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Thursday, March 31, 2016

Wake Island (1981)

Wake Island (1981)

Ratings

6.62963 out of 10 with 27 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Wake Island is an operational level simulation of the Battle of Wake Island. The battle occurred between December 9, 1941 and December 23, 1941. The game is played by two players: one who controls the Japanese, and the other who controls the Americans. Wake Island begins at 9:00 hours on December 8 (December 7, Pearl Harbor time) and continues in game turns each representing 3 hours of time until 2400 hours, December 24, 1941.

  • Designer: Kenneth Kaufman
  • Publisher: Mayfair Games
  • Year Published: 1981
  • Number of Players: 2 - 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 120
  • Suggested Ages: 10
  • Language Dependence: Some necessary text - easily memorized or small crib sheet
  • Subdomain: Wargames
  • Category: Wargame, World War II
  • Mechanic: Hex-and-Counter
  • Alternate Names: Wake Island

Reviews

8 out of 10
By
a very good little game indeed

By
08/2010.

5 out of 10
By
It's got solid mechanics and it's a decent little wargame. Pretty good looking map and the counters are easy to read. The rulebook is clearly written. I doubt this is one to go back to over and over again. Also, it seems a bit "gamey. Not as fun solo as with an opponent and may be longer than it needs to be, but overall, it leaves a positive impression.

By
From Ebay, 05/04/08. Partially Punched.

By
Mayfair.

7 out of 10
By
Neat little game

7 out of 10
By
Don't let the horrible box-art fool you. There is a nice little game therein.

4 out of 10
By
Small game on the Japanese attack on Wake Island at the beginning of WW2. So-so.

8 out of 10
By
Lots of fun, even though it is not a complex game. The game mechanics capture the feel of the situation well, with plenty of decisions to be made.

8 out of 10
By
Good and solid hex and counter game that has a reasonable playing time and works well with only two players. Move choices may seem obvious, but experienced wargamers will think outside the box.

By
For Sale : Near Mint (unpunched)

3 out of 10
By
Nothing outright wrong with this game... just pointless after the first time. A totally bland presentation of a subject at a unit and time scale where the moves are obvious and not much can be done. Recommended if you want a game on Wake Island; at the same time it's a strong recommendation to play the battle at a smaller scale.

5 out of 10
By
This was kind of a bland game. It simulated the battle well. The second Japanese assault is unstoppable.

7 out of 10
By
An enjoyable little game on an unusual subject.

7.5 out of 10
By
Managed to keep enough undisrupted American units to squeeze off a Draw. Good playing game. Use the hidden batteries rule (U.S.) to make it interesting. Japanese SNLF units can Banzai attack. One of Mayfair's better games.

By
(6.56) UP

6.5 out of 10
By
A surprisingly enjoyable game given that nearly all of the map is water! Wake is a very tough little nut to crack and the system does an excellent job of handling the interaction of air, naval and land units within very simple rules and still proved capable of providing replay value and an authentic feel to the events. As the Marines every loss feels like a lost limb! Pick up this mini-masterpiece if you can find it.

By
"Want" is for ziplock edition.

By
World War II > Pacific Theater > Battles

5 out of 10
By
Incredibly small island, large Japanese attack force, seems like it should be a rout but it is a stickler for the Japanese.

By
I remember back in 1991, a friend and I sat down and played this game, I was playing the Americans. I still remember the last turn when my last unit was barricaded in the hotel as it was swarmed by Imperial Marines.

By
I just saw this game on e-Bay Feb 26, 2007; the high bid is at $120.27 with 9 hours to go. I came here hoping to understand why someone would pay that much for this game. Have to admit, I still don't understand.
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