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Monday, February 29, 2016

Bakerstreet (2003)

Bakerstreet (2003)

Ratings

5.56632 out of 10 with 250 ratings
Board Game Rank: 10665

Description

Two players race to try to solve a mysterious case by collecting 7 consecutively-lettered evidence cards.

Every turn a player increases his influence by placing a card next to an evidence pile. After that he has to estimate the total of the values of both players' cards in hand.

Instead of increasing influence a player may dispute the opponent's bid. If the bid was too high (higher than the card total) the player may choose one evidence pile which is evaluated. Influence on this pile is rewarded with an evidence card.

Belongs to the Ravensburger Fun For 2 Series.

  • Designer: Marcel-André Casasola Merkle
  • Artist: Marcel-André Casasola Merkle, Claudia Riga
  • Publisher: Ravensburger Spieleverlag GmbH
  • Year Published: 2003
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 10
  • Playing Time: 30
  • Suggested Ages: 8
  • Language Dependence: No necessary in-game text
  • Category: Bluffing, Card Game, Memory, Murder/Mystery
  • Mechanic: Betting/Wagering, Memory, Set Collection
  • Family: Characters: Sherlock Holmes, Country: England, Ravensburger Fun For 2 Series
  • Alternate Names: Bakerstreet

Reviews

3 out of 10
By
reviewed on my blog.

5 out of 10
By
{1 play} A fairly cool bidding/bluffing/card play system... and then a lame set collecting thing. And none of this has anything to do with the theme - there's no deducing going on here. A real disappointment.

By
06.02.04.02

5.3 out of 10
By
Nice little bluffing game with some memory elements. Do not play it too often as it can get repetitive. Gameplay: :star::star::star::nostar::nostar: Replayability: :star::halfstar::nostar::nostar::nostar: Fun/Social: :star::star::halfstar::nostar::nostar: Components: :star::star::star::nostar::nostar: Rules: :star::star::star::halfstar::nostar:

4 out of 10
By
Just doesnt seem to implement its clever push-your-luck/bluffing/Liar's Dice mechanism.

7 out of 10
By
An interesting mix of Liar's Dice-style bluffing and set collecting. Enjoyed this quite a bit. Wife found it a bit confusing however. Would love to give it another try.

6 out of 10
By
Played this game on Spellenspektakel 2003, the boardgame event in Eindhoven - Holland. It was fun getting to know this game.

6 out of 10
By
Liars Dice with Set Collecting - for 2, which all sounds good and I quite like it. However theme is paper thin and everyone else I've tried it with has felt it a bit 'meh' :( So now collecting dust and on the trade pile. *** Update, traded, but I'd play it again!

6 out of 10
By
Okay game with some tension. Bluffing is fun.

5 out of 10
By
A tad dry for my taste...

5 out of 10
By
I was pretty disappointed by this at the time

5 out of 10
By
Decent little 2p time killer. Not much more than that though.

6 out of 10
By
A fun two player game with a bit of a memory element to it. It doesn't hit the table very often, but my wife and I enjoy it when it does. This rating may climb if we play it more.

6 out of 10
By
Played it twice. We had a lot of fun, trying to outsmart each other with some tricky bids. The special qualities of the cards are well balanced to make this a game that's 'fun for two' (as stated on the box).

7 out of 10
By
This is a really odd amalgam of mechanics. I've played it twice and found it an entertaining game, but I don't know if I'll still like it after more plays. Update: It's still entertaining, which surprises me. :-) And this is the worst theming job ever.

7.5 out of 10
By
Very good two player bluff / memory card game. Simple rules big fun.

3 out of 10
By
Components: Simple cards; all components are functional. Could have come in a much smaller box. Experience: There are some interesting decisions, trying to control certain stacks (whether because of a desired chain reaction, or because there is a specific card there), and also trying to manage the sum in my hand. The bidding/bluffing element is fun, but rather chaotic. There are several memory aspects to this game (what has been played to a pile, which letters are in a stack, and what an opponent has played this turn). First Played: 2006-08-07 Last Played: 2009-08-09 Eagerness to Play Again: No Desire Plays (2): 2 players: 2

3 out of 10
By
stupid boring game for two players only. there is just a pasted on theme, and rules like uno. Don't like this game

5 out of 10
By
Mechanics are good. Always need to outguess the opponent. Initial reaction was a 7 or 8 in ratings. It got boring after a few games however.

6.5 out of 10
By
Kind of dry, but not too long, engaging for the time it takes.

By
Liars Dice meet Memory! A different light card game for when you are tired playing Lost Cities.

2 out of 10
By
I've played this a few times with my wife and neither of us have found anything in it that we enjoy. For trade.

5 out of 10
By
The bidding and playing of cards is the fun part of the game, but the collection of evidence aspect of the game is uninspired and quite dull.

6 out of 10
By
For one reason or another, I found the rules quite complex and that made the game difficult to play. My boyfriend on the other hand, liked the game much more.

6.5 out of 10
By
Two-player Sherlock Holmes themed game, with thin theme but involves fun Liar's Dice style bluffing (with some memorizing - remembering which detective cards have been played on the stacks can be important). Trivia note from the game's designer [url=https://www.boardgamegeek.com/geeklist/888/item/11700#item11700]here[/url]: [q]I created the final version in 2001 featuring a nice little thing that didn´t make the Ravensburger box: There was a little story text printed on every evidence card. So the story and the backround of the murder was told a little bit further on every evidence you collected. After collecting all your seven cards you had a complete story of the investigation featuring a murderer, a motive and a weapon. The two different cards of a letter (let´s say "A" for example) had two variations of the story so you got another one each session. We decided to drop this feature due to the international version and because most gamers wouldn´t look at this although *I* like those little bits.[/q] Status: Fellow Sherlockian

5 out of 10
By
After one play, I must say I am positively surprised. You have a lot of tention in the game. I think the two mechaninism (bidding and card selection) is maybe too much separated from one another.

4 out of 10
By
* Played 5+ times. This game has NO theme. It is numbers and letters with some "Sherlock" art. That being said, it is an interesting game that combines bluffing and memory and set collecting. Think Liar's Dice with cards, and then the card stacking of Mamma Mia, and then the 'deck searching' of the Settlers cardgame. The abstractness of the game puts me off it a bit, and it lacks that 'fun factor' a game like this needs for replayability. ((Sold to B.))

6 out of 10
By
Two player bluff and memory game, no shit Sherlock!

7 out of 10
By
Clever "2 ways" mechanism with the betting and the card laying going on... feel like you're never in total control, good.

By
Shannon's

6 out of 10
By
Despite the iffy reviews, this is an interesting (if dry) two-player game of memory & bluff. Yes, it's theme (Sherlock Holmes & Watson) has little to do with the mechanism, but the game itself works well. Not for people who hate memory games, though - the more you can keep track of in your head, the better you can do.

5 out of 10
By
What a nice surprise this game was. I am not a fan of bluffing or memory games, but this game stands out as an interesting meld of the two mechanics. You have your bluff element, but you also have to make sure you have good enough cards to get that evidence should you challenge or get challenged. This combination makes for some tough decisions. It seems like most of the grief this game gets is from people that were expecting a deduction game, or at least something that goes with the theme. Personally, I like the artwork and I can deal with a pasted-on theme in this game. It has just as much theme as any number of Euro's out there.

5.5 out of 10
By
boring

8 out of 10
By
Love this one. Quick game, lot of fun.

7.5 out of 10
By
Bluffing, card placement and a little memory (see my review and session report)

5.5 out of 10
By
#

By
2-player

7 out of 10
By
bluffing or not bluffing :-)

6 out of 10
By
I expected more from this card game. It has a few novel mechanics, but it certainly doesn't match the other 2-player games in Ravensburger's line. I was a little disappointed.

By
Played once and I don't remember it, except it relies heavily on memory.

6 out of 10
By
Secret Santa 2009. Allways liked good ol' Sherlock!

6.2 out of 10
By
Reseña en castellano en http://juegosdemesa.cl/?p=129

6 out of 10
By
Adrian hat enorme Probleme die richtige Taktik zu erkennen. Die Grafik könnte schöner sein

5 out of 10
By
Largely a memory and sequencing game, some element of opponent second-guessing, but forgettable. Probably more suitable for younger children.

7 out of 10
By
My first play was just crap. It turns out that it had to do with whom I was playing at the time. My second play was much different. I can't actually find anything I dislike about the game. In fact, I'm quite surprised it's been rated so poorly. [b]8[/b]

7 out of 10
By
Astuce, bluff, réflexion et un zest de mémoire, rendent passionnant ce peu jeu de déduction pour 2 joueurs. En revanche, le thème est totalement plaqué.

2 out of 10
By
Picked up in 2006 (Christmas 2005).

By
Spel voor 2

4 out of 10
By
Two games in one but they're not a good mix. Theme almost non-existant. You're left with a play-influence-cards-in-different-places-game with a high "been there, done that" feeling - not a bad game, but I have better uses for my gaming time.

By
Trift store find, almost mint condition. Looks like an interesting game, I will have to give it a shot over lunch.

5 out of 10
By
This game is sort of fun for a while, but not really captivating as a whole.

8 out of 10
By
Liars Dice with cards. I like the decisions of holding the high cards to raise the bid or play them to influence the table. Has made my regular list of fun 2 player games.

7 out of 10
By
I´ve played it agin and its a good game. But could be also a very long game and that´s a little problem. But its tense and the basic idea is great. But I don´t play it in a circle, the other way in a row it is easier to see

5 out of 10
By
Decidedly odd. Theme is so thin as to bealmost invisible, very curious mechanics. Will play again, but is likely to hit the trade pile very soon.

1 out of 10
By
It sucks ! A must NOT have...

By
Ravensburger Fun For 2 Series

4.5 out of 10
By
I have a problem with this game since it seems to me by using the law-of-averages, I can accurately assess within 1 or 2 points what the other player is holding. It doesn't make for a very exciting experience.

7 out of 10
By
Pleasant card game that merges a healthy dose of bluffing with a bit of memory and a good pinch of luck. Despite some difficult choices it doesn't take much brain churning to win, and with the loser's pride hurt (nobody likes being bluffed to a loss) the game turns out to be addictive while strangely not making much of an impact.

By
5/03,

5 out of 10
By
Harsh, but it boils down to ... take a guess at what the other player totals in his three cards. Guess right, you get to pick a deck and search it for a card you need to complete a straight of 7 score cards. Guess wrong, the other player does. Where’s the fun?

4 out of 10
By
Theme has nothing to do whatsoever with the game.

6.75 out of 10
By
A themeless game that is a nice cross between a memory game and a bluffing game. The 2 mechanics mesh well.

7 out of 10
By
Great little blend of [b]bluffing[/b] and "[b]can't stop[/b]"[i]:ish[/i] mechanisms. Not [i]much[/i] of a theme here, but a really neat [b]two player cardgame[/b].

6.2 out of 10
By
Too much complication for a game that was created to be simple.

7 out of 10
By
Another of Mr Merkle's "clock" layout games in which the player with the greatest influence next a deck of letter cards gets to "explore" the "avenue" for the desired clue; however, before players can get to search the avenues, both have to play out a placing and bidding game very much like bluff, being caught out gives the other player choice of "avenue". There is a nice race tension to be the first to string together 7 consecutive letters. However, as most info is concealed there is alot of memory work to remember which letters are in which deck and how much influence players have allocated, which becomes alot like work.

7 out of 10
By
See www.brettspillguiden.no (Norwegian only. Sorry!)

6 out of 10
By
I can certainly appreciate that the game works, but it's got way more of a memory and card-counting element than I'm likely to enjoy very often.

3 out of 10
By
I rather play Uno

8 out of 10
By
Greatest game. The rules are simple but immediate. System of game is decidedly balanced. The much beautiful rule of the call of the points in order to define who chooses the deck of the indications. Perhaps the background is not a good resolution. One of my preferred games for 2.

By
Thrift find

7 out of 10
By
I did not expect much from this little card game that I found at a fleamarket. Was I surprised when I played this game and discovered a unique blend of mechanisms! Set Collection, Bidding and Bluffing come together and provide the players with an engaging gameplay.

6 out of 10
By
sherlock holmes home?.........doc watson's pub?

6.5 out of 10
By
Simple to learn and some interesting decision on how much to bid. The placement phase is somewhat interesting, although it seems as if the last player to lay down a card almost always can create an advantage right away, so the bidding is really the crucial aspect.

6 out of 10
By
Very clever bluffing game.

6 out of 10
By
Nice card game in the short-lived Ravensburger series for two. Only played once, but I liked it.

5 out of 10
By
A very strong memory element, with some Liar's dice type bluffing thrown in. Not bad, but not exciting enough to get played much.

6 out of 10
By
Good two-player game. Nice balancing with what to play and what to keep in hand while raising the bid. Might get even better with repeated plays when getting to know how the other player bids and bluffs, just like LOTR: The Confrontation.

6.5 out of 10
By
Nice 2P card game. Not a strategic over load by any means, but has some fun bluffing and guessing elements as well as longer-term tactics in your use of cards. Better than it's geek rating imo

2 out of 10
By
Mediocre game with a pasted on theme. After a few plays I had enough.

3 out of 10
By
ok, but not fun for me.

By
2 30min - sammeln, memory, bluff

5 out of 10
By
No special comment.

7 out of 10
By
Fun game. The mechanic really works well. It reminds me a bit of a two player Res Publica.

By
Box 28

6 out of 10
By
Not bad, but not great either.

6 out of 10
By
This is a 2 player card game that is very easy to learn, quick to play, and a lot of fun. It involves a little memory, a little luck, and a nice push-your-luck bidding mechanic that fits together quite nicely. Good for couples.

6 out of 10
By
Rating after one play. Seems that there are too many piles to work on, so none of them really get a chance to pile up. Maybe we just called too many disputes, will have to try again and see if things change.

6.5 out of 10
By
Another very simple game in this 2-player series of Ravensburger. It’s a game of bidding, bluffing and remembering where the cards are positioned. The bidding part is also partly mathematic. There are cards value 1 to 5 in this game. So the average value of a card is (1+2+3+4+5) 15 divided by 5 = 3. A players holds 3 cards in his hand, so the average value in his hand is 9. There are two players, so the average value for two players is 18. A player knows the value of his own hand. Considering this, he can play a pretty safe bet. Luck is of course involved. Collecting the evidence cards is mostly a case of memorizing where they are situated when you’ve seen them.

By
po: vb
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