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Friday, June 30, 2017

The Woods Are Full of Them (2005)

The Woods Are Full of Them (2005)

Ratings

3.25 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

Be the first to move your hiker back to his tent, avoiding the bear dens along the way. This is a basic roll-and-move, follow-the-trail game, which includes shortcut spaces for those fortunate to land on them, and also the Bear Den spaces, which forces the unlucky hiker to re-roll the die and move back the indicated number of spaces.

The six-sided die has a bear where the "1" would go, and would normally be treated as a 1. The "bear" prevents players from using the shortcuts, and if it comes up on a player's penalty roll (after landing in a Bear Den), that player must move back to Start.

This game, along with others in Channel Craft's Vintage Game Series, comes in a small tin. Movement is made with pegs, which rest in a hole after each move, making it a suitable choice for travel.

Slap Happy (2005)

Slap Happy (2005)

Ratings

4.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

From the publisher's web site:

Four oversized, colorful foam mitts are what makes Slap Happy exciting and fun! Roll the jumbo-sized game die and a color comes up. Be the first player to slap the matching color on the vinyl mat to get a hand token. The first player to collect six tokens wins!

Magic Spell (2005)

Magic Spell (2005)

Ratings

4 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

A combination of Concentration and Scrabble, set in a 'magician's school'. For three or four students of the mystical arts.

You're a student starting a new semester at Lunston Lifflammer's Academy of the Magical Arts and Sciences. Like you've done in your previous semesters here, you've made a friendly wager with a few close friends. The first student to finish his or her course load of spells for the semester doesn't have to do any chores next semester. Instead, the other students in the wager will do that student's chores for him or her. Next semester you're slated to muck out the dragon hatchery three times a week. If there's a worse chore at the school, you don't know what it is. This semester, you either win the wager, or your nickname will be, 'Stinky.' Good luck!

Object: Be the first student to complete a full course load of spells (9 credits worth).

You need:

* Letter tiles (Ingredients) (available on the website)
* A Spell Deck (available on the website)
* Beads or coins to keep track of Spirit

http://www.invisible-city.com/play/181/magic-spell

Malarkey (1991)

Malarkey (1991)

Ratings

4.70833 out of 10 with 12 ratings
Board Game Rank: Not Ranked

Description

From the back of the box:
Can you tell me "Sure Signs of Middle Age?"

First, roll the letter cubes, then come up with a word or key word in a phrase that begins with one of those letters and describes the category on the card you've drawn. To keep everyone in line, one player acts as the judge and listens to each and every answer.

Includes box of 200 cards, 20 letter cubes, felt pad, gavel, gavel board, and score pad.

Pittsburgh in a Box

Pittsburgh in a Box

Ratings

2.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

A Monopoly clone from Late For The Sky; this version is based in Pittsburgh, Pennsylvania. It has spaces such as Kennywood, Primanti Brothers, Heinz USA, Three Rivers Stadium, Andy Warhol Museum, and The Point. The tokens include a sailboat, a football, a baseball, and a hard hat. Cards include local events and staples of life in Pittsburgh.

The Snoopy Game (1984)

The Snoopy Game (1984)

Ratings

2 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

The object of the game is to be deliver three dog food bowls to Snoopy. Players may start their character on either of two start spaces. In turn, players advance according to the roll of the die. When passing over a deck of chance cards, the player must examine to the top card to determine whether the player may continue and the direction player must move. If the card is a dog food bowl, the player keeps it. Players may take dog food bowls from each other by landing on one another by exact count.

This children's game features a set of cards with instructions and character likenesses, 5 plastic figures: Snoopy with Doghouse , Charlie Brown , Peppermint Patty , Lucy and Linus and a d6 movement die with paw prints for pips.

Battle of the Coral Sea (2005)

Battle of the Coral Sea (2005)

Ratings

4 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This 2 player game allows players to take command of the Allied (US, Australian and New Zealand) and Japanese navies and replay the Battle of Coral Sea.

Components:
Game box
130 Cutout Units
11x17 Game map
Rules
1 D10

Real Vegas (2005)

Real Vegas (2005)

Ratings

4.95455 out of 10 with 11 ratings
Board Game Rank: Not Ranked

Description

Bring home the excitement of a Las Vegas casino into a board game. Players work their way around the board as a group and play all the great casino games, including Poker, Blackjack, Roulette and Craps. The winner is the player with the most money when crossing the finish line. The journey around the board is alive with activity and has its own brand of Vegas-style pitfalls and inspirations. “Real Vegas” is a new concept that combines all the extremely popular elements of casino play into one outstanding game. Great fun for when friends or family get together for theme nights.

The Cosmos (1979)

The Cosmos (1979)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The Cosmos contains a star-shaped foldout board, a quantity of plastic stars in various sizes, a deck of Moon Probe cards, a somewhat unusual set of five plastic planets (Earth, Mars, Jupiter, Saturn, Uranus) and 5 people figures in matching colors. Unfortunately, the one copy I have seen lacked instructions. So while it is possible to deduce the object of the game (acquire three "galaxies"), and while one can even tell how to acquire a "galaxy" (acquire stars for 5 constellations), there is no clue as to when or how to move the people and planets around the board.

Insieme

Insieme

Ratings

5.8 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

This is an educational game, with question written by six famous Italian experts. In particular the authors are

- Giulio Andreotti, politician
- Renzo Arbore, showman
- Sandro Ciotti, Sport anchor
- Maurizio Costanzo, showman
- Luciano De Crescenzo, professor
- Jas Gawronskj, opinion man

The game is a straightforward trivia game, without a board, but with an element of "betting" on the answer of other players.

Moneywise (1988)

Moneywise (1988)

Ratings

5.125 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

GAME DESCRIPTION
Moneywise is an exciting, fast-paced introduction to the investment world. As you try to build your fortune, you will be faced with a wide range of investment options -- some relatively safe, others risky but potentially more rewarding. Whatever investments you choose will be affected, favorably or unfavorably, by the economic climate -- which rarely remains stable for long. To be successful, you'll need a combination of good judgment and good luck, as you try to make the most of your investment opportunities through changing economic times.

EQUIPMENT
Board
225 green investment tokens, consisting of the following: 25 each of Stocks, Bonds, and Savings; 20 each of Gold, Insurance, and Real Estate; 15 each of Mutual Funds, T-Bills, Collectibles, Financial Planning, Commodities, and Horses
Deck of 24 Economic Times cards
Deck of 22 Wild cards
Deck of 10 Revenue Canada cards
Play Money (20 $500 bills, 30 $1,000's, 20 $5,000's, 20 $10,000's, and 20 $50,000's)
4 pawns
2 dice
Rules sheet
"Moneywise magazine" containing a glossary of financial terms and a profile of the companies appearing on the board

[Text from the included rules booklet]

IMPRESSION
Educational economic/stock holding game endorsed by the Financial Post featuring real Canadian businesses.

Dora the Explorer Card Game (2004)

Dora the Explorer Card Game (2004)

Ratings

4.23077 out of 10 with 13 ratings
Board Game Rank: Not Ranked

Description

Go on an adventure with Dora and collect the cards from the images on your backpackcard. The player who collects them first is the winner.

Each player has a backpack card with four different items depicted. Each player must collect and play those four cards plus a Dora card to win the game.

Each player starts with a backpack card and 4 random object-cards who are put in a row in front of you. Shuffle the remaining object-cards and put it in the middle.

Youngest player starts. He takes an object-card from the middle. If it is a Dora card or an object-card with an object also on his backpack card, then the card goes "into" his backpack. If it is not the right card, the player can discard that card or swap it with one of the cards in his row. The swapped card (with the right object) can go "into" the backpack. This ends his turn.

The player who has collected a Dora card and his 4 object cards wins.

Energy Baron (1984)

Energy Baron (1984)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the game box: "The object of ENERGY BARON is to become the wealthiest player through purchase, sale, and development of oil and natural gas leases. The player with the most cash at the end of the game is the winner. ENERGY BARON is most enjoyable when players form partnerships and make deals. The game was designed for imaginative people who enjoy the risks and benefits of any business."

This game was distributed "Compliments of Mark West."

Contents:

Large mounted playing board: world map with 17 oil/gas property sites
Rules
8 bags of different colored property markers (at least 17 per bag)
1 bag of dry well markers (white)
1 bag of successful well markers (black)
4 Property Summary sheets
7 stacks of money in various denominations
1 stack of Condition cards
1 six-sided die




Esso Baseball Challenge (1988)

Esso Baseball Challenge (1988)

Ratings

3 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Esso Baseball Challenge was a card game published by Imperial Oil (aka Esso in Canada) in 1988. It was a single deck of cards that contained various types of cards that represented calls in baseball (i.e. ground ball, single, home run, wild pitch, etc.).

The players laid out the cards for the bases in the traditional diamond formation and then used runner cards to mark where their team's players were on those bases. Players took turns at bat/pitching. Based on the cards drawn, they moved their players around the bases and scored runs. Essentially, it used the same rules as baseball itself ... but they were simulated using a deck of specialty cards.

The game was distributed at Esso stations in Canada during the summer of 1988 (for about $2). For baseball fanatics, this was a fun diversion.

Contents of the deck:
63 game cards
4 base cards
4 runner cards
1 rules/sample score card

Star Search

Star Search

Ratings

6.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Spirit Racing and Entertainments were a small UK publisher in the seventies and early eighties based in Croydon, Surrey which transformed into the Spirit Games shops in Burton-on-Trent (they have three shops on one street!). There is no credited designer or year stated on the Star Search box, board or rules .

From the rule book:
The object of each player is to fly his spaceship from his launch site to his planet and back, without running out of Main Jet or Manoeuvre Jet fuel. The first to arrive back is the winner.

Blue Moon: Emissaries & Inquisitors – Blessings (2005)

Blue Moon: Emissaries & Inquisitors – Blessings (2005)

Ratings

6.93243 out of 10 with 367 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries & Inquisitors - Blessings augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. Crystal cards affect the final score at the end of the game. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

Blue Moon: Emissaries & Inquisitors – Allies (2005)

Blue Moon: Emissaries & Inquisitors – Allies (2005)

Ratings

6.93345 out of 10 with 377 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries & Inquisitors - Allies augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

Blue Moon: The Pillar (2005)

Blue Moon: The Pillar (2005)

Ratings

7.25963 out of 10 with 625 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Pillar have potions that can change their characters' values, caterpillars that force the opponent to discard valuable cards, and butterflies which give the Pillar insight on the opposition's capabilities.

Blue Moon: The Terrah (2004)

Blue Moon: The Terrah (2004)

Ratings

7.16555 out of 10 with 694 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Terrah are strong in the earth element and can call forth powerful storms that can intimidate their opponents into retreating.

Blue Moon: The Mimix (2004)

Blue Moon: The Mimix (2004)

Ratings

7.08567 out of 10 with 841 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Mimix feature characters that can attack in pairs and powerful card texts that allow the player to retrieve cards from the draw and discard piles.

Blue Moon: The Aqua (2005)

Blue Moon: The Aqua (2005)

Ratings

7.26904 out of 10 with 654 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Aqua feature cards that are protected from the effects of opposing cards, and the potential to bring about a powerful flood that will force their opponents to retreat.

Blue Moon: The Khind (2004)

Blue Moon: The Khind (2004)

Ratings

7.23128 out of 10 with 740 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Khind feature characters that can gang up on the opposition, either attacking all at once or building strength upon characters already played.

Blue Moon: The Flit (2004)

Blue Moon: The Flit (2004)

Ratings

7.07165 out of 10 with 835 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Flit feature many retrievable characters and the ability to pair up boosters to create powerful attacks.

Terakh: A Creative Strategy Game (2005)

Terakh: A Creative Strategy Game (2005)

Ratings

5.92501 out of 10 with 131 ratings
Board Game Rank: 8523
War Game Rank: 2061

Description

Whatever else might be said about it, there is no doubt that Terakh is unique. See the definitive pictorial overview of the game and its unusual components here. It's a sci-fi themed war game on an abstract map with dice driven combat and magic cards that modify and affect outcomes.

The game designer suggests the game is a hybrid of Risk and Magic: The Gathering, but most players seem to agree that this description is inadequate. Some have suggested that as a light, quick game focused on combat that rewards offense it is closer in spirit to Nexus Ops. Others regard it as a blend of war-game elements (particularly the movement and dice-based combat), mixed with elements of an abstract, mixed with elements of Magic: The Gathering.

Home Page: http://www.terakh.com/

North Sea (1974)

North Sea (1974)

Ratings

4.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

North Sea Oil is another venture into the combined realm of education and entertainment, developed by Shell Oil. Its goal is to both entertain and to inform people of (and gain support for) the efforts to develop oil fields off the coast of Great Britain.

Two to four players compete at running their respective oil companies. Players will need to temporarily go into debt to bring oil production on line. The first player to have two producing oil fields *and* to be out of debt is the winner.

No copyright date is given, but the "Oil and Gas" writeup included with the game describes events that took place in 1973 and expresses hopes "that the Brent oil field will be producing oil in 1976." This places the game firmly in the early to mid 1970 time frame.

Waddingtons' "North Sea Oil" is a different game entirely from the North Sea Oil offering by Omnia around the same time frame.

Components:

Game box and plastic insert
Mounted game board
Rules booklet
2 six-sided dice
3 plastic pipe-laying barges
3 plastic exploration rig bases
4 monthly-running-costs calculators (one per player)
4 sets of colored plastic pieces (one per player), each containing:
3 supply boats
1 exploration rig derrick
2 production platforms
1 refinery
10 personal markers
1 player token


20 Field cards
24 Chance cards
12 Loan cards
Play money in 7 denominations:
20 notes for £50,000
20 notes for £100,000
20 notes for £500,000
20 notes for £1,000,000
10 notes for £5,000,000
10 notes for £10,000,000
10 notes for £50,000,000


Shell information booklet: "Oil and Gas from the North Sea"
Information sheet on Robert Gordon's Institute of Technology




Dealer's Choice: The Complete Handbook of Saturday Night Poker (2005)

Dealer's Choice: The Complete Handbook of Saturday Night Poker (2005)

Ratings

7.66667 out of 10 with 18 ratings
Board Game Rank: Not Ranked

Description

From the back cover copy:

We all know that money won is twice as sweet as money earned, and there are plenty of books to help you if you want to mortgage the house to take on the $30-$60 table at the Mirage or the Taj Mahal. But most of us are looking for a friendlier species of the game, a chance to test our luck in the company of friends, and, if we are favored with good fortune and they are not, to really, really rub their noses in it. Dealer's Choice is the ultimate guide to the world of low stakes poker, where fun and bragging rights count as least as much as the final tally.

Starting with the elementary principles of the game every beginner will need to know before swimming with the sharks--betting, bluffing, and the hierarchy of hand values--Dealer's Choice features invaluable tips on how to host the perfect poker evening (the relative merits of chips versus coins, what food to serve) and more than 200 varieties of poker, from established favorites like Baseball and Follow the Queen to truly esoteric mutations of the authors' own invention such as Frankenstein, The Lord of the Rings Trilogy, and Hamlet (i.e., Jacks are low, Queens are wild, Kings dead). Renowned illustrator Phil Foglio has enlivened the text with spectacular line drawings.

With worldwide interest in poker at an unprecedented peak, Dealer's Choice gives casual players the chance to re-create, right in their own living rooms, the excitement of the World Series of Poker ... except without the five million dollar jackpot--but pizza and beer aren't bad either.

Berserker Halflings from the Dungeon of Dragons (2005)

Berserker Halflings from the Dungeon of Dragons (2005)

Ratings

5.76127 out of 10 with 164 ratings
Board Game Rank: 8900
Thematic Rank: 775
Party Game Rank: 341

Description

The sixth game in the B-Movie Series of card games, this one blends humor, fast-playing strategy and fantasy movie cliches into a funny romp through "classics" like Krull, Conan, The Neverending Story and many more.

Players create cliche fantasy movies by playing characters, props, and locations to their own movies, while playing creatures to attack the movies of the other players. There are also Special Effects cards that can be played to perform special actions such as killing off particular character types or modifying an attack. The goal of the game is to have the most points in your movie when the "Roll the Credits" card is played or the draw deck runs out of cards.

The addition of Treasure props sets this game apart from other B-Movie Series games, as they provide an additional requirement to win the game.

This is a stand-alone entry to the series, but may also be mixed with other B-Movie Series games.

Mecha Dice (2003)

Mecha Dice (2003)

Ratings

5.33333 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

A free Mecha Combat dice game.

Each player uses special dice to represent their M.E.C.H.A (Machine Enhanced Combat Hazard Armor).
As the name suggests these are large suits of armour fitted out with weapons and various defensive systems. The game can be played with simple or advanced rules.
A solo rule is included as well.

The objective is to reduce your opponent to zero Hitpoints.

There are three factions to choose from. The Western Alliance, Soviet Imperium and ShadowTech Industries. Each Faction has its own Dice.

Items available for download:
The Complete Ruleset
Dice for each Faction
Dice templates and graphics to make your own dice

Re-implements:

Warrior Dice




Cyber Clash (2003)

Cyber Clash (2003)

Ratings

6.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A free miniature wargame, Cyber Clash takes place in a virtual world of computer generated tank combat. A multi-player game of up to six people, you must gain upgrades and ammo to destroy your opponents and dominate the Game Grid.

The objective is to gain 20 "kills" before the enemy does.

Games can be completed in 30 minutes, although complex maps and the number of players can change this drastically.

Items available for download are:
- Complete Rules Set
- Game Markers
- Simple Table top Scenery
- Standard Tank Models, Dice and Data sheets

Pay The Cashier (1957)

Pay The Cashier (1957)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Money is given to each player. There is enough money for four players. For each game, one player is the Cashier and the other players are Customers. The spinner is used to decide who is the first Cashier. Each player chooses the name of a store and then the spinner tells which one is chosen. The Cashier shuffles the cards and deals them face down into six piles,one for each store.Cashier spins the spinner to tell the first player to his left which store he'll be going too. The player picks up the top card of that store pile, turns it over, and reads aloud what it says. He then pays the Cashier for his purchases as shown on the card. The Cashier must check the payment and also any change that is given. The Cashier spins the spinner to see which store the next player will go to, and so on. Play continues until some player cannot "Pay the Cashier" because he dose not have the money. Then the other players count their money and the winner is the player with the most money left.
The game teaches the different coins and bills up to $10. The game teaches the adding bills and coins to make the amount of a purchase, just as a customer does in the store.

O'ling (2005)

O'ling (2005)

Ratings

2.75 out of 10 with 6 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Build an uninterrupted chain of pawns from your starting base to reach and capture the bases of your adversaries.

The game can be played by 2 or 4 players, in partnerships or separately.

The Great Space Race (2006)

The Great Space Race (2006)

Ratings

6.5201 out of 10 with 307 ratings
Board Game Rank: 3666
Thematic Rank: 534
Strategy Game Rank: 1270

Description

From the publisher:

The Great Galactic Emperor has decreed the Great Space Race is on! Can you, as representative of your ill-fated species, pilot your starship to victory? You must, for those who fail to win doom their species to total annihilation. Keep your tentacles to the floor and your eyestalks on the finish line as you navigate your way through minefields, asteroids and wormholes, but just don't forget - stay away from the Space Amoeba!

The Great Space Race is a board game for 3-6 players. The game consists of the track, ships, counters and 3 separate decks of cards. Players pilot their spaceship around the hex-based track, dodging all sorts of obstacles (mines, black holes, the other players' ships, etc) in an attempt to be the first to complete 3 laps.

Movement is handled by simultaneous selection of movement cards, but unlike in RoboRally these cards are much more varied, combining forward movement, sliding movement, and turning into neat moves such as the Barrel Roll, the Dragons Tail, and the Broken Arrow.

An average 3-lap game can last 3 hours, but the number of laps can be varied to adjust the game length.

Re-implements

The Great Space Drag Race




Coloretto Amazonas: Erweiterung (2005)

Coloretto Amazonas: Erweiterung (2005)

Ratings

6.48125 out of 10 with 16 ratings
Board Game Rank: Not Ranked

Description

This is an expansion to Coloretto Amazonas and allows 2 players to play cards in a negative way. There is a set of 4 desk cards marked with a minus symbol which are laid adjacent to a set of normal cards. The two players lay their cards on either side according to the extra rules (similar to playing cards on your side in Lost Cities). There are also some -2 tokens and a set of negative bonuses -3 to -6, presumably for the first player to make a negative set.

Published in a limited edition of 2000 copies by Michael Schacht's own label Spiele aus Timbuktu, this expansion is a single sheet you must cut up to use.

Expands:

Coloretto Amazonas




Home Page & Newsletter:


www.zooloretto.com


(German, english, dutch, hungarian, spanish, swedish)

Scene It? Harry Potter Deluxe (2005)

Scene It? Harry Potter Deluxe (2005)

Ratings

6.09452 out of 10 with 31 ratings
Board Game Rank: 10350

Description

From the publisher:

This deluxe edition comes with everything you love about Scene It? Harry Potter Edition and a whole lot more, never-before-released trading cards that can only be found in this game. So hop aboard the Hogwarts Express and test your knowledge of the world's most famous wizard anytime you want with real film clips, puzzlers and trivia questions from the Harry Potter movies. How much do you really know about Quidditch and Quaffles, Transfiguration, or the Dark Arts? You'll find out as you race your friends around the board.

This deluxe edition is packaged in a Collectible Tin.

Hossa!: Arbeiterlieder (2002)

No Image Available

Ratings

4 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

An expansion for Hossa! which can also be played independently. This set of 53 cards features themes such as female workers, socialists, etc.

Bellum Numerorum (2002)

Bellum Numerorum (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Bellum Numerorum is a abstract tactical boardgame for 2 players. It has simple rules, but is very tactical. Players move numbered pieces on a square grid and attempt to capture the opponent's pieces.

With Hostile Intent (2005)

With Hostile Intent (2005)

Ratings

6.9 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

From the designer:

With Hostile Intent is a table-top starship combat game where players using fleets of starships, ranging from a few vessels to large squadrons, battle each other using strategy and tactics.

The game uses an inertia/vector based movement system and is hex-less - meaning ship placement and movement is not constrained to a location on a hex map or other specific playing surface. Movement and orientation are kept track of in three dimensions using a simple and intuitive (math-less) method of dealing with line of sight, along with easily understood indicators on the ship control sheets. Range determination is performed simply by measuring distance with a tape measure and checking a chart, to take into account altitude.

Damage is tracked through a common damage-box method with damageable systems individually represented, along with hit location charts on the ship control sheets. Weapon information is likewise available on the ship control sheets.

Aside from the 3D aspects of the game, here are some features in development which are not commonly found in starship combat games:

Computer Warfare - the ability for ships to infect enemy vessels with computer viruses, jam missile guidance systems, or even steal control of enemy weapons or systems.

Crew Levels - A ship may drop out of a fight if it takes too many losses to its crew.

Damage Control - Ships can make limited battlefield repairs, things like bringing a damaged weapon back online or getting a thruster to work again.

Fires - Ships can catch fire, fires can spread, and crew members can be sacrificed when fires are vented to space.

Fuel and cargo - Makes for a wider range of possible scenarios as well as a seamless tie-in to campaign games.

Adaptable Game System - While the game will provide its own exciting universe, from the ground up it is being designed with the intent that others can adapt it to their favorite universe with relative ease. Having this foundation will also give the game and its setting the ability to grow without the system falling apart or failing in some regard.

WHI will be consistent and predictable with its ability to simulate movement in space, but it will not be a rigid simulation or necessarily be mathmatically accurate. It will be relatively quick and easy to play but will not be simplistic. It will have a lot of detail suitable for a wide range of battle sizes as well as adaptation to other gaming applications (roleplaying, campaigns, etc), but will avoid being tedious or micromanagerial.

The goal is for the game to be fun to play, first and foremost.

Logol (2000)

Logol (2000)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

From rules:
Forms words that have a complete sense, making the letter fall within the grid.

Contents:
One plastic grid.
Two plastic pedestals.
56 "literal" tiles.
One sand glass.
One score-card.
One rules booklet.

Kong (1995)

Kong (1995)

Ratings

4.5 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

An Italian game in which the players try to build a track with cards.

Every card has a value, the first who catches 600 points wins.
There are action cards and track cards, use the first to hinder adversaries.

Contemptible Little Armies (2002)

Contemptible Little Armies (2002)

Ratings

7.17778 out of 10 with 9 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Chris Peers' popular early 20th Century battle rules, suitable for WW1 and other conflicts from 1911 through the 1930's. Tanks, armored cars, artillery and aircraft are all covered.

City Limits (1980)

City Limits (1980)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

From the box:
The world has never been smaller. Never before have the people and nations of the world been drawn closer together. Modern technology, transportation, communications, economics and politics - all have played a part in the creation of our Global Village.
The four map-related games in this series have been designed to interest students in their world. Students start by learning the geography of a small community, then move on to explore the United States, the Western Hemisphere, and ultimately the world. Along the way, students practice a battery of skills useful for the understanding of any map. In addition, the challenging, action-oriented games will convince students that exploring their world is more than a necessity, it can be a pleasure.

Educational Objectives: Students become familiar with the basics of directionality, distance and scale, geographical detail and problem solving.

The "Exploring Your World" Geography Games set consists of four (4) games created to provide meaningful and interesting experiences for students in the instruction and application of geography and map reading skills. The four games, and the instructional objectives of each are:
City Limits - Directionality, distance and scale, land formation, transportation modes, and problem solving.
States Race - Position and shape of the 48 continental United States, capital cities, time zones, geographical and cultural landmarks.
Hemisphere Hunt - Principles of latitude, longitude, political divisions, national capitals and natural resources as they relate to the Western Hemisphere.
World Wiz - World time zones, latitude and longitude, continents, the International Date Line, the Greenwich Prime Meridian, topographical and meteorological world conditions.

You Can't Check Me!: The Basketball Card Game (2002)

You Can't Check Me!: The Basketball Card Game (2002)

Ratings

1.86818 out of 10 with 22 ratings
Board Game Rank: Not Ranked

Description

The You Can't Check Me Basketball Card Game captures the essence of B-ball, and evens the playing field no matter what age, height, weight or skill level. Each player or team is capable of such highlights as Reverse Dunks, 360 degree Slams, Three Pointers, Spin Moves, Fast Breaks, Hook Shots and other moves during game play that keep you on the edge of your seat. The game definitely comes with an attitude, so trash-talking or blurting out "You Can't Check Me" is authorized! This fun-filled, family oriented game includes: 1 coin, 100 Offense cards, 150 Defense cards, 2 Time Out cards, 4 Quarter cards, score sheets and instructions. The game is for 2 to 4 players.

Count Chocula: Who Did It? (2004)

Count Chocula: Who Did It? (2004)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Follow the trail of green goo through the castle. Which of our spooky friends has caused the Big Green Bang? The first person to lay down all the cards in their hand, find the key and enter the right laboratory wins the game!

Oval 2001

Oval 2001

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Simple roll-and-move racing game intended for children. A quick-playing game suitable for season play. Includes oversize plastic track for use with 1/64 scale race cars. Race cars are not included. This game is the subject of US Patent 6,464,223.

The Wimbledon Challenge (1991)

The Wimbledon Challenge (1991)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

THE WIMBLEDON CHALLENGE is a monopoly style stock-market board game developed by the WIMBLEDON (UK) YMCA to generate funds for its activities. Wimbledon is situated in the south of London and is famous for holding the World Famous Lawn Tennis championships and has been for 125 years.

Players progress around the board as a result of the roll of 2D6. When landing on a Company square a player may purchase a share in that company
(there are two shares available in each company), if he wishes. If not he may put the share up for auction, with any excess over the sale price being
retained by that player as his fee for being the auctioneer.

Players landing on companies that are already owned must pay to visit, with the payment due being based on how many shares are owned in that particular
company and in the other two companies in the same colour series. Since shares can be owned by two different players both may demand payment from a visitor.

Certain squares on the board require the drawing of a Chance card which normally result in income being received from or paid to the bank.

The “New Share Quotations” square results in the changing of share prices for some of the blocks of companies.
This will result in players losing or gaining money on the shares that they own. It also requires players to put up one of their shares for auction thereby permitting players to trade in shares.

The game can be ended in three ways, which should be decided before the game starts:

After a set time
When the first player becomes bankrupt
When all but one player has gone bankrupt

At the end of the game the money is counted and shares are valued at whatever is the then current rate. The player with the greatest assets is declared the winner.

The Lincoln Challenge (1991)

The Lincoln Challenge (1991)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

THE LINCOLN CHALLENGE is a monopoly style stock-market board game developed by the LINCOLN (UK) YMCA to generate funds for its activities. Lincoln is situated in the East of England and 120 miles above London

Players progress around the board as a result of the roll of 2D6. When landing on a Company square a player may purchase a share in that company
(there are two shares available in each company), if he wishes. If not he may put the share up for auction, with any excess over the sale price being
retained by that player as his fee for being the auctioneer.

Players landing on companies that are already owned must pay to visit, with the payment due being based on how many shares are owned in that particular
company and in the other two companies in the same colour series. Since shares can be owned by two different players both may demand payment from a visitor.

Certain squares on the board require the drawing of a Chance card which normally result in income being received from or paid to the bank.

The “New Share Quotations” square results in the changing of share prices for some of the blocks of companies.
This will result in players losing or gaining money on the shares that they own. It also requires players to put up one of their shares for auction thereby permitting players to trade in shares.

The game can be ended in three ways, which should be decided before the game starts:

After a set time
When the first player becomes bankrupt
When all but one player has gone bankrupt

At the end of the game the money is counted and shares are valued at whatever is the then current rate. The player with the greatest assets is declared the winner.

Boy Meets Girl: A Tragedy (2005)

Boy Meets Girl: A Tragedy (2005)

Ratings

5.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

(From the Game Cover)

Ah, the dating game. The prowl, the excitement...the inevitable crash and burn. The only thing that comes close to a great date is one that ends so badly your friends take pity and get you drunk. If that's your fate anyway, we say do it up BIG! Make the worst match, pick the most horrific venue, and top it all off with the tackiest final words ever uttered. Then sit back, tell your sob story, and let the free drinks flow.

Players draw, then play cards on themselves (and their opponents) in order to maximize their score (meaning they get more free beer from their friends) and minimize their opponents' (meaning they get LESS free beer).

Fetch! (2004)

Fetch! (2004)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Fetch! is a trivia board game for dog lovers. Players advance along the trail loop by correctly answering questions on a wide variety of dog topics. Knowledge, guesswork & luck combine to allow one player or team to complete the trail loop & arrive home first to become Top Dog!

For 2 to 6 Players or Team, Teens & up

Swoop (1961)

Swoop (1961)

Ratings

5.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

From the box: Swoop - A Game of Star-To-Star Strategy. Ages 8 and up, for 2 to 4 players. Instructions en Francais a l'interieur.

This is an abstract game with a light theme. Each player has six spacemen (colored tokens) that start the game around the edge of the circular board on spots of cooresponding colors. Players take turns moving their spacemen one at a time, a token can move one space left, right, inward but not diagonal nor outward, trying to get them into their home that is in the middle of the board and facing the opposite side as the starting position. Checking is when a spaceman lands on an opponent's spaceman freezing it in place, and when it moves off, the checked or frozen spaceman is sent back to its starting location.

There are also star spaces that are check-free for the spaceman that occupies it. That spaceman cannot be frozen or sent back to the starting locations.

Thursday, June 29, 2017

On the Rocks

On the Rocks

Ratings

5.64286 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

The special dice included in this set have an image of a lighthouse on each die instead of the number one. As each player rolls, accumulating points on their way to 100, the lighthouses signal danger! Roll one lighthouse and you lose all points from your current turn, roll two lighthouses and you lose all your points from the entire game, but roll three lighthouses and you are shipwrecked and out of the game for good.

The game uses three six sided dice each of which has a lighthouse symbol instead of the conventional one spot. It can be played by 2 or more (or solo).

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