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Wednesday, March 30, 2016

Shining Path: The Struggle for Peru (1999)

Shining Path: The Struggle for Peru (1999)

Ratings

7.06818 out of 10 with 22 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day. During the game the Sendero player tries to fray the fabric of Peruvian society and replace government power with his own structures. Meanwhile the government player fights a struggle against the Sendero guerrillas, corruption, and the wretched state of the Peruvian economy.

Contents: 1 color 11x17" map, 140 double-sided counters (to be assembled), rules, charts and tables.

  • Designer: Brian Train
  • Artist: Ania B. Ziolkowska
  • Publisher: BTR Games, Microgame Design Group, One Small Step
  • Year Published: 1999
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 90
  • Subdomain: Wargames
  • Category: Civil War, Modern Warfare, Political, Wargame
  • Mechanic: Action Point Allowance System, Area Movement, Simulation
  • Family: Country: Peru, One Small Step Folio Series
  • Alternate Names: Shining Path: The Struggle for Peru

Reviews

By
859

8.5 out of 10
By
Outstanding game! There is a lot to take in on the first playing but don't let that scare you away from this gem. The player aid helps a lot on this one. My only complaint, the map. IMO map is kind of bla, bla. But that would not prevent me from playing this game.

7.5 out of 10
By
Interesting rules to cover something very difficult to simulate. I like the Brian Train's designs !

By
unknown price

7 out of 10
By
Intriguing asymmetric game of counter-insurgency/insurgency which at first appears quite simple, but proves to be somewhat trickier than would be expected. Part of the problem resides in the fact that a lot of the rules are actually in the charts and that it complicates things when looking up information. Nonetheless, the game is fascinating and extremely fun to play, giving one insight into how counter insurgency actions are done. Well worth tracking down and playing.

7 out of 10
By
Fiddly fore runner to the now popular COIN series. Its a two player simulation of the insurgency in Peru, not a topic i am familiar with. It is similar to Andean Abyss in that the game revolves around giving each side a shopping list of activities they can perform such as; Riot, Robbery, Intimidation for the Sandero, or Cordon, and Intelligence etc for the Government. There is an area control element to the game but at a greater complexity than COIN. The whole game uses a lot of charts and tables and tracks for various elements of the conflict from tax level to separate moral for the police and army. It is a detailed game, but this detail comes at a time cost and lots of flipping through the rules / charts booklet. I found it interesting but didn't finish the game.

8 out of 10
By
An excellent game on the conduct of a guerilla war. Politics, economics and military operations must all be taken into consideration each turn. Clearly shows the effect a guerilla war has on economics. Brian Train, the designer, has some other excellent games on this topic: Tupamaru, Power Play and even Battle for Seattle.

7 out of 10
By
Anyone living in Peru during the terms of El Gran Fujimori can attest to the pure struggle between the government and the sendero luminoso. This is a good two player game that solos well also. It does a good job at feeling like the struggle although I just wish this game had a little more historical flavor. I would really like to see a COIN game based on this.

6 out of 10
By
Tentative rating of 6. It is much more complicated for the government than the Sendero (communist) because of the interaction between the Police, Politicians, and Army. It seems like the Politicians can't keep their morale up and so can't initiate purges. Very challenging, but want to try again. Find Static Police counters

By
Ameteur production from a small game design company utilising desktop technology. The raw map reflects the leftist thinking of the whole concept of Microgame Design very well...(choke!) Anyway, perhaps only a small company could venture into a topic like this. But Decision Games could have produced similar game in its S&T magazine format. Low intensity conflict. Government vs. guerillas. Looks like a very interesting design.

By
I designed this one about the Sendero Luminoso guerrillas in Peru, 1980-now. A sort of systemic development of Tupamaro, but with a geographic treatment. 280 counters, 11x17" area-movement map of Peru, abstract troop and time scale. One Small Step folio edition (2015) has 17x22" map, 140 backprinted, die-cut counters, and nicer art.

By
Will sell/trade locally

By
Pbem only.

By
Is said to shine as a simulation.

By
pre-COIN 2pl 90min vassal

6.5 out of 10
By
Small game that does shine! Nice effort.

By
(7.17) UP

7.5 out of 10
By
see my review

6 out of 10
By
So random that there's almost no control, and yet, the game is strangely charming. I'd like to play a bit more of it. Worth it for the low price, I think.

8 out of 10
By
Clever, clever. Miranda's Nicaragua is often considered the seminal COIN game, but Shining Path is right up there or even better in my estimation. Nicaragua does lots of interesting things but perhaps too many to be playable. Shining Path boils things down quite a bit, and the result is a short, tight COIN game with loads of simulation value and a small footprint to boot. It's well-balanced in my experience, although the Sendero side is a bit tougher and can lose early with poor play.

By
New arrival February 2016, not yet played.

By
Cold War > Latin American Wars > Guerrilla Warfare

4 out of 10
By
There may be a great game here, but I don't have the patience right now to figure this one out. The rules are too short. The rules could really use some clarifications or examples. I had a hard time understanding how the actions affected morale, economy, and political support and ultimately victory. Some of the rules for morale, economy, and political support seemed incomplete or not well play tested. Update: The designer has revamped the whole game. A quick glance at the revised rules looks promising. Will need to try this one again using the revised game.

9 out of 10
By
Similar to Algeria from the same designer. A smaller, more playable COIN game in lesser known conflict. I really like the idea of corruption, cocaine business and American intervention.
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