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Monday, July 31, 2017

Federation & Empire: Combined Operations (2003)

Federation & Empire: Combined Operations (2003)

Ratings

7.66667 out of 10 with 27 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Expand your Federation & Empire campaigns with new ships, rules, and systems: Statis Field Generators, Electronic Warfare, Light Tactical Transports, Marines, and the list goes on.

Eight scenarios, over 800 counters, and revised/expanded rules.

Expands:

Federation & Empire




Reimplements:


Federation & Empire: Module 1 – Special Operations
Federation & Empire: Module 2 – Marine Assault


  • Designer: Stephen V. Cole
  • Artist: Ted Geibel
  • Publisher: Amarillo Design Bureau, Inc.
  • Year Published: 2003
  • Number of Players: 2 - 4
  • Manufacturer Suggested Ages: 12
  • Playing Time: 240
  • Subdomain: Wargames
  • Category: Expansion for Base-game, Science Fiction, Wargame
  • Mechanic: Hex-and-Counter
  • Family: Federation & Empire, Star Fleet Universe, Star Trek
  • Alternate Names: Federation & Empire: Combined Operations, Federation and Empire: Combined Operations

Reviews

By
PnP - 1169

8 out of 10
By
A reprint of Special Operations and Marine Assault. Many of the rules were corrected to address the major problems and loopholes. An excellent update!

6 out of 10
By
More ships and counting fun!

By
Shrink

By
not punched

9 out of 10
By
More ships, more rules: ground combat, Stasis Field Generators, etc.

By
Extra counter version

By
If they could combine all things in Star Fleet Battles series altogether like ASL...I would grab a copy of this!

By
Expansion

7 out of 10
By
Again, perhaps too much of a good thing. Several hundred more ships, plus ground units, advanced combat, specialized units, Commercial convoys, and so on. Fortunately, the rules regarding all of these things make sense, but it's a question of what do you want to include in your game? My guess is that gamers will just add bits and pieces of each supplement that they like as adding everything could make a very long game even longer.

7 out of 10
By
Another great add-on

7 out of 10
By
One of my problems with F&E is that there are things I consider "essential" to the basic game spread around different products. CO rounds out the basic ship types nicely, and provides the rules for some scouts being better than others.

6 out of 10
By
Revised from previous module. Grand strategy in the Star Fleet Battles Universe. A large, very duanting game to play. Many expansions means many rules means many counters means almost TOO much to play.

8 out of 10
By
I'm up for Vassal/Skype play.
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