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Monday, May 9, 2016

Playoff One-On-One Hockey Challenge (1995)

Playoff One-On-One Hockey Challenge (1995)

Ratings

5.69231 out of 10 with 26 ratings
Board Game Rank: Not Ranked
Customizable Rank: Not Ranked

Description

You have before you a truly unique Card Game. It gives you the opportunity to play a game of hockey with the NHL’s best. A Starter Deck provides a randomized selection of 50 cards and 3 dice. A game requires two players, each with their own Starter deck. Actually you can play two different exciting game variants, Quick Shot or Playoff One-on-One Hockey Challenge, with a starter deck. Both games employ similar game mechanics, but the overall game play, strategy level, and details for each are very different. Quick Shot is a fast action, easy to learn, quick playing contest while Playoff One-on-One Hockey Challenge is a more complex game and it will take time and practice to understand its complete strategy and play possibilities. The rules for Quick Shot are presented to give newcomers the opportunity to get started quickly and become familiar with many of the basic game mechanics. For most Collectable Card Game players and as newcomers gain experience we invite you to give the complete Playoff One-on-One Hockey Challenge game rules a shot.

Fat Chance (1996)

Fat Chance (1996)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to lose the lard. Each player starts with 20 unwanted pounds of lard and the goal is to lose them. Players move around the board answering questions in categories such as Calories count, Nutrition matters, Exercise and the body and Largely trivia.

All-Pro Football (1967)

All-Pro Football (1967)

Ratings

5.47 out of 10 with 30 ratings
Board Game Rank: 9833

Description

This game is a simulation of American football which is played over 40 plays split in four quarters. A play is registered after each down or when a team scores.

From scrimmage, players line up their formations. The offensive team lines up first and the ball is placed on top of the Center. The first down marker is placed 10 yards forward. On his turn, the offensive player gets three moves with which he can move one man three spaces, one man two spaces and another one space or three men one space each. The defensive player makes his three moves after the offensive player. Once the defensive player has made his three moves, the offensive player moves once again. Play continues until the ball carrier is tackled, a team scores or an incomplete pass is thrown. In order to tackle the ball carrier, the defensive player must land one of his men on the square occupied by the ball carrier. Dice rolls are used to resolve passing.

The team with the highest score at the end of the game wins.

Description from rulebook
The N.F.L. ALL PRO FOOTBALL GAME is the closest thing to real football ever devised! Every play possible on the real gridiron can occur in N.F.L. ALL PRO FOOTBALL! Now, for the first time, you control your entire team . . . not with cards, dice or spinners—but by actually moving the players. You see every play unfold in front of you and victory or defeat is determined entirely by your skill as offensive quarterback or defensive captain. Since this is the first time you will be moving an entire team on the playing field, study the layout of the playing field and the way each man moves. Run through a few practice scrimmages before starting the game.

Dead of Winter (first edition) (1989)

Dead of Winter (first edition) (1989)

Ratings

7.02419 out of 10 with 31 ratings
Board Game Rank: 7042
War Game Rank: 1518

Description

Detailed tactical simulation of the Battle of Stones River, December 31, 1862--January 2, 1863. The game uses Berg's Civil War Regimental Battle System. A grand battle game and several smaller scenarios are provided.

Fore: The Golf Game (1987)

Fore: The Golf Game (1987)

Ratings

4.466 out of 10 with 50 ratings
Board Game Rank: 11435

Description

Fore is a golfing game of skill, judgement and chance. By a unique combination of dice rolls and 104 stroke cards, over 10,000 shots are available, from a hole in one to an air shot. Just like the real thing, no two games can ever be the same. The rules are simple and the courses neatly defined.

This is a golf game played over 18 holes. For each shot, players select a club, roll a die and draw a card. Results are obtained by cross referencing the club, the die throw and the card. A special 1-3 die is used for putting.

FORE - The Golf Game is a game where some prior knowledge of golf might be useful but is not essential. Skill and judgment are required, but chance features just as much.

Treasures and Trapdoors (1990)

Treasures and Trapdoors (1990)

Ratings

4.83333 out of 10 with 15 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

CONTENTS
Pyramid frame, pedestal, golden cobra, 16 jewels (4 are spares), 4 baskets in 4 colors, 4 ankhs, circular turntable

OBJECT OF THE GAME
To collect 3 jewels and an ankh, seize the Golden Cobra and be the first to escape with it to the stairs leading from the pyramid to the outside world.

A simple luck driven children's game based on the Egyptian pyramids.
What is very unique in this game, is the turntable device. It operates as a dice, dictating the moves of the players, and at the same time it opens and closes the traps, causing some pieces to fall into the snake pit and start again.

Additionally when the turntable moves some windows will show the Pharaohs eyes in one of these 3 positions:

OPEN = trapdoor is open
HALF CLOSED = the trapdoor might open next turn
CLOSED = the trapdoor will not open next turn

Safari Round Up (1973)

Safari Round Up (1973)

Ratings

5.04839 out of 10 with 31 ratings
Board Game Rank: 10392
Abstract Game Rank: 701

Description

OBJECT
To avoid having your animals taken into captivity. The winner of the game is the player who has the last animal or animals free.

Players follow in turn, placing an animal and a fence. When all animals are entered on the board play continues in the same way except that a player now moves one of his animals as well as placing a fence. Once placed, fences can not be moved.
Animals can not jump fences, but can jump each other providing there is a free space immediately after the last animal.

Chic Chicago (1987)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

The object of the game is to become Chicago's wealthiest individual. BUY! BUY! BUY! You've got to speculate to accumulate! Chic Chicago is equipped with one board, two dice, four tokens, branch offices and headquarter buildings, Chicago Risk Cards, Ownership Cards for each purchasable establishment, and money. (A Monopoly variant.)

Inchon: MacArthur's Gambit (1991)

Inchon: MacArthur's Gambit (1991)

Ratings

6.92615 out of 10 with 65 ratings
Board Game Rank: 5118
War Game Rank: 1017

Description

This game covers the US-led invasion at Inchon, near Seoul, in September 1950. Despite having only 180 counters this game maintains reasonably high counter density on its one map as combat is generally concentrated around the landing sites.

Optional rules cover airdrops, weather, inter-service rivalries in the US forces, minefields, and extra fog-of-war rules.

Nerf Goalie Showdown (1997)

Nerf Goalie Showdown (1997)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Block and shoot at the same time. Move the goalie to the right or left by moving the handle. Even make him jump to block a shot. All while you are watching for an opening to fire and get one past him to score a goal.

Comic Crusades (1997)

Comic Crusades (1997)

Ratings

3.36364 out of 10 with 22 ratings
Board Game Rank: Not Ranked

Description

The evil and powerful necromancer, Syntari, has accidentally been set free from an ancient castle ruin and is threatening all of humanity. These heroes and heroines have bravely come together to put an end to Syntari's reign of terror. Players will answer multiple choice questions dealing with all aspects of your favorite comic books and comic book characters. Each correct answer increases your power in speed, strength, intelligence or energy blasts. By increasing your power and avoiding Syntari's attacks, you may be the one to save the Endgame Universe.

Treasure Trap (1994)

Treasure Trap (1994)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Try to catch the treasure before the trap catches you. Electronic burglar alarm sound with action. 2 skill levels. Retrieve most or all of the treasure to win.

The Fire Next Time (1998)

The Fire Next Time (1998)

Ratings

5.93889 out of 10 with 18 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This game covers a possible future India/Pakistan conflict. The game is relatively simple, but has rules (optional and otherwise) covering elite units, special doctrines, a potential rebellion in Karachi, and nuclear weapons. Contains a single full-size mapsheet and 112 counters.

Fox and Geese (1400)

Fox and Geese (1400)

Ratings

4.78282 out of 10 with 195 ratings
Board Game Rank: 11946
Abstract Game Rank: 797

Description

Possibly a relative of Hnefatafl, Fox and Geese is a hunt game played on a cross-shaped board of thirty-three points connected by vertical, horizontal, and alternating diagonal lines. Like many ancient abstract strategy games, the number of pieces and their starting positions varies from region to region but the general play of the game is the same: one player controls a single piece, the fox, the other player controls the geese (usually 13 to 17). The fox player tries to remove all of the geese from the board by jumping them. The geese player tries to prevent this from happening by pinning down the fox so that it cannot move.

The game of Solitaire can be played on a Fox & Geese board, and some sets include additional markings for playing Siege.

There are some claims that Fox and Geese is related to an earlier game called Halatafl, but there is as yet no concrete definition of what exactly this game was or how it was played. There are also several contemporary games using the Halatafl name, at least one of which is played on a similar board to Fox and Geese but with differing rules.

https://av.getinfo.de/media/11310?2 ( CC Attribution - NonCommercial - NoDerivatives 3.0 )
http://vimeo.com/51819749

Code Master: Secret Agent (2001)

Code Master: Secret Agent (2001)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Enemies from the evil empire of Nastonia are invading the country.

Read the book to find the hidden numbers, then open the lock and enter the secret world of spies. Challenge your skills with brain benders, quests, maps and missions. As you explore this top secret adventure, you'll move up the ranks from cadet to full-fledged agent.

You have to crack a code to get to the inside hidden compartment of the book. Inside there are various missions that you can succeed in only by following instructions and completing various activities which include word puzzles and fun science projects. The only drawback is that once you solve the missions, you're done. It's not something you would do twice.

Ideal for 7 year-olds or younger (say, to age 4). Kids will love the locked box because you can reset the combinatiuon code and it will be a truly secret place that only they can enter.

Word Squares

Word Squares

Ratings

6.65 out of 10 with 14 ratings
Board Game Rank: Not Ranked

Description

A pencil and paper game in which players use a common set of letters to generate words, crossword-style, on their individual grids.

Each player starts with an empty 5x5 grid. One player begins by calling out a letter which all must use, but may place in any empty space on their own sheet. When all are ready, turn passes for the next player to call out. Continue taking turns and recording letters until the grid is completed.

Players score for forming proper words, both across and down, according to length.

3 letters = 1 point
4 letters = 2 points
5 letters = 4 points

Other scoring may be used, but the intent is for longer words to score enough to balance out the rule that words wholly contained within another are not scored. Words that overlap, however, may score individually.

Examples:


MATED - ignore both MATE and ATE



MASKI - score for MASK and SKI and ASK


Over the Top! Four Battles from World War One (1997)

Over the Top! Four Battles from World War One (1997)

Ratings

6.56047 out of 10 with 43 ratings
Board Game Rank: 7229
War Game Rank: 1620

Description

A "quad" boxed game from Decision Games that also links its "game system" to two other paired WWI battles published in Strategy & Tactics magazine (Mons/Marne #186 and Lemberg/Verdun #198). The boxed game includes the following four battles:


Brusilov Offensive, 1916
Riga, 1917
St. Mihiel, 1918
Damascus, 1918


These four battles are all unusual in that they were all very unbalanced matchups. Gameplay reflects that - one player is usually trying to back up and just survive. Command and command breakdown is simulated as well as "breakthrough" attacks and two interesting spins on Artillery barrage: suppression of units and 'cratering' of terrain.

Comes with: Rules, 2 34" x 22" Maps, 560 Die cut counters

The Hundred Years War (1995)

The Hundred Years War (1995)

Ratings

5.97073 out of 10 with 41 ratings
Board Game Rank: 9163
War Game Rank: 2082

Description

Strategy & Tactics magazine #177.

The game recreates the wars fought between England and France between 1337 and 1453. Each game turn represents 1 year. Each unit represents leaders or 1-2000 soldiers. The units are either English (red), French (blue) or independent (white). The map is divided into areas not hexes and comes with 280 counters.

Victory is determined by comparing each major powers victory point total with its initial resource value. Victory points are awarded for occupation of capital cities, the total treasury value of occupied areas and in its own treasury. Areas with shared ownership have shared treasury points.

Arbitration: A Game of Decision Making (2003)

Arbitration: A Game of Decision Making (2003)

Ratings

4.96154 out of 10 with 13 ratings
Board Game Rank: Not Ranked

Description

This is a party game based on Rock, Paper, Scissors. Players roll a die to move on the board and read a question from four categories depending on which color they landed. For each question, all players must secretly pick one of three categories corresponding to Rock, Paper or Scissors and answer the question. The player who rolled the die must then pick another player whom he thinks he will beat on a Rock, Paper, Scissors challenge resolved with the categories they just selected. The player who wins the contest picks up a Win token. Answer sheets are collected and read out loud. If the player who won the contest correctly identifies the loser's answer, he wins a second token. The first player to get 2 Win tokens in every category wins the game.

Vesuvius (2004)

Vesuvius (2004)

Ratings

5.83333 out of 10 with 6 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Vesuvius is a volcano in Italy. Two thousand years ago it erupted, burying the cities of Pompeii and Herculaneum beneath ash and mud.

In this light strategic game you build vineyards on the rich soils of Vesuvius. Dangerous work, but profitable! Each century you invest in vineyards that you think will survive the next eruption.

Vesuvius includes 34 black wooden hexagons, 35 wooden triangles in 5 colors (the vineyards), 1 black chopped-off cone (Vesuvius), 5 wooden investment markers, 1 turn marker, instructions. All in a black mesh bag.

Baseball Tycoon (1998)

Baseball Tycoon (1998)

Ratings

5.70667 out of 10 with 15 ratings
Board Game Rank: Not Ranked

Description

From the back of the box :

What's it like being the owner of a professional baseball team ? Find out when you play Baseball Tycoon!

Signing ballplayers, dealing with free agents, comping with injuries and player suspensions, season ending strikes; in Baseball Tycoon you're faced with the same challenges that modern-day owners tackle as they try to win a championship. There are six different types of ballplayers you can sign, from Scrubs to Ultrastars. As you sign players, you draw performance cards to see how well they perform. You collect money from ticket sales, your TV contracts, and licensing deals. The amount you collect depends on how good your team is and the quality of your stadium and contracts. You're in a race against other owners to see who can build a championship team and reach the Winner's Circle first!

Make 'n' Break (2004)

Make 'n' Break (2004)

Ratings

6.14028 out of 10 with 756 ratings
Board Game Rank: 2730
Party Game Rank: 187
Family Game Rank: 779

Description

Building blocks for adults? In this fast-paced game, players must uncover and copy building plans of various difficulty, each showing 10 colored blocks in a particular arrangement, before the timer runs out. An advanced variant allows player to pass undesirable plans to their neighbor and take the one they would have drawn.

Ages 8 and up

Re-implemented by:

Make 'n' Break Extreme
Mini Make 'N' Break
Make 'n' Break CHALLENGE
Make 'n' Break Würfelspiel
Make 'n' Break Junior




ASAP (1989)

ASAP (1989)

Ratings

5.45846 out of 10 with 65 ratings
Board Game Rank: 9909

Description

ASAP The Quick Thinking Game

Fast, furious and fun, ASAP is the quick-think game. Perfect for entertaining on the go, ASAP tests your quick-thinking and fast-taking skills in 26 categories. Quick, name a movie star starting with "L". Name a type of dog starting with "A".

There are two decks of cards: one deck of letter cards (A to Z) and one deck of category cards (types of dogs, names of movie stars, etc.).

You flip over the top card on each deck. The first to yell out a correct answer keeps the cards. The most cards win the game!

For 2 or more players ages 8 and up.

Noteability for Juniors (1991)

Noteability for Juniors (1991)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

Now there's a special Noteability game for young players. It comes with a great looking electronic piano and 300 songs that kids can recognize. Players play songs for their partner who tries to guess the title. Notes are numbered on the piano keys, and the song melody is numerically coded on the song cards. Points are awarded for correct guesses and good piano playing, but no musical talent is required to have a great time playing Noteability Jr.

Sleep Walker (1976)

Sleep Walker (1976)

Ratings

6 out of 10 with 6 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

In this dexterity game, players wind up Sleepwalkin' Sam, guide him up a 22" tall 3D plastic tower and take him down with a crane. To guide Sam through the construction site, players must move beams and control an elevator.

Holly Hobbie Wishing Well Game (1976)

Holly Hobbie Wishing Well Game (1976)

Ratings

4.9 out of 10 with 10 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This game is based on the eponymous character created by writer and illustrator Holly Hobbie.

In the game, players try to guess their opponents secret wishes as they move around the board. Each player starts the game with two wishes. On their turn, players roll a die and move the corresponding number of spaces. They must then follow the directions for the space on which the marker lands. On spaces, players may ask questions, go to the well, collect pennies from other players, give pennies to other players or exchange wishes. When asking questions, players can ask whether another player has a wish of a given color, one of two wishes of a given color or a specific wish of a given color. Players may ask questions by paying pennies (free on some spaces) as long as they receive "Yes" for an answer. When a player guesses correctly, he can pick up from the wishing well the number of pennies rolled on a die. Players whose wishes are guessed lose these wishes but have the opportunity of buying more of them until all wishes have been used up.

The last player to hold a secret wish wins.

From the box
Join Holly and your friends as you try to guess the secret wishes that are held by the other players. You'll move around the wishing well, pay a penny and ask a player about a wish. Every time you guess a wish you can try to empty the well. Pay close attention and remember what everybody says because the player with the last secret wish is the player who wins the game.

Trac 4 (1976)

Trac 4 (1976)

Ratings

5.75 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

You must match a pattern shown on the tower by filling your tray with 16 cubes. You must complete your tray and switch off the tower before the tower shuts itself off. The tower will shut itself off after going around 12 times.

Stuff It (1985)

Stuff It (1985)

Ratings

5 out of 10 with 11 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Take turns stuffing foam babies into a phone booth! While holding down the roof with one finger, use the other hand to stuff a foam baby into the phone booth. Slowly remove your finger from the roof. If the phone booth explodes you lose, and all the other players win. If it doesn't explode, then the next player takes their turn. Continue until the phone booth explodes.

Monopoly: Collector's Tin Car (2001)

Monopoly: Collector's Tin Car (2001)

Ratings

5.4285 out of 10 with 20 ratings
Board Game Rank: Not Ranked

Description

Collector's edition of monopoly in a tin car box. The card holder is set up to look like a dashboard includes antique looking board and wooden houses.

Monopoly: Collector's Tin Train (2003)

Monopoly: Collector's Tin Train (2003)

Ratings

5.875 out of 10 with 16 ratings
Board Game Rank: Not Ranked

Description

Monopoly collector's edition tin train box contains:
numbered gameboard for authenticity
train banker's tray and railroad track title deed card holder
full color chance, community chest and title deed cards
wooden houses and foil-stamped wooden hotels
illustrated monopoly brand money
8 metal tokens with velvet pouch
2 dice

Italian Chatter (1972)

Italian Chatter (1972)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Players compete to collect word tiles to complete a phrase in Italian. Chatter has two aims: first to produce a winner (the player who collects the most word-tiles) and second, to allow the players to understand and remember foreign words and phrases.

The contents of this game are: 40 illustrated phrase-cards, 4 sets of color coded word tiles, 6 phrase cards and word tile holders, 1 game bag, 1 translation master key and 1 set of rules.

Intellect released four "Chatter" games - Italian, Spanish, German & French.

Franklin Goes to School The Game (1986)

Franklin Goes to School The Game (1986)

Ratings

5.05556 out of 10 with 9 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Franklin Goes To School The Game is a delightful journey with Franklin and his friends that makes learning fun. Spin the spinner and race along Franklin's footprints through Mr. Owl's classroom. Land on a report card and either leap ahead or go back. The game affirms basic values and helps children learn to solve a variety of challenging school-related questions.

Racing Tops (1971)

Racing Tops (1971)

Ratings

6.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Players simultaneously pull their plastic strips to make their top spin. The first top to exit the maze wins.

Reminiscing: The Movie Edition (2001)

Reminiscing: The Movie Edition (2001)

Ratings

4.44 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

Remembering the movies of the 1940's through 1990's. Be the first player or team to score over 30 points by naming the correct answers to flashback questions and by relating stories from your own personal past.

Farlander (2002)

Farlander (2002)

Ratings

5.59264 out of 10 with 197 ratings
Board Game Rank: 9430
Abstract Game Rank: 631

Description

Farlander is a quick abstract strategy war game set in the medieval era. The map consists of seven modular hexagons, each hexagon is divided into 3 or 4 territories. The game play has two phases: inhabiting and conquering. In the first phase each player deploys its pieces (knights) one at a time. In the second, players take turns to conduct an attack. No dice are involved. The only random element of the game is the decision at the beginning of each phase which player goes first. The player with the highest number of territories at the end of the game, is the winner.

It takes about 5 minutes to explain the rules. However, this is deceptive, for the game requires good grasp of strategy in both phases.

For complete rules and additional information see Revaler’s website on Farlander http://www.revaler.ee/


Metromania (1985)

Metromania (1985)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Metromania is an educational board game that blends chance, strategy, knowledge and logic. The game consists of historical and cultural information about New York City and features nearly 20,000 facts contained in 3,600 questions and answers that thoroughly portray the uniqueness of Manhattan, the Bronx, Brooklyn, Queens and Staten Island.
The object of the game is to leave the base of the Statue of Liberty and be the first player to arrive at the top of the Empire State Building.

V Game of Five Thousand (1963)

V Game of Five Thousand (1963)

Ratings

6.05882 out of 10 with 17 ratings
Board Game Rank: Not Ranked

Description

The game of 5000 is a game of chance and choice, played with six dice. Any number can play. Since the last player has an advantage, the first step is to determine by any agreed means the sequence of players. Points are scored with a single die, three dice or six dice. The only single dice which score are the five and one, which count 50 points and 100 points respectively. Once any player reaches at least 5,000 points, the rotation of play continues only until it reaches the last player as originally determined, and at this point the player with the highest cumulative score is the winner.

Beethoven's 2nd (1993)

Beethoven's 2nd (1993)

Ratings

3.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Beethoven and Missy have a new litter of pups and they're a frisky bunch. Mo, Dolly, Chubby and Tchaikovsky have gotten loose and they're tearing around the front yard, wrecking everything in their path. Can you round up all four puppies and get them back into your doghouse first.

JENA! (1996)

JENA! (1996)

Ratings

6.81705 out of 10 with 88 ratings
Board Game Rank: 4936
War Game Rank: 1027

Description

Discern the Secrets of Napoleon's Greatest Maneuvers. "My God! Can these Frenchmen fly as well as fight?" Jena! The name we give to one of the truly decisive campaigns in history; whereby the sons of the French Revolution under the command of emperor Napoleon Ier, meet and utterly destroy the heirs of Frederick the Great.

Five scenarios span the opening engagement at Saalfeld through the French victories of Jena and Auerstædt. The Campaign Game opens with the French exiting the mountains of Franconia and Thuringia in a drive on Leipzig, hoping to knock the Saxons out of the opposing alliance. Their cavalry probes ahead. They have no idea where the Prussians are, or their Russian allies. At the same moment Brunswick directs three Prussian armies to drive across the supposed French line of communications. As flank guards skirmish, the veil is lifted. Both sides find their armies abreast one another heading in the opposite directions! It is a race to see which army can adapt to the new circumstance quickest. Napoleon has the edge, and it is what separates warfare of the 18th and 19th centuries from one another ... La Batallion Carre!

With Jena, like its predecessor L'Armée du Nord, players can come to full grip with the game in less than 12 pages of rules. The playing surface varies by scenario and can be one, two or three 34" x 22" maps in size. Jena also includes 1 and 1/2 sheets of the most elegant, state-of-the-art playing pieces today.

Liar's Poker (1970)

Liar's Poker (1970)

Ratings

4.66667 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

The objective of the game is to successfully bid the serial number on your Liar's Poker money so that you become the wealthiest person in the game, thereby forcing your opponents out of the game. The game includes Liar's money and a spinner which determines odds paid to and collected from the individual players.

Napoleon at Leipzig (1979)

Napoleon at Leipzig (1979)

Ratings

7.45829 out of 10 with 202 ratings
Board Game Rank: 2337
War Game Rank: 285

Description

1813 - His Grande Armée shattered on the Russian Steppes, Napoleon tries to regain the initiative in Germany. His former allies Prussia and Austria turn traitor and attack him. Tsarist Russia sends a massive army across the Vistula into Europe proper.

Draining every reserve the French Empire has left, Napoleon gathers his loyal Rhinelanders, Italians, Saxons and Poles. Seizing the initiative in the Spring, he defeats the Allied Coalition at Lutzen, and then at Bautzen, and then again at Dresden. But these are not the complete victories his desperate situation demands. Small defeats of his Generals (Oudinot on August 23rd at Grossbeeren, Mcdonald on August 26th at Katzbach, Vandamme on August 29-30th at Kulm and Ney on September 6th at Dennewitz) brought the strength to decline...

Now, with his strength sapped, Napoleon recoils to Leipzig. Like wolves, his enemies surround the place and converge. . . . Napoleon at Leipzig 3rd Edition retains its classic starting situation with only one wing of the French Army on the map. Later, Napoleon leads the main body of La Grande Armée, 175,000 strong, into a position which Marshal Marmont later described as lying "at the bottom of a funnel." As 300,000 Allied troops converge on Leipzig during the succeeding days, the French task is to crush one or more of the enemy armies, or successfully retire the cream of their army across the sole remaining bridge spanning the Elster.

Scenarios and the Campaign Game can begin on the 14th, 16th, or 18th of October, 1813. The Standard, Campaign and Grand Tactical rules have been completely revised to reflect the latest findings in Napoleonic scholarship.

A totally new map, based on fresh sources, accurately portrays the terrain around Leipzig, emphasizing the superb cavalry terrain to the south. A Study Folder with the classic narrative by noted author F. Lorraine Petrie, along with the Order of Battle and set-up for the three stages of the six-day battle, is also included.

The game has 4 editions.
The first one was produced by Kevin Zucker's own "Operational Studies Group" company.
Later 3 more editions had been published, all by Clash of Arms (comments to the different editions had been made by Ed Wimble):
- [2ed] 1988 - new counters. Map & box uses old negatives but with a different color scheme and paper. Rules pretty much the same with a flourish here and there (such as the added steps for the Guard counters).
- [3ed] 1992 - this was certainly just a reprint, as there was no new copyright for it
- [4ed] 1996 - new map and artwork based on Ed Wimble's visit of Leipzig. New box and artwork. New rules: Kevin Zucker redesigned them. Counters: The half sheet reworked.

Thereafter GMT proclaimed a combined GMT-OSG 5ed for a P-500.
In 2012 Kevin Zucker announced that the 5th Edition will now be a sole OSG product and should see publication in 2012/ 2013.
Note: the 5th Edition can be found here: Napoleon at Leipzig (fifth edition)

GAME SYSTEM:
The Library of Napoleonic Battles - formerly known as the "Napoleon's Last Battles (NLB-)Series"
- scale = 480m/hex,
- time = 1hour/GT,
- strength = 500-800 men/SP.

Spanish Chatter (1972)

Spanish Chatter (1972)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Players compete to collect word tiles to complete a phrase in Spanish. Chatter has two aims: first to produce a winner (the player who collects the most word-tiles) and second, to allow the players to understand and remember foreign words and phrases.

The contents of this game are: 40 illustrated phrase-cards, 4 sets of color coded word tiles, 6 phrase cards and word tile holders, 1 game bag, 1 translation master key and 1 set of rules.

Intellect released four "Chatter" games - Italian, Spanish, German & French.

Pictionary: Austin Powers (2002)

Pictionary: Austin Powers (2002)

Ratings

6 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

This party game is a bit of all right. You'll be surprised at how many words you can draw while playing Pictionary the Austin Powers edition. This new game of quick draw features five new categories ranging from Austin Powers Mojo to Evil Empire and Superspy Stuff.

The Busytown Board Game (1996)

The Busytown Board Game (1996)

Ratings

3.73077 out of 10 with 13 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

There's a parade today in Busytown. Join Lowly Worm, Huckle Cat and all their friends as they march through the magical streets of this enchanted village. The first player to parade through the town and cross the finish line is the winner. Chance cards chosen during play can send you on detours, so the suspense continues to the very end. As young children roll the color die and move their character playing pieces along the board they develop important skills: how to follow directions, wait their turn, and win or lose gracefully. Verbalization, visual discrimination and fine motor skills are enhanced as they play the game.

The Hunchback of Notre Dame (1995)

The Hunchback of Notre Dame (1995)

Ratings

2.85714 out of 10 with 7 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

See the festival of fools unfold as you move Quasimodo from space to space, flipping up street scenes to reveal his path. As you play, help him hide his friends, Esmeralda and Phoebus, from his evil master, Frollo. Move them along the Diamond Path to the Cathedral. Try to find the crown token to crown Quasimodo the king of fools. If you do, and Quasimodo reaches the Cathedral’s rooftop, you win. Then help Quasimodo battle evil Frollo to free everyone forever.

Featuring a special flip-up game board, that flips up as Quasimodo moves ahead, and a 3D cathedral, 3D place markers, and 3D Festival events.

Jackie Chan Adventures Game (2001)

Jackie Chan Adventures Game (2001)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Now Jackie Chan has a game that lets you share in his adventures. Take on the sinister bad guys of the Dark Hand with the Shadowkahn Spinner as you race to retrieve the magic talismans. Face the Chan Challenge where luck and power will decide who will get back to Section 13 with their talisman and who will return empty handed. And just when things seem to calm down you land on a wild card. Will you get blown off course or sent forward to seek the power of The Talismans.

Word War (1978)

Word War (1978)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Each player simultaneously punches out 7 letters. Hurry. Make a word before your opponent. Ring the bell. Win the round. Game is 7 rounds. Subtract leftover letters from number of rounds won to see who wins.

Bitter Woods (fourth edition) (2003)

Bitter Woods (fourth edition) (2003)

Ratings

7.67122 out of 10 with 281 ratings
Board Game Rank: 1791
War Game Rank: 165

Description

Bitter Woods is a mid-complexity wargame on the last great German offensive in Dec 1944, commonly known as the "Battle of the Bulge". The map depicts the area of operations, the Ardennes area at the borders of Germany, France, Belgium, and Luxemberg. Prominent features like roads, rivers and cities are depicted. A hexagonal grid is superimposed over the map to regulate game play. Each hexagon is 2 miles across, unit size is brigade and regiments. Each turn represents 12 hours of real time.

Game features include morale, prominent leaders, blitzkrieg tactics, German army boundaries, initial surprise, Allied air power and much more.

This is an entirely new version of the latest, or 4th edition, of this game. It has been totally revamped and owners of the previous editions may wish to acquire a copy of this one with all the bells & whistles it contains.

First off, they've mounted the game-mapboard-(30" by 46") to avoid the problems with paper mapsheets(which also increases the cost of doing such). They have improved & updated the graphics for everything all around, and increased the size of the game counters to 5/8", while that's been factored into the cost as well. Then, they greatly enhanced the current Rulesbook (4th edition) with new scenarios, an additional variant, rules changes & clarifications, included a Players Handbook, updated the designer's notes, and much more! There are full COLOR player aid cards, Random Events are introduced, they've updated the cartography (the map graphics), provided an updated Order of Battle, the hexes have been enlarged to contain the larger game counters, and variant counters are also introduced.

For those of you with distinguishing tastes in their choice of wargames, this has also been acclaimed by the noted designer and expert on the subject, Danny S. Parker. You'll have to go to the l2designgroup.com website to see this as words can't do it justice. The beautifully rendered tank graphics, especially for the Germans in their Autumn camo-pattern, is superb to say the least.

The Warden (1991)

The Warden (1991)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Players answer questions about safety, crime and law, drugs and scenarios in order to collect puzzle pieces to form the key picture. The first player to correctly answer 9 questions thus completing the key puzzle is the winner.

Turn Turtle (1955)

Turn Turtle (1955)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Mix all the Turtles (letters down) leaving them on the table within reach of all players. The Turtles are then in the "POOL". To decide who plays first, each player selects on Turtle. Lowest alphabetically plays first. Turtles are then returned to the "POOL".

In turn, each player selects any five Turtles from the "POOL" and without looking at the letters places them Turtle head forward on the shelf of the TURN-TURTLE (tile stand). The TURN-TURTLE is then tipped and pushed slowly forward by the player thus flipping the TURTLES onto the table and revealing the 5 letters which were selected.

The player tries to get the most points possible from each turn by arranging any or all of the five letters so that they spell different words. Add the letter value of each word to make the total score value for each turn. Bonus points are scored if the letters don't need to be rearranged or if a five letter word can be scored.

After each player's turn, score the total, return all five Turtles to the "POOL" (letters down) mix and pass the TURN-TURTLE to the next player to the left.

From the rule book:
A new, exciting word-game combining luck, imagination and spelling vocabulary.

Turn Turtle is played on any smooth surface.

The object of the game is to get the highest total score by forming words.

Each player has the same number of turns during a game.

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