Thursday, March 31, 2016

Computer Football (1969)

Computer Football (1969)


3.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked


With all the fun and excitement of the gridiron. You attempt to out score your opponent. Game immediately gives you the results. Yards lost or gained -- pass intercepted -- ball fumbled -- etc. Fun, excitement, suspense.

Electronic Data Controls Corporation released a series of electronic board games under their "Computer Games" line, primarily consisting of two-player sports games. The games all used large wooden game boards depicting the playing field and a game matrix of various results. Each end of the game board had a set of buttons (i.e. offense and defense) that, depending on the combination pressed, would cause a light to illuminate next to one of the rows on the game matrix. The players would then consult the appropriate column to find out what happened.

  • Designer: (Uncredited)
  • Publisher: Electronic Data Controls Corporation
  • Year Published: 1969
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 0
  • Playing Time: 60
  • Category: Sports
  • Mechanic: Simultaneous Action Selection
  • Family: Sports: American Football / Gridiron
  • Alternate Names: Computer Football


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2 out of 10
Computer football has certainly come a long way since this one. The problem with this game is that it was far overshadowed by better board games even when it was made. This game takes all the strategy and drama of a football game and turns it into a guessing contest.

5 out of 10
Brought this one home from my parents' basement after it sat for 20 years. Fresh batteries and it worked! All sixteen lights and every button still functioned.

Got this in 2017 @ an auction new in box for $6!!!

Purchased at Delta Flea Market 5/31/14. 500

3 out of 10
Not really a computer in any kind of modern sense. This is actually just a simple electronic circuits that make lights come on when switches are pressed. I suppose my CS 101 teacher would say that it could be represented as a Turing machine, but it's a stateless, ultra-simple Turing machine. That said, this could be a decent game, in the [gameid=951] mold, except that it doesn't differentiate the buttons. If they said something like "blitz" or "zone" on defense and "halfback" or "tight end" on offense, and then went the tiny extra distance to make the results make sense with those choices, suddenly you'd have a cool game with a nifty gadget factor. Instead, you just press buttons to randomize things, more or less the same as if you'd just roll some dice. Oh, and if you're looking at the version with the other four sports games in the package, they're the same kind of decisionless mush.
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