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Sunday, December 31, 2017

Wiz-War: Expansion Set (1985)

Wiz-War: Expansion Set (1985)

Ratings

7.67734 out of 10 with 109 ratings
Board Game Rank: Not Ranked

Description

An expansion for Wiz-War, allowing more players, with new floor tiles, and introducing many new cards / traps / spells / ...

Expands:

Wiz-War




The Jumbo Book of Board Games (1979)

The Jumbo Book of Board Games (1979)

Ratings

4.5 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

This book of games is 30 pages long, and is a hardback. The dimensions are 250mm (10") by 355mm (14"). There are fifteen separate boards, including a Chess / Checkers board in the front papers and a Backgammon board in the end papers

John Astrop has written a short introduction, outlining the games he has chosen for this book and categorizing them in four groups:
Easy Race Games (for small kids)- Ludo, Fire! Fire! (Snakes and Ladders), Steeplechase and Dragon.
Harder Race Games (for older games) - Palm Tree, Shunting, Jackpot and Space Race.
Position Games (dependent on strategy alone)- Checkers, Chess, Nine Men's morris, Five Field Kono, Asalto
Wargames (strategy, imagination and luck) - Chess, Spychase, Warlord and Backgammon.

Palm Tree, Space Race, Shunting, Warlord, Spychase and Jackpot appear to be original games. The others are either classic games or re-themed roll-and-move games.

Palm Tree is a combination of Ludo and Snakes and Ladders, with a nice art deco board.

Space Race is a bigger scale version of Ludo, requiring the players to roll the right numbers to build their rockets before starting on the trip to the Green Planet. There are various squares on the way that give different results as you land on them. The only strategy comes in deciding which piece to move.

In Shunting players again roll and move, but have to pick up four trucks before returning to the start. Players have only one train each, and can only move in one direction in a turn, but can then change direction on the next direction, as if they were trains passing through points. Trains block each other, although they do not get bigger with extra trucks on.

Warlord is a capture game with a pre-Raphaelite design. Players have 4 pieces starting at castles on the corners on the board, and can move any one of these 4 in turn. Landing exactly on an enemy piece captures it, and the captured piece can then be moved back to the castle and imprisoned. Players can release captive pieces through the enchanted forest or lake. A single piece can capture more than one enemy piece, but if that pile is recaptured, all friendly pieces go free.

Spychase is similar to Scotland Yard, with no hidden movement. The spy player attempts to steal a set of plans by rolling and landing on them, then escaping to the airport or docks. The police players cannot capture the spy until he has taken the plans. At that point the police player then tries to block in the spy player so that he cannot move his full roll.

In Jackpot, the 2 players move their pieces up a fruit machine the full number rolled, but can only move a piece when the fruit under the piece moved is shown on the row of 6 fruit that the piece arrives on. If no forward moves can be made, a piece must be moved down the dice roll instead. Once all three pieces are at the final squares, a player wins.

Four Twenty-one

Four Twenty-one

Ratings

5.8368 out of 10 with 25 ratings
Board Game Rank: Not Ranked

Description

This game is popular in Europe. It is played with three dice and it is not uncommon to find special porcelain boxes, marked with the dice numbers 4-2-1.

Play starts with the first player rolling the dice and then making a hand. The player can roll again to better his hand but if he only rolls once, all other players following only get one roll to make a hand. The player at the end of the round with the best hand gets a point. Typically this game is played 10 rounds and the highest score at the end wins.

Hands rank as follows:

4-2-1 (Scores double on first roll)

Three of a kind 6-6-6 highest to 1-1-1 lowest

Two of a kind plus a backer 6-6-5 highest to 1-1-2 lowest

no matches 4-5-6 highest to 1-2-3 lowest

Twenty-Six (1920)

Twenty-Six (1920)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

According to the encyclopedia, This was a dice game popular in the Midwestern United States from the 1920s through the 1950s, in which a player selects a number from 1 to 6 and then casts 10 dice 13 times, attempting to throw the chosen number 26 times or more, or exactly 13 times, or fewer than 10 times. The house edge (advantage) in this game is approximately 18 percent.

Apparently this game lost popularity once anti gambling laws went into place. Standard odds were give from tavern to tavern and payoffs were usually settled by the winner getting drinks.

Dark Dungeon 4: Tower of Magic (2007)

Dark Dungeon 4: Tower of Magic (2007)

Ratings

6.25 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

From the publisher:

Mordenhelm is well known for the many wizards and sorceress that call the city home. Among those magically adapt folk one stands out above all the rest, the Arch Mage Zoon. Zoon is a legend in his own time, a master of magic, and a true hero to the lands. Stories are told day and night of the many adventure the great wizard has had over the years, defeating dragons, tricking demon princes and battle foul necromancers. Yes the stories and song offered by the city’s many bards about the mages' exploits have turned him into quite the local hero.

The Arch Mages' days of travel though, are long over, for he now sits alone in his great tower of white stone, working on magical treaties and concocting strange magical brews. Few can say they have seen the great mage leave his tower, and fewer still can say that they have even met him. There are stories of course, stories that he is dead, that his tower lies empty of guardians, waiting for the brave thief to enter and take his vast treasures and magical toys.

Dark Dungeon 4, Tower of Magic is the newest adventure for the Dark Dungeon solo game system. Do you dare enter the Tower of Zoon and seek your fortune.

Dark Dungeon #4 is not a complete game, and requires that you have a copy of Bad Baby's Mini-Game, Dark Dungeon.

Daedalus (2007)

Daedalus (2007)

Ratings

5.57857 out of 10 with 14 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Daedalus is a strategy game with tiles and dice. The placement of the tiles makes a labyrinth and the aim of the game is to have the highest number of dice (used as pawns) of the one's color on the labyrinth.

The tiles have sector of circles with different colors in the corners, and the players, to gain more moves (placement, displacement, attack) of the "pawn-dice", have to place the tiles in order to close a circle with the maximum number of the sectors of one's color.

The dice have 4 spots with different colors on 4 faces and two letters (A and D) on the remaining 2. The colored spots indicate the owner of the pawn-dice, while the letters are used in the attack-defense phase of the game.

The games can be played by 2,3,4 players, or 2vs2.

More info at:

http://www.mdmvgames.it

Het goud van de Farao (2007)

Het goud van de Farao (2007)

Ratings

5.30492 out of 10 with 61 ratings
Board Game Rank: 12741

Description

Translated from the publisher's press release:

An exciting tactical adventure taking place in the Great Pyramids of ancient Egypt. Put your archaeologist and his assistant to work to gather as much gold as possible. Beware of hindrance from the other players and the curses lurking inside the pyramid.

Reimplements:

Lara Croft: Tomb Raider – The Angel of Darkness




Hats Off (2007)

Hats Off (2007)

Ratings

4 out of 10 with 14 ratings
Board Game Rank: Not Ranked

Description

Put on your game cap for a frenzied round of hat matching mania. Hold three hat cards in your hand and balance one on top of your head. Be the first to match the center hat card and collect the pair. But don’t drop your hat or else someone can yell “Hats Off!” and steal a card! Win the most cards and crown yourself the top hat.

Card Golf (2006)

Card Golf (2006)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Card Golf is essentially the game of golf in a box. It can be played alone or with a group of two, three or four players. Each player is randomly dealt 14 club cards. The game is played and scored using a scorecard from any golf course in the world. Players must combine the club card yardage in their hand to match or exceed, by as little as possible, the yardage of each hole on the scorecard.

Archaeology (2007)

Archaeology (2007)

Ratings

6.11573 out of 10 with 124 ratings
Board Game Rank: 7543

Description

Archaeology is the quick and addictive game of lost treasures and tricky trades!

Working as an archaeologist, you’ll discover ancient artifacts and search for the right pieces to complete torn parchments, broken stone tablets and other long forgotten valuables.

By trading shrewdly at the local marketplace you’ll increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. If you are lucky, you might find an ancient chest packed with goodies, but you'll need the right keys to unlock it for the big haul. And beware! Cunning thieves also lurk around the dig site, ready to steal your prize discovery!

Archaeology is the first game published by Phil Harding's one-man design house, Adventureland Games.

The game includes:
- Game box
- Playing board
- Card box
- 93 satin-finish cards
- 40 money tokens
- Rules of play booklet
- High score log book

Archaeology is currently out of print.

Re-implemented by:
Archaeology: The Card Game

Crazy Eights Dice (2007)

Crazy Eights Dice (2007)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Another classic children's card game done as a dice game. Plays just like the card game but without the cards.

Go Fish Dice (2007)

Go Fish Dice (2007)

Ratings

4.66667 out of 10 with 12 ratings
Board Game Rank: Not Ranked

Description

A novel new twist on the classic children's game Go Fish. As the product name says, this edition uses dice instead of cards. So instead of drawing a card when your opponent says "go fish" you get to roll another die.

Galaxy-D (1993)

Galaxy-D (1993)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This is the second print-and-play game by Big Little Games. The players take control of an alien race and battle the other players for control of an unexplored region of space. The board get build up from planet/empty tiles randomly drawn as the players explore it. Players own 3 alien technology cards each that give them special powers and that are replaced by new ones once used. The players own a limited amount of population units that are permanently removed as result of combats. Players attack each other by simply moving more population units onto a planet. The rules are very simple and fit on two small pages.

Old Maid Dice (2006)

Old Maid Dice (2006)

Ratings

2 out of 10 with 5 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

A dice game played like the classic children's card Old Maid, except you don't use any cards, you roll 16 "old maid" dice.

Tunnelz (2007)

Tunnelz (2007)

Ratings

5.3 out of 10 with 32 ratings
Board Game Rank: 12706
Abstract Game Rank: 783

Description

A 3-D abstract strategy game that has players sliding blocks into the game cube in an attempt to create a path to the opposite side of the cube. Your tunnel doesn't have to be straight. It can twist or turn. You need to balance both offense and defense to make sure your opponent doesn't complete their tunnel before you.

Color Scheme (2007)

Color Scheme (2007)

Ratings

5.79444 out of 10 with 18 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Players choose a secondary "target" color (orange, green or purple) and then use primary colored tiles to blend colors and get three of their target-colored tiles in a row (either vertical, horizontal or diagonal). The board resembles the classic Connect Four as you drop tiles slots. However each location on the 5×6 grid has room for 2 of the colored tiles, thus allowing them to blend and make one of the target colors.

Spoons Dice (2007)

Spoons Dice (2007)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

In the past there was spoons, giant spoons, super spoons, splash, super splash, and what seemed like 3000 licensed edition of spoons. Now the folks at Cadaco have a new twist on this classic card game. The twist is they got rid of the cards and substituted 16 custom dice instead.

Pixel (2007)

Pixel (2007)

Ratings

6.16739 out of 10 with 46 ratings
Board Game Rank: 9684
Abstract Game Rank: 499

Description

Another game in the StrataGems line of abstract strategy games. Players attempt to place three of their colored pixels in a row while at the same time blocking the other players from doing so. The twist in Pixels is where you can place your pixels on the 8x8 grid. Along the top and side of the board are sliders that point to 1 row and 1 column. The intersection of the 2 sliders show where you must place you tile. On your turn you can only move one of the 2 sliders, NOT both. This limits your placements to a specific row or column. Be careful not to set up your opponent's next move and you might win.

2008 Mensa Select

Rumme (1914)

Rumme (1914)

Ratings

6.8 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The full title to the game was "Rumme - and Ten other good games."

This is a card game set offering a deck of cards with of other types than standard decks (Crowns and Shields in red, Helmets and Unicorns in black.) The decks are numbered from 1 to 13, and have two wild cards. The game rules within include Rumme, Turkette, Quenette, Goop, Argentina, Grafto, Baffle, Secret Seven, Reno, Rumme Baseall, and Flique.

In short this, like Rook, was designed to offer those who saw a deck of cards as gambling tools, and therefore bad, a chance to play several games with a safe deck of cards.

El Caballo de Troya (1988)

El Caballo de Troya (1988)

Ratings

5.66667 out of 10 with 6 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

A two - player wargame in which one player controls Trojans and the other controls Greeks, and the objective is to kill the enemy king. The troops consist of infantry, archers, cavalry, and catapults. Every kind of troop attacks with determined number of dice and are moved with cards. There are also some troops that are used for reinforcements.

Covert Action (2007)

Covert Action (2007)

Ratings

5.18655 out of 10 with 249 ratings
Board Game Rank: 14230
Party Game Rank: 418

Description

From Boardgamenews.com's Eric Martin:

Covert Action, which handles 4-18 players, is aimed squarely at the Werewolf crowd. Players are part of a covert team (red, blue, green) that must eliminate one member of an opposing team, but your target is a mystery. At the start of the round, players are randomly dealt a card that depicts one of four characters: sniper, agent, cleaner, mole. The sniper of one team must shoot the sniper of another team to win that round. Problem is, you have to figure out who to shoot without being shot yourself.

As for the other characters, the mole is secretly working for one of the other teams, the agent makes the other team lose if he is shot, and the cleaner must make the shot if the sniper isn’t a part of the team. (Two cards are randomly thrown out each round, so a team’s sniper might be out of play. The cleaner needs to figure this out by talking with his teammates, but since all discussion is open, they still need to be covert in their talk.) Members of the winning team (or teams, when three teams are in play) receive a score card, and the first player (or players) to receive four cards wins the game. Teams are randomly determined each round, so your back-up man one round may be your target the next. Covert Action sounds utterly simple, yet is difficult to describe succinctly. I look forward to seeing how Frank makes everything clear in the rules.

The Coca-Cola Nascar Racing Board Game (2004)

The Coca-Cola Nascar Racing Board Game (2004)

Ratings

3.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

From the game box:

The Coca Cola Nascar Racing boardgame is a virtual racing games, which simulates all the fun and excitement of actual stock-car racing.

Draft, Pass, Caution... it's just like driving a real stock-car! You pick the number of laps, the cars and your favorite driver. Move actual cars around the track to make that last lap pass and head to victory lane!

Charge! (1978)

Charge! (1978)

Ratings

5.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Charge is a wargame set in the 1800's pitting the French Empire versus the British.

Description from the box :

LIKE MARSHALS OF THE FRENCH EMPIRE

The players align their armies before sunrise of a great battle day. In each camp the troops are drawn up for combat :

12 units of infantry
6 units of cavalry
6 units of artillery
3 units of pontooneers
1 quarter master




and finally the General Staff, the principal piece of the game.

Assaults of hills, crossing of rivers, taking of fortresses, turning movements. Thanks to more than a hundred beautifully finished pieces, representing the army corps, and thanks to the super-giant battlefield of more then 2.000 squares, "Charge" becomes the most exciting of all strategy games.

Pocket Civ (2005)

Pocket Civ (2005)

Ratings

6.67004 out of 10 with 507 ratings
Board Game Rank: 2638
Strategy Game Rank: 1092

Description

From the designer's website: "A Solitaire Civilization game that's compact enough to play on a plane."

PocketCiv is a print and play game that provides a solo or two-player civilization experience. PocketCiv comes in two flavors, Deluxe and Basic. Basic refers to the barest, stripped down version that you play with the deck of provided cards, and a pad of paper and a pencil. This version is very portable. However, if you want a more boardgame-like experience, you can download all the other artwork, and mount it on cardboard, illustration board (my new favorite mounting material) or foam core.

The starting layout can be set up randomly, or for an additional challenge, one of the author's predefined Scenarios can be used.

Using tribes to expand your civilization, create cities, buy advances, build wonders and go on expeditions, while preparing for the devastation that random events will bring. Only with careful planning and a little luck will your empire stand the test of time.

Megapower Football Tournament (2005)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The Megapower Football Tournament is played on a board (size 120 x 60 cm) which is surrounded by stands.

The number of players is variable. It can be played with 2, 4, 6 or 8 players and one referee.

At the beginning of the game the choice of sides is being determined by rolling a dice. There are two teams with 11 players each.

The players roll dice alternating and try to get to the other players penalty area and make a goal. Skill, strategy and speed determine the outcome of the game.

All Star NBPA Basketball (1968)

All Star NBPA Basketball (1968)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players use figures with a manual lever to shoot or pass a Styrofoam ball with two colored magnets. Metallic board has 1960s-vintage all stars, each with a controlled area where they get the ball.

Players depicted are Jerry West, Lenny Wilkins, Bill Bridges, Elgin Baylor and Nate Thurmond for the West and Dave Bing, Oscar Robertson, Willis Reed, John Havlicek and Wilt Chamberlain for the East.

In addition to regular basketball, has rules for other shooting games such as Around the World.

Barren Victory II: The Battle of Chickamauga

Barren Victory II: The Battle of Chickamauga

Ratings

8 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The time for maneuver is past. For weeks, Union and Confederate armies have played cat and mouse in the mountains of North Georgia, vying for the prize of Chattanooga. Rosecrans, sure of success, has divided his forces and plunged headlong into pursuing what he believed to be a beaten foe, intent on catching the enemy before he retires behind the next mountain range and has to be out-maneuvered all over again. If the Confederates can turn and strike before Rosecrans can gather in his own scattered troops, Rebel fortunes can yet be redeemed...

A long overdue and complete remake of the Civil War Brigade (CWB) Series game "Barren Victory". David Powell has substantially updated the historical data after several years of additional research and will provide one of the most accurate renditions of the Battle of Chickamauga ever to see print.

The first International Game Series and Gamers partnership will provide a unique perspective on this very popular and critically successful game system line. Adam Starkweather is developing the design, and Mark Mahaffey has created the new artwork for the game.

Thought Exchange (2006)

Thought Exchange (2006)

Ratings

5.25 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

The aim of the game is to be the first player/team to successfully complete a given route across the board. Each player receives a Route Planner card which determines start and finish points, which may be on the same track or different ones.

Players roll a d8 for movement and must travel along one of six tracks, each of which represents a different style of puzzle or problem. Where different tracks cross a player may change routes by successfully answering a question from any of the tracks that intersect there. Players have to change tracks at least three times during the game, even if their given route both starts and finishes on the same track.

The six tracks or Lines correspond to different types of puzzles or problems, the idea behind the game being to develop and test different thought processes. The six lines are as follows:

The Sequence Line - the puzzle here is to identify the missing part of a sequence.

The Code line - here one has to break a code or cipher.

The Process line - the aim here is to take in the information at speed and to deduce the correct answer.

The Memory line - here a player is given a look at a card with a variety of information on it, and is then quizzed on a particular aspect of it.

The Perception line - similar to the memory line, problems here relate to observational skill.

The Lateral line - an exercise in lateral thinking regarding the subject detailed on the card. A player has to identify a series of objects that are related to the card's subject.

All these puzzles and problems are subject to a time limit - a sand timer with a 30s limit is included in the box.

The box contains a board, six decks of 40 cards, one for each line, 15 Route Planner cards, 25 Risk It cards (which may be played when landing on a Risk It board space and have both beneficial and unhelpful effects), and six sets of playing pieces and counters to mark when a player has changed lines.

The Kings Hexes (2006)

The Kings Hexes (2006)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

The Kings Hexes is a game which simulates two medieval kings attempting to grow the surrounding regions around their castles. By growing larger they are able to recruit more troops, and gather more levy from their citizens. The Kings Hexes is a game which simulates city building by randomly drawing tiles from a shared pool. Players win by having the most points at the end of the game.

Si se la puede... Gana (2001)

Si se la puede... Gana (2001)

Ratings

5.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

This game is based on the TV show of the same name. The players divide in 2 teams. They have to do a series of ability tests to win the game.

The game comes with a lot of elements like a tennis ball, balloons, an ice maker, paper clips, etc, and you also will need others things like a newspaper, matchbox, etc.

This is a very fun game were you have to use your ingenuity to solve some of the tests, and use your physical abilities to win others, all against the clock.

Wool Rules (2007)

Wool Rules (2007)

Ratings

6.01275 out of 10 with 539 ratings
Board Game Rank: 4513

Description

VOLLE WOLLE is a clever dice-game, where players try to get the most valuable sheep while trying to avoid black sheep. So you need a little luck, a portion of risk and some self-confidence because only the player, who rolled the predicted dice sum, can choose from the available cards. And if you're too careful you might only get what's left over. And as mentioned above, no one wants to have black sheep because they equal minus points.

Button, Button, who's got Bear's Button? (2007)

Button, Button, who's got Bear's Button? (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

From the Press Release:

The objective of the game is to button up Bear's coat with three matching-colored buttons. Each player chooses a bear card wearing their favorite colored coat. The colored buttons are randomly placed face-down on a large, easy-to-use spinning board embellished with tumbling bears. After spinning the board, the player must choose one button from any of the four heart-shaped arrows. If the button matches the coat on the player's bear, they place it on his coat. If the button does not match, the player returns it to the board, face-down, and has to remember where it was. The first player to button up Bear's coat wins the game!

Volangulary (2006)

Volangulary (2006)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the website:

Now you can test and improve your vocabulary and language skills while challenging your family and friends to a game of strategy and fun.

Better keep your wits about you! Players move their game pieces around the board, heading toward the winner's circle. They collect PASS and BLOCK cards as they go. PASS cards will assist you while BLOCK cards impede you. Passing and Blocking adds a dimension of strategy and planning not seen in other games.

No matter your native language, Volangulary™ will help you discover whether you really know the meanings of everyday words, and how to use them properly.

Test your skills in one or more languages regardless of your age. Multiple game levels are included, enabling kids to play against kids, adults against adults, or kids against adults. Anyone can win!

Blockword (1976)

Blockword (1976)

Ratings

5.33333 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

The first player takes any block of his choice & places it over any of the five locating octagons in the center of the tray. The letter facing him will be different from that facing his opponent.

His opponent now plays a block of his choice, choosing one which has a letter that will help him. He may place this wherever he chooses.

Play continues in this way until all blocks are placed in a square stack, scoring takes place & the highest scorer is the winner !

Down Fall with letters - great strategy game !

Pink Panther (1977)

Pink Panther (1977)

Ratings

5.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

Pink Panther Game by Warren, copyright 1977 by UAC-Mirish-Geoffrey-D-F. Based on the popular movie series.

Object is to have your Hunter capture his 4 Panthers and move across the WIN square before any of the other players. (Hunters capture Panthers with the same color tops. Example: the Aardvark, with red top captures 4 Panthers with red tops.)

Hunters include The Aardvark and the Ant, Inspector Clouseau, Lt. Deux Deux, and Mr. Jaws.

"I Spy" Mini-Board Card Game (1966)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"I Spy" Mini Board Card Game by Ideal Toy Group, 1966, based on the NBC television series starring Robert Culp and Bill Cosby.

Object of the game is to be the first "Spy" to accomplish his mission by skillfully playing his cards.

The game is played in rounds. In a round each player plays a card. First card played in a round establishes the color suit for that round. Players must follow suit (if they have no card of that suit they must throw another but cannot win that round). Highest card of first suit played in a round wins that round.

Here is the order of cards from highest to lowest:

Ahead 4
Ahead 3
Ahead 2
Back 2
Ahead 1
Back 1

The joker always wins the round in which it is played but can only move 1 hole forward even if peg is on a target hole.

Game is won by the first player to move his peg from "Start" to "Finish".

Size Matters (2006)

Size Matters (2006)

Ratings

4.4375 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

From the Publisher's website:

Hilarious Fun as player's compete to determine the longest, fattest, thickest, and generally the biggest things in life. For four or more players or teams. Ages 13 to adult.

Contains:
400 Big Questions
200 Game Cards
28 Voting Cards
4 Gigantic Pawns
& 1 Extremely Long Game Board

McDonald's Shake, Shake, Shake! Game (2002)

McDonald's Shake, Shake, Shake! Game (2002)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This game is clearly advertising McDonalds.

The box and instructions are in English and French.

Components

Five dice with one color per side (blue, green, brown, yellow, orange, pink).

Six color shake cards (blue, green, brown, yellow, orange, pink).

Cardboard insert in box bottom with a recess for rolling and five numbered dice sized spaces.

4 straw markers

Game Play

One of the color cards is placed in the recess in the box bottom. Each player rolls three times to trying to get dice of the chosen color. As the chosen color is rolled those dice are are removed. The player who gets the most of a color gets the card. when all the cards are used the player with the most cards wins.

Bear in the Big Blue House Who's In My Room? Game (1999)

Bear in the Big Blue House Who's In My Room? Game (1999)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Bear in the Big Blue House, Who's In My Room?, is a child's puzzle building game for ages 3 and up.
This game helps children to learn game rules and complete their puzzle with four pieces that specifically match one of four puzzle outlines. To play the game, each player takes turns by pressing a lever on the front of the house resulting in a puzzle piece popping out. The puzzle piece is kept if it matches the player's puzzle outline. If the puzzle piece does not match the player's puzzle outline, it is either passed to the player with the matching puzzle outline (Easy Game) or inserted into a slot in the roof of the house (Advanced Game). The turn passes to the next player, and the game progresses until a player completes their puzzle. The Advanced Game contains two Bear/Luna pieces that allow a player who popped it out on their turn to keep it until another player ejects a piece that matches the player's puzzle.
The puzzles are colorful and include Bear's missing friends, Tutter, Treelo, Ojo, Pip, and Pop. Using the lever to 'pop' out the puzzle pieces adds a fun element for young children.

The Game of Basket Ball (1898)

The Game of Basket Ball (1898)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

One of a number of Chaffee & Selchow table games about sports done at the turn of the century. -- Bicycle Race (1891), The New Bicycle Game (1894), Bowling (1896), The Harvard-Yale Game (1899).--

The Game of BASKET BALL came out in 1898. Margaret Hofer in her book "The Games We Played" refers to the game with this short paragraph.

"Women's Basketball was introduced on the Northampton, Massachusetts campus of Smith College in 1892 less than 1 year after the game's invention. In 1898 when this table game appeared, women were playing basketball at recreation centers, YWCA's, college gymnasiums, settlement houses, and high schools across the country."

This game is also listed by AGCA in its "BOARD GAME CATALOG" 8th edition dated Oct. 1998 and by Joel Shrock in his book "The Guilded Age".

Wicked Witches Way (2006)

Wicked Witches Way (2006)

Ratings

6.42985 out of 10 with 1377 ratings
Board Game Rank: 1970
Family Game Rank: 544

Description

From the Publisher:

Wicked Witches Way is a board game which will put you in command of a flying witches broom that you will have to control with daring and mastery.

Your goal? Win the race by passing the finish line first! Spot the dice, recreate the proper formula and advance... But don't forget that two kinds of combinations are possible, depending on the color: orange and its turbo mode, or black, with its special cards filled with spells and sneaky tricks! The choice is yours! Memory, audacity, and cunning will be your best assets to take the victory.

Kock 1939 (1995)

Kock 1939 (1995)

Ratings

4.33333 out of 10 with 6 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The battle took place from October 2 through October 5, 1939 in eastern Poland. It was the last battle of the 1939 invasion of Poland and was fought between the the Polish Independent Operational Group 'Polesie' and the German XIV Motorized Corps.


Wikipedia: Battle of Kock

Jamaica (2007)

Jamaica (2007)

Ratings

7.09166 out of 10 with 11656 ratings
Board Game Rank: 400
Family Game Rank: 77

Description

Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.

Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.

Bling Bling (2007)

Bling Bling (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The board game that features Hip Hop's favorite Dice game, C-Lo or 456.

Rappers Rap about it, Singers sing about and now you and your friends can play it at home.

Make moves, buy property and accumulate money. Be the best player at erecting urban city projects and you can be the winner at Bling Bling.

Coming to a hood near you.

Personology

Personology

Ratings

5.25 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

Personology is a boardgame controlled by a video tape.

On your turn you'll have to guess the name of a famous personality. You'll be presented a blurry picture, a quote or something similar.

If you guess correctly within 7 seconds you get to roll the dice and double your movement.
If you guess correctly between 8 and 15 seconds you get to roll the dice and move normally.
If you fail to guess within 15 seconds the other players can try to guess themselves. If another player guesses correctly, he steals your turn.

Each correct guess also gains the player a chance card. These cards break the rules in various ways.

First player to reach the finish wins.

Uberzuiker Presents Pele's World Football (2007)

Uberzuiker Presents Pele's World Football (2007)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

From the publisher: "A high-octane sports game that simulates real World Cup soccer, from Anthony E. Zuiker, the creator of CSI."

Getta Letter (2006)

Getta Letter (2006)

Ratings

5.3175 out of 10 with 20 ratings
Board Game Rank: Not Ranked

Description

From the publisher: "Test your skills in categories of food, destinations, pop culture and much more with Getta Letter, a fast-thinking, letter-flipping category game where players race to determine the most words from A to Z in a particular category."

Trivial Pursuit: Disney Edition (2005)

Trivial Pursuit: Disney Edition (2005)

Ratings

5.08575 out of 10 with 186 ratings
Board Game Rank: 14295

Description

From the box:

Open the book to the wonderful world of Disney . . .
Join your favorite Disney characters to play this magical Trivial Pursuit® edition. Special Disney features include Disney Movers, a Disney Book of Magic card holder and a special Sorcerer's Hat gameplay for younger players.

The world's most popular trivia game and best-loved family films come together in this magical Trivial Pursuit® Disney Edition. The questions cover films all the way from Steamboat Willie, Mary Poppins and Snow White and the Seven Dwarves to Pirates of the Caribbean and The Incredibles, and each question card is beautifully illustrated with a screen shot from a Disney film.

This edition only comes with 200 cards, 100 for adults and 100 for children. The Disney Book of Magic is designed to hold two stacks of 25 cards each, hiding the image on the card so the next movie to come up is not know ahead of time. For younger players, the Sorcerer's Hat is moved to another wedge space, and if they get an answer wrong while on that space, they are allowed a second question to be asked from the same category.

Bleff

Bleff

Ratings

6.55652 out of 10 with 23 ratings
Board Game Rank: Not Ranked

Description

In this game the players must give the meaning of the word that appears in a card. In they don’t know it they must bluff, so he can convince the other players that his meaning is the right one. Each time they get a vote, he advance in the board (which has the letters from A to Z) so he can get his Diploma. All against the clock.

Chippawa: The Birth of the United States Army (2000)

Chippawa: The Birth of the United States Army (2000)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

DTP wargame that covers the battle at Chippawa during the War of 1812 at the battalion-level. Based on the system that appeared in the earlier Vimeiro game by the same game designer.

Components:
178 die-cut counters
1 11 x 17-inch color map
2 info card sheets
Rulebook
Charts

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