Monday, February 29, 2016

X from Outer Space (1985)

X from Outer Space (1985)


4.33333 out of 10 with 12 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked


This is a basic "roll-and-move" children's game with a twist, as each turn you roll one white and two red dice.

You move your ship forward along the path using the value of the white die. If you land on a space with a number, you then multiply the large blue number on the space by the sum of your red dice. If the result is equal to the little red number in the space, you move forward 5 spaces. If the result is greater than the red number, you move forward 1. If the result is less than the red number, you move back 1. Planet Zoomer and Black Hole cards are drawn at different places on the board and move the player's pawn forward or backward along the track.

The first person to reach the sun (the end of the track) wins.

  • Designer: Richard Anderson, Gayle Feyrer
  • Publisher: Discovery Toys
  • Year Published: 1985
  • Number of Players: 2 - 4
  • Manufacturer Suggested Ages: 8
  • Playing Time: 30
  • Subdomain: Children's Games
  • Category: Children's Game, Educational, Math, Science Fiction, Space Exploration
  • Mechanic: Roll / Spin and Move
  • Family: Aliens
  • Alternate Names: X from Outer Space


learning game

3 out of 10
Even as a kid, I really hated this game. Booooring.

Missing multiplication table. Contents say 23 Planet Zoomer cards & 22 Black Hole cards but contains 22 Planet Zoomer cards and 23 Black Hole cards.

used for parts

Complete 1985

4 out of 10
Marginal fun for kids. c

A Discovery Toy game we have had since the 80's.

Thrift list:

Discovery Kids version

6 out of 10
This is little more than a roll-and-move with some math. But for kids that are really into space stuff and just learning how to multiply, it's a good little game.

3 out of 10
I picked this up at a homeschool consignment store. This is the game that finally clinched my decision to never again buy any blatantly educational games. See, games are supposed to be fun, and when one includes practicing your times tables, it just isn't. To the thrift store.
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