Sunday, February 28, 2016

Imperator (1975)

Imperator (1975)


3.6 out of 10 with 15 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked


The objective in Imperator is to surround an opponent's pieces, thus converting them to your side.

Each player is supplied with 10 triangular pieces, white on one side, red on the other. They each take turns placing the pieces, with their colour exposed, on the game board. The objective is to surround one or more of your opponents pieces with your own. Pieces are considered surrounded when all outside edges of one or a group of pieces are bordered by the other colour. When completely surrounded, pieces are turned over to show the opposite colour.

When all pieces are placed on the board, players take turns moving one piece each to one adjacent space. A space is considered adjacent if it could be considered part of the same "pie".

Special consideration must also be given to the edge of the board where there are circles that simulate a red piece, while blank edges simulate a white piece.

The game ends when one player has only 2 pieces remaining or a player cannot move. The player with the most pieces is the victor.

  • Designer: J. B. McCarthy
  • Publisher: Clipper, Smurfit Games, Tactica
  • Year Published: 1975
  • Number of Players: 2 - 2
  • Manufacturer Suggested Ages: 10
  • Playing Time: 20
  • Subdomain: Abstract Games
  • Category: Abstract Strategy
  • Mechanic: Tile Placement
  • Family: Clipper Duel Serie
  • Alternate Names: Imperator, Pivot


6 out of 10
Short and sweet battle between two players. Good for half time.

Sounds interesting. I may be willing to trade for a copy.

2 out of 10
IMO The rules are broken (or seriously incomplete). If you play carefully, and keep your pieces together the opponent cannot capture your pieces and the game doesn't progress to any end. For example if you 10 pieces are adjacent to one another in a [b]linear fashion [/b], they have more than 10 outside edges, so the opponent can never iy you. Secondly the mention "The game ends when one player has only 2 pieces...", feel strange as it is already very hard to capture an opponent piece when you have all your 10 starting pieces. In practice the game would be over much sooner. For examples if the score move from 10-10 to 15-5, with only 5 pieces you'll get nowhere. Having played different games from this author, and watching the various comments here on BGG, it seems that several of his games suffer from broken rules. Note that this maybe ok for a family audience, especially for kids, as they might not figure out the holes, or they may imagine some workaround of their own. But for abstract games fans, there are several issues.

5 out of 10
Own 'Pivot'. Best enjoyed using a sand-timer. Houserule: in a stalemate situation, the player with the most pieces wins.

1 out of 10
Very poor game.

5 out of 10
A rarity, found on a fancy fair. I played several times long ago. As far as I remember the starting player has an advantage.

3 out of 10
This version called Pivot by Clipper games A prize bingo win as a kid at sunny? Sheerness many years back. Now gathering dust in the loft, which probably says enough about the game really...

Complete (Pivot)
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