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Wednesday, March 30, 2016

Command at Sea (1981)

Command at Sea (1981)

Ratings

5.975 out of 10 with 20 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

MetaHistory #3 - A set of naval miniatures rules. From the packaging:

Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it is all to actual 1/4800 scale.

Command At Sea is not a board game; it is played on the floor. It is as close to real fighting ships as you can get and not be blasted. The scenarios provided are for 3 battles of Savo Island near Guadalcanal in WWII. If you love the big ships or haven't experienced naval miniatures play you won't want to miss Command At Sea.

Level: Very advanced play for 2 or more Ages 18 and up
Playability: Complex learning, rapid play system. 3-8 hours playtime
Components: 24 ship counters, rules, 20 ship data charts, 20 ship command plots, 4 turn gauges and damage tables.

  • Designer: Joe Gibson, Glenn Preston
  • Artist: Trace Hallowell, Norman Royal
  • Publisher: Metagaming
  • Year Published: 1981
  • Number of Players: 2 - 0
  • Manufacturer Suggested Ages: 18
  • Playing Time: 360
  • Subdomain: Wargames
  • Category: Miniatures, Nautical, Wargame
  • Alternate Names: Command at Sea

Reviews

By
Ziplock

By
From Ebay for $17 on 04/01/13. Unpunched.

5 out of 10
By
A merely OK set of WWII naval miniatures rules.

By
765

By
Box fair, contents very good.

By
MetaHistory #3

By
Command at Sea series by Larry Bond. It must be good for it to come so far.

By
Will sell/trade locally

By
I remember long rules. Probably played exactly once in the way back.

By
Wanted only to complete my microgame collection. LOW priority.

By
I owned this game when I was younger though I don't think I ever had a chance to play it. I belive it got lost when I went away to college. I do remember being totally amazed by the idea that in such a small box they provided more or less what was needed to do a naval miniatures style battle though.

7 out of 10
By
Really enjoyed playing this but hate the damage points system which seems too maths based rather than reality based. Some good games though. Would play again if I ever find a willing opponent and sea room :)

2 out of 10
By
This is a pretty typical navel miniatures game which has put a lot of effort into realistic damage rules. However, the game has several bad flaws. -- It only includes a handful of counters. -- It only includes a single scenario. -- Tho it goes up to WWII, it does not include air rules. -- It has several typos in the rules. -- The rules are written by an expert and assume large amounts of knowledge that are not included in the rules. -- The rules are complex. Less effort is put into the 'fun' factor than creating some complex formula which the designer feels will be realistic. Furthermore, there are holes in the rules. This was a very strange product from Metagaming. Metagaming usually produced fun and simple introductory games. Their rules were usually tight and well edited. This game, well... I've thrown this game away so there is no chance that it might fall into the hands of some bright kid and damage their opinion of the war gaming hobby.

5.5 out of 10
By
More a set of minatures rules. Great game at the time for those of us with limited budgets!

5 out of 10
By
A solid game with nice damage control rules but not hex and counter. Just not my thing.

6 out of 10
By
A good game to introduce new players to miniatures. Lose the 1:4800 cardboard ships and replace them with GHQ's 1:2400 Micronauts.

By
Tried (and failed) to figure out this game many times in the 1980's. Assumed the game was incomplete, missing several sections of rules and several important charts. Years later, realized that the game used range estimation (a game mechanic common in very-old-school naval miniatures rules). Whoever wrote the rules for this game apparently assumed anyone reading it would automatically know it was range estimation and would already know how to implement it in a game, and so didn't bother explaining any of that in the rulebook. Interesting damage control systems, but way too slow-moving. Very odd choice for a Metagaming title.

By
World War II > Naval Combat Naval Warfare Miniatures Rules

By
Metagaming microgame.

4 out of 10
By
I found the rules incomplete and the game unplayable. Too bad, because the game had some interesting ideas.
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