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Monday, February 29, 2016

The Journeys of Paul (1990)

The Journeys of Paul (1990)

Ratings

5.89098 out of 10 with 133 ratings
Board Game Rank: 9373
Family Game Rank: 1373

Description

This game begins immediately after St. Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in several key cities. The game simulates the difficulties and challenges confronted by Paul and his companions.

It is not related in any way (apart from theme) to the game by The Avalon Hill Game Co with a similar name, The Journeys of St. Paul.

  • Designer: Rob Anderson
  • Artist: Michelle Spalding
  • Publisher: Cactus Game Design, Innovative Game Technologies, Prismatech Publishing
  • Year Published: 1990
  • Number of Players: 1 - 6
  • Suggested Number of Players: 4
  • Manufacturer Suggested Ages: 10
  • Playing Time: 120
  • Suggested Ages: 8
  • Language Dependence: Moderate in-game text - needs crib sheet or paste ups
  • Subdomain: Family Games
  • Category: Ancient, Religious
  • Mechanic: Hand Management, Trading
  • Family: Ancient Rome, Bible Games, Tube Games
  • Alternate Names: The Journeys of Paul

Reviews

7.5 out of 10
By
Chritians would be more likely to enjoy the game. Otherwise it's a simple and easy to learn game.

5 out of 10
By
One or two games was enough. Nice board though

2 out of 10
By
Another cash-in. Find someone who played Monopoly and thinks they're a game designer. Add naive publisher. Voila! Instant "Bible game". Never gets old. Not.

By
G73

By
nice

By
872

6 out of 10
By
@ BGA

2 out of 10
By
This is not a game. You just flip cards and do what they say.

7 out of 10
By
Not for Trade.

6 out of 10
By
There are many worse biblically themed games, and this one is an entertainingly enough way to spend an hour, but there is way too much of a runaway leader problem to call it much of a game.

7 out of 10
By
My wife and I have played this game quite a bit, and we really like it with a major rule change. Check out my post on this game to get the details. I've upped it to 7 due to the rule change we implemented. I will add that I really like the extra historical tidbits that do not effect the game, but they are included in the game either on cards or on the board.

3 out of 10
By
The game is quite good for showing the hardships of making Christian community during the days of the disciples. An ok game, but the reference to the bible are good.

4 out of 10
By
Standard race game, with low player interaction. Not bad, really, but there are other race games I'd rather play.

By
$52 on Amazon

6.75 out of 10
By
Enjoyed sharing and playing this game years ago. It needs to hit the table again.

6 out of 10
By
Interesting and a well made game, but really only for the Christian who is interested in, what else, the journeys of St. Paul and the establishment of congregations in the Early Church. No prior knowledge necessary. Not preachy in any way, just good wholesome fun. The goal is to build and maintain churches in the Mediterranean world of the first century.

5 out of 10
By
The components look nice, except for that silly map that keeps rolling up! Nice artwork and good flavoring from the Bible text. Good game for non-gaming Christians, I guess. But there's no game to speak of. You have only one way to win the game and whether you win or not depends on card draw and nothing else!

By
Higher on game-play than theme, maybe worthwhile looking into.

3 out of 10
By
Promised to finally be a Christian game that was a game...but just another luck fest

By
meh - give it a pass

4 out of 10
By
Just give it to dearest pastor Ip at a gift

By
Looking forward to playing this with the youth group.

3 out of 10
By
I couldn't get anyone else to actually try this one. Poor quality components and a pick up and deliver type game without anything to pick up. So many better games than this are out there that would scratch the same itch.

8 out of 10
By
I picked this up at a homeschool fair. Lots of fun. No bible knowledge needed, but it helps to look up the verse references on the cards. Persecution is a GOOD card in this game

5 out of 10
By
A Co-op type wargame? I'm confused. This is a nice game to play with non-gamers. For me, it gets boring. I could see this as a successful game to bring to a church gathering.

5.75 out of 10
By
The Journeys of Paul feels like an update to the classic family board game, but with some strategic movement and trading possibilities appended to raise it above that level. The basic game play is select action, draw a card for random event, then take action if event permits (move or recruit) possibly using an ennablement card, and restock ennablement card (hand limit of 7). Movement is on an attractive and historically accurate board (which curls badly in this edition due to the tube storage), with a non-symmetrical hex grid overlaid for distnace control (hexes tend to be larger at sea, reflecting quicker travel w/good weather). At the end of a round of turns free trading of cards/resources is permitted; this is a step in the right direction, but doesn't seem thematically square somehow, IMHO. I'm notching it a 5.75 on a first solo play with 6-characters, but very little trading. i think it might be as high as a 6 or even 6.25, but don't expect it will rise above that, even with my definite interest in this theme.

8 out of 10
By
Need at least 3 players, better yet, 4 players. Light and simple. Good game if you want a wargame, but don't have Grognards handy.

7 out of 10
By
Rac game with a twist. Luck is heavy, but it is still fun.

6 out of 10
By
Not bad. Essentially just a dice-rolling, card-playing race game. On the plus side, the map is nice and the events on the cards do evoke the topic. Unfortunately, I was hoping for something with more meat to it, along the lines of Source of the Nile. The amazing accomplishments of the man who transformed a small Jewish sect into the world's leading religion just don't come through.

By
IGT edition

6 out of 10
By
Simple race game with a Bible theme.

By
Sam's #5 religious themed game

4 out of 10
By
Flip card. Do I get to do what I want? The order of how you attempt your locations offers the only meaningful decision in the game. Just play Transamerica and do a bible study instead.

7 out of 10
By
Gameplay is a 5 (take it or leave it) but I give it an extra point for theme. Edit: played it again and I'm bumping the game play up to 6 and giving it an extra point for theme.

5 out of 10
By
Fairly pedestrian - however a fair attempt at a historical game.

By
Still in the shrink wrap, I want to play this.

5.8 out of 10
By
Neat little racing game. Deacons are very important, all players seem to encounter situations where deacons will save cell groups. The game is pretty luck heavy with card draws, but there is some strategy involved in when to use the opportunity cards.

5.6 out of 10
By
Not the worst for a game of its theme, but not many meaningful decisions. Decent educational value (if the history of the early church is of interest).

5 out of 10
By
Great game and great educational tool. Almost too simplistic though.

By
I have the 1991 edition of this game in the maroon box. Played it just once - no rating.

By
Looking for 2004 Cactus First edition with board and glass stones

6 out of 10
By
Received in Trade. Really a race game at heart but enjoyable enough to keep.

5 out of 10
By
Finally got to play this one. Seems a little disappointing as a game. Could be used as a teaching tool in the right setting. I see some on BGG use it that way.

By
/minor rant I would love to fund some religious games that are actually interesting to play. Such a disappointment in general on this front. /minor rant off

10 out of 10
By
I absolutely love this game. Epic and educational.

5.5 out of 10
By
Rare religious game concerning the establishment of cells/churchs by Paul and the other disciples.

4 out of 10
By
Okay game, but not a lot of substance.

5 out of 10
By
Interesting concept. It's an okay game, but probably best for religious education classes.

7.25 out of 10
By
This game is pretty rad for what it is. Yes, it's luck-driven, but there is a level of strategy: pay attention to which hazard cards have come out already, adapt to the "word spreads" cards as needed, try to get to a city every turn if possible. As a teaching tool and a general overview of some of the hardships the early church faced, it's brilliant.

6 out of 10
By
The board is wonderful (though it will roll up on you without wieghing it down. The game play is good but there is something missing from making this a solid game. Great for Youth groups.

By
1-6 players

By
ding & dent $18.89

By
--Dec2003-- Gave this to my Dad for Christmas. He's always wanted to design a good "Christian" game - whatever that might mean. He found this one quite disappointing, and ranked it (in BGG speak) somewhere between a 3 and 4. I've never played - and given his anti-recommendation probably won't.

By
Looking for the Cactus ed. in trade.

6 out of 10
By
The game is fairly simple and it is very luck driven. However, the game has tension and a narrative arc. I also like that this is a Christian themed game where the theme is not just things from the bible crammed into a party game.

7 out of 10
By
This new Journeys of St Paul is a much more interesting game for someone wanting to play out the challenges of following Paul's act in maintaining and growing the early Church.

6 out of 10
By
Nice looking map, components; cards are on the thin side, waxy, and difficult to shuffle. Game play is very light with very little decision making. The choices there are are quite obvious. Good for casual gamers who are also Christians, which is the target group I had in mind when I purchased this. Wouldn't play this with more serious gamers. I give it a six, upgraded for the components. The theme actually does a good job of capturing what Paul went through as described in the book of Acts.

5.5 out of 10
By
[1 play] Initial reaction rating. I like the theme and found the game interesting. I played a 4 player game, using the advanced rules with the exception of only needing to establish three churches instead of the full five. It was a decent adventure just to see where everyone would try to go and who would win the "race" to rome. I was an enjoyable race and I would not mind playing it again and giving it another try. The game definately does have more luck of the card draw than I typically prefer. The trading of cards and churchs, etc is really the main strategy. Trying to get what you need in trades and planning your route is where the thinking comes in. Otherwise the event and opportunity cards are just all luck of the draw and see what happens. I don't think I would like playing it to establish the full five churches. Really establishing just three churches felt like enough and the game still took over an hour.

By
It was the Gencon auction and I was sitting down. Frank Mentzer announces the game as an "historical strategy game", mint and unopened. It seemed to feature a world map. I put up the paddle and didn't get it down fast enough. Before I knew it, I had spent $13 dollars on a bible game. I half expected to melt like a Nazi gathered around the Ark of the Covenant when I opened the tube. I don't think this one will get played. It's possible that a Math Trade might sucker someone in to taking this off my hands. If not - there's always next Gencon. It can go back in the auction.

7 out of 10
By
Good light race game with a strong historical theme based on the 1st century church. Rules are simple but components are very open-ended, allowing players to generate their own scenarios and winning conditions, and even play a solitaire game!

7 out of 10
By
Fun and (for a religious game) well made, but I'm left wanting a bit more substance. It's relatively light, but unlike the great light games, it isn't particularly fast and we rarely want to play again. Still, it is appealing and remains a nice option for Sunday games in our home.

5 out of 10
By
Nice map and idea but the gameplay is simplistic. This game begs for a more in depth variant.

7 out of 10
By
Simple game that is actually good! It is a race game but you will have a lot of fun with it especially with the right group of people that can see the lighter side of dire situations that St. Paul had to face. The game map is gorgeous!

6.5 out of 10
By
An enjoyable race game with an honest-to-goodness Christian theme that works. Hooray! Read my review for more details...

6 out of 10
By
Decent game showing the hardships Paul had spreading the gospel.

By
Tube version

By
Cactus Game Design

By
This game begins immediatley after St. Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in serveral key cities. The game simulates the difficulties and challenges confronted by Paul and his companions.

5 out of 10
By
The cards are very well done. It might move up. The more complex rules are much better than the simplified rules.
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