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Thursday, March 31, 2016

Rhumb Line (2003)

Rhumb Line (2003)

Ratings

5.75541 out of 10 with 37 ratings
Board Game Rank: 11093
Abstract Game Rank: 687

Description

Rhumb Line ... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points).

Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines.

4 in a radius = 10 points … 4 in an arc = 20 points … 4 in a spiral = 30 points.

The twist in the tail is - when players are down to their last nugget, they remove one of their own (once only) but may not place it from whence it came on their next turn ... so, look out!

This 'end-play' avoids a foregone conclusion, is food for thought and opens up all sorts of scoring possibilities.


  • Designer: Martin H. Samuel
  • Artist: Martin H. Samuel
  • Publisher: Channel Craft, Games Above Board
  • Year Published: 2003
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 0
  • Playing Time: 25
  • Language Dependence: No necessary in-game text
  • Subdomain: Abstract Games
  • Category: Abstract Strategy
  • Mechanic: Pattern Building, Tile Placement
  • Alternate Names: Rhumb Line

Reviews

By
08.01.01.04

By
Sounds interesting. I may be willing to trade for a copy.

6 out of 10
By
Nice little 2-player abstract strategy, but can become slanted if you know how to win.

5 out of 10
By
Picked this game up at the souvenir shop at Mud Island, Memphis, TN. Quick to teach and play. Not much here for multiple plays.

3 out of 10
By
DIGITAL PLAY: iPad Air Quick abstract game. Similar to Megiddo. Boring abstract Out of my collection

By
Seems like the scoring is off -- an arc is worth more than a radius even though a radius is harder to block. Unless the instructions are unclear and you can build an arc through the center?

6 out of 10
By
Great "waiting for dinner" game.

10 out of 10
By
Radii, arcs and spirals on a compass rose ... with a twist in the tail to turn the game!

By
Complete. Thrift list: http://boardgamegeek.com/geeklist/59464/item/1429511#item1429511

5 out of 10
By
This is a fun two-player game that is like tic-tac-toe on steroids. There is far more strategy than its simpler cousin and yet can work just as easily with a pen and paper, though the mousepad and stones are a real treat!

10 out of 10
By
A most enjoyable game and the graphics are excellent however, spotting the spiral(s) is not my strong point but I often pick up points in the end-play.

4 out of 10
By
It's a great looking game, but with someone of reasonable intelligence it turns into tic-tac-toe, hard to actually score.

5.75 out of 10
By
Neat. Simple. Frustrating.

4 out of 10
By
Very light abstract strategy game. A fun diversion, but nothing too deep.

By
Rhumb Line ... a 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points).Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines. 4 in a radius = 10 points … 4 in an arc = 20 points … 4 in a spiral = 30 points. The twist is the tail as - when players are down to their last nugget, they remove one of their own (once only) but may not place it from whence it came on their next turn ... so, look out! This 'end-play' avoids a foregone conclusion, is food for thought and opens up all sorts of scoring possibilities. NOTE: what is Rhumb Line II?

5 out of 10
By
I'm not usually for abstract games, but this one makes a nice light game. Set up in 30 seconds, teach in 30 seconds, play in 5 minutes. Components: Polished stones in two colors and a cool "mousepad" for a play area.

3 out of 10
By
Looks like a good abstract, but not all that different from Connect Four.

By
Thrift store find -worth $1 :)
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