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Sunday, April 30, 2017

Trau Dich (2000)

Trau Dich (2000)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

A simple roll and move game. You can roll the dice and move as often as you like. But if you roll a 5 you have to go back to start. If you roll a 6 your turn just ends. Graphics by Doris Matthaeus.

Civil War Pigs (2000)

Civil War Pigs (2000)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This light-hearted game adapts the War with Plastic Infantry Guys (P.I.G.s) rule system to the period of the American Civil War. Cavalry, cannon, and morale rules, as well as scouts and period weapons are all included. The game is published as a booklet of rules only, so players must supply their own 1/32 scale plastic army men. Civil War Pigs is designed for two or more players, ages ten and up. Got a bag of plastic Civil War army guys and you've got a game!

Clash of Empires (1984)

Clash of Empires (1984)

Ratings

6.86364 out of 10 with 11 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a miniatures wargames(using cardboard cut ups as miniatures) set in the Austro Prussian war of 1866.

Published by Total Fighting Power Games

Expanded by:

Clash of Empires: Fire on the Iser




Highland Clans (2005)

Highland Clans (2005)

Ratings

5.59907 out of 10 with 322 ratings
Board Game Rank: 10132
Family Game Rank: 1399

Description

Take charge of your clan from the Scottish high country. In each round, a player first builds up his clan and landholdings, and then optionally conducts a raid on an opponent.

You start by pulling six cubes from a bag. With green cubes you increase your ministers and potential to gain VPs at the end of a round. Yellow cubes attract warriors and permit you to hold more battle cards. The blue cubes are "pipers" used for combat support or possible VP generation. A blue cube can also be played as a "bard" to lure away opponents' followers. Finally, there are the red cubes, which represent cattle and generate VPs. You also use cubes to create new estates, where you can deposit cattle and groups of cubes (which are safer than those not on an estate).

Raids are resolved simply. In three battle-rounds a card of value one to four is played by the two opponents; this value can be increased by a single blue cube. The one who wins the most battle-rounds wins the fight. The loser will then lose cubes while the victor gains a VP or two.

After each round there is a valuation, in which the VPs are determined based on number of cubes. For example, the player with the most green cubes gets 3 VPs, while second most gets 2 VPs; if two players are tied for most, each gets only 1 VP. Another example: each red cattle tile is worth a VP, but if one player has the most he gets a 2 VP bonus.

The estate tiles contain a number on the back. After each round a panel is turned. If the leading player has at least as many points as the number of the tile, the game ends.

Bottom line: a fast game offering something for everyone: luck, tactics, and lots of interaction with your fellow players.

Architekton (2005)

Architekton (2005)

Ratings

5.58373 out of 10 with 926 ratings
Board Game Rank: 8742
Strategy Game Rank: 1604

Description

A tile laying game somewhat like Carcassonne / Fjorde where you are placing landscape tiles to gain points.

Tiles are laid out in an alternating pattern, kind of like a chess board. Tiles alternate between building tiles on one diagonal and landscape tiles on the other. As soon as a building with your house is surrounded, you get 1 point if all the landscapes match, but you lose 1, 2, or 3 points if 1, 2, or 3 of the surrounding landscapes do not match. You can remove your house to reduce this loss, but at the end of the game, you get 1 point per house on your longest diagonal group of houses.

Reimplementation of:

Contra




(With different rules.)

Inka (2005)

Inka (2005)

Ratings

5.43401 out of 10 with 567 ratings
Board Game Rank: 12844
Abstract Game Rank: 760

Description

A Queen game by Harald Lieske. Explore the labyrinth in search of gold.

Players move around a room with sliding floor tiles, trying to collect 3 treasures at the center first. The board has a pattern of triangles, some are solid floor, the rest is empty space across which you cannot walk. Players start by laying floor tiles on the board. These tiles are rhomboid (diamond-shaped) and have snakes and walls to make things tricky.

On your turn, you may spend 3 action points sliding tiles, rotating tiles, walking over snakes, or teleporting, all in an attempt to reach the treasures at the center. Each player also has a blocking marker they can place at turn end which prevents movement. First player to pick their three treasures up and get back to the doors wins.

Rat Hot (2005)

Rat Hot (2005)

Ratings

6.32644 out of 10 with 947 ratings
Board Game Rank: 2400
Abstract Game Rank: 162
Family Game Rank: 673

Description

Two spice dealers share a storehouse with a number of hungry rats, who want to put them out of business. The two dealers want to store spices so that they know where everything is, but they also have to keep the rats at bay. Stack your crates, keep your spices together, and cover up the rats.


Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set.

All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout.

The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours.

The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose.

When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts.

The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table.

Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds.

Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.

Roma (2005)

Roma (2005)

Ratings

6.81355 out of 10 with 4078 ratings
Board Game Rank: 779
Strategy Game Rank: 476

Description

Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power and victory points you have, or instead prefer to use the Consul and the Tribune to skilfully pull the strings behind the scenes. Whoever succeeds in using their connections and manages to play their cards cleverly will at the end deserve their victor's laurels.

Roma features unique card and dice play. Players place cards at "dice stations" numbered 1-6. The player uses dice rolled each turn to activate dice stations to use the card that has been placed at a station. Card effects guide your tactical actions in the game through manipulating cards in play, providing money or granting victory points.

In each game of Roma, there are a fixed amount of victory points in play, once all victory points have been collected, the player who has the most victory points wins the game.

Can be combined with its sequel game, Arena: Roma II, with varying play options.

Integrates with:


Arena: Roma II


Alhambra: The Thief's Turn (2005)

Alhambra: The Thief's Turn (2005)

Ratings

7.00678 out of 10 with 611 ratings
Board Game Rank: Not Ranked
Strategy Game Rank: Not Ranked

Description

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the Thieves) is a collection of four separate extension modules that can be mixed with the base game in any combination (like in Die Gunst des Wesirs).

Module "Change" introduces coins into the game. When overpaying for a building, players now get partial change back in coins, which you can use as normal money cards.

With the module "The Thieves," thief cards are dealt to players in the beginning. The thieves allow players to take available money cards out of turn.

With the module "The Walls," wooden walls become available. Players can extend their city walls or close existing holes with them. To build walls, a player must first get an appropriate wall card from the money deck.

With the module "The Traveling Merchant," buildings in Alhambra begin to get populated by meeples! The new residents give extra points during the scoring rounds. To get the residents, players must do a little planning ahead with their city layout by using merchant tiles.

Expands:

Alhambra




Sesame Street, Off & Running (1986)

Sesame Street, Off & Running (1986)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This simple track game is from the Sesame Street "My First Games" series. The board has 4 tracks leading to an inner Finish Circle. Players take a colored monster pawn and place it on the Start space for its track. On your turn you spin the Cookie Monster spinner and move the monster (not necessarily yours) whose color was spun 1 space on its path. The players who own the first and last monsters to enter the Finish Circle are the winners.

Homonopolis (1994)

Homonopolis (1994)

Ratings

7.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Gay-themed Monopoly variant published in a limited edition.

With Homonopolis you'll be bar-hopping in Amsterdam and be visiting the various gay venues. Different things will happen on the way, not only brought to you by the Social Service cards and Now What!? cards, but also by your own ingenuity in negotiations with your fellow players.

You can buy bars and other properties when you land on them. Note that you can only start to buy when you have run the total board at least once! Selling and negotiating is only allowed when it is your turn and before you have thrown the dice. Players are obliged to follow instructions such as Now What!? and Go To SM-Cellar.

Action Baseball (1999)

Action Baseball (1999)

Ratings

4 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

From the Game Box -

With Action Baseball, you are the manager, coordinating your team's action against your opponent - batting, strategic plays, pitching, defense, and counter-strategies! Your decisions direct the game flow, play-by-play, inning-by-inning.

Action Baseball is an original, two-person interactive card game with play dynamics true to the integrity and spirit of baseball. No random dice. No restrictive charts. Instead, you determine the action!

Enjoy the rich tradition and excitement of baseball anytime, anywhere with Action Baseball!

Action Baseball contains:
two play decks
rule book
fold-out playing field
6 runner discs
score pads

Porn Masters: The Board Game (2005)

Porn Masters: The Board Game (2005)

Ratings

1 out of 10 with 2 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

A board game for 2-4 players. Players move around the board buying up porn related businesses and managing hookers in a bid to be the first player to save up enough money to win the game. Porn industry businesses are divided into seven sub groups where players may attain a monopoly and gain make money even faster.

Collect Fate Cards as you go and gain benefits or the ability to play whammy events against other players. And watch out for the cops, else they bust your hookers and shut down your illegally run businesses.

Porn Masters is a light-hearted game and not meant to be taken too seriously. But don't let that fool you, there is still plenty of strategy involved.

Strike For the Suez (1980)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A Perry Moore alternate reality DTP wargame on a hypothetical German invasion of Syria from Turkey during World War 2.

Drive to the Danube, 1945 (1980)

No Image Available

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A DTP wargame on the German Operation Spring Awakening, Hungary, March 1945.

This is a forerunner of SS Abyss.

Operation Urgent Fury

Operation Urgent Fury

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a DTP wargame on the U.S. led invasion of Grenada in 1983.

Valley of Death (1980)

No Image Available

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a DTP wargame on the invasion of Laos by South Vietnamese forces in 1971 which ended in disaster.

An earlier version of the game is known as II Corps.

Locust (1980)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a wargame on a hypothetical invasion of Iran by the Soviet Union in the 80s.

Plains of Khuzestan (1980)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This wargame is the forerunner of Perry Moore's Death & Destruction: The Iran-Iraq War

Breath of Faith (1980)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

DTP forerunner of Operation Badr that West End published in 1984, remains the best Golan war game.

Elephants and Bamboo (1980)

No Image Available

Ratings

6.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a wargame on the Fall of South Vietnam and covers the last month of the war in 1975.

Sculptionary (1988)

Sculptionary (1988)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Pictionary with clay. One team member sculpts with clay, the other team members guess what it is, with a one minute time limit. Successes allow a die roll and another turn, failure passes control to the next team. The categories are "Easy", "Medium", "Hard", and "All Sculpt".

Pooh Honey Pot Hunt Game (1996)

Pooh Honey Pot Hunt Game (1996)

Ratings

3.1625 out of 10 with 8 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

A path with spaces of assorted colors is assembled by color matching the edges of large cards. The players then take turns moving a single pooh figure with a color-coded spinner. If Pooh is on a space with a printed honey pot, the player takes a cardboard honey pot counter. When Pooh reaches the end of the path, the player with the most counters is the winner.

The Bible Stories Game (1999)

The Bible Stories Game (1999)

Ratings

2 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to collect matching cards that tell familiar Bible stories, including Noah's Ark, David & Goliath, Joseph and the Coat of Many Colors, Jesus in the Temple, and others. The player completing the most stories is the winner.

Two of each picture are used for younger children, four of each picture for younger children. The only distinguishing feature from Go Fish is an optional rule where the set collector must tell the Bible Story pictured before counting the set.

Features "Precious Moments" artwork on the cards.

Ark (1997)

Ark (1997)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to earn more points than any other players by building an ark, loading the ark with 8 pairs of animals, plus Noah and Mrs. Noah and by doing good deeds.

Players start each turn with six cards and must play as many cards as possible. The player has a "corral" where he can hold up to four singles or pairs (including Mr. and Mrs. Noah). When all three parts of the ark are complete, up to eight pairs may be moved on the ark, plus Mr. and Mrs. Noah. When one player has a full ark, the game ends.

Players can play not only to their own ark or corral, but also to other players' arks and corrals. Completing a part of another player's ark, giving another player a pair for his corral or ark, or completing a pair in a player's corral is considered a "good deed". For each one the player collects a "good deed" card good for points at the end of the game. Good deed cards can also be used to cancel "misfortune" cards drawn from the deck.

There Oughta Be a Law (2000)

There Oughta Be a Law (2000)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

In There Oughta Be A Law, each player is a Senator in a committee, trying to make the most money by voting for bills various special interest groups support.

There are two types of cards: bills and events. Bills can be played as amendments to an existing bill. Events modify interest groups positions on bills or alter a players options for play. Each bill lists the interest groups' positions on bills. Players can add hidden amendments to prevent other players from gaining interest group support.

The player with the most money received from interest groups at the end of the game wins.

Published by Sacred Cow Games, 2000.

Hang Glider (1986)

Hang Glider (1986)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is a Japanese hang liding game and your goal in the game is to reach your objectives on the map without crashing.

Published by Ad Technos for their Sports and Adventure series.

Stein auf Stein (2003)

Stein auf Stein (2003)

Ratings

5.73333 out of 10 with 15 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Entering this construction site is for children only! A wooden crane lifts smooth, wooden, colorful blocks around the construction site. Who will build the highest tower?

A game of skill with color dice for 1-4 crane operators. With different levels of difficulty. Wooden crane and building blocks are suitable for free play and stimulate motor skills.

Wooden crane included.

Geißlein, versteck dich! (2003)

Geißlein, versteck dich! (2003)

Ratings

5.80385 out of 10 with 26 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

How many little kids have hidden underneath the bed? Or in the cupboard? Whoever tells the right number, can save a little kid from being caught by the wicked wolf. This memory game for 2 - 4 players contains a variant for younger players as well as the fairy tale to re-read.

There are six metal cups in different colors. At the start of the game, five wooden goat's heads are placed under each of them, and the wolf is placed in the middle of a ring of cups. The players take turns to roll a color die, then announce how many goat heads are under the cup in the corresponding color. When an announcement is correct, the player gets one head and hides the rest under the cup again.
When an announcement is wrong, the player gets the wolf and keeps it until another player guesses wrongly. But when the player who already has the wolf announces a wrong number, he or she has to dump one goat to the wolf.

The game ends when either one player has collected seven heads (and thus wins) or the wolf has six (and thus all players lose).

French description:
Contenu: 6 cachettes de couleur, 30 chevreaux, 1 loup, 1 dé multicolore (6 couleurs), 1 dé multicolore (3 couleurs, pour la variante simplifiée), 1 règle du jeu.

Durée de la partie : env.15 minutes

But du jeu : sauver les chevreaux cachés avant qu'ils ne tombent dans la gueule du loup.
Un formidable jeu de mémoire comprennant une variante pour les joueurs plus jeunes. Vous pourrez également y trouver le célèbre conte "Le loup et le sept chevreaux".

DX Demoniac Tarot (1989)

DX Demoniac Tarot (1989)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

A Japanese Children's magic game.

Published by Bandai.

Gulf Wars (1991)

Gulf Wars (1991)

Ratings

6.8 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a Japanese game. However the name is "Gulf Wars", this game actually simulates political conflict in the Middle East.
Up to five persons can play at the same time. Each player commands Iran, Iraq, Egypt, Syria or Saudi Arabia and compete against each other for the position of "leader of the Arabs".
Published by Sho Kikaku(STR Games line) in 1991.

Great Medieval Battles Bannockburn and Angora (1999)

Great Medieval Battles Bannockburn and Angora (1999)

Ratings

6.44545 out of 10 with 33 ratings
Board Game Rank: 9407
War Game Rank: 1923

Description

This wargame uses the Great Medieval Battles system (SPI) to cover the battles of Bannockburn and Angora.

Mobile Suit Gundam ZZ: Core 3 (1987)

Mobile Suit Gundam ZZ: Core 3 (1987)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is an expansion kit for Mobile Suit Gundam ZZ: Side One, and can not play standalone. This kit add space combat rule and 40 new weapons.

Predict-a-Ball (1997)

Predict-a-Ball (1997)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"The exciting new board game you play while watching or listening to a live baseball game on TV or radio. Just watch or listen and predict what will happen after each pitch and batter. Will the next pitch be hit foul? Will this batter strike out or hit a home run? Did you make the correct prediction? Then move the spaces awarded. Make the wrong call? You're out! Yell at the umpire more that the manager! Players are on the edge of their seats from pitch to pitch!
It's a whole new way to enjoy baseball!
First player around the board wins. A Winner is usually determined after three innings, but could be over after just one batter, depending on the predictions.
Predict-a-Ball scores big with baseball fans of all ages. Don't just watch the game. Get into the Game!" -from the back of the box

Bulls, Bears N' Bellies: Commodity Futures Trading Game (1972)

Bulls, Bears N' Bellies: Commodity Futures Trading Game (1972)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This is a bookshelf-style game of commodity futures trading.

The authors describe it thusly: "The game is devised to be fun, educational, and fast paced. It is developed in such a way that the uninitiated trader who knows nothing about the factors that affect prices of commodity futures contracts can learn, in a very basic way, about these factors by studying the information and the accompanying price changes on the cards."

18IB (2005)

18IB (2005)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

18IB is 18xx set on the Iberian peninsula. Two sets of rules are available: a basic version which is simpler than 1830: Railways & Robber Barons and an expanded version which is more historical and includes different gauges.

Across the Pacific (2010)

Across the Pacific (2010)

Ratings

8.04839 out of 10 with 31 ratings
Board Game Rank: 6806
War Game Rank: 1133

Description

(from the Pacific Rim website:)

Across the Pacific portrays the entire Pacific War in five-month turns with units that range from armies to regiments, air fleets to destroyer flotillas. The game system is interactive so that each player is involved at every moment of play. The heart of the game's mechanics is a series of strategic and tactical phases — 5 per player per turn — that are sequenced by a chit draw so that each player will know his and his opponents possible actions, but not the order in which they will be undertaken. This brings about continual strategic and operational opportunity as players plan their actions in response to the lifting for of war.

Across the Pacific provides a manageable and fast-paced wargame that has a high level of detail and operational flavor while retaining the strategic scope of the ebb and flow of the Pacific War

Across the Pacific contains:

36 by 48 inch map of the Pacific Basin from Pearl Harbor to Imphal, Dutch Harbor to Brisbane
960 die-cut backprinted 5/8 inch counters
24-page rules booklet
24-page Designer's Notes, Historical Commentary, and Examples of Play booklet
two 11 by 17 inch color backprinted Order of Battle charts — one Japanese, one Allied
two 8-1/2 by 11 inch Unit and Carrier Air Groups Display charts — one Japanese, one Allied
two 8-1/2 by 11 inch Task Force Dispay charts
two 8-1/2 by 11 inch Charts and Tables card




Sesame Street Number Puzzles Game (1989)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This is a children's puzzle building game with a Sesame Street theme. Each piece in a puzzle has a number on it. To begin, you must spin a "1" or "Wild" on the spinner. You then take the #1 piece of a puzzle and place it in front of you. After that, you may collect pieces in any order, assembling them as you collect them. Each area on the spinner has two numbers. You may collect either numbered piece indicated (but not both). Spinning the Wild space let's you collect any piece. The first player to complete his or her puzzle wins. An advanced game requires players to build 2 puzzles.

New Kids On The Block Game (1990)

New Kids On The Block Game (1990)

Ratings

3.65 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

This simple track game is themed after the boy band of the same name. On your turn you roll the die and move the number of spaces indicated. If you roll "New Kids On The Block", you draw a card and play a card from your hand (these send you to a specific space). If you land on a space with the name of a New Kid, you take a framed picture of that Kid from the supply. When you have 3 or more pictures you may try to win by landing on the Finish space. You then roll the die and add the number of pictures you've collected to the number rolled. If the total is 10 or more, you win.

POG The Game (1995)

POG The Game (1995)

Ratings

4.09392 out of 10 with 51 ratings
Board Game Rank: 13590

Description

POG The Game is based on the early 90's craze that had its origins at the Haleakala Dairy in Maui, Hawaii. Back then the 'milkcaps' from the Dairy bottles were used, but thanks to companies like the now nonexistent World POG Federation, the simple game became an overnight fad that spawned an entire industry for years.

The game basically consists of taking a slammer and slamming it down onto a stack of Pogs that are stacked on a mat. You do this until either your or your opponent's Pogs have all been flipped over. There are variations to the rules, but these are the basics of it.

The game is simple and rather fun. POG The Game is a nice packaging of the game, with all the components needed to play it according to World POG Federation rules and with their official merchandise.

Reimplements: Pogs

Olympia (1971)

Olympia (1971)

Ratings

3 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

Olympia, the official game of the 1972 Olympics in München, Germany, is a dice rolling racing game. The board depicts the emblem of the München Olympic Games. First person to move two tokens from the periphery to the middle of the board is the winner.

Olympia is part of the Ravensburger Casino Series, a ‘bookshelf’ line of games published in the Seventies.

Stalk-1 (1979)

Stalk-1 (1979)

Ratings

6 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Stalk-1 is the first incorporation of 1/285th Scale Miniature vehicles into a boxed wargame. The game is designed to demonstrate the aesthetics of miniatures for tactical wargaming.

The game comes with 4 8x10 modular hex based mapboards and 10 1/285th scale German and Russian metal tank miniatures (from CinC). A unique movement system has one player secretly plot his/her moves, then the other player makes their moves directly on the mapboard, after which the plotted moves are executed and combat can take place by either player at any time during the execution of the plotted moves. Turret direction (and speed determined by gun size) are factors in the combat system.

Dürrenstein & Schöngraben 1805 (2005)

Dürrenstein & Schöngraben 1805 (2005)

Ratings

7.51667 out of 10 with 30 ratings
Board Game Rank: 7510
War Game Rank: 1407

Description

Forthcoming (October 2005) Jours de Gloire system game released by Frédéric Bey's and Pascal da Silva's "Canons en Carton", depicting smaller battles during Napoleon's Austrian campaign in 1805.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

SYSTEM: Jours de Gloire Series (JDG)
- scale = 297 m/hex;
- time = 75 min/GT;
- strength = 200 men/SP.

Canope 1801 (2001)

Canope 1801 (2001)

Ratings

7.39205 out of 10 with 44 ratings
Board Game Rank: 6645
War Game Rank: 1206

Description

Jours de Gloire system game released by Frédéric and Pascal Canons en Carton.

1 rules and scenario booklet with historical notes
1 A3x2 map - 269 counters - 1 color Player Aid Card

Regiment-Brigade system, 200-400 infantry, 150-300 cavalry or 2-4 cannon per Strength Point.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

SYSTEM: Jours de Gloire Series (JDG)
- scale = 297 m/hex;
- time = 75 min/GT;
- strength = 200 men/SP.

Montebello 1800 (2002)

Montebello 1800 (2002)

Ratings

7.60156 out of 10 with 32 ratings
Board Game Rank: 7443
War Game Rank: 1389

Description

On June 9th 1800 Ott, with 17 000 men et 35 guns, met Lannes in front of Casteggio. The French, outnumbered 3 to 1, fell back, but Victr's division of 6000 men arrived just in time to check the Austrians assault.Lannes swung over the attack and in a sharp fight, routed Ott, who suffered 4000 casualties. French losses totaled 500. Lannes later became the Duc de Montebello.

Montebello 1800 is the sixth battle of the "Jours de Gloire" series, which is dedicated to the celebration of Napoléon's victories 200th anniversary .

Contents:
1 rules and scenario booklet with historical notes
1 A3x2 map -180 counters (counters need to be cut out and mounted)
1 color Player Aid Card

Available in French, English and Italian.

As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

SYSTEM: Jours de Gloire Series (JDG)
- scale = 297 m/hex;
- time = 75 min/GT;
- strength = 200 men/SP.

Battle of Santa Cruz (1985)

Battle of Santa Cruz (1985)

Ratings

5.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is a Japanese naval wargame on the Battle of Santa Cruz during World War 2. Uses the same system as Opertion MI.

The Game of Big Rig 18 Wheeler (1985)

The Game of Big Rig 18 Wheeler (1985)

Ratings

6.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

This is a relatively sophisticated roll-and-move trucking game. Players each choose one of 12 major cities as their home terminal and draw a dispatch card with two possible destinations. They choose one, get paid and pay expenses, then set off. When they reach their chosen destination, they draw a new dispatch card from that terminal. If their destination is not a terminal, then they first must deadhead to the nearest terminal before drawing a card. There are 11 dispatch cards for each of the terminal cities.

As the game progresses, players can buy more trucks, up to four of them, at $60,000 each. They can borrow up to $50,000 but must make minimum payments on every die roll until it is paid back with interest. The winner is the player to that makes the most money (including truck values) by the end of 3 hours or whatever other time limit may be agreed at the outset.

The roads contain a variety of hazards, from minor annoyances like D.o.T. inspections and flat tires ($100) to a blown engine ($6,500) or a wreck and hospital stay ($8,000). Dispatch cards may be for regular loads (which use a 1 ,2 ,4, 8, 9, 10 green die), or wide loads that move on a slower 1, 3, 4, 5, 5, 7 red die. Players may buy insurance against cargo damage (or not) and occasionally get asked to take an illegal Hot Load, which pays well if delivered on time but nothing if late or stopped at a scale or inspection point.

Players passing through Atlantic City, Reno or Las Vegas have the option of gambling, drawing from a deck of Chance cards.

Im Reich der Lotosblumen (2005)

Im Reich der Lotosblumen (2005)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

The game is over when all spaces of the gameboard are occupied. The player with most influence gets points. The player with the most points wins.

The Emerald Tablet (1977)

The Emerald Tablet (1977)

Ratings

6.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

"Wargaming Rules for Heroic Battles and Mystical Conquests."

A comprehensive (56 pages) set of miniatures rules for conducting warfare in a fantasy setting. Both combat and magic are used to resolve battles. The rules are designed for standard 25mm miniatures, but guidance is also given for playing with 15mm miniatures.

The rules "comprehensiveness" is readily apparent: almost every aspect of any epic fantasy battle in any story ever published in any century is covered. Really. Behold a random sampling from the rules' index:


Ceremonial Magic
Bombards
Metamorphoids
Sacrificial Victims
Chariots
Oblique movement of self-disciplined units
Rules for innate chi projection
Killing rampaging large mounts
Infernal Engine Disadvantages
Unconscious and mad magic users
Aerial unit fatigue
"Goetic Magic Hour Correspondence Charts"
Effects of routing units on dray animals
Klipothic and Beneficient Magic


The rules' color text claims that the magic system "is based on the actual grimoires (magical texts) that guided medieval European thaumaturges (workers of miracles)." Cardstock sheets are designed to be cut into individual spell cards marked with "evocation circles, mystical symbols, demons and angels that have been familiar to magic users for centuries." It is hard to judge the historical accuracy of such statements, but the book is packed with so many spell charts, Astral Force cards, magic critical fail results, and the affects of "High Magic Color" rules that Merlin would probably sell his left one for just one peek at the last 30 pages of the book.

Saturday, April 29, 2017

Epées de France (2002)

Epées de France (2002)

Ratings

7.39667 out of 10 with 30 ratings
Board Game Rank: 7294
War Game Rank: 1335

Description

The third release in the "Au fil de l'Epée" series.
Released by Frédéric and Pascal own brand "Canons en Carton".
Available in English, French or Italian.
Includes 4 new scenarios: Cocherel 1364 - Auray 1364 - Patay 1429 - Castillon 1453

1 rules booklet
1 scenarios booklet with historical notes
4 A3 maps - 216 counters - 1 color Player Aid Card

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