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Monday, February 29, 2016

Europe at War (1985)

Europe at War (1985)

Ratings

6.21404 out of 10 with 57 ratings
Board Game Rank: 8924

Description

Europe at War simulates the complete war in Europe using only three pages of rules and uses the same basic game system as the introductory level War at Sea (second edition), John Edwards expanded the design to fight the entire war.

The game consists of a large three panel area map of Europe, counters for each of the participants (basic troops, armor, aircraft, naval units, and leaders), and dice.

Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat.

Combat is simultaneous. One die is rolled for each attacking and defending unit... each roll of 6 scores a 'hit'. Losing player chooses either an aircraft/armour unit or rolls a die for army/leader losses.

The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering)

  • Designer: John Edwards
  • Publisher: Jedko Games, Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Year Published: 1985
  • Number of Players: 1 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 120
  • Category: Wargame, World War II
  • Mechanic: Area Movement, Dice Rolling
  • Alternate Names: Europe at War

Reviews

By
Ugly gameboard, vague and confusing rules and misprinted counters work to thwart an interesting game with potential to entertain. Bought it again to give the game another chance.

7 out of 10
By
Axis and Allies type game (i.e. it's not WWII but what is it?) which can be played in 2 hours. This makes Europe at war my preferred choice, as the 6-8 hrs play time for Axis & Allies is too long. The V2's, A-bombs and leaders in Europe at War are a nice touch to the game which adds some character. Wouldn't sell this one. Lightweight too, and easily taught to kids etc.

By
Sold my copy to a dealer at WBC 2012 without ever playing it.

7 out of 10
By
Great Jedko edition

8 out of 10
By
I like this game. Wish someone would combine this game and War at Sea into one game. Would like to see a similar treatment on the Pacific theater.

By
ck

7.5 out of 10
By
A lovely little gem of a game.Simple looking, playable in a hour and a half .Although limited in your grand options, the tactical aspect is a beauty. Where and what hits to take are the crux of the matter.Do you take hits on your tanks or your infantry and risk losing a general ? , As an army without a general has to retreat. A wonderful light WWII in europe wargame.

7 out of 10
By
wacky and weird. I love it.

4 out of 10
By
PLayed it a few times, then sold my copy. The dice is cast relatively early on with whether Axis can knock out Russia in the first few turns.

5 out of 10
By
cheap looked fun

By
Currently up for trade on the Melbourne math trade list.

By
Won in the big May 2008 Aussie maths trade. Received complete on 22 June.

By
Unpunched

6 out of 10
By
Stratigic WWII game base loosely on the War at Sea/Victory in the Pacific concept. Haven't had much luck getting a game played.

By
I ordered 2 games from Fantasy Encounter in Essen and I received this game as a gift. What treat. It's my first WW2 game.

4 out of 10
By
Purportedly a simple game with only three pages of rules. I was surprised that after reading them a dozen times that I still couldn't even begin to play. Thinking that maybe my copy of the rules was incomplete, I kept looking for those inner pages -- the pages containing definitions of terms, explanations, examples of play, and a turn run-through. I should have been alerted by the last paragraph: [i]"We hope you ... interpret the rules 'in their spirit' and not 'to the letter'."[/i] In my experience this translates as: "Warning! Dodgey rules ahead! Be prepared to make up rules on the fly in order to play!" So I trance-channeled the 'spirit of the rules', and looked for answers on my OUIJA board. The 'spirit of the rules' told me to go jump in the lake! I needed to consult the wargame "sage of the age" -- GROGnads. He kindly agreed to answer all my questions about EAW. After more than a week of his patiently answering my many questions, I was ready to play! But before I continue, I must say that EAW's rules are [b]'the worst rules EVAR!'[/b] Certainly the worst I've ever encountered (previously this distinction was held by SPI's Fall of Rome). The many errors, omissions, destructive typos, and poorly written rules would have kept me from ever playing without the great GROGnads' help. If you'd like to see the results of this Q&A, please see the "Dear GROGnads" thread on the Europe At War page. My first impression was that this game is an adult's version of Axis & Allies Europe. Especially well done is the way that each area's Production increases slowly over time, but then resets to zero as enemy armies sweep through. This is the best mechanic in the whole game. Another great feature is that the game starts when only Germany (& Axis allies) and the UK are at war. This makes the opening game play pretty variable despite a fixed set up. Although a dicefest extravaganza, EaW does not suffer from the lack of strategy displayed in its cousins (War at Sea and Victory in the Pacific). Play is fairly brisk once you get the hang of it; about two hours time to play. However, this game presents WW2 as might be seen reflected in a fun-house mirror. The aspects of WW2 are present, but are weirdly distorted. For example, H-bombs carried by Nazi ICBMs are a regular feature of this game, while "fightin' Joe" Stalin often leads his troops into battle. "Huh?" inducing.

10 out of 10
By
Great little gem

6 out of 10
By
Simple, quick, but historically daft game that regularly features Germany hitting the United States with nuclear missiles. It can be fun if not taken too seriously. The development marker system--whereby conquered areas can be slowly brought up to full production--is well done and, in addition to the three-page rulebook, is the game's best feature.

By
Excellant Condition.

5.2 out of 10
By
Its Ok

6 out of 10
By
The sister game to War at Sea... but it didn't have the same element of 'fun'. Still has a lot of potential... and if you liked War at Sea, you''ll probably like this one too.

By
John Edwards is the father of 'fun' commercial wargaming. This is "Third Reich" in an abridged version. Besides, it is the only game having all the war leaders!

6 out of 10
By
Another classic, about as simple as an ETO game can be.

By
I never have played this game seriously ... I really should take time for it I think.

8 out of 10
By
I played a few times with my friend. Short game.

By
John Edwards.

8 out of 10
By
Better than War at Sea but still a bit of a dice fest sloggothon.

By
World War 2 Bookcase

7 out of 10
By
Not very balanced but quite funny.

By
Bought on sale at MilSims. Didn't end up playing it and sold it for a profit on eBay on 9 Dec 2007 for AU$31.00

7 out of 10
By
Fun and easy WWII wargame.

5 out of 10
By
Wow, is this game ever hard to rate. The rules are a mess with typos, need for clarifications and with 50% of the rules being special cases and exceptions. Historical 'chrome' is everywhere but not uniformly applied: Speer comes on as an event, cannot be moved by sea, but apparently can be used as a General (probably as good as Hitler anyway). As an introductory wargame it's all backwards: the rules are too convoluted, the map and counters too generic and bland (except for the Leaders, whose various special capabilities are in no way indicated on their large counters), the German Navy and American units are too similar in color (with those Leaders a way too dark blue with black printing), and the Convoy limits on tanks but not 'troops' makes no sense. All this detail is combined with a 'hit on 6' combat system that makes 'troops' a bad but (due to counter limitations) essential investment. In addition, if the British use the optional setup in Africa, then the Germans have at least a 50% chance to invade and conquer Britain, killing Churchill on the first turn (seems like an idiotic option to me). AND, it's possible for the Germans to get an A-Bomb (historically proven to be impossible within the timeframe of the 40's). All of this would lead to a rating of 3... but... there appears to be an interesting game under all this; the pros and cons might 'elevate' this game to a sad little 5. Better rules (a la A&A combat system) could even bring this to a 7.

5.5 out of 10
By
War At Sea On Land

By
Acquired by trade unpunched. Looks like it might be interesting and simple. I enjoyed War at Sea and this is the whole WWII shootin' match using a similar system.

6 out of 10
By
Beer & Prezels-Wargaming, but with lots of great little ideas.

By
World War II > European Theater of Operations

5 out of 10
By
must have beer and pretezels to play

By
Never actually played it

By
Europe at War simulates the complete war in Europe using only three pages of rules in classic format of a wargame. Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat. The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering)

8 out of 10
By
A real gem. I loved the inclusion of the leaders and generals and the Luftwaffe and Kriegsmarine. After two playings the Allies won by GT5 on both occasions.

8 out of 10
By
Simple war game that lets you fight all of WWII in Europe in 2 hours. For me this is a much better game than Axis and Allies. Fans of War at Sea should appreciate this little gem.

By
punched ctrs
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