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Sunday, July 30, 2017

Homeworlds (2001)

Homeworlds (2001)

Ratings

7.46356 out of 10 with 233 ratings
Board Game Rank: 2627
Abstract Game Rank: 68

Description

In the game of Homeworlds, you take on the role of a space-faring civilization that has become embroiled in an epic, galaxy-wide struggle between Good and Evil. Good civilizations try to work together to eradicate Evil, while Evil civilizations crave only senseless destruction. But which players are Good and which are Evil? That's the ultimate question in this game of strategy, psychology, and diplomacy.

Multi-player Sinister Homeworlds and (Andy Looney's prefered variant) 2-player Binary Homeworlds remove the Good/Evil roles, leaving the game as a perfect information Abstract Strategy game.

Also included in Pyramid Arcade.

  • Designer: John Cooper
  • Publisher: (Web published), Looney Labs
  • Year Published: 2001
  • Number of Players: 2 - 6
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 10
  • Playing Time: 60
  • Suggested Ages: 8
  • Language Dependence: No necessary in-game text
  • Subdomain: Abstract Games
  • Category: Abstract Strategy, Bluffing, Fighting, Political, Science Fiction
  • Mechanic: Modular Board, Player Elimination, Point to Point Movement
  • Family: Looney Pyramids
  • Alternate Names: Homeworlds

Reviews

9 out of 10
By
2010-06-23 (rating 9): A great game! Very interesting yet simple. Lack of board and simple components are also big advantages when it comes to space requirements. Game itself is challenging especially with more than 2 players.

9 out of 10
By
Binary Homeworlds is utterly superb. The >2 player version is more variable.

7 out of 10
By
The correct side of pyramid gaming. A set up so abstract that no-one who didn't know the rules couldn't possibly follow a game from the sidelines. An excellent style of game that as the designer says is the real space chess, more than the 3D nonsense in Star Trek

By
Looney Pyramids: Great abstract with a space theme which works well.

5 out of 10
By
8/5/17: Don't know if we played a variant or not. Some comments are about this being no luck, but the person who instructed us had dice that matched the pyramids, and that definitely affected things. I'd play this again, but only as two player. With three players it felt a little long for what it is.

6 out of 10
By
Have the Loony Labs custom cards

7 out of 10
By
Nice little werewolf-style game. Fun.

10 out of 10
By
Without many rules, this game has great complexity (it seems to me). The starsystems, the ships, the sizes, the four powers, the sacrifices, and the global stash. A little overwhelming at first, but I think it's amazing. :)

6 out of 10
By
Decent game, not terribly deep strategy.

6 out of 10
By
Playing this F2F: 6, Playing Online: 8.5

6 out of 10
By
Fun to see how the various options work and try to anticipate my opponent's moves. One of my favorite abstracts (along with Through the Desert). Best with 2 -- the one time I tried playing with more than 2, it didn't go well.I have the components for this game, but I don't have it marked as owned, because it's a game that is played entirely with the Icehouse Pieces game system.

7 out of 10
By
included in Pyramid Arcade my pick for the best pyramid game. this uses only pyramids while being thematic and having interesting gameplay.

By
make my own project

6 out of 10
By
I don't really enjoy it anymore. At least online... I still might enjoy a face-to-face play from time to time.

9 out of 10
By
Good boardless space chess game! Systems are connected to one another only if they don't share a like-sized star, and there are many interesting combinations for repeated building and exploration. It's a rich game as it is, but with so many different colors of pyramids available, it almost begs for home-brewed expansions.

8 out of 10
By
200 years from now, people will still be playing Homeworlds. Trying to learn this? A few games of [gameid=34920] beforehand will help.

7 out of 10
By
Awesome four player abstract. Really worth trying for those you want a mix between TI3 and Chess that plays in less than 30 minutes.

By
http://www.youtube.com/watch?v=081STRjOFMw

7.5 out of 10
By
Quite the mind-bending experience, even relative to other abstracts. Definitely requires some study if you want to stand a chance against one of the skilled opponents at SDG. I'm still a newb, and my games tend to end prematurely. One seemingly minuscule mistake, and I'm on my heels for the rest of the game, with every move I make being used against me. I'll have to see if I can find some expert games to analyze. This is also possibly the most thematic abstract I've ever played. One thing that bothers me is that green is build, and blue is trade, rather than the other way around. That one counter-intuitive design decision has been a source of continual confusion for me.

10 out of 10
By
Homeworlds is one of the best abstract strategy games in existence, in my opinion. It has deep and complex strategy, some really unique mechanics, a delightful theme, and best of all, it's highly portable and doesn't require a board, so it can be played pretty much anywhere.

8 out of 10
By
Perfect blend of abstract strategy and sci-fi.

7.5 out of 10
By
Be warned, this game will melt your brain......over and over

9.4 out of 10
By
oh man .. this is such an intense brain melter ! ... already participated in 2 / 3 / 4 player matches, and regardless of the numbers involved, this is just an amazingly excellent experience ... and hey .. no dice, no cards, no board (you create you own playing surface) .. luck really plays no part ... think 7 dimensional abstract chess with colourful pyramids ... variants played include 1 v 1 ; Good v Evil (most random, but can be fun); attack all; and attack left, defend right ... but no matter what the format, this game features hard brain cell depletion, and mind searing tabulations, monstrous choices, and hard tactical decisions ... and plays wonderfully well with 2 or with 3 or 4 ... a tremendously deep, complex game that plays out oh so differently every time it hits the table .. a real hard core gem

By
See entry for "Icehouse."

8 out of 10
By
A great little (abstract) strategy game with just enough theming to make it interesting. One of the better Icehouse Pieces games.

By
One of the pyramid games I'm looking forward to trying...

3 out of 10
By
This is one of the broken but (relatively) fun Treehouse games.

8 out of 10
By
SDG games not logged as I only log FTF plays. Thinky good stuff. Worth buying 3 treehouse stashes for by itself. ICEHOUSE

4 out of 10
By
Abstract that a computer should be great at.

9.1 out of 10
By
2016 ==== Homeworlds is a very deep combinatorial abstract played with Looney Pyramids. The game is Chess as might be played by Harry Seldon and wow does it burn my mind beyond recognition. At most positions in the game the number of available options is very high. I much prefer the 2p (Binary Homeworlds) game, but the multi-player game is still interesting in its own right, especially the attack-left-defend-right mechanic. Homeworlds is a lifetime game -- I do believe so myself. 2014 ==== The number of moves after the first few often seems staggering. Strategies are often opaque and the game is not always ripe with clarity... but I love it.

9 out of 10
By
Only game that still makes me go to sdg.

7 out of 10
By
I like this game a lot. It's not perfect, but it's a fascinating use of an Icehouse set and really gives you tons of options every turn.

By
need Icehouse pieces

By
--. 20min, print&play icehouse

By
Playable using 4 Icehouse stashes, playing cards.

7.9 out of 10
By
As part of Pyramid Arcade

4 out of 10
By
I have only played this once, and its variant "Binary Homeworlds" several times, but already prefer the variant. The "Good vs Evil" aspect doesn't do it for me, and makes me see this as a randomizer. I guess my friends are too good at bluffing. Anyway, this is one of the deffinative IceHouse piece games. It's a keeper.

By
icehouse plus special cards

10 out of 10
By
I *love* this game. I'll spend a lifetime mastering this and learn something new every time I play. A minimal set of pyramid pieces opens up an entire universe of choices to analyze. This game is what should appear in the chess scene of any sci-fi movie. A beautiful and balanced brain-burner. Even though I usually have a travel homeworlds set with me, I almost never get to play this game.

By
Own the deluxe board and some of the good/evil cards (3 of each). Looks like one of the deeper games involving Looney Pyramids. Seems like a good one, but I need to play it sometime to be sure.

By
#Treehouse Sets

8 out of 10
By
A cool ice house strategy game. Be the victor in this epic space battle.

8 out of 10
By
A treehouse game. El arte de con muy poco hacer mucho. Un pequeño gran juego

9 out of 10
By
Homeworlds is an Icehouse game about the epic struggle between good and evil in space. It is an abstract wargame, in which players build ships, trade ships, explore the galaxy, and attack each other. Resource management and positioning in a topologically, rather than geometrically, connected environment are crucial elements of the strategy. The standard multiplayer game involves bluffing and deduction, in the style of Are You A Werewolf?, although a popular variant, called Sinister (in which each player tries to eliminate the player on his or her left), omits this. Homeworlds is a redeveloped version of IceTraders. Most people consider Homeworlds to be a vast improvement, and prefer this version over its earlier incarnations. http://icehouse.labsk.net

8 out of 10
By
Binary homeworlds is more fun than multi-player. Then sinister is good. The "mafia" aspect of the stock multi-player game sounds more interesting than it is. It takes us more than the stated 15 minutes though. It's fun to discover new tactics.

6 out of 10
By
So far, all my plays have been Binary Homeworlds, the two player variant. This is one of those games that takes a while to figure out, and I definitely haven't figured it out yet. If it wasn't a pyramid game, I would probably rate it lower and might have given up on it by now.

6 out of 10
By
I finally managed to play this with 5 people. It's a tough game, and I'm not sure the Good/Evil thing is balanced, but I did enjoy the way you manage resources to get the pieces you want. It takes a while to teach but it's cool once everyone figures out what's going on.

7.5 out of 10
By
Looney Labs should get their act together and publish this game! It definitely deserves a nice box with illustrated instructions.

6.95 out of 10
By
Impressed by how this played 2er. An often tense resource management game. Expect to get this back to the table a few more times. 3er plays well, too. Who is 'winning' can turn on a dime. Do you have to help protect someone because the other player has a win? Always have to be on your guard. Still just learning the subtleties - have not seen the theoretical value of certain positions pay off (banker, fortress) yet.

7.5 out of 10
By
They did a good job of making a great variety of options available on every turn with a very limited selection of game pieces. You can come up with a plan and execute it. I like that.

8 out of 10
By
Good game with lots of strategy and no randomness/luck. True there's a lot of rules to keep in your head in the beginning, but after a half dozen games or so the mistakes become less frequent.

8 out of 10
By
Its essentially a $30 game (1 Ice Dice + 1 Extra set of pyramids), but this is one out of the many playable games that is all skill, easily accessible, and interesting.

6 out of 10
By
This game has a lot of neat things going on in it. Each color has it's own special power, all of which seem to me to be equally important, and juggling between them is a fascinating exercise.

10 out of 10
By
Absolutely love it, pure strategy and unique

By
Icehouse game

8 out of 10
By
When playing with three, we ignore the good/evil business and say the first person to take someone else out wins. Or play "Sinister Homeworlds," where you win by taking out the player on your left.

9 out of 10
By
An very nice abstract space-themed wargame with surprisingly complex resource management. It makes good use of the Icehouse pieces, using upright pieces as star systems and lying down pieces as ships. As with any abstract strategy game with a large number of options, analysis paralysis can be somewhat of a problem. I've played mostly two-player, so I can't really comment on the multiplayer rules.

By
Worth exploring it mechanics.

7.75 out of 10
By
Home-made copy made with craft foam... UPDATE: I made better information design in my home brewed copy than is present with Icehouse / Treehouse pieces. I've tried it with both and still think it's a fantastic game.

9 out of 10
By
My favorite pyramids game so far. An interesting puzzle of resource management and allows for some maneuver. I will say that, while the rules are fairly simple, there is a steep learning curve as far as figuring out any kind of basic strategy. The first couple of games involve some floundering about as you discover ways to leverage sacrifice actions and manage the pyramid pool. It's an incredible balancing act with lots of tension.

9 out of 10
By
Wow....It took me a long while before I learned to play despite being a pyramid fan forever.Volcano was always my go to game, but Homeworlds is incredible! Deep without being rules-laden. This game is the epitome of elegance. Works well with 2-4.

7 out of 10
By
Based on one play of the 2-player variant Binary Homeworlds. There seems to be a lot of depth to the game and I think my rating will go up as I play more times and get the hang of the strategy. Love the theme and it goes well with the pyramids.

6 out of 10
By
Interesting game. I'm reserving final judgement until I play it again. 5+ plays with 3-5 players icehouse

By
icehouse

9 out of 10
By
3House/Playing with Pyramids/ICE-7

6 out of 10
By
Chaotic.

7.5 out of 10
By
From the outset, seems overly complicated with many nuances. Actually, once a couple things iron themselves out during play, it's quite intuitive. Colors match actions, strategy for defense or offense opens itself up, trying to stay one step ahead becomes exciting. An excellent game and one I quite enjoy.

8.5 out of 10
By
Chess and Sci-fi... who would've thought? Somehow this completely abstract game manages to be extremely themeful, and I love every minute of it. The decision tree is complex and there is a definite learning curve, but I want in!!

7.5 out of 10
By
one play, 3-player. Very interesting. Lots to figure out. Maybe bordering on a lifestyle game, but I'll play it anyway. Plus, I like space. (in the 3House booklet)

By
abstract

6 out of 10
By
Some very clever mechanisms, but it's hard to find all of the legal moves; my few games usually end with someone (e.g., me) failing to read two moves ahead.

10 out of 10
By
My favorite 2-player modern abstract.

By
Bought enough Treehouse sets to play this now.

6 out of 10
By
See Icehouse.

By
I have the officially produced "Homeworlds" card set from Looney Labs.

6.5 out of 10
By
Para mi gusto, mejor a 2 (Binary Homeworlds)

9 out of 10
By
Excellent theme and gameplay, gorgeous to look at, difficult to master. Extreme learning curve. My vastly preferred variant is the 2-player (role free) Binary Homeworlds. [Update] Returned to the game with a bang, playing a head to head game with the Emperor himself, Andy Looney. Despite being thoroughly schooled, I am reminded how much I enjoy this game, how tight the design is. Need to start teaching this again so I have regular opponents.

6 out of 10
By
So cool a game! Simple, elegant rules. Great use of the icehouse pieces. Evocative theme. And FUN. I'll be playing this one again.

9 out of 10
By
Wow, Binary Homeworlds. Highly thematic even though it's a pure abstract and you play it with pyramids. So many options and so much to think about each turn. I'm starting it at a 9, but I can't see my rating going anywhere but up. Owned as part of Pyramid Arcade.

6 out of 10
By
An abstracty kind of game. You have four different abilities that your ships can use. It's very much about timing your plays so that others can't take too much advantage of them, and leaving yourself an open play without making your own base vulnerable.

7.5 out of 10
By
Players: 4, 2, 3.

9 out of 10
By
2-4 player game. My favourite Icehouse game. Binary Homeworlds is a 9 for me and normal Homeworlds a 8.

8 out of 10
By
This is a good, quick little pure strategy game. I like the way it plays. The only real issue is that new players will sometimes have issues picking it up right away. Still a lot of fun, though.

7 out of 10
By
A very good abstract. It has a palpable space-war flavor, perfect components (the pieces are not simply stand-ins, but really go with the ...feel of the game), and an inescapable coolness. I have no doubt that the people of the "Future" play Go, but they would also play Homeworlds.

8 out of 10
By
The two-player variant (removing the good vs. evil roles entirely) is definitely the most strategic and fun way to play.

10 out of 10
By
in [gameid=187988]

9 out of 10
By
2 Players is ok, but when you add more people things start to get hectic. Lots of fun and a great, heavy, abstract, strategy game.

2 out of 10
By
rules are hard to follow; multi-play rules are imbalanced; runaway leader and effective lockout; bad

8 out of 10
By
What a weird cool clever game! Seemingly simple rules, but a little hard to learn due to the abstract nature of the "space war". And the whole hidden good-vs-evil identity thing is very odd; not sure if I like that. But it's a cool game which I enjoyed, as I hoped I would, and I hope to try it again, including 2-player (to get rid of the hidden identity weirdness). Played again twice at Pionek in December 2009, with the "kill the player to your right" variant instead of "good vs evil", and I think I like that more. A2na enjoyed it too, so we bought some pyramids for ourselves for Xmas. :) Playing 2-player eliminates the good-evil weirdness, and with multiplayer the "sinister variant" is pleasing (win by killing the player to your left). Enjoyable to play live and online at superdupergames.org!

7 out of 10
By
Update 5/5/11 Trade Interest: none see Icehouse notes

3.6 out of 10
By
I just don't get this game at all.

9 out of 10
By
Good / Evil rules seem dumb, but other than that, this game is one of my favorite games!

8.2 out of 10
By
Really neat. The diceless combat would be one of my only complaints.

10 out of 10
By
cool cool game. i dont get to play this one near often enough

6 out of 10
By
This game goes back and forth a lot more than Gnostica, and it can often become boring.

8 out of 10
By
Starcraft, Twilight Imperium... this is to space opera games what a motorcycle is to a station wagon.

8.5 out of 10
By
(6 plays) Players will have to play a few games to get their brain wrapped around the various possible interactions. Having the limited number of pyramids and sizes in each color adds depth to the game. Lots of interesting tricks possible. I think 2 player is ho-hum, three is better and I'm suspecting that with 4 or more it will be better yet. With 2-3 player you dispense with the good/evil bit, I think with more players this will improve the game, allowing for some good teamwork and preventing the otherwise inevitable 1 on 1 situation.*Update* I was missing a key rule before. You have to play with the sacrifice actions. I somehow skipped over this. Add in the binary homeworlds rules (reduced pyramids based on players) and the 2 player game is excellent. Lots of chances for cool turns and catching your opponent off-guard.

8 out of 10
By
The complexity that arose from the interaction of simple choices seemed intimidating at first, but quickly became delightful. More laughter and tension in our first play of this than with any game in recent memory.

8 out of 10
By
I really like this game. The mechanics and gameplay are unique and for me engaging. Great theme too!

8.7 out of 10
By
By far, this is one of my favorite abstract strategy games.
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