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Thursday, March 31, 2016

Chickamauga (1986)

Chickamauga (1986)

Ratings

7.23571 out of 10 with 77 ratings
Board Game Rank: 5252
War Game Rank: 882

Description

Chickamauga is a brigade-level simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal.

The game emphasizes the command control problems that gave this battle character.

It uses a unique planning points accumulation system combined with a chit-drawing command mechanism to simulate the fact that some of the best and some of the worst Generals of the entire Civil War fought at Chickamauga.

  • Designer: Richard H. Berg, Jon Southard
  • Artist: Stephen Crane, Loring Eutemey, Fight For The Standard 1865 (painting), Kevin Wilkins
  • Publisher: West End Games
  • Year Published: 1986
  • Number of Players: 2 - 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 240
  • Honors: 1986 Charles S. Roberts Best Pre-Twentieth Century Game Winner
  • Subdomain: Wargames
  • Category: American Civil War, Wargame
  • Mechanic: Chit-Pull System, Dice Rolling, Hex-and-Counter, Simulation
  • Family: South Mountain System
  • Alternate Names: Chickamauga, Chickamauga: The Confederacy's Last Hope

Reviews

7 out of 10
By
Good game

By
OC600-02 Acquired 2014 from Mark

8 out of 10
By
An exciting interpretation of Chickamauga, where the player's use of Planning Points requires them to prepare several turns in advance. The combat system is clean and fun. There is some paperwork, which may be off-putting to some, but it is quite simple and not a burden.

By
Supposed to be a good system and relatively playable. Opted to stick with Gamers CWBS for the time being.

8 out of 10
By
An extremely competent design, brought even more to life by the conflict that is its focus. Wings grope to meet the enemy, surge, exhaust, and retreat, and the battle can easily go either way.

By
240 min

7 out of 10
By
Based on West End Games version. Heavy emphasis on operational planning. Unlike others in the South Mountain series, utterly unsuited to solitaire play due to plotted orders.

7.5 out of 10
By
The South Mountain Game System is great. I would advise finding a way to play this...It's fast/simple to learn - and easy to modify for house rules if needed. The system focuses on the players decisions of Command Control - based off attribution of wing commanders decisions must be made quickly, or drawn out.

By
N

7 out of 10
By
Interesting system and upgrade to the [i]South Mountain[/i] system, but the changes could have used a better introductory game. Chickamauga was a battle in which both armies suffered from terrible command arrangements. A battle like Stones River, 1st Bull Run, and Pea Ridge would have been better suited as an introduction to this command system. Nonetheless, it is a good system, just a bit hard to grasp at first due to the battle being simulated and the somewhat vague rulebook. Too bad it ended here. On a good note, if the command system doesn't work for you then you can easily use the old [i]South Mountain[/i] rules with a bit of tweaking. It does take away from the realism and flavor, but makes the game more playable and it still remains a tough fight for both sides. Try out my combat variant: http://boardgamegeek.com/thread/425052

6 out of 10
By
Played this one a few times...not bad, not great. Again, I'm from Chickamauga so it was a must buy.

7 out of 10
By
WEG's good old ACW system.

By
Punched and used once

By
no rules

9 out of 10
By
Excellant game that captures the essance of civil command problems and the attritional nature of combat in a easy and playble package

7 out of 10
By
A bloody battle and a bloody game. The game manual is hard for anyone to chew but it is characteristic to other West End games (e.g. RAF). Once you get past the rules, the game is quite solid in simulating this bloodiest battle in the West. Wings command are emphasised and logistics of the army are simulated in details. Not a bad investment both in terms of time and monetary value. Check it out if you are interested in Civil War.

By
Punched, missing die

8 out of 10
By
I've played this game lot of times since a dear friend presented me with a copy and always with lot of fun

6 out of 10
By
Clever game system, one of the better ACW battle games before The Gamers' CWB came out. Update: Played this again after almost 20 years. Not quite as good as I remembered it. so downgraded slightly. It's fascinating to see how a unit can be brought back from the brink of death in 3 hours - in our game no unit was eliminated because they were simply pulled back and repaired. The command system is actually more convoluted than I remembered but does the job. Overall, still a good game, good looking too, and quick playing.

By
Unplayed

8 out of 10
By
Tremendous little Civil War game with a great alarm based system and a neat fit with the Battle of Shiloh sister game. Really recommend playing this long lost gem. My last play as the Confederates saw me routing the Union player (who was a big civil war buff and hence this game me extra satisfaction).

7 out of 10
By
Takes a long time to play. Rules work fairly well. Command rules are interesting and not overly complicated. I prefer this style of artwork.

By
Checked: corners of leader counters clipped

6 out of 10
By
S

8 out of 10
By
A splendid little game!

8 out of 10
By
South mountain game system. Petty good game.

8.5 out of 10
By
Enjoyed this, and really enjoyed how the command point system modelled the work behind ordering an attack.

8 out of 10
By
great system very good components

8 out of 10
By
requires a couple plays to get the planning down

By
Like New

7.5 out of 10
By
The idea of saving command points for future offensives makes the difference on this game. It is one of the best simulations about this battle, recreating all the operational problems real commanders faced up to. Well and in the other hand it is what make this game a little bit bored to play. I mean, players have to be more concerned with command radius, communication and in "contact" (another improvement on game system) than in real action. It is a game for simulation lovers rather than for playability fans. Anyway a really good and creative system in which planning is crucial. Highly recommended for ACW enthusiasts.

By
Rcvd. Math Trade April 2009

7 out of 10
By
Interesting game and situation. Classic hex'n'counter, but with various innovative systems added (attrition, command, retreat). Jon Southard adapted Richard Berg's original South Mountain series to this rather unique battle situation, and it simulates the fighting very well. The two day (full battle) scenario is very replayable, because of the variable methods of entering the armies. The game isn't much suited for solitaire play though.

10 out of 10
By
Yes! I love that game. You have to plan ahead to launch big attacks, and overcome the temptation to fritter away your command points in turn-by-turn small attacks. The one house-rule we used was that when you deferred command points to a later turn so you could launch multi-division attacks, you had to put a letter in that turn's box designating the corps commander you wished to conduct the attack. That way you couldn't plan for three turns to launch a massave attack on your left, and when that turn arrives find you want to unleash your right flank. It takes hours to plan and execute an attack. The game also had incrimental step loss, and units that fell below a certain strength level "flipped" and that limited it's recovery ability. That's realistic. You must rotate units out of the line before they shatter, so they can recover to nearly full-strength. I loved the West End edition. As I recall, the Decision Games reissue as part of the War of the Rebellion set didn't use the great command point system that makes this game great.

7 out of 10
By
Game using same system as Shiloh and South Mountain. As Confederate, you are Braxton Bragg and you have to plan in advance your attack not only tactically but strategically using Planning Points turns in advance. No artillery units in game.

9 out of 10
By
Excellent single-mapper on Chickamauga. Uses the Berg/Southard system from South Mountain and Shiloh, spiced up with variable entry and a command system which encourages army commanders to save up command points in order to launch coordinated assaults...which sometimes don't come off due to poor CP chit draws. A more than acceptable, (relatively) quick alternative to Barren Victory.

8.5 out of 10
By
A very good game that was way ahead of it's time in how it modelled Command and Planning. The map is ugly by today's standards, but along with the counters, is clean and simple. For a 28 year old game, this is a gem. A keeper.

By
American Civil War > Western Theater > Battles

7 out of 10
By
Really enjoyed it, clever system but not one you would use too often as a bit fiddly for the level that the game is set, I think WEG did over engineer some of their games

9 out of 10
By
A favourite battle of mine and I like the SM system.

4 out of 10
By
I think the play-balance is really bad. And tactics in this game looks very awkward for the civil war. I hope I could like this game, but...
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