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Wednesday, March 30, 2016

Wilson's Creek: The West's First Fight, August 10, 1861 (1980)

Wilson's Creek: The West's First Fight, August 10, 1861 (1980)

Ratings

6.47264 out of 10 with 159 ratings
Board Game Rank: 4940
War Game Rank: 984

Description

"Wilson's Creek is a grand tactical, regimental level simulation of the Civil War battle fought on 10 August 1861, five miles southwest of Springfield, Missouri. The game simulates the surprise Union attack (led by Brigadier General Nathaniel Lyon) upon an allied force of Confederate regulars led by Brigadier General Benjamin McCulloch, and Missouri State Guards led by Major General Sterling Price. The Battle of Wilson's Creek was one of the pivotal factors that kept Missouri in the Union."*

The game consists of a 22"x34" map, 200 counters representing military units, leaders, and informational markers, rules booklets, dice, and (except for subscription editions) a box. Each Game-Turn represents 20 minutes of real time, and each hex covers about 125 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun.

This is Volume 3 of the original SPI / TSR Great Battles of the American Civil War series.

"*"(from the game's introduction)

  • Designer: Richard Wright
  • Artist: Redmond A. Simonsen
  • Publisher: SPI (Simulations Publications, Inc.)
  • Year Published: 1980
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 300
  • Language Dependence: Extensive use of text - massive conversion needed to be playable
  • Subdomain: Wargames
  • Category: American Civil War, Wargame
  • Mechanic: Hex-and-Counter
  • Family: Great Battles of the American Civil War, Magazine: Strategy & Tactics
  • Alternate Names: Wilson's Creek: The West's First Fight, August 10, 1861

Reviews

6 out of 10
By
My least favorite of the Great Battles of the Civil War Series. I prefer the larger Reg games by TSR.

By
Owned but have not played yet.

By
punched

By
No counters

5 out of 10
By
S&T issue game using the TSS system. Interesting counterpoint to the many B&G games of a few years earlier.

By
one mint, one used S&T 80

9 out of 10
By
Excellent Richard Berg GBACW game. A real slugfest that foreshadowed the brutality and bloodshed of the Civil War in the west. If you can find a copy, get it!

By
S&T 80.

By
Another 1 map GBACW series spin off. Nice map.

10 out of 10
By
I love this game have played 20+ times - the sleeping dragon awaits!

By
GBACW series. Trying to slog through the rules - definitely a (somewhat painful) step or two up in complexity from Blue & Gray. (Notes: 1-2 players 300 mins Wt 3.4)

By
Punched segregated and counters catalogued and stowed segregated

By
Pristine and unpunched

7 out of 10
By
I love this game. I played it only once, some 20 years ago, but still recall several aspects of that experience. I had the Confederates, and as I remember, my militia were hit straight away by Union regulars in that triangular area between the two streams, and over the next 4 or 5 turns were continually driven back. I recall trying to rebuild their line several times, and because I didn't have the range to fire back with my muskets, went in with the bayonet several times. That militia ultimately held off the Yankees long enough for my regulars, who were on the east side of the larger creek, to retreat to safety, forming up just below the ridge north of Sharp's cornfield. My other brigade of regulars formed up atop the ridge N. of the cornfield, and after my militia was annihilated, the two lines of regulars, making a last stand, held off the Yanks for the victory. Whew. I must play this game again.

8 out of 10
By
"Great Battles of the American Civil War" series games are among my all time favorites.

7 out of 10
By
Parte do sistema "Great Battles of the American Civil War" - GBACW. Parece ser bom, ainda não joguei.

6.5 out of 10
By
Dated a bit now, but at the time a great game (and really still is).

By
With S&T mag.

3 out of 10
By
NB My taste in games has been moving on since 2007. The bottom line is I am no longer enthusiatic about playing longer or unexceptional wargames. I have downgraded most of my rating inline with this. The comments reflect my opinion of the games but I have rated the games lower in line with BGG guidance since I am unlikely to be playing them again.

7.5 out of 10
By
Owned for 30+ years now, at best only gets played once every few years. However, the proximity of this battle to my home town does create extra interest for me. On my copy, the counters are printed WAY off-center; enough so that some of the unit information is lost. Regardless of entry option, the general course of play is as follows: 1. First hour: The Union forces quietly enter the field, and ASAP form lines to attack the unprepared Confederates. 2. Second hour: The initial Union attack panics a significant fraction of the Confederate regiments. For the next hour or so, good order Confederate troops try to stop the Union while the Rebel leaders attempt to rally and organize any routed troops. During this time, the Union forces attack aggressively to exploit the confusion and gain ground. 3. Third hour and on: The Confederates are usually able to cobble together their lines and the ensuing firefights/melee determine who holds each house, and how many casualties are inflicted. All in all, a fun situation that could use an update. I'd love to see this redone with new counter art, a better map, and the LoB system!

By
#80

6 out of 10
By
Fascinating tactical scenario, and as I remember it, did a nice job of capturing the unreliability of the forces and leaders at both sides' disposal.

4 out of 10
By
This series of "Civil War" games was just interminable. All pretty much indistiguishable and boring as heck.

6 out of 10
By
Early GBACW; great gaming situation.

8 out of 10
By
I liked this game. Good map and counter graphics (silhouette), GBACW is a decent system. Not a balanced scenario, the situation requires careful handling by the Yanks.

By
Alysa

By
3 copies

By
Magazine wargame.

7 out of 10
By
Period: American Civil War Scale: Regimental Battle: Wilson's Creek Publisher SPI Love the GBACW system.

By
UP

By
Unpunched

By
N

6.5 out of 10
By
Very challenging game

By
678-one of the early battles of the Civil War. The outcome would determine whether Missouri remained in the Union.

5 out of 10
By
Didn't get into this one at all

By
UP

7 out of 10
By
Some strange changes to the standard rules which I did not care for, but interesting situation with a lot of replay value

By
Or buy outright for $18 + shipping if you prefer.

3 out of 10
By
Confused and dramatic dust up amongst the trees. A lot of rules for not enough return.

7.5 out of 10
By
I played maybe 6 times solitaire and thought there was still plenty of room to try something a little different. I did not like it as much as Pea Ridge.

By
S&T - unpunched

5 out of 10
By
Neutral rating

7 out of 10
By
Good game on an obscure opening battle of the ACW.

8 out of 10
By
Fantastic system. However this game is not easy at all for the blues. We played the standard game with confederate marginal victory and the historical scenarion found in the "Move " magazine. This gave a confederate substantial victory.

By
No magazine

By
S&T 80 with mag

By
Punched. Boxed. Sorted in tray. No magazine. Boxed w/3 other games. A gift from Herman Schwartz

By
S&T 80 (Unpunched)

8 out of 10
By
Played this once a long time ago ...used the federals and had some tough luck as the rebs rolled activation on the 2nd turn before i could get my feds in place. As expected, without the advantage of a proper deployment, the feds got blown to bits.

6 out of 10
By
S&T 80

8.1 out of 10
By
LOVE the GBACW system!

3 out of 10
By
Will sell/trade locally

By
I have a punched copy for trade. I am after 1862.

7.5 out of 10
By
Quite a cool game. If you want to get into GBACW, start here or on Pea Ridge.

8 out of 10
By
Toured the battlefield and then played this. A lot of fun. Activating the Confederates is like stomping on a hornet's nest :-)

8.21 out of 10
By
This is a good game. It is a good starting point for this series of games. I still believe that Cedar Mountain and Pea Ridge are the best.

By
hex-and-counter

By
A good game actually but with limited replay value.

By
Punched. slight shelf wear on edges. Includes magazine.

By
traded partial copy

By
Strategy and Tactics 080 http://www.thewargamer.com/Scans/WilsonsCreek.jpg

6 out of 10
By
Solo only.

By
Inventory 2016 - Shrink-wrapped

7 out of 10
By
Good game using the TSS system. Not as good as the latter ones.

7 out of 10
By
Gift to Seth.

6.5 out of 10
By
Unbalanced situation (almost hopeless for the union) but funny. Lot of chrome

7 out of 10
By
Have not played this in over thirty years. Still as fun as I remembered and the confederate panic rules are hilarious.

By
Never played. Above my leisure-time pay grade. Was included with subscription to Strategy & Tactics.

7 out of 10
By
A mean fawght fight (quote from the battle). Good battle but have never seen the Union triumph.

10 out of 10
By
A staple

7 out of 10
By
Managed to achieve almost historical results. A bloody confrontation ending in stalemate, and Union retreat. Lyon at least survived the fight. Fun game. GBACW

6 out of 10
By
Not as interesting as some of the other GBACW

3 out of 10
By
SPI's Terrible Swift Sword/Great Battles of the American Civil War system just never appealed to me, although I've only played the smaller games that were published in S&T magazine. I found the game system to be more trouble than it was worth.

By
I have the S&T edition. Unpunched w/mag.

6 out of 10
By
Pretty standard TSS fare - if you're into the system/period then add a point.

By
no box

8 out of 10
By
Not quite as much fun as Cedar Mountain or TSS - but still worth the time, and lots of fun. (Until the Rebs wake up - then watch out!)

By
Just picked up via eBay but have not played -- a seldom gamed action.

8.4 out of 10
By
In someways this is a good slugging balanced game,the Feds have a little better quility of weapons and units and the Rebs have the numbers.The Feds have to act quicky and form up their troops and get a few good hits in before the Rebs can bring their numbers to bare;this game is a good introduction into the system.

7.5 out of 10
By
good simulation of an obscure battle, though Pea Ridge is a better game. Going to try this one with the new GBACW rules update next time.

6 out of 10
By
ACW magazine

By
Incomplete!

By
unpunched

By
punched

6 out of 10
By
A good basic game but not as good as its "cousin" Cedar Mountain which used the same system.

By
S&T80

By
Currently remaking all of the components with new artwork and updating the game to the current GBACW rules set.

By
Unpunched. On loan from the Thomas H. Martyn Collection.

10 out of 10
By
june 26 2010 Just finished playing this game with Russ G., what great fun. We decided to set up the historical scenario from MOVES#51. Though the union is out numbered, The rebels are half routed and frozen until game turn 4. If the union can get a quick start and head right for the 2 on the map victory goals there is a good chance the they may achieve a win.

By
Not yet played.

By
Box G17 Two copies.

By
American Civil War > Western Theater > Battles

8 out of 10
By
Very good game, I love the GBACW system and this is the one I've played the most, mainly due to its size but the options in it make the game so interesting.

By
ST 80

7 out of 10
By
Yet another ACW clash in which one side is grossly outnumbered by the other, but due to the surprise attack, the smaller force actually has a chance. This is one of the most fun GBACW series games to play.

7 out of 10
By
Magazine Edition

By
S&T #80

5.5 out of 10
By
I rate this low since it is a bit complicated for what it is. It would probably be good if the rules were tightened up a bit.

8 out of 10
By
Not a very balanced situation.
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