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Monday, February 29, 2016

Domaine (2003)

Domaine (2003)

Ratings

7.03557 out of 10 with 3890 ratings
Board Game Rank: 582
Strategy Game Rank: 356

Description

The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns. In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return?

In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion.

Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players.

Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out.

  • Designer: Klaus Teuber
  • Artist: Franz Vohwinkel
  • Publisher: 999 Games, Editrice Giochi, KOSMOS, Mayfair Games, Piatnik, Tilsit, Zvezda
  • Year Published: 2003
  • Number of Players: 2 - 4
  • Suggested Number of Players: 4
  • Manufacturer Suggested Ages: 12
  • Playing Time: 60
  • Suggested Ages: 12
  • Language Dependence: No necessary in-game text
  • Honors: 2003 International Gamers Awards - General Strategy; Multi-player Nominee, 2003 Spiel der Spiele Hit mit Freunden Recommended
  • Subdomain: Strategy Games
  • Category: Medieval, Territory Building
  • Mechanic: Area Enclosure, Hand Management, Modular Board
  • Alternate Names: Domaine, Leeuwenhart, Löwenherz, Oroszlánszív, Richard Coeur de Lion

Reviews

8.5 out of 10
By
Easy to explain, also for non-gamers, and a lot of interaction. Beautiful arwork.Would have given a '9' if it had wooden miniatures.

7 out of 10
By
Not as good as the original, Lowenherz but still worth playing if that's all you get a chance to

9 out of 10
By
Plays great with 2, 3 or 4 players. I don't get to play this enough. Just don't box me in next time Jerry.

6 out of 10
By
An abstract area control/resource management/puzzle game. I really had no idea what was going on with this one. The border expansion mechanism was confusing to me. I don't know that i enjoyed it all that much, and would not likely request it.

4 out of 10
By
reviewed on my blog.

7 out of 10
By
The first experience is the game like a mix of GO and Settlers of Cattan. Not bad but little excitements.

By
Unplayed.

6 out of 10
By
only played once and i 'lucked' into an overwhelming victory...it may be preventable with experienced players.

By
Played by lo

7 out of 10
By
Slightly simple, and uneventful with two players, it is my hope that this game will provide more enjoyment with 3 or 4. The game certainly looks attractive.

6 out of 10
By
Castrated version of Lowenherz. Like a eunuch at the Sultan's Harem, it has it uses. It is entertaining, is tarted-up to look pretty and can fan you when you need a light, breezy game. The point is, it's not really going to satisfy when you need something substantial.

7 out of 10
By
A good eurogame for a change. This little gem is very confrontational, where a lot of the actions you make have a direct impact on the other players. At the same time the game is vey cleverly made so that you can never be backstabbed in one turn, you will instead see the (possible) "stab" comming, and you can then attempt to take measures to prevent it from cutting too bad. My rating of the game has dropped a bit because of some stuff I've read in reviews here on the geek that struck me as true based on the play I've had.

By
Sold at LoEG 09/2011

5 out of 10
By
The production was great, the game play was OK.

9 out of 10
By
I liked the negotiations in the original version, but don't miss it in this one. The action on the board is more interesting than the original: mines are now crucial.

8 out of 10
By
Only played once. I liked quite a bit. Looking forward to my next game.

7.5 out of 10
By
Awesome game. Great remake of Lowenherz that improves the game and cuts the playing time in half, without losing much of anything. Love the bits in the new version as well. :)

5 out of 10
By
Did not enjoy this.

7 out of 10
By
Someday, I will not come in last - someday...

By
Lowenherz doesn't get played now that Domain is available. Domaine is slightly superior but Lowenherz is pretty good too.

5.5 out of 10
By
It didn't gel for me. It's hard to explain, but it just didn't [i]feel[/i] right. Theme and mechanics felt at odds.

7 out of 10
By
Endast solospelat än så länge.

7 out of 10
By
Elements of Go, elements of euros. Traded it away since it wasn't getting played, but it's a perfectly fine game.

9 out of 10
By
Definate improvement on an already great game. Adding the resourse management of the Chancery is a distict improvement IMHO on the time-consuming negotiation/bidding of Lowenherz.

8.5 out of 10
By
No fiddly bits here. Near perfect design and mechanics for an area control game. Modern classic.

8 out of 10
By
Klaus wins again!

8.55 out of 10
By
Fantastic game of strategy, with only four pages of rules!!! As well, it's over and done with in no more than an hour. Very well themed, for such a simple game. It has very much exceeded my expectations!

By
*2-4 Players

7 out of 10
By
Dropped my rating to 8.5. This is theoretically a great game. But it may be too cutthroat for our gaming group. So it isn't going to see the table very often. Update: Dropped rating to 7, but only to rationalise my ratings system.

7 out of 10
By
Area control: Go variant

8 out of 10
By
When I first saw photos of the game and later when reading the rules I was suspicious that it would be a bit dry but was suprised at how interesting and fun the game played. The components when seen in person are very well designed and add a lot to create an atmosphere. Fun and simple. I like the scoring updates so you know exactly where you stand without too much thought. Very elegant design.

7 out of 10
By
Basically a nice quite fast-playing game of conquest. For a hardcore wargamer the square fields feels odd and unnatural. The same goes for the way knights are placed in the kingdoms. They are a distraction and the power of the kingsdoms could be handled in another way. That's why I rate it a bit lower, than I would otherwise have done. On the other hand I like the way kingdoms are created, the limestones are placed, the random board placement and how kingdoms expand. This game should have been more war- and less Eurogamey, but keep its simplicity.

8 out of 10
By
Really good area enclosure game. Easy to teach and play. Plays in about an hour. Has enough strategic debth. Nice components and modular board. The game is abstract at its core but the colourful components manage to hide it. Acceptable (meaning low) amount of luck. I want to try it again.

7.5 out of 10
By
Really interesting mechanism with the action market, and surprisingly confrontational for a game from this designer.

By
12+, 2-4 players, best with 4, 90 mins. Recommended re castle/knights themed games.

7.8 out of 10
By
As much nasty interaction as you're going to find in a game. I like it, but I have a hard time getting it to the table.

5 out of 10
By
has a runaway leader problem...

8.5 out of 10
By
similar feel to euphrateies and tigris but quicker and much easier to get newbies into. realy very good. needs settler style wooden pieces... the plastic ones look kitch.

6 out of 10
By
First time, against experienced oppos, was frustrating but I look forward to trying again.

10 out of 10
By
Still one of my all-time favorite strategy games. Planning for (and playing) the end game is always the best part, where clever plays in the last few turns can cause dramatic shifts in power. Simply a great game.

7 out of 10
By
Interesting. Simple enough to be a robust design although games with this kind of direct player-on-player attack always scare me a tiny bit. Need to play again to find out more about strategies, and how much luck is involved.

7 out of 10
By
Great if you are looking for a euro with confrontational elements and a relatively short playing time.

7.5 out of 10
By
Really helps if all players are experienced. If not, then a kingmaker problem can quickly arise.

7 out of 10
By
Good solid game. Plays well in under an hour and doesn't take too long to teach someone the rules. A great alternative when you don't have the time for Risk or Siedler.

By
Missed out buying the original Lowenherz when it was on sale.

7.5 out of 10
By
Not as meaty as Lowenherz, but I liked it more. I missed the original "winning bid goes to the opponent" mechanic, but overall, all the other streamlining was good for me. The game is tighter and faster, but still feels like Lowenherz.

8 out of 10
By
Defend your area or expand, make allies to stave off certain doom. This area domination game feels different to the rest and can be played in an hour

5 out of 10
By
Elsore nem tunik nagy szamnak, majd jatszani kell meg vele.

7 out of 10
By
I'm a fan of this one. Its especially nice with 4 players.

7 out of 10
By
Traded in July 2010 European Maths Trade

3 out of 10
By
I don't understand why this game is rated that good. For two player it's absolutely boring 80% of the time. Only in the end it gets interesting. For 4 players the board is very loaded and there are only a few setup options.

5 out of 10
By
Far better than its predecessor, but if others get more wall-pushing cards than you late in the game, forget about it. The "sell a card, next player picks it up and sells it next turn" mechanism seems odd.

8 out of 10
By
I have lots of games with auctions and area-control and resource engines, etc. This was a nice purchase because it offered something unique. The central mechanisms are spacial, kind of like an abstract, but it includes resources and random action cards like a eurogame.

6 out of 10
By
Super aggressive while seeming at first not to be. This might or might not be a good thing for you.

8 out of 10
By
Tentative rating after one play. A nice area control game, where money is tight throughout most of the game. I didn't appreciate how much of the strategy is in the initial setup placement. If you've done poorly at that it's game over before the first turn. We played with an experienced player, who was very good at leveraging the efforts of others to his own benefit.

7 out of 10
By
Löwenherz. Die neue Version vom Kosmos-Verlag.

4 out of 10
By
I suspect that with many more plays I could begin to wrap my head around this game and avoid the, "Surprise! I place one fence and score 96 points!" ending, but the fact that a poor hand can stall you for turn after turn makes me frustrated every time I play.

7 out of 10
By
I really did enjoy this game, however, I was the only one in my group who did.

8 out of 10
By
A very good game with a lot of tactic and almost no space for developping the castles. Great interaction, weak theme

7 out of 10
By
Rating off one play. Interesting game, not similar to anything I've played. Could see this rating go higher with more plays.

7 out of 10
By
Good abstract game that we don't seem to play very often. Beautiful components.

7.5 out of 10
By
The streamlined, better version of Lowenherz. In my opinion, Teuber's best game and a must own for serious gamers.

4 out of 10
By
Vannak benne tűrhető ötletek, de nem érzem igazán jó játéknak. A területfoglalás pl. (a határ tolódik) tetszik. Ami furcsa, hogy nem volt elég a kerítés, elfogyott a készlet:) Ezen kívül a szerencse szerepe túl nagy: ha valaki sokáig nem kap az elején bizonyos kártyákat, akkor véglegesen lemaradhat.

By
ME.GM

6 out of 10
By
Ding and Dent

6 out of 10
By
A good area capture game, better than Lowenherz. But not good enough to keep a copy.

4 out of 10
By
Don't like this game. I thought it would be great but I had such a bad time at this game. The mechanics don't work for me. Had the same feeling in Through the Dessert.

9 out of 10
By
I quite enjoyed this, and not just because I kicked butt my first game. I seem to have a growing fondness for card-driven play. The addition of sometimes having to sell those cards to support expansion helps push my rating up.

8 out of 10
By
Great game!! Easy to play with a nice blend of strategy and chance.. if don't get the cards at the right time, you'll do nothing! Will try Lowenherz. Better with 3 or four players. I raised my rating to 8 after a game with 4 players.

7 out of 10
By
2-4, 60, 12+

6 out of 10
By
Traded away (Mathtrade - Thebes) 01-2009 Not all that interesting. It's too light to compete with other area control games and not 'fun' enough to compete with other light games. 2 plays. 02-2008 - 19 - V&D Tilburg

By
07.04.02.03

8 out of 10
By
a "mean" eurogame, extremely beautifully produced, love it. I won't play this too often as I prefer the less mean games, but when I do feel like playing an in-your-face game, this will most likely be the one. pretty quick, so you can get on to other things quickly if others screw you badly. in most other games of this type the screwed player is forced to sit by the board bored for a couple of hours

By
Same game as Lowenherz

7 out of 10
By
the revised version is better than the original

7.25 out of 10
By
auction

7.8 out of 10
By
J'adore ce jeu, simple avec beaucoup de possibiliter. J'aurais donner un 8.5, mais il y as une trop grande difference entre un joueur qui joue pour la premiere fois et quelqu'un qui a jouer 3 partie et +, le nouveau se fait toujours planter et ca cause quelque frustration, Demandez a Do...

4 out of 10
By
Played twice both times with 3 players. This game takes a little too long for players to "fence off" their first domains. I also find the alliance cards too powerful. This game is too card driven for my taste. Maybe if the card limit was higher than 3 the game would be more interesting.

7 out of 10
By
Well produced and very playable. Good strategy game.

9 out of 10
By
Love this game.

6 out of 10
By
:d10-4:

8 out of 10
By
A better game than the original. Still tight and good for beginners. Easy to understand and play. Always hard decisions and variety in gameplay. Kingmakers appears when the deck runs out, though.

8 out of 10
By
Leeuwenhart

8 out of 10
By
very simple, everybody can play it, but nice

By
an: Michael

8 out of 10
By
$20 Sold to Richard

8 out of 10
By
Very engaging. Unique gameplay and well-balanced mechanisms.

By
YTP

By
Alvin

7 out of 10
By
Despite random card draw the ability to pick up from the Chancelry balances out poor draws. A clever balance of strategy over area control.

7 out of 10
By
Easy to teach and get into for up to 4 players. Fun area control game with a nice bit of aggression towards your neighboring domains. More plays are needed to determine if multiple replays become repetitive.

7 out of 10
By
A good game about territory building. De-emphasis on cooperative play (although alliances are possible in 3-4 player games). Has a wargame feel.

8 out of 10
By
Much flashier than Lowenherz. Board is tighter leading to more early conflicts. Establishing an early Domaine is key to the game.

By
NEUF

By
G10

7.5 out of 10
By
Sep'15 Who you play with does make a lot of difference!

7 out of 10
By
This game is rather brutal. Every turn is a strugle to beat off those who attempt to capture your territory. A bad start will have you floundering for the rest of the game. Unfortunately we played a few rules wrong on our first play, so we'll have to try again. The second play went much better. With the rule corrections the game hummed along and everyone enjoyed it.

8 out of 10
By
Tried this for the second time after a long time since initial play. Must remember to let others build my walls, spend my money on my knights and expanding. Keep plenty of walls in reserve.

4 out of 10
By
Initial rating. I dislike the randomness of the cards, but the rest of it I really like. I might like its predecessor better.

By
FORUM
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