Monday, February 29, 2016

P.E.G.S. (The Parker Electronic Game System) (1978)

P.E.G.S. (The Parker Electronic Game System) (1978)


5.38889 out of 10 with 9 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked


PEGS consists of a two sided gameboard which is wired so that when a yellow peg is inserted in a hole on one side of the board and a long rubber peg is inserted into the same hole from the opposite side, a chime will sound.

The board is a 6X6 grid marked off into quadrants of 9 holes each. Rules for 15 different games are included from a Battleship variant to Tic-Tac-Toe.

Sid Sackson designed 7 of the 15 games - they are:

Battle of the Blobs
Border Patrol
Rapid Transit
Space Attack
Tank Blitz

In Games (March/April 1979) added Sid Sackson two games for P.E.G.S.: Spy Network
a Connections.

  • Designer: Holly Doyle, Robert Doyle, Sid Sackson, Wendl Thomis
  • Publisher: Parker Brothers
  • Year Published: 1978
  • Number of Players: 2 - 2
  • Manufacturer Suggested Ages: 7
  • Playing Time: 20
  • Subdomain: Abstract Games
  • Category: Abstract Strategy, Electronic, Game System
  • Alternate Names: P.E.G.S. (The Parker Electronic Game System)


I have the additional games that were designed by Sid Sackson and published in Games Magazine.

3.5 out of 10
I've played a bunch of the games here and they're all pretty weak.

4 out of 10
I had this when I was a kid. I really thought it was a cool concept, but the idea of it was much better than the actual games. We did play it quite a bit, though.

2 out of 10
I don't think that I ever got this electronic game to EVER work properly... and most of the games included were pretty bad. Not to worry though... with a referee, all of the games can be played with paper and pencil.

6 out of 10
A bit of a gag for nostalgics - it's true that the material is very limiting for the designer (on the other hand, it's easier to start with something as succinct as this). Most of the elementary games are indeed for six-year-olds, and the expectable battleships variations stay at a close level. Luckily, there are some Sackson games that give a taste of his style despite only few of them being remarkable (Rapid Transit is clearly below his average quality). Chain Gang, Hostage and Leap Frog (interesting take on Halma through the use of markers) are replayable as well. The set can deliver half an hour of short, very light games that at their best do require some tactics and deduction - as in Sleuth, the management of information (with eight markers as help) is up to the player. Let's see if some idea for deeper stuff comes along...

5 out of 10
Owned this fun game as a kid. Several of the games described in the rules that came with it were quite good. Others weren't. But overall a good time.
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