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Sunday, February 28, 2016

Thieves Guild (2003)

Thieves Guild (2003)

Ratings

5.9117 out of 10 with 47 ratings
Board Game Rank: 11670

Description

As Thief or Bounty Hunter you must brave the war-torn streets of Ladroness and manage your men well beyond the boundaries of this city. As Thief you lead a band of highly skilled and dangerous thieves. Within Ladroness there are shops, a temple and of course a treasury that provide plenty of opportunities for you and your crew to find fortune. On the outskirts of the city are the Gypsies and Black-Markets who are more than willing to trade and deal with you and your gold. In the Outlands your base is hidden well, but beware of Assassins and the ever-present Bounty Hunters!

Do you have the skill to lead a veteran team of Bounty Hunters? You control the powerful Knight-Marshal and several other characters you wouldn't want chasing you down. This group is the “Law of the Land”. Their duty: protect the city of Ladroness, its people, travelers and businesses; deal out their own brand of Justice. Chasing down thieves and collecting the bounty wins the game for this bunch.

There's plenty of magic in Thieves Guild. You're going to want to arm your thieves or bounty hunters with it. Visit the Witch, the Cleric, the Blacksmith, Gypsies or the Wizard for some powerful magic items. In Thieves Guild the action is fast. You have many choices, so strategy plays a big part. You can hire assassins to surprise your enemy. You can have your enemy cursed by the Cleric or have him bless some of your own men. There's also plenty of hand-to-hand combat. With 18 playing characters in this game you can always squeeze in an extra player as well. The adventures are up to you!

  • Designer: Dominique Garay, Adam Tozser
  • Publisher: Iron Sun Games
  • Year Published: 2003
  • Number of Players: 2 - 4
  • Manufacturer Suggested Ages: 12
  • Playing Time: 120
  • Category: Adventure, Dice, Fantasy, Fighting, Medieval, Memory, Negotiation
  • Mechanic: Co-operative Play, Commodity Speculation, Dice Rolling, Memory, Partnerships, Roll / Spin and Move
  • Alternate Names: Thieves Guild

Reviews

6.75 out of 10
By
This game has a pretty awful reputation, which is not helped by the fact that numerous people -- including myself -- ordered it new from Amazon and received a copy that was not in shrink, smelled like an old basement, and had components strewn about the box. That being said, I actually treasure this game as a campy little black sheep in my collection. More importantly, I think if we step down off of our elitist gamer pedestal we can actually appreciate what this game is trying to do, and the fun that it offers. It combines a Talisman-like track around the game board, with a tactical grid in the center, which I find mildly compelling in its own right, and has a lot of interesting features like assassins and a fluctuating black market. The theme of thieves vs. bounty hunters, and the overall vintage style adds to the lore of this strange little anomaly in gaming as well. I just wish I could get that awful smell out of the box!

1 out of 10
By
Broken. Fix it and it could be a good game.

4 out of 10
By
I forgot who said it and the exact words, but I remember a quote from someone in the industry along the lines of being a good game designer demands knowing what elements to remove from a game rather than what to add. That quote came to mind as I played this game. The city fighting was OK, with the ability to trick out your characters with cool gear, but the outer board made no sense to me. Another issue was down time. I was playing the bounty hunters and the game just dragged on and on for me.

6 out of 10
By
Dice-driven game remotely in the "dungeon-crawl" genre, except players are in a city instead of underground. Some players are teams of thieves trying to accumulate gold and magic items, some are teams of bounty hunters trying to catch the theives.

7 out of 10
By
This game has very many interesting strategies which can appeal to many different types of players. I came across this game at Magecon South, in 2003, and after playing the demo, grabbed this game. The demo converted a non-board gamer friend of mine into a fan of this game, and she's played the game with us about ten times now. I can see how the game is not for everyone, and it does have some flaws. The black market aspect is weak, and the card stock seems a bit cheap, but otherwise it's a game we often have fun with.

4 out of 10
By
Tons of dice rolling with little means to mitigate the luck. Roll high, you win -- roll low, you lose. Game is way too long.

By
Not yet played.

6 out of 10
By
It's a decent game. The rating might move to 7-8 after a few playings and the strategies become a bit more clear.

By
Just got it. Havn't tried yet. Hope its good. Looks entertaining though maybe a bit light.

10 out of 10
By
This is one of the best board games I have played. I certainly recommend this game to all. Give it a try and you won't be dissapointed. Elves are my favorite race to play as.

6 out of 10
By
There are a few items that greatly tilt the balance. Not sure if it can be fixed given the design.

By
Asking $5.

3 out of 10
By
Slow, and it didn't keep my interest at all. The theme is interesting in concept and not overdone, and while it didn't feel completely tacked-on, it also didn't make me suspend disbelief at all. Playing as the bounty hunter faction, I believe, made things even more tedious than had I been given a thief faction to play with. You chase other players' character tokens down with your character tokens, and then you have about a 50-50 chance of doing one point of damage to someone with a hit. Every character has five to six HP, and healing is easy to come by. An average of ten turns' worth of attacks to eliminate one of one player's character tokens, so combat seemed pointless, even though it's an essential part of the game. I can't think of any reason why I'd allow myself to be dragged into another game of this.

8.7 out of 10
By
The verdict is still not in consensus for this one amongst my gaming group. Half of us like it, half of us don't. I'm still not decided if this is the right score. This is an innovative game with some great art and some original concepts. However there aren't nearly enough counters (esp. coins!) to support even a two player game. This game may have been "12 years in the making", but it certainly hasn't seen that much play-testing as some of the shortages jumped out obviously in our first session. I can always make my own cardboard counters, but @ $30 US + shipping, I expect more...(UPDATE: Many thanks to Iron Sun for going the extra mile and sending additional counters at no cost, thumbs up on customer service!)

5 out of 10
By
Weak.

7 out of 10
By
The Good: Taken as a light game, this is OK. LOTS of dice rolls, but quite a few different strategies you can try. The board is very nice. The Bad: Unfortunately, it runs far too long for a light game. This is partly because each player has 4 or more characters to move each turn. The board is very nice, but all the components and cards are made of a very thin and cheap cardstock.

6 out of 10
By
This game has SO much potential but we played it incorrectly the first time through by not giving the bounty hunters any gold at the beginning of their turns. So it turned into a very boring round for them, EXTREMELY exciting round for the thieves. Thieves would take 10 to 15 minute turns of rolling dice and drawing cards. Then the bounty hunters would move 7, move 4, move 4, done. 1 minute turns at best. TORTURE, YOUR NAME IS THIEVES GUILD. So now that we know the hunters have SOME options in buying items we'll give it another go. The good news is I didn't lose my desire to play and still look on the game kindly despite my having played the role of the nuetered hunters. One small beef... the art is sparse and there is a lot of information that needs to be looked up regularly. Why couldn't the outer spaces have descriptions? The spaces are enormous enough. And why not put the roll chart information on each of the 'sack'able buildings? For a board with a lot of space and art, there really isn't much information there.

By
NIS

6 out of 10
By
This is a good light rpg-esque game that hits the spot when you are in the mood for games like Monsters Ravage America, Betrayal at the House on the Hill or Dungeon. I like the assymetrical aspect of the Bounty Hunters v. Theives. Lotsa dice and luck with enough strategy to keep your interest.

By
A little too random to stack up against todays games, however good the theme.

7.7 out of 10
By
I played this game a few weekends ago and it just blew me away. Its been years since a new board game of such classic quality has been on the market.Five minutes to learn and a few hours to play. The artwork is great the the board layout is nice, no two games will ever be alike. This game is a must to pick up. This game is one that will be played for years to come.

9 out of 10
By
A definite "9" ... simple rules, in depth strategy and with all the characters that can be on the board ... it's just plain "fun to play" ... Sack them shops ... arrest the thieves ... and get that "Bow of Distance" as soon as you can and shoot ... shoot ... shoot ... as often as you can! Oh, and don't forget the Holy Water.

3 out of 10
By
(1 play) This game works. No rules to argue about, just play. It's soooooo boring. We called the game at 20 points, and it won't be played again.

1 out of 10
By
Game in the same vein as Sanctuary by Mayfair, only it drops the gold coins way short of the hideout. Review up.

By
Unplayed.

By
Acquired in shrinkrwrap July 2007.

9 out of 10
By
A fun game with cool art, esp the huge board. I'm surprised by some of the bad reviews; probably people with low IQ. The manual could be better -- once you get the gist its easy enough. A big range of possible strat. Its a hit in our group. Score.

7 out of 10
By
Very fun game. Good, solid mechanics with enough strategy to keep you going but not so brain burning you'll only play it once a year.

10 out of 10
By
A great game with a lot of opportunity! It will be one to watch for as people begin to catch on. It moves a pace that you select in how you play, and can become challenging with experience. Overall a well balanced game.

6 out of 10
By
It's ok.
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