AdSense1_728x90_as

Sunday, February 28, 2016

Second World War at Sea: Eastern Fleet (2001)

Second World War at Sea: Eastern Fleet (2001)

Ratings

7.14444 out of 10 with 72 ratings
Board Game Rank: 5440
War Game Rank: 932

Description

Eastern Fleet is the second game in Avalanche Press's Second World War at Sea series. It covers the conflict between the British and Japanese in the Indian Ocean during 1942.

Contents:

Strategic Map
Tactical Map
210 counters
2 Airbase Cards
2 Task Force Cards
2 Player Aid Cards
24 page Series Rulebook
20 page Scenario/rulebook with 11 Scenarios




  • Designer: Michael Bennighof
  • Artist: Peggy Gordon, Brien J. Miller
  • Publisher: Avalanche Press Ltd.
  • Year Published: 2001
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 120
  • Suggested Ages: 12
  • Language Dependence: Some necessary text - easily memorized or small crib sheet
  • Subdomain: Wargames
  • Category: Nautical, Wargame, World War II
  • Mechanic: Hex-and-Counter
  • Family: Second World War at Sea
  • Alternate Names: Second World War at Sea: Eastern Fleet

Reviews

8 out of 10
By
Good simulation of the campaign, Operational system works well.

By
Third Edition 2014, only complete & unpunched

6 out of 10
By
Unique subject material, but not that many scenarios and several require SOPAC so limited replay value.

4 out of 10
By
A little too simplistic and the op move system (with all TF in view, but moves preplotted) doesn't really reflect WWII naval warfare. It's obvious that the origins of the system are in WWI. Played battle scenario 1 to find that while the tactical combat system tries to be streamlined and quick-playing, it still takes up too much time while sacrificing too much detail.

8 out of 10
By
Never played it but the scenarios look interesting if not lopsided

By
Another too-often neglected theatre of WWII gets some attention here, and AVP deserves thanks for that.

By
Unpunched.

7 out of 10
By
Period: WW2 Naval Pacific Scale: Tactical Operational Publisher: APL

By
Original "blue box" edition.

7.7 out of 10
By
Acquired Aug 2008 - Played two 'battle scenarios' solo. They are fun with a lot of dice rolling and crossing off boxes (like Battletech). I'm eager to get into the 2-player operational system. Initial rating 7/10 until I play the operational game.

By
UP

8 out of 10
By
A solid introduction to the series and very playable although the Japanese have the advantage in most scenarios. Could not find people to play so I sold it.

By
Just got this in the big AP warehouse sale.

7.5 out of 10
By
Despite the seemingly unpromising and unbalanced topic, this has proved to be easily the most interesting of the Second World War at Sea sets, with surprisingly tense and balanced scenarios that can go either way.

9 out of 10
By
Great small game in the SWWAS series.

By
just in..

By
----

By
Getting in 8/7 MT

By
Early months of WW2 in the Pacific fascinate me. Impossible odds and policy mistakes combined with military unpreparedness that put gallant Sailors lives at stake. Still in the shrinkwrap.

By
Shrink-wrapped Transferred to Ye Olde Soldier Shop

7 out of 10
By
I have this game and all of the other games from their Second World War at Sea series and I love all of them. They are long games -- eight to twenty hours depending on whether you actually play through the whole thing or not. I love the strategic map with the fog-of-war and the tactical battles.

7 out of 10
By
How can you ignore such beautiful individual battleships counters? The reprint is available from Avalanche in Mar 07 after a long OOP histroy when it was first released in 2001, 6 years ago.

7 out of 10
By
3 Scenarios and 8 Campaigns. Turn=4 Hours.

7.5 out of 10
By
Excellent components and I like the variety of scenarios along with the movement/search system. The major problem with this game in the series is that many of the scenarios feature a huge advantage in Japanese carriers that is nearly impossible to overcome.

By
I hope to play it!

By
Inventory 2016 - Mint

By
Inventory 2016 - Mint

6 out of 10
By
Interesting scenarios, though the full game is rather complex for a non-harcore wargamer like me.

By
Einsteigerfreundlich und größer als Coral Sea

8 out of 10
By
Always a fun naval series to play. Have the 2001 edition with the Hermes getting bombed on the cover.

By
new in shrink

7 out of 10
By
High production standards, yet limited replay due to limited scope

8 out of 10
By
Finally got this series to the table and found it to be quite fun. Of course I have no problem with tons o' dice.

8 out of 10
By
This game of the series is not too large or not too small,but has all the elements for an interesting naval game for the struggle of the Indian Ocean.

8 out of 10
By
SWWAS carries the Great War at Sea series into WWII. Air power and aircraft carriers displace dreadnoughts as the prime weapons of naval power. This game is set in the Indian Ocean with scenarios for the British and Japanese fighting there. The same great graphics for the double size ship counters, and now for the aircraft as well. Combines a strategic game where players move their fleets around in a theater, with a tactical game used when vessels or aircraft make contact. Easy to learn rules and fun to play: similar to naval miniatures but with much simplified combat and maneuvering systems. Much simpler and less detailed search and combat system than 'Harpoon' or COA's Admiralty series. It's still possible to have a big gun duel, but more likely you'll have to contend with those pesky airplanes before you do.

By
World War II > Indian Ocean > Naval Warfare

By
Second World War at Sea only trade as a group of all 5 NM unpunched, never played sw removed just to look at original owner just never got it to the tableWould consider breaking up the group for the right trade, let me know if interested.

7 out of 10
By
SWWAS. I never thought I'd see a game on THIS campaign.

9 out of 10
By
See review: http://www.boardgamegeek.com/article/956998 This game gets especially high marks for sheer 'playability'. 210 counters is the right number - so many of APL's later games seem to take a "quantity has a quality of its own" approach, and merely [i]setting up[/i] a scenario becomes an odious chore - sifting through PILES of ships to find the needed few. Not so in this title - not too few so you feel a lack of variety, not too many you feel swamped and scenario setup becomes a pain. This also means the individual operational scenarios are smaller-scale and much easier to manage in a single session.

8 out of 10
By
I'm up for Cyberboard play but would need to be talked through how to set it up over Skype.
Related Posts Plugin for WordPress, Blogger...