
1 legion-eagle
1 rulebook




Saladin: The Fall of the Crusader States (2008)

Saladin: The Fall of the Crusader States (2008)

Ratings

7.45 out of 10 with 10 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Saladin: The fall of the Crusader States is a strategic game on the first crisis of the Crusader States and of Saladin’s rise to glory.

Choose your path and history will deal its judgement to you. Take command of the famous Templar and Hospitaller Knights, the loyal Ghulams and fierce Turcoman Horsemen, the agile Nubian Archers or the notorious Varangian Guardsmen of Byzantium. Fight on the high seas for the Oriental trade with Venetian Galletas, Byzantine Dromons or Egyptian Dhaus. Supply your castles, lay or break sieges or find traitors in the walls. Subjugate the infamous Assassins, convince the Pope or Khalif to support your cause, or bribe greedy tribes to raid your enemies.

Saladin is a game for 2 to 5 players - but best played with 5 - roughly recreating the course of events in the Holy Land and its neighboring areas between the death of the great Zangid ruler Nur-al-Din in 1174 heralding Saladin’s further rise to power and the battle of Hattin in 1187, which resulted in the conquest of Jerusalem by Saladin. Even though prompting the popular 3rd Crusade (1190) - with such prominent figures as the English King Richard I «The Lionheart», the French King Phillip II «Auguste» and the German Emperor Friedrich I «Barbarossa» taking the stage - the preceding events culminating in the Crusader’s loss of Jerusalem were arguably the effective begin of the final decline of the Crusader States.

The graphic design is by Jordi Roca and almost all the artwork by Esteve Polls.

UFO Interception: Rhineland 1945 Boxed Set (2008)

UFO Interception: Rhineland 1945 Boxed Set (2008)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Interception: Rhineland 1945 Boxed Set

UFO Interception: Rhineland 1945 Boxed set allows (2-4) players to battle for control of the skies over Germany towards the end of WWII.

The game focuses on the plight of a US night-fighter crew on a routine mission that goes wrong over the Rhineland. Players can choose to control a P-61A Black Widow armed with four 20mm cannons and four 50 cal machine guns in a turret; or three Foo Fighters armed with Ignition-Disrupters.

The boxed set includes; UFO Interception: Rhineland 1945 Rulebook (45 page) P-61A Black Widow (1/285 scale pewter model) Foo Fighters (3) - (Fluorescent Red Acrylic) 'Small' MAJIC Flying Bases (3) - (Resin and Brass) 'Standard' MAJIC Flying Base (1) - (Resin and Brass) Reference Sheets (2) Scenario Sheet (1) Data Cards (2) Template Sheet (1) 5x D10 Dice (2 White and 3 Black) Decal Sheet (1)

Ruin Runner (2004)

Ruin Runner (2004)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The goal of the game is to collect more valuable resources from an ancient alien ruin than your opponents.

The first phase is Discovering the Ruins.
Each turn you put a tile on the board. The tiles must match the other tiles on the placement you choose.

After the tiles are placed, you move on to Looting the Ruins. You move your looter 1 tile and may take a resource from that tile. There are also special tiles that affect movement.

Scoring
You score points based on how many resources you have. If they match your cards you score more points. Not surprisingly, the person with the most points wins after this.

Free from:
http://www.zeroradiusgames.com/downloads.html

Meek (2005)

Meek (2005)

Ratings

5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

The world is coming to an end. Literally. There are only a few months left before the world is destroyed. Most people have already left the planet. Only a few meek are left behind to scavenge through the trash and wait for the end . Some, however, aren't as meek as the rest. These factions are trying to build the last rocket to leave the planet but the competition for the right equipment is fierce. Can you build your rocket in time or are you too meek?

You get worker cards to build the parts onto your rocket and parts cards to build with.

You can take the following actions on your turn:
Install a readied part
Ready a card
Draw a worker card
Draw a parts card
Attempt to launch

If you don't take an action you can take a courage counter which increase the chances of a successful launch.

The first person to successfully blast off wins!

Free from:
http://www.zeroradiusgames.com/downloads.html

Monday, July 16, 2018

Imperial Stars (2004)

Imperial Stars (2004)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A cardgame of starship combat

Each player picks one of the four races. Shuffle the action cards and deal 7 cards to each player. The remainder of the action cards form the Draw Pile.

Ships are placed in a battle-line in front of the player. Adjacent ships assist when defending against fighter/bomber attacks. The maximum number of ships on a battle-line
is three.

Each ship card represents an individual capital ship. The card contains all the ratings describing the capabilities of that ship.

Turn Order:
1. Repair
2. Activation or Deployment
3. Attack Phase
4. Defend
5. Resolve Damage/Boarding Actions
6. Discard (up to 2 cards)
7. Draw (back up to 7 cards)

Free game from Zero Radius Games:
http://www.zeroradiusgames.com/downloads.html

Arcanity (2005)

Arcanity (2005)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

A Card Game of Magical Duels-

Can you master the magical arts? In a duel between mages, you will have to use fire, ice, nature, shadow and arcane magic to overcome your opponents. Break their shields and score points to win the title of master mage!

The winner of the last duel leads a card, and then players must play cards of that same "school" of magic. The winner then takes the cards. But the 6 and the 7 cards have special abilities. If they are in the hand, they have positive or negative effects for the next round.

This is a free PnP Card Game.

Movie Quote Craze (2004)

Movie Quote Craze (2004)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

From the Publisher:

"Recall those great films that truly invented the "one-liner" era. Play one-on-one or with a group. Test your memory as an individual or in teams. One person reads the actor's name and the movie line, and you guess the movie!
For added fun, step into each role by reciting the lines using accents and emotion.

You'll have hours of enjoyment when you play...

Movie Quote Craze
- the 80's Edition"


Alles Müller (2008)

Alles Müller (2008)

Ratings

3.75 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

In Alles Müller the players try to move their pieces around the board back to the starting position using the power of four wind mills. The wind mills are controlled by players using a set of standard playing cards after a card trading phase in each round.

spielbox edition #84, published in issue 4/2008.

The Baby Boomer Retirement Game (2008)

The Baby Boomer Retirement Game (2008)

Ratings

4 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to be the first player to complete his retirement portfolio by collecting 6 tokens in each of three categories - Life Experiences, Health, and Assets - as you strive to reach Inner Peace. The first player to reach Inner Peace wins.

The game consists of a game board, 2 dice, 6 retirement portfolios, 6 game markers, a pad of wills, tokens in three colors, 6 resuscitation cards, and three decks of cards: Baby Boomer, Trivia, and Inner Peace.

--from www.babyboomerretirementgame.com

Math Smart Card Game

Math Smart Card Game

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

The Math Smart Card Game consists of 90 cards. There are four different versions one for Addition, Subtraction, Multiplication, and Division. The sets can be mixed and stacked in any way to allow players to focus on particulars or go for breadth.

Each card has an equation on one side and an answer to a different equation on the other. The rules make for a tile placement game where players attempt to identify which answers match equations in their hand. First player to lay all their cards wins.

There is also a cooperative or solitaire variant in which players work together and attempt to correctly chain all the cards together. This is an inexpensive card game that lets you and your kids practice math feeling more like you are playing game.

Blunders (2008)

Blunders (2008)

Ratings

3.83333 out of 10 with 6 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

The board game Blunders™ teaches children Ages 5 - 10 about social and dining etiquette in the most unique, interactive, and educational way ever imagined! Players will be engaged and have a good laugh as they try to help Bobby, Brenda, Billy, and Becky Blunder improve their manners.

Children Will Learn How To:


Have polite table manners and set the table properly
Introduce themselves with confidence
Use nice manners at school
Treat others with respect, empathy, and kindness
Be a gracious guest and host
Have polite telephone manners
Understand the benefits of having good manners


Blunders™:

Is based on North-American etiquette standards and universal values, such as it is not nice to bully, tease, or gossip
Develops players’ logic, kinesthetic, auditory, and visual skills
Supports character development in school curriculums
Is the perfect game to play at home, school, and with any social organization




--From blundersmania.com

Basilica (2010)

Basilica (2010)

Ratings

6.60483 out of 10 with 545 ratings
Board Game Rank: 2832
Strategy Game Rank: 1122

Description

Basilica, a game for 2 players, presents the duel of two medieval master masons who are ordered to build a medieval cathedral together. Players are planning cathedral layout and overseeing work at the construction site in tandem, in the same time trying to gain advantage over the opposite player.

The temple is built by laying square tiles adjacent to the board or already built tiles. Tiles form the plan of the cathedral. These tiles, distinguished by four colors, represent different elements of the cathedral. The pool of tiles available to players is random. Later, the players place pawns on the tiles – these pawns are the teams of builders: foremen, masons and carpenters, who will make the design a reality.

The players strive to achieve two goals: to lay their cathedral tiles so as to create the largest possible areas representing a single color, and to have more pawns in these areas than their opponent.

Every tile bears also one special action that could be played instead of adding a tile to the cathedral. Using these actions player may move pawns from tile to tile, promote them (increasing their value) or manipulate the tiles. Execution of specific order excludes the tile from being used as part of cathedral, so choice between expanding the edifice and making some action is strategic. Planning and optimal use of available resources is important, as both participants share the same selection of tiles. Thus, tiles and actions shown on them not used by the player in her or his turn become immediately available to his opponent.

Some tiles trigger movement of a special King pawn, which moves along the scoring track. Every few moves, the King pawn comes to a space indicating a royal visit to the cathedral. During each royal visit, the progress of work is assessed and Victory Points are assigned to the players. The number of VPs each player is awarded depends on the size and number of the areas controlled by their pawns at the moment of scoring. The more areas the player controls, and the bigger these are, the greater the reward for the player. At the end of the game, the winner is the player who has claimed more Victory Points.

Sushijan (2007)

Sushijan (2007)

Ratings

7.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Simplified Mahjong variant played with plastic sushi instead of tiles. Players blindly draw pieces of sushi, trying to collect sets. Points (Yen) are awarded as listed on the "menu", ranging from the cheapest set (just 4 pairs of any type for 1200 Yen) to the most expensive set (2 "gold" sushi, 4 ootoro-sushi and 2 maguro-sushi for 5400 Yen). The player that finishes his set first wins the money.

As in Mahjong players have to decide if they go for the fast but cheap win or gamble on one of the more expensive sets that contain the sushis other players will probably also collect.

Taurus (2008)

Taurus (2008)

Ratings

7.83448 out of 10 with 29 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Translated & abbreviated from the publisher's site:

Taurus is a 100% strategy game without long waiting times for players.
The object of the game is to catch Bulls by planning fences. You catch them between long and short cords between poles you plant on the gameboard.

The game is made in a limited edition, with luxurious parts: A wooden board (40 x 40 cm) with pre-drilled holes for the wooden poles, more than 100 cords, 48 tin Bulls

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