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Monday, February 29, 2016

Shattered States (1990)

Shattered States (1990)

Ratings

6.35952 out of 10 with 42 ratings
Board Game Rank: 8666
War Game Rank: 1848

Description

The Game to Reunite the United States

What if a crisis has split the U.S. into many polarized factions? What would it take to reunite the United States?

Played on an area map of the U.S., through skillful play, combined with the luck of the dice and random event cards, players assume control of a faction that is trying to reunite a hypothetical "shattered" U.S. by any means necessary... military or economic.

The game is played through a variable number of turns until either a player wins an "automatic" victory (i.e.-controls more than 1/2 the map) or turns are played out in which case the player with the most controlled areas wins.

  • Designer: Karsten Engelmann, David Spencer
  • Publisher: EMS
  • Year Published: 1990
  • Number of Players: 2 - 6
  • Suggested Number of Players: 4
  • Manufacturer Suggested Ages: 0
  • Playing Time: 120
  • Subdomain: Wargames
  • Category: Wargame
  • Mechanic: Area Movement
  • Alternate Names: Shattered States

Reviews

7 out of 10
By
Fun game with lot's of mayhem! Turns can be a bit long as well as suffering from the dice fest syndrome. Fun with the right crowd!

6 out of 10
By
Played this at least a dozen times in the 90's. A good beer & pretzel game for friends to play on a week night.

By
Made up a few of my own cards... Played it and taught it frequently up to about 2000. Hasn't been played in at least five years now.

5 out of 10
By
Ameritrash-type game. Some interesting concepts, but it was not that good.

7 out of 10
By
Fun multi-player board game. Innovative game with very little down time which players seem to enjoy playing very much. It's sort of a silly game but a blast to play.

7.5 out of 10
By
Kind of Cosmic Encounter in Amercia

5 out of 10
By
I'm not a big fan of future make-believe but this isn't so bad. It's more about players screwing with each other and conquest, like Risk and Fortress America. Unfortunately, in a full game, you wait for five other guys to take their turn before you do, but there are some defense cards you can play if you have 'em. And negotiate, threaten, cajole, etc.

7 out of 10
By
Bought in 1990. Played this a ton in the 90's. Fun game. SOLD in Auction 11/15

6 out of 10
By
I rate this on one play with 3 players. I think this game needs more people in it and perhaps some clarifications on the rules would be helpful. It seemed that certain states were WAY powerful compared to other ones. I'm not saying everything should be balanced but perhaps the battle power states should be only available for use once a turn or something. Anyways, there were neat ideas, but the wild chaotic nature of the game made it a little long for what it was and very random.

9 out of 10
By
One of my favorites. The pieces and map are cheesy, but very well balanced and a ton of fun. Great backstory, too!

8 out of 10
By
Crappy production values but fun, fast game play. It's a hoot to nuke opponents or cause their territories to riot.

5 out of 10
By
Old-fashioned multi-player wargame. A disapointment after their previous excellent game, Rise and Fall.

By
(June 2007)

7 out of 10
By
Much better than Risk. It's probably more on par with Axis and Allies, just with a slightly better game without the production value. The card deck makes this a fun multiplayer.

9 out of 10
By
I like this game. I've always liked postapocalyptic/futuristic what ifs/weird crossover settings. This game is pretty fast for the genre it belongs, and I like that players are never out of the game... comebacks are possible even after having been pushed to a corner.

6 out of 10
By
At its core this game is Risk-like. It has been cleverly adapted, though, making it significantly better than Risk. But the basics are that you need armies and territories.

6 out of 10
By
Interesting concept. Might happen? Game play is long, but fun.

By
Bought it new way back when. Sold on eBay for only about $8.50 in 2007. One of the ones that didn't appreciate in value. :)

By
Received in the F:AT Secret Satan 2011

By
great risk like game, but more complex and better over all play. It has converted many a risk fan to more complex war games in my circle of friends.

By
Contemporary/Near Future > Hypothetical Wars (U.S. Civil War)

8 out of 10
By
Great game from the 1990s. Simple and low complexity, with great combat system and influence card system.

7.5 out of 10
By
fun heavy dice rolling game of american reunification, worth an ffg or ah remake with spiffy bits? probably hard to find these days but worth hunting for
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