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Sunday, February 28, 2016

Afrika: The Northern African Campaign, 1940-1942 (1st edition) (1993)

Afrika: The Northern African Campaign, 1940-1942 (1st edition) (1993)

Ratings

6.83458 out of 10 with 201 ratings
Board Game Rank: 3643
War Game Rank: 599

Description

Afrika: The Northern African Campaign, 1940-1942, is a simulation game covering the North African Campaign from September, 1940 through December, 1942. In late 1940, the Italian Army invaded Egypt beginning the famous North African Campaign of World War II. After a short withdrawal, the Commonwealth forces counterattacked and all but threw the Italians back to Tripoli. Not content to let his southern partner bring disgrace to the Axis arms, Hitler dispatched a German contingent under a new commander: Erwin Rommel. His arrival began a rapid mobile campaign across the rocky sands. However, by the end of 1942, Rommel had failed in his final bid to seize the Nile Delta and was thrown completely out of the theater by Montgomery's pursuit after El Alamein. Axis fortunes would never rise on the African continent again.

Afrika is a fast paced game of mobile warfare at the operational level. Can you take the Nile? Can your Commonwealth forces kick the Axis armor out of Egypt for good? This game gives you the tools to find out. The game's easy-to-use supply system (no writing) allows for a correct logistical aspect to the game.

This is the second game in Standard Combat Series by The Gamers that began with the game Stalingrad Pocket. The series rules have been refined after lessons learned with the earlier game. This series of games was designed to off-set The Gamers's line of more complex products. Experienced players will feel comfortable with the rules as soon as they read through them. It is designed as a fast paced fun game giving a reasonable simulation of events. It was not intended to be a definitive simulation of this campaign.

Game Scale:
Game Turn: 1 month
Hex: 10 miles / 16 Km
Units: Regiment to Division

Game Inventory:
One 22 x 34" full color map
One 17 x 22" full color map
One dual-side printed countersheet (280 1/2" counters)
One 8-page SCS system rulebook version 1.5
One 12-page Afrika specific rulebook
Two 6-sided dice

Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 2-12 hours

  • Designer: Dean Essig
  • Artist: Bernard Bittler, Dean Essig
  • Publisher: The Gamers, Oriflam
  • Year Published: 1993
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 12
  • Playing Time: 720
  • Suggested Ages: 2
  • Language Dependence: No necessary in-game text
  • Honors: 1993 Charles S. Roberts Best Wargaming Graphics Nominee, 1993 Charles S. Roberts Best World War II Board Game Nominee, 1993 Charles S. Roberts Best World War II Board Game Winner
  • Subdomain: Wargames
  • Category: Wargame, World War II
  • Mechanic: Hex-and-Counter
  • Family: Country: Egypt, Country: Libya, Standard Combat Series
  • Alternate Names: Afrika (first edition), Afrika: La Guerre du Désert, Afrika: The Northern African Campaign, 1940-1942 (1st edition)

Reviews

5 out of 10
By
Invited to play by a friend. Desert campaign 1940-1942. SCS system with low counter density and very fluid plot. With the long time scope turns(1 Month), the high rates of movement and the weak ZOCs effects, this game seems weird. The Commonwealth player may establish a defence in Mersa Matruh or ElAlemain and even then, the clever Malletti can go for a quick ride to Cairo and Alexandria !!!! The necessity of counting supply points, truck points and shipping points may seem an excellent simulation exercise for some people but for me only serves to complicate and weary the flow of the game (there are other desert games with more elegant and intuitive supply systems). Players can let their units be killed by lack of supply to be later reconstructed with replacements points. Basic and clumsy fog of war in which you can not see the units under the top counter (you can have high stacks of damage markers!). Odd players disposition (Not F2F but side by side). I have played SCS Ardennes in the past and enjoyed very much. I can not say the same of this title. Positive points for the system.

8 out of 10
By
The North African campaign is one of my favorite subjects. Also I like the mechanics of the SCS series.

8 out of 10
By
Played once. I like the SCS system a ton so though the topic was not one of my favorites, I still had a very fun time.

By
[i]Location: Basement (FR)[/i]

By
I played the crusader scenario with a british win 2015

7 out of 10
By
Played once with my regular gaming partner. I think I was the commonwealth and got waxed (as usual). We played with some optional rules from Operations magazine.

By
1st Edition.

3 out of 10
By
I have played the first edition Poor supply rules. Given the time span of each turn, MA are very high and units fly on the map....

7.5 out of 10
By
A fun, fast paced game with massive see saw battles throughout. The only problem is the British turtle defense which can ruin the game. Other than that a great game.

5.5 out of 10
By
[Gift from tinG:krigsspel.se 2012-02-28] Not played yet.

By
Version Oriflam

By
Generally good condition. Includes 278 of 280 counters

By
juego en MAL ESTADO. :(( juego que voy a regalar, no quiero tener juegos con mal estado de la caja. junio 2016 regalado en venta en julio de 2107.

9 out of 10
By
Probably the best game in the SCSeries. I have played it several times and enjoyed it for its simplicity and yet realistic/historical play (going back and forth along the N.Africa coast). There are also several smaller scenarios for an evening play.

5 out of 10
By
Low counter densities and streamline game system make this a one of my favourite quick wargames. NB My taste in games has been moving on since 2007. The bottom line is I am no longer enthusiatic about playing longer or unexceptional wargames. I have downgraded most of my rating inline with this. The comments reflect my opinion of the games but I have rated the games lower in line with BGG guidance since I am unlikely to be playing them again.

6.5 out of 10
By
Standard fare for the SCS, you can find better on North Africa. Fast and Furious to play, one of the few games where the early Italian invasion of Egypt get a fine treatment. Buy if you find it on e-bay it comes usually cheap.

3 out of 10
By
Run of the mill IGO-UGO game. Zero fog of war to simulate this campaign means not much historical flavor and zero fun.

By
Part of Gamers SCS collection.

By
clipped

7 out of 10
By
Easy to learn, fast to set up, fun to play. Great game. Nice map & counters.

By
Map with light damage. Without counters.

8 out of 10
By
Another good solid beginers game.. that is fun for the experiacned person... Highly recomend it!

7 out of 10
By
Easy wargame

8 out of 10
By
this was a lot more fun than I expected , the step reduction CRT is well done and I think I have finally found a wargame that I can use to hook my father into the hobby!Old skool hex and counters for the win now if only they made it with 5/8 or 1 inch counters.....

8 out of 10
By
Fast, simple rules and low counter density make this move right along. Plenty of maneuver, but you always have to keep an eye on your logisitics! Just received the second edition. Graphically, some things are better, some aren't.

6 out of 10
By
The first test of any North African campaign game is how it handles the supply rules. I like how you have supply points on the map which must be moved around by truck points. But then why oh why, make players jump through mental hoops with the rounding rule for supply which simulates...what exactly? I'm still game for other SCS games - the base system is sound and easy to play but they still remain 'try before buy'.

By
A magazine wargame.

By
Looking forward to seeing this model of one of my favorite campaigns in action.The book "Panzer Battles" by Gen. von Mellenthin, shed new insight for me on this campaign from the German command side.

By
UP

8 out of 10
By
Great, great playable treatment of the North African campaign. Play using Cyberboard or ADC2 modules to increase Fog-of-War.

9 out of 10
By
An excellent game. Particularly innovative supply system adds a new dimension.

7 out of 10
By
jeu simple et sympa sur les campagnes d'afrique. un très bon SCS

By
768 (25)

By
Beautiful counters. I wish I could have tried this game more often but I had the feeling that supply management took over on hardcore strategy (OK I know that's North Africa theater...).

By
French edition by Oriflam.

6 out of 10
By
I really like the SCS system. Of the 3 games of SCS I have played, this was my least favorite. It is not a bad game as you can tell by my rating. I just like Ardennes and Stalingrad Pocket better. This was a back and forth affair, which is as it should be for N Africa.

By
Jamais joué

7 out of 10
By
Easy and still quite challenging... one of my earliest wargames.

7.5 out of 10
By
Another good game on the campaign in North Africa. I still prefer The Legend Begins or Rommel in the Desert over this one though.

By
SCS

By
Oriflam edition (in french)

9 out of 10
By
Great, simple wargame that delivers on excitement. SCS and CWB are the best Gamers series.

7.2 out of 10
By
It is always fun to place Rommel in Cairo...

7 out of 10
By
Traded

5 out of 10
By
Should have been kept to a single map.

5 out of 10
By
-SCS -Played multiple times & enjoyed the game -Movement allowances are really high -Italian Army dissolves from lack of supply -Sold

By
good

By
2nd Edition series rules.

By
Version 2 (2006)

By
Replaced with Afrika II

7 out of 10
By
Pretty good game from the Gamer's Standard Combat Series, covering entire North Afica conflict in WW2.

6 out of 10
By
Given Away

7 out of 10
By
5 Campaigns and 2 Grand Campaigns. Turn=1 Month.

7.5 out of 10
By
Lots of manoeuvering that may become weird at some times. Enjoyable. The rules for Rommel turn him into an uncatchable war machine that can overrun twice and fight once in a turn, escaping capture quite easily.

5 out of 10
By
It is difficult to win if you are Axis.

3 out of 10
By
A bizarre game where the supply system lets the Italians starve to death without combat. The SCS has always had problems with overly mobile units and this was one of the worst. (Of course this makes for great, exciting games, even if it's terrible history.) One of the weaker North Africa games around.

7 out of 10
By
Solid game in the SCS series. Simulates the to and fro of the North African campaign well but suffers slightly from fiddlier than necessary supply calculations.

7 out of 10
By
This is the game that got me back into wargaming. Afrika is a solid, reasonable simulation in the low-medium complexity range. There is lots of nice chrome for such a simple design.

By
Inventory 2016 - Mint

By
This was a gift from my Pastor. He figured he would never get around to playing it. Have not even read the rules yet.

8 out of 10
By
One of the great early The Gamers games.

By
Math traded.

6 out of 10
By
Slick, playable hex wargame on a great subject.

6 out of 10
By
A lot of time spent to calculate how and where to place the supply points. Too much time and too much clculations for me.

7 out of 10
By
Easy but lovely game about the war in Lybia and Egypt!!!!

8 out of 10
By
Always played the allies, Rommel gets killed in every game, never lost. Dumb luck and good die rolls.

8 out of 10
By
Box is pretty beat up, counters punched. was stored in garages for many years.

9 out of 10
By
I have got the french version. It is one of the best SCS. I played it so many times that some of the counters (for ex, unit of 7th armoured division) are almost erased !!!!

8 out of 10
By
Desert theatre is my favorite. this is vast and playable. DAK is more detailed but this actually can be played

By
Mint

6.5 out of 10
By
Rules are simple. One of the most underated wargame.

By
Verified complete Feb. 1, 2015

8 out of 10
By
My favourite game in the "Standard Combat Series". Easy rules (not as easy as your typical euro-game, but not a big step up, either), challenging (multiple stategies can be employed, but all have their achilles heel) and quite realistic for a relatively simple game - simple, but not simplistic.

7 out of 10
By
Good game to simulate Afrika campaign, not too long and relatively simple.

By
The Gamers Standard Combat Serie Nr. 2

7 out of 10
By
Old-style paper chit wargame of Rommel in N Africa, but excellent logistics/oil mechanic, so it seesaws back and forth as offensives run out of supply, just as history. Hung onto, but have not played since grad school.

8 out of 10
By
I own the french version published by Oriflamme. One of best SCS games. Will be a perfect game to introduce new players into basic wargames concepts like stacking, ZOC, supply, etc..

By
unp

7 out of 10
By
Rules are too much simple, but funny to play.

By
World War II > African Front > Campaigns

By
I'm up for Vassal/Skype play.

8 out of 10
By
very good classical wargames.

8 out of 10
By
I wonder if the second edition is better.
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