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Thursday, March 31, 2016

Tri-Ba-Lance (1995)

Tri-Ba-Lance (1995)

Ratings

6.524 out of 10 with 75 ratings
Board Game Rank: 6719

Description

More of an exercise in physics than a dexterity game - Tri-ba-Lance pits players against each other on a tottering triangular playfield. Poised on a point, the board begins level, but soon shifts as players place a variety of differently sized pieces on the board. There are circular pits in the board, ready to accept the player's pieces - each with dots whose numbers increase as the pits radiate further from the center. The dots act as a multiplier against the size of a column - place a three tiered column in a pit with four dots, and you score 12 points. And so play continues until every pit has been filled.

  • Designer: Michael Sohre
  • Artist: (Uncredited)
  • Publisher: Goliath B.V., Theta
  • Year Published: 1995
  • Number of Players: 2 - 3
  • Suggested Number of Players: 3
  • Manufacturer Suggested Ages: 10
  • Playing Time: 10
  • Suggested Ages: 8
  • Language Dependence: No necessary in-game text
  • Honors: 1995 Spiel des Jahres "Beautiful Game" Winner
  • Category: Action / Dexterity
  • Alternate Names: Tri-Ba-Lance, Tribalance, Triominos Tribalance

Reviews

6.8 out of 10
By
Three player balancing game, good with kids to improve their maths!

7 out of 10
By
Like most of the Theta line this is a fabulous looking game. The fact that it also plays pretty well is certainly an added bonus. Place your pieces on the balanced board but don't upset the balance! The higher scoring pieces are not surprisingly also the heaviest and therefore the most difficult to place. Neat game for three players.

6 out of 10
By
a beauty.

By
Interesting...

By
1 Z1

By
11.02.01.03

By
Owned, didn't play, traded to Peter Loop.

By
Sounds interesting. I may be willing to trade for a copy.

6 out of 10
By
Not a dexterity game at all. Instead it tests your intuitive grasp of Newtonian physics, plus a surprising amount of tactics. Great for 3 players.

By
Version anpassen!

7 out of 10
By
best looking game

By
D1

By
Dexterity. Vacker.

6 out of 10
By
Easy game to play and explain.

7 out of 10
By
"It's touching the table!" "No, it's not!" "Look! See?" "Well NOW it is, you touched it!" "Did not!" "Aaaaaaaaaaaa...." *punch* *thwack* "ow!"

4 out of 10
By
Theoretically a good game if you can avoid counting the field in order to find the real right place to put your pawns every turn.

7 out of 10
By
With David in Germany

7 out of 10
By
A non-dexterity game where you're bidding weights on various scoring spots. If you overweight your bid on one end then the board will tip and touch the base (which voids your move).

6 out of 10
By
A good combination of strategy & dexterity

5 out of 10
By
More of a puzzle than a game. Too static, as the places and the pieces are always the same. The idea is fun and for kids this is a nice thinking challenge and a lesson in statics. Indifferent.

6 out of 10
By
Clever change of pace....tactical and entertaining but I hardly ever pull it out for some reason

4 out of 10
By
More a multiplayer puzzle than a game: Since both the board positions and the weights of pieces are fixed, calculating optimal moves is too simple.

By
1/95,

6 out of 10
By
Surprise! Even my non-abstract-loving friends liked this: simple, fast, fun.

7 out of 10
By
--Jun2016-- I'm susceptible to the lure of the Theta game. And really like Fire and Saturn. So this seemed like a fine plan.

9 out of 10
By
Excellent game! Fun, quick, engaging, simple... and ideal for 3 players.

8.5 out of 10
By
The best of all these "kinetic" games by THETA

7.5 out of 10
By
This is a cute balancing game for three. It is kind of the opposite of Bamboleo. Here you are trying to stack differently wieghted pieces onto a balanced board to score instead of removing them. This takes everything that should have worked in Topple and makes a real game out of it. Simple and elegant.

10 out of 10
By
Fabulous dexterity game for three..........well worth the added cost.

4 out of 10
By
ES

7 out of 10
By
A pleasant, quick game of balancing safe, slow progress and risky leaps.
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