AdSense1_728x90_as

Wednesday, March 30, 2016

Rum Rebellion (1983)

Rum Rebellion (1983)

Ratings

4.315 out of 10 with 20 ratings
Board Game Rank: Not Ranked

Description

Rum Rebellion - A Colonial Adventure

Players move around the board and up the three levels - Convicts transported to Australia, Merchants and Rum Corps members in good standing - to reach the top and be declared Acting Governor or the Colony.

There are three levels to the game:

Convict Level -
Goal is to get a minimum of 6 barrels of rum to purchase a Ticket of Leave and move up to the next level. Player must serve a non-parole period of one full rotation around the board.
Along the way he's paid in rum barrels for Good Deeds or by stealing them by committing various crimes. Get caught and risk being sent to gaol.

Ticket of Leave Level-
Once six barrels have been saved, and the full rotation of the board has been achieved, Convicts can purchase a Ticket of Leave card giving that player one of six occupations. Players move around the Ticket of Leave level. Players now endeavor to collect 15 barrels of rum.

Rum Corps Level-
Once 15 barrels have been saved, the player moves up to the Rum Corps level, exchanges his convict playing piece for a Rum Corps playing piece and move around the board attempting to win or purchase Vote Cards. (players still collect rum barrels from those players still in the Ticket of Leave level).

Vote cards may be purchased outright with barrels of rum.

Once 55 votes have been collected, the player attempts a Coup and takes a Win/Lose card.

Lose: player loses all 55 of his vote cards
Win: player is declared Acting Governor and wins the game.

  • Designer: (Uncredited)
  • Artist: (Uncredited)
  • Publisher: John Sands Pty Ltd
  • Year Published: 1983
  • Number of Players: 2 - 6
  • Manufacturer Suggested Ages: 10
  • Playing Time: 60
  • Mechanic: Point to Point Movement, Set Collection
  • Family: Country: Australia
  • Alternate Names: Rum Rebellion

Reviews

By
found in an opp shop.. may never play it but it's another game for my collection :-)

By
Storage

By
Have had this game for many years. I know that we have played it at some time but really have no memory of it (could be ominous).

By
it has rum barrels!

By
Reading the rules alone just makes me want to shoot myself - sounds extremely tedious. Pillaged for parts (barrels - good for dungeon crawling games...plus my copy has a very cool little vintage bone dice that someone had added to it). The previous owners must have also not liked this: at the end of the rulebook is a space to write your own house rules. A child has carefully written: "If halfway through you decide you don't want to play you must, enless [sic] someone will take over." I have visions of everyone except *that* child getting bored halfway through & wanting to go do something else...lol. Vinnies (so I only paid $3 or less for it).

By
Looks too boring to play.

By
http://catalogue.nla.gov.au/Record/5057938

2 out of 10
By
Old-style Australian dice-rolling board-circumnavigating game.

By
Would need to play this again to rate it.

By
2 copies

By
purchase second hand

By
Found in a second hand store. Never played it, I am ashamed to say - it was donated to another second hand store to make room for other game boxes.

2 out of 10
By
Tedious dice rolling game, most every achievement is down to luck. Takes far too long to play for the target age group.

2 out of 10
By
Charity shop purchase. I had no idea what to expect, but it ends up being a roll and move game that drags on for eons. Hard to get competitive about, hard to care about.

2 out of 10
By
This is fairly horrible game that hasn't stood the test of time. Roll the dice. Move to a square. Collect things or give things away. Hope you collect enough things eventually to move to the next track where you ... roll the dice, move to a square, etc, etc. The luckiest person wins.

By
Op shop job.

By
Interesting for its theme: start as a convict shipped to Australia (for a randomly chosen crime) and attempt to work your way up (literally: climbing the 3-D stepped-pyramid board) to governor. Instead of money, there are plastic rum barrels (which indeed were currency at the time). A roll-and-move game, so not very exciting for adults, but good for kids, and especially good for teaching them about early colonial Australia. And you could always turn it into a drinking game for adults, using shots of real rum...

2 out of 10
By
Pretty awful. A longer version of Monopoly/Careers with ugly pieces - I recycled it after just a reading of the rules.

By
New game not played as yet.

By
Bought a copy in an op shop but can't play it 'cos it has no rules! Help anyone?

By
LIBRARY

By
Nearly complete: Missing three "win" cards and three "5 Votes" cards.
Related Posts Plugin for WordPress, Blogger...