Monday, February 29, 2016

Grand siècle (1993)

Grand siècle (1993)


7.03947 out of 10 with 38 ratings
Board Game Rank: 8009
War Game Rank: 1599


(from the back of box and user's description:)

This is real Europe, that of 1700's, where you are now taking charges of one of the mightiest powers of the time. Be one of those illustrious Sovereigns, such as Louis XIV, William of Orange, Jan Sobieski (hero and king of Poland), Charles XII named the Alexander of the North, Peter the Great, the progressive Tsar of all Russia, the iron empress Maria-Theresa, or else the impetuous and brilliant Frederick II the Great.

For a long century, you will be in charge of the realm of your fathers. Levy taxes and troops, build fleets and fortresses, negotiate valuable alliance, declare war at the right time and fight it successfully, to end up with power and glory for your royal self...

The game is designed for 5 players but 2 to 10 players can play.
In 5 player game, each player controls two major powers: England & Turkey, Spain & Prussia, France & Poland, Holland & Russia, Sweden & Austria.

The game includes (in original French text edition only):

960 counters (6 countersheets) in original edition / 7th countersheet (160 counters) added after
1 map (84 x 59 cm - 33 x 23.2 in)
1 Rule booklet
1 Random Events/Appendices/Scenarios booklet
5 national player aids (4 pages)
2 identical player aids
3 dice (1 x 20 sided, 2 x 6 sided)

9 scenarios (8 Mini-campaigns, 1 Grand campaign) - NB: all scenarios end are variable:

Grand Campaign: 1700 to 1800 (or French revolution)
Devolution war: 1661 to 1666
Holland war: 1672 to 1677
Augsburg ligue: 1681 to 1697
Spanish succession: 1700 to 1713
Spain is back: 1717 to 1731
Poland succession: 1733 to 1737
Austria succession: 1740 to 1753
Seven years war: 1756 to 1761
Bar confederation: 1768 to 1787

  • Designer: Christophe Barot
  • Publisher: Azure Wish Enterprise (AWE)
  • Year Published: 1993
  • Number of Players: 2 - 10
  • Suggested Number of Players: 5
  • Manufacturer Suggested Ages: 12
  • Playing Time: 360
  • Suggested Ages: 14
  • Language Dependence: Extensive use of text - massive conversion needed to be playable
  • Subdomain: Wargames
  • Category: Age of Reason, Economic, Political, Wargame
  • Mechanic: Area Movement
  • Family: Age of Kings
  • Alternate Names: Grand siècle


6 out of 10
Rules organization is very bad (probably worse than EU). Also has certain mechanical and mnemonic barriers. If someone worked out some good player's aids (and maybe replaced the event chits with cards), this would be a very nice entry. There are some strange abstraction choices (around peace, economics, and time itself) which are interesting, but they also make the game a little more difficult to accept on an intuitive level; there's always a nagging question in the mind as to whether they really succeed in portraying what they represent with any success. Unlike many here, I find EU easier to approach - but that may be a combination of experience as well as a better mind for such things at the time that I did so. Still, the less intuitive aspects and other factors mentioned make this a bigger chore.

7 out of 10
Fun just reading the rules.

8 out of 10
More clear and easy to play than Europa Universalis, but still with a lot of historical-political-diplomatic-war density and attractive for hardcore gamers.In addition the translation of the rules published here solves the few and small problems that were. Do not lose your head with EU rules and play Grand Siecle!


6 out of 10
Much more playable than Europa Universalis. But still a bit fiddly

Looks like a simplified and much streamlined version of Europa Universalis. The era in which the game play is topical and lavish. Could have been a good colorful game if the rules are not as messy as EU.

6 out of 10
9 Campaigns and 1 Grand Campaign. Turn=6 Months.

6 out of 10
Very fiddly rules, but quite playable if you can find 4 other players. Like in Empires in Arms, the political rules are open to abuse (all the more so because each player controls two powers).

6 out of 10

10 out of 10
The best monster game You must be 5 to play Fun diplomacy and history

7.5 out of 10
Difficile de réunir 5 joueurs autour de cette simulation bien moins complexe qu'Europa Universalis mais très ludique. Quelques bricolages de règles à effectuer.
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