AdSense1_728x90_as

Thursday, March 31, 2016

Computer Football (1969)

Computer Football (1969)

Ratings

3.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

With all the fun and excitement of the gridiron. You attempt to out score your opponent. Game immediately gives you the results. Yards lost or gained -- pass intercepted -- ball fumbled -- etc. Fun, excitement, suspense.

Electronic Data Controls Corporation released a series of electronic board games under their "Computer Games" line, primarily consisting of two-player sports games. The games all used large wooden game boards depicting the playing field and a game matrix of various results. Each end of the game board had a set of buttons (i.e. offense and defense) that, depending on the combination pressed, would cause a light to illuminate next to one of the rows on the game matrix. The players would then consult the appropriate column to find out what happened.

Computer Hockey (1969)

Computer Hockey (1969)

Ratings

6.66667 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

Spend an afternoon on the 'ice'. Hockey played the electronic way has all the fun and fast-paced action of the real thing . . . Your ingenuity keeps the game fascinating. Outwit your opponent for a goal.

Electronic Data Controls Corporation released a series of electronic board games under their "Computer Games" line, primarily consisting of two-player sports games. The games all used large wooden game boards depicting the playing field and a game matrix of various results. Each end of the game board had a set of buttons (i.e. offense and defense) that, depending on the combination pressed, would cause a light to illuminate next to one of the rows on the game matrix. The players would then consult the appropriate column to find out what happened.

Computer Finance (1969)

No Image Available

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

Welcome to the exciting world of high finance. Become a tycoon in an hour or become penniless in minutes. Whatever the outcome, you'll find Computer Finance a game of skill and fun. Watch the market trends. Should you buy or sell? Designed for up to four players, Computer Finance gives you an afternoon or evening of stock market intrigue.

Electronic Data Controls Corporation released a series of electronic board games under their "Computer Games" line, primarily consisting of two-player sports games. The games all used large wooden game boards depicting the playing field and a game matrix of various results. Each end of the game board had a set of buttons (i.e. offense and defense) that, depending on the combination pressed, would cause a light to illuminate next to one of the rows on the game matrix. The players would then consult the appropriate column to find out what happened.

Mid-Life Crisis (1982)

Mid-Life Crisis (1982)

Ratings

3.79383 out of 10 with 81 ratings
Board Game Rank: 13709

Description

Objective is to get through your middle years with more money, less stress and fewer divorce points than your opponents or to declare a MID-LIFE CRISIS in which case you must go broke, get divorced and crack up before anyone else reaches the end of the game.

The game consists of actioning Crisis Cards, playing ZAP! cards on other players, paying other players for their professional assistance and accumulating (or not!) stress points, divorce points and money.

Rhumb Line (2003)

Rhumb Line (2003)

Ratings

5.75541 out of 10 with 37 ratings
Board Game Rank: 11093
Abstract Game Rank: 687

Description

Rhumb Line ... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points).

Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines.

4 in a radius = 10 points … 4 in an arc = 20 points … 4 in a spiral = 30 points.

The twist in the tail is - when players are down to their last nugget, they remove one of their own (once only) but may not place it from whence it came on their next turn ... so, look out!

This 'end-play' avoids a foregone conclusion, is food for thought and opens up all sorts of scoring possibilities.


Star Wars Miniatures Battles (1991)

Star Wars Miniatures Battles (1991)

Ratings

6.80564 out of 10 with 133 ratings
Board Game Rank: 4971
War Game Rank: 1060

Description

Man-to-Man Combat in the Star Wars Galaxy

"In Star Wars Miniature Battles, you assemble your army of Star Wars miniatures and set forth across the tabletop to battle your foe. You pit your troops against the might of the Empire in order to rekindle the flame of the Old Republic. Or perhaps you´d prefer to send in your stormtroopers to crush the traitorous Rebels for the greater glory of the New Order-thereby extinguishing that flame for all time."

Star Wars Miniature Battles is a skirmish level game, where each player controls 6-60 soldiers organized in squads. Players agree on a number of Squad generations points, buy troops and equipment and deploy their squads on the tabletop. An optional game masters allows for hidden deployment and movement.
The advanced game features rules for special weapons, heroes and the Force, Creatures, Droids and Weather.
The game is compatible with the Star Wars Roleplaying Game.

Expanded by:

Star Wars Miniatures Battles Companion
Star Wars Miniatures Battles: Vehicles Starter Set
Star Wars Miniatures Battles: Imperial Entanglements




Miniatures

Star Wars Miniatures




Le Grand Empire (1978)

Le Grand Empire (1978)

Ratings

5.5625 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Le Grand Empire is a game simulation of the Napoleonic period.During the period of approximately 20 years France was in almost constant state of warfare with her neighboring countries in Europe and often also with various powers in Eurasia and the Near East

The Winning Ticket (1977)

The Winning Ticket (1977)

Ratings

5.92685 out of 10 with 54 ratings
Board Game Rank: 11216

Description

You pick a token and roll a dice moving around the board similar to monopoly and as you move around the board you buy lottery tickets and win sweepstakes. You can make trades and sell tickets to other players. There are three lotteries; red, white and blue with tickets to match. If no one wins one lottery the money is moved to the next lottery. The person with the most money after the last lottery is held is the winner

Bananas (1996)

Bananas (1996)

Ratings

5.875 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

Bananas is a childrens game for 2 to 4 players.
One player plays George the Gorilla and the other/others play the role of chimps.
The goal of this game is to be the first player that manages to collect 9 delicious bananas!!

The younger player from those playing the chimps starts first.Then it is Georges turn to play followed by the turn of another chimp.
Turns are alternated like that until one of the two player groups have 9 bananas!!

Chimps roll the die and move.If they land on an empty space they must place a banana at that space from the central warehouse.BUT if there is a banana at the space they land they can pick it up and put it on their private stash!!
If a chimp lands on a space where anothe chimp stand he gets another turn!!
Chimps can also rescue their fellow chimps that a hiding in a tree!If he passes over or land in a space where a chimp is hiding on a tree the chimp on the tree can climb back down safely.
Finally if a chimp lands on the space that George occupies he gives him a slap stunning him for a turn.
On the other hand George has the ability to pick up bananas from every space he land and has one but he is not obliged to put some on an empty space.
If George lands or passes a space that is occupied by a chimpanzee he chases him up the tree.If all the chimps are in the trees then in order to come down they must soothe him by giving him a banana each from their personal stack and not the warehouse unless they have none.If George is on the space when the Chimp comes down from the tree, George gets another turn.

Battle of the Bands: Backstage Pass (2002)

Battle of the Bands: Backstage Pass (2002)

Ratings

6.42094 out of 10 with 99 ratings
Board Game Rank: Not Ranked

Description

Backstage Pass adds 60 cards to Battle of the Bands. One sizable addition is the gender specification of band members. The Androgyny card can help you reverse the gender of the target bandmember. Donnette, the cute back-up singer, is worth a 4 instead of a 1 if she is part of an all girl band.

This expansion is necessary to play a 5 or 6 player game of Battle of the Bands or "Battle of the Bands encore edition"

Expands:

Battle of the Bands




Caen (1977)

Caen (1977)

Ratings

5.11111 out of 10 with 9 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This game is part of Excalibre’s PANZER BATTLES AND SIEGE SERIES (PBSS). The games in this series features a common four (4) page series rulebook and generally a four (4) page game specific rulebook, of which one page is the cover. The games of this series feature simple rules that are a quick study and low counter density. Most games feature step reduction and have substitute counters included in the counter mix.

CAEN 1944 features an 11x17 map and 100 counters. The units are divisions with some brigade/regiments. Several units have step reduction.

From the rules introduction:
After the Allied landings in Normandy in 1944, the main concern of Eisenhower was to expand the bridgehead and bring in supplies and new units. Ike thought Montgomery should have made more rapid progress in his attacks on Caen. One thing slowing down the British and Canadians was the preponderant numbers of SS and regular Panzer divisions facing the British along the Caen position.

Turning slow progress into a partial tactical victory, Montgomery held down this large German armoured strength while the Americans broke out on the other flank and cut off a large number of German troops in what became known as the ‘Falaise Pocket.’ In this game the Allied objective is to accomplish what Montgomery did only much sooner. The Axis objective is to stop the Allies in their tracks and destroy Montgomery's army group.

From the design notes:
Caen is truly siege warfare with Panzer and armoured divisions leading the siege. The massive number of German Panzer and SS divisions employed at Caen were able to stop Monty cold for weeks.

This game uses a very complex sequence of play to bring in all the elements of the campaign.

In general, the SS was usually better equipped and stronger than a comparable Whermacht(sic) unit. Some SS units in this game are weaker than one would expect, this was due to the immense difficulty in reaching the front intact and because of Allied air harassment or they were being rebuilt when thrown into the campaign.

Caen helped the Allies tie the Germans down, but it would have been an even bigger victory for them if Monty had reached Falaise sooner. Now it's your turn to try or try to stop him.

By today’s games standards the complex sequence of play referred to in the design notes is a very relaxing stroll in the park.

Other games in the PBSS include: Caen 1944, Crimea 1941, Sidi Rezegh 1941, Cassino 1944, Ancient Conquest, Atlantis 12,500 B.C., Crete 1941, Edgehill 1642, and Tunisia 1943.

Cassino (1977)

Cassino (1977)

Ratings

5.8125 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

In this game, the Allied player is attempting to break the Gustav Line dominated by the famous Monte Cassino position which towered over the Lire Valley. The German player realizes he will get few new units and must send off units to defend against the Anzio operation.

The game uses division sized units. 110 counters (10 of which are blank). Part of Excalibre's Panzer Battles and Sieges Series.

Sidi Rezegh (1977)

Sidi Rezegh (1977)

Ratings

5.22222 out of 10 with 9 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

In November 1941, the British 'Crusader' Operation was about to begin. The plan called for the breakout of the besieged Tobruk garrison and a link up with the advancing 8th Army units approaching Tobruk from the Egyptian border. Meanwhile, Rommel ignored the warnings of the Italian High Command and hoped he could deliver the knock out blow to Tobruk before the Allies made their next move. If they did attack, he hoped he could deal them a swift counter-blow and still take the fortress of Tobruk.

The game uses brigade, division, and regiment sized units. 110 counters (2 of which are blanks). Part of Excalibre's Panzer Battles and Sieges Series.

Crete 1941 (1976)

Crete 1941 (1976)

Ratings

5.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Crete 1941 is a game simulation of the airborne assault on Crete by the Axis in 1941. Study each type of piece carefully as you will find air units, ships and ground combat units employed the game mechanics.

"The map is about 10 miles per hex . . . The game on the ground is basically a battalion level operation."

Crimea (1977)

Crimea (1977)

Ratings

5.67778 out of 10 with 9 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The campaign in the Crimea in 1941-42 was more of a siege than a fluid Panzer action, since only one German Panzer Division actually took part in the battles. Yet, the employment of assault guns by the Germans and the later devastating effect of the 22nd Panzer Division made the use of armor an important part of this campaign."

The game uses brigade and division sized units. 100 counters
Part of Excalibre's Panzer Battles and Sieges Series.
Other games in the PBSS include: Caen 1944, Crimea 1941, Sidi Rezegh 1941, Cassino 1944, Ancient Conquest, Atlantis 12,500 B.C., Crete 1941, Edgehill 1642, and Tunisia 1943

Monty Python and the Holy Grail CCG (1996)

Monty Python and the Holy Grail CCG (1996)

Ratings

4.61569 out of 10 with 102 ratings
Board Game Rank: 13522

Description

All the characters from The Holy Grail seeking quests, encountering silly Frenchmen and peasants. Players recite song verses, answer trivia, unclog noses, fling electric donkeys, get slop poured on you, and fight. Oh, and answer three questions, over and over...

Expanded with "Taunt You a Second Time!" (2000).
From the back of the card box:
"The Monty Python and the Holy Grail CCG just got even sillier. This much anticipated expansion set to Kenzer and Company's popular card game is produced in a non-collectible format with over 150 new cards. One deck is all each player needs. Taunt you a Second Time is a stand alone game and also completely compatible with the original game. The set contains marquee cards like Tim the Enchanter, the Black Knight and the Trojan Rabbit. Playing this game is like rewriting each scene from every gamer's favorite movie. And if you think you got a nasty taunting last time, you ain't seen nothin' yet!"

Tunisia 1943 (1976)

Tunisia 1943 (1976)

Ratings

5.6875 out of 10 with 8 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Tunisia 1943 is a wargame simulation of the last WWII campaign of the Afrika Korps vs The British 1st and 8th Armies and the new U.S. II Corps. The game covers the period of mid February 1943 to May 1943.

16 miles per hex, division sized units.

The Book of Cards for Kids (1992)

The Book of Cards for Kids (1992)

Ratings

7.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

"Challenge your friends to Concentration. Deal out Hearts on the beach. Round up mother, father, aunts and uncles for a friendly little game of Blackjack. Here are the exciting, fast, fun card games that kids and their families have been playing for years. Work on your poker face. Keep your cards close to the vest. Bluff -- if you dare. Because playing well is more than the luck of the draw."

A book of 35 card games presented in an introductory manner, with strategy suggestions for some games, a brief history of playing cards and the basics, and a glossary of terms used in card games. Packaged with an oversize deck of playing cards.

U-Boat (1977)

U-Boat (1977)

Ratings

6.31818 out of 10 with 11 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The longer the war lasted, the clearer it became that the Atlantic was the deciding factor, and that if the German U-Boat force could achieve real success in the war against Merchant Shipping, the tables would be turned in Germany's favor. In 1942 the Battle for the Atlantic was moving toward its climax and whole U-Boat packs were fighting bitterly with Allied escort forces. This is a situation in which our convoy, bound from Halifax in Canada to Liverpool, steams into the middle of a U-Boat formation.

One of several titles released by Tabletop Games which were intended to be played directly on the game table (without a map) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters. Other games in the series include Ballistic Missile, MTB, and Galactic War.
There apparently two versions of this game published copyright 1977. Other version had different cover art, identical contents, and was print jointly by Tabletop Games and Heritage Models, Inc. In the back of this edition's rulebook, it lists other games available as Ballistic Missle, Galactic Warfare, Micro-Napoleonics, Micro-Ancients and Colonial Warfare.

Micro Napoleonics (1976)

Micro Napoleonics (1976)

Ratings

5.57143 out of 10 with 14 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This game recreates a battle during the Napoleonic era between a British and French army. The French army counters represent a force of some 45,000 troops and the British 35,000 troops. Using these simple but comprehensive rules up to six players are able to recreate a complete battle with all its complex maneuvers and colorful tactics. The battlefield can be varied to suit any type of ground and the printed terrain pieces placed in any position desired thus give an extremely variable playing area, unrestricted by hexagonal or squared playing boards.

One of several titles released by Tabletop Games which were intended to be played directly on the game table (without a mapboard) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters for units.

Supplements:
Napoleonic
TTG-MA-N01 Prussain
TTG-MA-N02 Russian
TTG-MA-N03 Austrian
TTG-MA-N04 Polish
TTG-MA-N05 Spanish

Micro Ancient (1976)

Micro Ancient (1976)

Ratings

5.82353 out of 10 with 17 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The game recreates a battle during the Punic Wars, between the Carthaginian and Roman Republican armies. The Roman army counters represent a force of two legions, with auxiliary and other friendly foreign troops, totaling approximately 22,000 men. The Carthaginian army is typical of a mercenary type army, with counters representing some 30,000 men. Using the simple but comprehensive rules, up to six players are able to recreate a complete battle on any flat surface. The battlefield can be varied to suit any type of terrain, thus giving an extremely variable playing area.

Part of the Micro Warfare Series from Tabletop Games. The games in the series were intended to be played directly on the game table (without a mapboard) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters for the game units.

Series II Additonal Armies
Ancients:
TTG-MA-A01 Persian
TTG-MA-A02 Macedonian
TTG-MA-A03 Gallic
TTG-MA-A04 British
TTG-MA-A05 Indian
TTG-MA-A06 Sassanid
TTG-MA-A07 Byzantine
TTG-MA-A08 Goth
TTG-MA-A09 Hun
TTG-MA-A10 Late Roman
TTG-MA-A11 Egyptian
TTG-MA-A12 Assyrian
TTG-MA-A13 Seleucid
TTG-MA-A14 Chinese
TTG-MA-A15 Norman
TTG-MA-A16 Saxon
TTG-MA-A17 Viking

Micro Colonial (1977)

Micro Colonial (1977)

Ratings

5.85714 out of 10 with 7 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

This game recreates a complete battle during the late Colonial period. The basic game covers the second Zulu War, with a Zulu army of six Impis against a smaller, predominately British force. This is the period of the introduction of breech loading rifles and machine guns, wherein small regular forces were thrown against huge native armies with a usual outcome in favor of the regulars.

Part of the Micro Warfare Series from Tabletop Games. The games in the series were intended to be played directly on the game table (without a mapboard) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters for the game units.

Colonial
TTG-MA-C01 British / Egyptian (Sudan)
TTG-MA-C02 Dervish (Sudan)
TTG-MA-C03 Rorkes Drift Set

Micro Fleet: Napoleonic Naval (1978)

Micro Fleet: Napoleonic Naval (1978)

Ratings

6.28571 out of 10 with 7 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The Micro Napoleonic Naval Game gives the Napoleonic naval enthusiast the one thing he has yearned for for so long; A set of rules which are easy to follow and do not involve long complicated calculations but still manage to maintain a high degree of historical accuracy. The game also offers a means of fighting large scale naval battles under sail and also eliminates the many hours of tedious work involved in producing sailing ship models."

"The basic game is designed with the view of fighting naval actions involving squadron size forces of up to seven ships of the line per side together with their accompanying frigates and smaller vessels."

Designer may be S. Birnie who is credited with the copyright.

Part of the Micro Warfare Series from Tabletop Games. The games in the series were intended to be played directly on the game table (without a mapboard) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters for the game units.

Supplements
Naval Napoleonic
TTG-MN-301 Trafalgar Fleets

Interstate Highway Bingo (1997)

Interstate Highway Bingo (1997)

Ratings

5 out of 10 with 12 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

A travel game for kids. Any number can play, with one card per player or team. Different versions are available from various manufacturers under similar names. Regal Games also offers Standard Auto Bingo and Traffic Safety Bingo.

Instead of being filled with numbers, the bingo grid depicts various items that might be seen from the highway - train, cola sign, farmhouse, police car, Corvette, horse, motorcycle, rest area, overpass, power line, etc. Players mark off each item they spot. The winner is the first player to get five in a row. The bingo cards have sliding plastic windows built into them that are used to mark the items spotted.

Das Campus-Spiel (1998)

Das Campus-Spiel (1998)

Ratings

4.8125 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

The game for the academic establishment...

Players are honorable university professors that try to win the Nobel Price.

With the help of their well paid doctors, students and some very strange machines they try to get enough scientific publications to qualify for the various commissions that decide about the academic fate of the players.

The scientific part is mainly driven by drawing one or more of the huge number of event cards - which can be positive or negative (Surprise!!!). But also a bit of negotiating is necessary as you often want to use some scientific machines only another player owns.

Getting in the different commissions requires also some negotiating between the players (Promise everything, but keep nothing..).

Game uses a lot of humor in the card texts, the machine names etc., but I guess all the pseudo-scientific names make the humorous part of the game almost non-translatable.

LEGO Creator (1999)

LEGO Creator (1999)

Ratings

5.32136 out of 10 with 198 ratings
Board Game Rank: 12809
Children's Game Rank: 463

Description

You can build 20 cool LEGO vehicles and robots in this race to build it board game! Each player chooses a LEGO model card to follow during the game. Moving around the board, players collect LEGO bricks and special pieces to complete their models. Be the first to finish your vehicle or robot, and you win the game!

Awards

2001 Årets Børnespil, Childrens Game of the Year Denmark

The Allowance Game (1979)

The Allowance Game (1979)

Ratings

4.13611 out of 10 with 36 ratings
Board Game Rank: 13209
Children's Game Rank: 545

Description

"Whether you're starting your own business, doing chores around the house, earning interest on bank deposits or spending money at the mall -- this exciting game teaches you how to use money and make change. When you do all this and you save $20.00, you win the game! So if you're ready to save, earn and spend a little fun money, simply follow the instructions below."

For ages five years and up, per the box. Contains plastic nickels, dimes, and quarters as well as $1 and $5 denomination bills.

Note - the instructions are on the back of the box. Most gamers will find no instruction book and nothing inside the lid and figure the instructions are missing!

Time Tunnels (1981)

Time Tunnels (1981)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Taken verbatim from the back cover:

"Time Tunnels is a game involving tremendous speeds and a lot of action. Fleets of ships may be built one minute, and possibly destroyed the next. The goal of every Supreme Commander is having control over all of the planetary systems."

"Time Tunnels is an unusual game involving the use of black holes, space mines, and time tunnels. Energy crystal production is also an important asset to this game. Time tunnels are created, invisible gateways between planetary systems."

"Time Tunnels uses a unique hidden movement system. With this system, a player's opponents can not actually see the movement strategy taking place. It is a 2-4 player tactical game. Each player is the Supreme Commander of his own alien race."

"The advance game classifies ships into 11 types. It also introduces the usage of the main bridge and the specialist bridge, and the robots and men that operate them."

Atlantis 12500 B.C. (1976)

Atlantis 12500 B.C. (1976)

Ratings

3.08333 out of 10 with 12 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

"Excalibre Games Simulation of Atlantean Fantasy."

"Remnants of an ancient past, flee the path of their destruction."

"This 349 series simulation introduces Atlantis as a modern civilization with anti-gravity hovercraft, rockets, lasers and the ultimate weapon. Atlantis warlike and bent on conquest faces the combined but weaker forces of the ancient Greeks in the great sea and powerful Lemurian Empire of Mu in the Pacific. Allied with these forces are the 'gods' of Norse, Egyptian, Mayan and Pacific legends. Time is working against Atlantis, however, as the island is breaking up from strong natural disasters triggered by the use of an ultimate weapon -- so powerful it's use disrupts nature."

Fox One (1996)

Fox One (1996)

Ratings

4.53125 out of 10 with 16 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Fox One is a fast-paced card game of modern jet fighter combat. Each player flies one or two jets and uses his or her missiles, guns, and skill to destroy opposing jets.

Aircraft and missiles from the 1950s to the present day are represented. Future expansions will provide you with additional aircraft, targets, and munitions for years of enjoyment.

Each game is complete, and contains 108 full-size, full-color playing cards. You will also need a ten-sided die in order to play.

Surigao Strait (1979)

Surigao Strait (1979)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

"This game is a stylized rendition of the Battle of Surigao Strait. This battle, which was part of the Battle of Leyte Gulf, took place in Phillipine waters during the night of 24-25 October 1944. It is considered to be the last great naval battle of history."

MTB (1977)

MTB (1977)

Ratings

5.6 out of 10 with 10 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Situation: The time 1942/43, the place is the English Channel. The scene set is that of the almost continual battle for supremacy between the small boat navies of Germany and Great Britain. The prize for both sides is two-fold: first, the elimination of the other's coastal convoys, and second, the control of this narrow and dangerous stretch of water.

One of several titles released by Tabletop Games which were intended to be played directly on the game table (without a map) using rules concepts from traditional miniatures wargaming. The games offered an affordable alternative to the miniatures hobby in that they used un-cut cardstock counters.

Electronic Battle Cry (1989)

Electronic Battle Cry (1989)

Ratings

4.71429 out of 10 with 7 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

Do you have what it takes to capture THE HILL? Think fast as the electronic commander orders your troops forward. Your army will be called at random, so be ready! Then move your soldiers quickly -- one at a time -- and only when they're called. But beware! There are other armies alongside that also want THE HILL! You struggle upward! The pace quickens as you're ordered to move each soldier faster and faster! Your outer defenses are eliminated without warning -- and you lose the soldiers left behind! Yet the summit is so close. Will you be the last surviving army and win the game?

Foxhole (2000)

Foxhole (2000)

Ratings

4.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Foxhole is a grand tactical game of Second World War ground combat. The object of the game is to defeat the opposing forces within the confines and conditions of a given scenario . . .

"Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons . . . For ease of play, the game scales are approximated. Time is also abstracted, thus turns represent several minutes."

The game is set on the Eastern Front and features 6 scenarios pitting the Germans against the Russians.

Air Duel: Danger Zone (1998)

Air Duel: Danger Zone (1998)

Ratings

5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The publisher's description: "Danger Zone is a two-player game of air-to-air combat between jet fighters. Each player pilots an airplane and attempts to shoot down opposing fighters. You maneuver to get your opponent's plane in front of yours, where you can shoot at it. The first player shot down loses."

The game features 6 scenarios from the Korean War through Desert Storm.

This game only had a limited release and was never formally published by OSS. The back cover of this edition states Special Gateway 1998 Convention Edition, Number 01 of 20.

Air Force Dauntless Expansion Kit (1978)

Air Force Dauntless Expansion Kit (1978)

Ratings

6.58082 out of 10 with 159 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

An expansion kit for Battleline's tactical World War II air combat games, Air Force and Dauntless. The expansion includes additional aircraft counters and data cards, including Russian and Italian aircraft, characteristics for historical ships from the European theater, and some new rules.

Expands:

Air Force
Dauntless




The Castle (1981)

The Castle (1981)

Ratings

6 out of 10 with 15 ratings
Board Game Rank: Not Ranked

Description

Heroes, prepare for adventure. The Evil Lord of the Black Marches has kidnapped the daughter of the King. A reward of 1,000 gold pieces has been offered for the rescue of his Princess.

The Castle is a game of fantasy adventure that is easy to set up and fun to play. Players control various characters in a search for the means to rescue the Princess. To rescue the Princess, you must fight the evil creatures inhabiting the Castle and find the keys to open her Cell.

Trivia Adventure (1983)

Trivia Adventure (1983)

Ratings

4.30435 out of 10 with 23 ratings
Board Game Rank: Not Ranked

Description

You pick a color token and move around a board with the planets on it answering questions which are divided into adult and children's questions when you arrive at a planet you must answer a category question like animals or space and then you get a passport which allows you to move past that planet the first player to get to planet quizzar wins the game

Expanded by:

Trivia Adventure Plus




Sheridan's Ride (1981)

Sheridan's Ride (1981)

Ratings

5.92188 out of 10 with 16 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Sheridan's Ride is a simulation of the battle of Cedar Creek, fought on October 19, 1864, between the Union Army of the Shenandoah under Philip Sheridan, and a Confederate Army under Jubal Early. The map represents the terrain around Middleton, Va., where the battle was fought, and the counters represent the infantry, cavalry, and artillery units which were engaged. Each hex on the map represents roughly 400 yards of actual terrain, each turn represents one hour of the battle, and each strength point represents 75 to 150 soldiers."

Wake Island (1981)

Wake Island (1981)

Ratings

6.62963 out of 10 with 27 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Wake Island is an operational level simulation of the Battle of Wake Island. The battle occurred between December 9, 1941 and December 23, 1941. The game is played by two players: one who controls the Japanese, and the other who controls the Americans. Wake Island begins at 9:00 hours on December 8 (December 7, Pearl Harbor time) and continues in game turns each representing 3 hours of time until 2400 hours, December 24, 1941.

Richard I the Lionheart (1981)

Richard I the Lionheart (1981)

Ratings

6.3 out of 10 with 10 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

"'The Devil is loose', spake Philip II of France to Prince John of England. Thus was announced the return of Richard I the Lionheart from prison to the leadership of the Angevin Empire. Weeks later, Richard's pennant once again flew over the battlefields of France, and Richard proved again himself to be the preeminent warrior of his time."

Richard I the Lionheart, is a strategic game of Richard's French campaigns during the period 1194-1199 . . . The game accurately reflects Richard's campaigns for France, and is suitable for moderately experienced players."

Red Star Falling (1981)

Red Star Falling (1981)

Ratings

6.44 out of 10 with 25 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Red Star Falling gives players the chance to make Patton's dream and every wargamer's fantasy come alive. In March 1945, the Western Allies and the defeated German Wehrmacht challenge the Russians for control of Central and Eastern Europe. Red Star Falling is a corps level game with these components: 144 Unit Counters, 17x22 Full Color Map, 12 Page Rulebook, A Six Sided Die, A Game Chart. Red Star Falling is of moderate complexity, but can be enjoyed by all gamers.

Chickamauga (1986)

Chickamauga (1986)

Ratings

7.23571 out of 10 with 77 ratings
Board Game Rank: 5252
War Game Rank: 882

Description

Chickamauga is a brigade-level simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal.

The game emphasizes the command control problems that gave this battle character.

It uses a unique planning points accumulation system combined with a chit-drawing command mechanism to simulate the fact that some of the best and some of the worst Generals of the entire Civil War fought at Chickamauga.

Das Spitzweg-Spiel (2003)

Das Spitzweg-Spiel (2003)

Ratings

5.175 out of 10 with 8 ratings
Board Game Rank: Not Ranked

Description

The game is based on the paintings of a quite famous german artist, Carl Spitzweg. Therefore 80 big playing-cards with pictures of the artist are the main part of the components.

Publisher of the game is a company named Belser, but looking at the box it's quite obvious that this company seems to be just a branch of Kosmos (and the author Fritz Kruber is a Kosmos editor).

Players try to build exhibitions with the paintings of the master. All players work at the same exhibition by placing cards towards it following special rules. The exhibition is closed (and points are awarded) once a certain amount of pictures have been added - then a new exhibition starts until the deck runs out.

Game feels a bit like Rummy meets Scrabble (without words...) with a few twists.

Rubberneckers (1999)

Rubberneckers (1999)

Ratings

5.89 out of 10 with 15 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

"Make every road trip an unforgettable adventure. To play, passengers score points by locating objects on their cards and by engaging passengers in other cars. Rubberneckers will keep even the wiggliest backseat traveler entertained for hours . . ."

"It requires players to closely watch the road and surrounding areas. Players score points every time they sight an item or do something as directed on a Rubberneckers card. The first player to score 100 points wins."

Quebec Libre (1978)

Quebec Libre (1978)

Ratings

5.5 out of 10 with 2 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Quebec Libre is a game simulation of the politics and economy of the Canadian Confederation at a time in which a major section of the population of the country is questioning the continued validity of the Confederation concept. The period covered by the game is that of the mandate of the separatist Parti Quebecois government in Quebec.

Sprouts (1967)

Sprouts (1967)

Ratings

5.81422 out of 10 with 75 ratings
Board Game Rank: 9777
Abstract Game Rank: 570

Description

Sprouts is a two-player game, invented by John Conway (the creator of the game of Life) and Michael Paterson, while they were at the University of Cambridge (United Kingdom).
The rules are:

In the beginning - a few spots are drawn on the paper;
On every move, the player must connect two spots (or one spot to itself) with a curve, which doesn't intersect other curves. After that, the player must set a new spot on just-drawn curve. To every spot can be attached maximum 3 curves.
The player who on his/her turn doesn't have a valid move, loses the game.




In the image shown, the two black spots each have only two curves coming out of them, but nonetheless cannot be used because no curve can be drawn between them without crossing another already-drawn curve. Thus this game is over. The two black spots are called "survivors", and the number of survivors is what can effectively be controlled in the game.

Sprouts is one of many combinatorial games analyzed in Winning Ways for Your Mathematical Plays as well as other math books on the subject of combinatorial games.

Tri-Ba-Lance (1995)

Tri-Ba-Lance (1995)

Ratings

6.524 out of 10 with 75 ratings
Board Game Rank: 6719

Description

More of an exercise in physics than a dexterity game - Tri-ba-Lance pits players against each other on a tottering triangular playfield. Poised on a point, the board begins level, but soon shifts as players place a variety of differently sized pieces on the board. There are circular pits in the board, ready to accept the player's pieces - each with dots whose numbers increase as the pits radiate further from the center. The dots act as a multiplier against the size of a column - place a three tiered column in a pit with four dots, and you score 12 points. And so play continues until every pit has been filled.

VFR Pilot Game (1984)

VFR Pilot Game (1984)

Ratings

5.2 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

Welcome to the VFR Pilot Game! This game was developed for three primary reasons: to introduce non-pilots to the fascinating world of flying, to provide real pilots with review of the many frequently used rules and regulations, and to have fun . . .

"By generating enthusiasm in an educational board game form, student pilots or pilots who fly infrequently can have an inexpensive and entertaining way of keeping abreast of the numerous rules and regulations under Visual Flight Rules flying . . . The game was designed to appeal to the general public (pilots and non-pilots) . . ."

"Objective: Players (called Pilots) each choose one plane, select their 'Home Base' Airports, then take off and fly to other Airports, getting points for each successful landing. The first Pilot to accumulate 4,000 points wins the game."

The Chick Game (2002)

The Chick Game (2002)

Ratings

7 out of 10 with 3 ratings
Board Game Rank: Not Ranked

Description

The Chick Game® is a unique conversation game that encourages women to reminisce about lost loves, analyze the complex relationships in their families, discuss the ups and downs of their friendships, reveal their quirks, and dish the dirt. Unlike other "sharing" games, there IS a winner in The Chick Game®—it's the chick who reveals the most about herself, through a combination of choice and chance, during the course of the game. The Chick Game® rewards you for spilling all the intimate details of your life. But the game also gives you options to "play it safe" and answer less revealing questions if you'd rather keep some things to yourself. The Chick Game® is a great gift for women, and is perfect for birthdays, bridal showers, bachelorette parties, bridesmaids gifts, girls night out, girls night in, girls weekends, reunions, road trips, dorm rooms, and hostess gifts. The Chick Game® is "girls night out" in a box. It's available online at www.thechickgame.com.

Related Posts Plugin for WordPress, Blogger...