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Monday, February 29, 2016

The Wild Rumpus (1999)

The Wild Rumpus (1999)

Ratings

2.33333 out of 10 with 3 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This is a deck of 48 large cards in 4 different colored suits with artwork from Maurice Sendak's "Where the Wild Things Are." These cards can be used to play 3 different games described on the instructions.


Wild Rumpus is a game for 4 or more. Each player gets an hand of 6 cards. Each turn, each player will pass one card to the player to the left. The first player to end up with a hand of just one color calls "Wild Rumpus" and wins.



In Old Jenny, 3-6 players are trying not to get stuck with the card of Max's dog Jenny when the game ends. In each turn, the player will take a card at random from the player on the left. If the player then has a pair of cards, they are played on the table. Once all of the pairs are made, one player will be left with Jenny and loses.



Steal the Deck is a game for 2-4 players who try to collect the most cards by the time the game ends. Each player gets 4 cards and 4 cards are played face up to the middle of the table. Each player can play a card from the hand that matches one of the cards in the center. this pair is then placed face up in a stack front of the player. Further pairs are placed on the top of this stack. Players can also take another player's stack if a card in the hand matches the top card of the other player's stack. If a player cannot match wither a center card or another player's top stack card, a card must be discarded to the center. Hands are replenished when everyone runs out of cards to play. the game ends when no more plays can be made. The player with the most cards wins.


The Game of Catholic Trivia (1985)

The Game of Catholic Trivia (1985)

Ratings

4 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

The Game of Catholic Trivia has a very fitting title as it is just that, a trivia game about Catholicism. However, the creators have added some extra elements by splitting the questions into categories, rating the difficulty of the questions and tracking game progress using "Bingo" cards (they are referred to as such).

When a player rolls the game die, the result corresponds to a number on his/her Bingo Card. The numbers are shown multiple times on the cards in different colours. These colours correspond to a specific category of questions including "Famous Martyrs, Saints and Sinners" and " History - Pre Vatican II". The number also corresponds to the level of difficulty of the question, that range from Easy to Extremely Difficult. If a player correctly answers the question, he/she places a token on the number and colour that was answered. If not, play passes to the next person. A roll of a 6 is a "free will" where a player may select whichever space wanted.

The player wins with 5 tokens in a row, vertically or horizontally.

Catechic (1991)

Catechic (1991)

Ratings

4.66667 out of 10 with 9 ratings
Board Game Rank: Not Ranked

Description

A Catholic trivia game where players answer questions to move their pawns on a path to a certain point and then back again.

Home Sports Trivia: Texas Rangers Edition (1985)

Home Sports Trivia: Texas Rangers Edition (1985)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

This baseball themed trivia game has two teams made up of the players participating and a "batting order" for each team is devised.

As each player has their "at bat," they roll a die. If a 5 is rolled, it is a walk. A 6 is a strikeout. In both of these cases, the result is resolved according to the rules of baseball. Rolls of 1-4 require the player to answer a trivia question. An incorrect answer is an out, while a correct answer is a hit. A 1 is a single, 2 a double, 3 a triple and 4 a homer.

A game lasts for 9 innings with the team with the most runs winning.

This edition contains cards with questions about the Texas Rangers and their progenitor the Washington Senators.

Golden Trivia Game: Star Trek Edition (1985)

Golden Trivia Game: Star Trek Edition (1985)

Ratings

5.752 out of 10 with 25 ratings
Board Game Rank: Not Ranked

Description

A Trivial Pursuit compatible set of cards with questions about the original series of Star Trek. There are rules for a stand alone game.

This GOLDEN series game covers trivia dealing with the Original Series and the first three Star Trek movies. Questions are split into six categories: 1. SHIP'S CREW: Questions on the crew of the Enterprise 2. STARFLEET: Questions on Starfleet and its policies as seen on screen 3. ALIENS: Questions on the many alien races seen in Star Trek 4. ALIEN WORLDS: Questions on the many alien planets seen in Star Trek 5. QUOTES: Questions on the dialogue in the episodes and movies 6. TREK TRIVIA: The "Wild Card" category; covers most everything the other categories don't.

The object is to be the first player to reach a predetermined number of points.

Questions are determined by die.

Celebrity Trivia

Celebrity Trivia

Ratings

3.5 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

Celebrity Trivia is one of the myriads of trivia games that surfaced in the 1980s as a result of the success of Trivial Pursuit. The game consists of 2400 questions on 400 cards. Although there are rules for playing independently, it is compatible with Trivial Pursuit.

Monopoly: Star Trek Limited Edition (2000)

Monopoly: Star Trek Limited Edition (2000)

Ratings

5.17778 out of 10 with 63 ratings
Board Game Rank: 12668

Description

Edition of the classic Monopoly game themed with items from the original series of Star Trek. The game was originally designed to be combined, through a "wormhole effect" rule, with other planned editions themed on other Star Trek series but only the Monopoly: Star Trek The Next Generation edition was published.

Monopoly: Pokémon (1995)

Monopoly: Pokémon (1995)

Ratings

5.36216 out of 10 with 370 ratings
Board Game Rank: 13560
Children's Game Rank: 557

Description

Another edition of the classic Monopoly game themed with characters and places from the Pokemon animated series. It includes a variant to replace the "doubles roll again" rule with "Pokemon Powers."

Bakerstreet (2003)

Bakerstreet (2003)

Ratings

5.56632 out of 10 with 250 ratings
Board Game Rank: 10665

Description

Two players race to try to solve a mysterious case by collecting 7 consecutively-lettered evidence cards.

Every turn a player increases his influence by placing a card next to an evidence pile. After that he has to estimate the total of the values of both players' cards in hand.

Instead of increasing influence a player may dispute the opponent's bid. If the bid was too high (higher than the card total) the player may choose one evidence pile which is evaluated. Influence on this pile is rewarded with an evidence card.

Belongs to the Ravensburger Fun For 2 Series.

Ultragammon (1984)

Ultragammon (1984)

Ratings

6 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Ultragammon is a unique 3D virtual board game that rivals the classic skill games such as Backgammon. Ultragammon Plus features several new and innovative gaming rules. Pieces are stacked in play to gain markers. The markers can then be moved to create dynamic scoring options. The game is a race for points. It was originally released as "Gamit" by John Sands Leisure (Australia) in 1984

Ultragammon is also available as a software for the PC, free download is available at http://www.intermart.co.nz/ultra25.htm

Utragammon was designed by Peter Hatherley and is the brother of Bruce Hatherley, designer of Poleconomy.

Guadalcanal (1966)

Guadalcanal (1966)

Ratings

5.79313 out of 10 with 131 ratings
Board Game Rank: 8795
War Game Rank: 2004

Description

Guadalcanal is a hex based simulation of the land battle of Guadalcanal from August, 7 1942 through January 29, 1943, with battalion-sized units and a map scale of approximately one mile per hex. The naval and aerial combat that surrounded Guadalcanal are assumed to have their historical results so only historical reinforcements are available.

The "Basic Game" introduced the components: the map board, unit counters, victory conditions, movement, zones of control, and combat.

The "Tournament Game" the effects of different terrain types, reduction of units due to combat rather than wholesale elimination, ranged artillery fire, and point-based victory conditions.

The "Optional Rules" introduced hidden movement, supply rules, different ranges for different artillery units based on their historical composition, withdrawing units from the island, and specialized capabilities for amphibious tractor and engineer units. Records for step reduction were kept on paper side records, rather than using reduced units (as in Anzio); records for hidden movement were also kept on paper, rather than using screens to hide each player's view of the opponent's forces as in Midway.

The game victory conditions in the basic game were that the United States won if the Japanese were unable to hold Henderson Field for two consecutive turns between the September 25 and November 20 turns, inclusive, with the game ending on November 20 turn. The Tournament Game extended until the January 29, 1943 turn, with the point-based victory determined based on points awarded for eliminating enemy combat factors, occupying Henderson Field, or (for the Japanese) having Henderson Field in range of their artillery units.

Avalon Hill discontinued the game before assigning it a complexity rating; however, in the Avalon Hill ''General'', Volume 3, Number 6, Avalon Hill assigned to the game the following characteristics:

Playing Time: 2-4 hours
Play Balance: Even
Complexity: Very Complex
For Beginner: Very Poor
Play-By-Mail: Poor
Suggestion: Use of Optional Rules




The rules were revised to a small extent in their second printing in June, 1966. These changes were described in the Avalon Hill ''General'', Volume 3. Number 2.

El Grande: König & Intrigant – Player's Edition (1998)

El Grande: König & Intrigant – Player's Edition (1998)

Ratings

7.30205 out of 10 with 122 ratings
Board Game Rank: Not Ranked

Description

A 55 card addition to the El Grande: König & Intrigant expansion. Some, but not all, of these cards were published in the American version of Rio Grande Games The El Grande Expansions. Cards unique to this expansion are: Moving Day, Pushing, Civil War, Alliance, Revolution, Danger of Collapse, Whirlwind, and The Queen cards.

Gives players an additional 11 card choices when building their respective K&E play decks.

A subset of these cards are included in both the 10th Anniversary edition of El Grande, as well as The El Grande Expansions

Expands

El Grande: König & Intrigant




P.E.G.S. (The Parker Electronic Game System) (1978)

P.E.G.S. (The Parker Electronic Game System) (1978)

Ratings

5.38889 out of 10 with 9 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

PEGS consists of a two sided gameboard which is wired so that when a yellow peg is inserted in a hole on one side of the board and a long rubber peg is inserted into the same hole from the opposite side, a chime will sound.

The board is a 6X6 grid marked off into quadrants of 9 holes each. Rules for 15 different games are included from a Battleship variant to Tic-Tac-Toe.

Sid Sackson designed 7 of the 15 games - they are:

Battle of the Blobs
Border Patrol
Football
Rapid Transit
Soccer
Space Attack
Tank Blitz




In Games (March/April 1979) added Sid Sackson two games for P.E.G.S.: Spy Network
a Connections.

Black Sea Black Death (1982)

Black Sea Black Death (1982)

Ratings

7.20435 out of 10 with 46 ratings
Board Game Rank: 6683
War Game Rank: 1214

Description

Black Sea * Black Death is a simulation-game for 2 to 4 players of the Soviet amphibious operations conducted in early February of 1943 as a part of Operation Gory/Morsky (Mountains/Sea).

The objective of Operation Morsky was to surround and take the port city of Novorossisk, opening the way to a drive on Anapa which cut the main supply line keeping the German 17th Army alive in the Kuban-Taman area.

The game covers a battle of 9 1/2 days on a scale of one half mile per hex (800 meters) and one turn per day. Fighting takes place on beaches, in mountains, in an industrial city and in the air overhead, with the units involved being mostly of battalion or company size (roughly 100 men per strength point), with naval units representing one ship or two boats, and air units each representing ten aircraft.

There are some unusual concepts in the game system, as well as a considerable amount of detail.

Game Scale:
Turn: Impulses = 4-5 hours, 5-6 impulses per day
Hex: 880 yards / 804 meters
Units: Company to Regiment

Game Inventory:
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (1 combat, 1 markers - 600 1/2" counters)
One 40-page Black Sea - Black Death rules booklet
Two Player Aid cards (in rules booklet)
One 4-page Charts & Tables booklet (in rule booklet)
Two 6-sided dice

Players: 1 or more
Playing Time: 2-20 hours
Complexity: Medium
Solitaire Suitability: Moderate

Operation Mercury (1992)

Operation Mercury (1992)

Ratings

7.0125 out of 10 with 80 ratings
Board Game Rank: 5400
War Game Rank: 927

Description

Operation Mercury' allows you to recreate the bitter struggle for Crete (Spring 1941 - Axis vs. Allied) at company/battalion level.

The game system, based on the award winning GMT Operational System which first appeared in Operation Shoestring: The Guadalcanal Campaign, 1942 and Air Bridge to Victory, allows for multiple combat options. The system also takes into account unit morale and efficiency as well as formation strength when resolving combat.

Harry Potter and the Sorcerer's Stone Trivia Game (2000)

Harry Potter and the Sorcerer's Stone Trivia Game (2000)

Ratings

5.00271 out of 10 with 203 ratings
Board Game Rank: 13546

Description

A trivia game based on the first Harry Potter book.

Players roll a special die and move around a track answering questions based on Harry Potter. Successful answers net a player one of three types of cards.

Collect 6 Charm cards and return to Hogwarts... answer one final question to win.

Simon (1978)

Simon (1978)

Ratings

4.22657 out of 10 with 741 ratings
Board Game Rank: 13927
Children's Game Rank: 650

Description

Simon is a large round electronic box with four player 'press pads' on top. Each of the pads lights up and plays a tone.

The game is basically a memory game. Simon lights one of the coloured pads and sounds a tone, then two, then three, etc. Players attempt to match Simon by pressing the pads in the proper sequence. If someone fails, they get a 'raspberry' and are out of the game. Of course Simon speeds up as the game progresses so it becomes increasingly more difficult.

For a little less randomness, players can set the game to ignore the computer and perform the sequences themselves adding one colour to each play. Player 1 can press "Red", Player 2 then must press "Red" and then adds another "Red", player 3 then must press "Red, Red", and then adds "Blue", etc.

U-Fly-It Air Traffic Controller (1974)

U-Fly-It Air Traffic Controller (1974)

Ratings

6.15 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

U-Fly-It Air Traffic Controller simulates the conditions of a busy airport, where players try to land their planes.

Each player receives 4 planes (mounted on the stands) and sets them up in their area of the board. There are two circular paths around the airstrip: the Holding Pattern and the Landing Pattern. Players take turns to roll a die to move their planes on the board. The planes must first enter the Holding Pattern, then the Landing Pattern before they can land on the airstrip; players slide down the planes on their stands as they do so.

Each space on the board contains instructions that must be followed. Emergency and Special Clearance cards are drawn when planes land on their space, and their effects (beneficial and detrimental) must be executed. Planes can only enter the Landing Pattern through the effects of certain Special Clearance cards. To land on the airstrip, planes must land exactly on the Final Approach spaces on the Landing Pattern. Players then need to roll on their next turn to determine if their planes can taxi to and park at their designated gates.

The first player to park all his or her planes is the winner. The game ends when the third player has parked his or her planes, effectively establishing the rest of the positions.

The Bomb

The Bomb

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

American Football card game.

Goal to Go Football

Goal to Go Football

Ratings

5.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

American Football game by Dwight McGrew.

Results of Plays are on box around the board in Monopoly style.

Air Traffic Control (1975)

Air Traffic Control (1975)

Ratings

4.73684 out of 10 with 19 ratings
Board Game Rank: Not Ranked

Description

A London-New York flight in a very original multi part and long board. 2 to 9 players play as Air Traffic Controllers flying 747's from the U.K. to the USA., game based on true-to-life air traffic services.

Pro Playoff: Professional Football (1969)

Pro Playoff: Professional Football (1969)

Ratings

6.5 out of 10 with 5 ratings
Board Game Rank: Not Ranked

Description

Pro Playoff - Professional Football lets you be the quarterback in this statistically accurate game that captures, in a unique and uncomplicated form, all the realism, action, and excitement of professional football. Game play involves Offensive play cards which are overlayed on defensive play cards and then a die is rolled to determine the outcome.

Contents:

Playing board
Play diagram cards (12 offensive; 10 defensive)
2 6 sided dice
2 player pieces (1 red; 1 white)
Kicking spinner
Play recorder
2 ball markers
1 yardage marker
Score & statistics pad
Instructions




Win Place Show (1978)

Win Place Show (1978)

Ratings

6.39706 out of 10 with 34 ratings
Board Game Rank: 9027

Description

A horse race game with a difference.

Each player is dealt 7 horse cards at the start of the game. Based on the numbers these cards, which affect which horse will move, the player then places up to four bets. Each bet is worth one chip, and all similar bets go into a common pool. A player plays a card for the horse he wishes to move and rolls the dice to move the coloured horse played. This continues until three horses have crossed the finish line. Whoever bet on the winning horse shares in the "win" pool: the second horse, the "place" pool; the third horse, the "show" pool: the first and second horse (in order), the exactor pool and the first second and third horse (in order), the triactor pool. Any odd chips remain for the next race.

Because this is a 'closed' system (each player starts with only 10 betting chips), every time someone wins a chip, someone else will be down one.

The winner is the one who has the most betting chips at the end of 10 races.

Escape from Colditz Castle (1972)

Escape from Colditz Castle (1972)

Ratings

5.04054 out of 10 with 37 ratings
Board Game Rank: 12302

Description

This is a different game than Escape from Colditz which was published by various manufacturers.

Players must collect equipment and then make their way across an abstract representation of the 'Castle', trying to avoid occupied patrol zones along the way. Each player starts the game with four 'prisoners'.

The first one who gets the three of them to safety wins the game.

Het Groot KLM Spel (1975)

Het Groot KLM Spel (1975)

Ratings

4.42857 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

Game sponsored by KLM. There are some other similar games for other European Airlines.

Players roll and move their planes along airports. In the first round players hgave to fly charterflights. The players only land on the airports named on the card. When they land on a airport they could buy the airport. If another player lands on a airport which is already bought by a player, he/she has to pay landingrights.
Along the game players can sell or auction their own airports when money is needed.

In the second round players have to fly holiday tours. The players have to land on all the airports they pass. If a 6 is thrown players have to take a surprise ticket and follow the instructions of the card.

If there is no flightcard left the game ends.The player with the most points wins the games. Points are granted for airports and money.

Strat-O-Matic Pro Football (1968)

Strat-O-Matic Pro Football (1968)

Ratings

7.06766 out of 10 with 297 ratings
Board Game Rank: 2747
Thematic Rank: 439
Strategy Game Rank: 1167

Description

One of the several statistically-based sports simulations produced by the Strat-O-Matic Game Company. The game consists of player cards and team defensive cards that accurately reproduce play outcomes and player, team, and league statistics of the National Football League for the season on which the cards are based. Play progresses with the gamer on offense calling his play (run or pass, where the play is directed, the ball carrier or primary receiver, etc.) and the gamer on defense setting a defensive configuration (blitzes, double coverage of receivers, stacking the line, etc.). In the cards and dice version, three dice are then rolled, with one die determining whether the play result comes from the offensive or defensive cards and the other two determining the result from the speciifed card. Play takes place on a game board that resembles a football field, and the gamers keep track of the ball position, the down, and the time remaining in the quarter being played. Penalties and injuries are part of the game. Gamers play from the perspective of a head coach and/or general manager.

The game also comes in a computer version that automatically determines play outcomes and compiles and reports player, team and league statistics. The computer version grapically portrays the plays using X's and O's to depict player movement. The computer version also features a sophisticated computer coach that faciltates solitaire play.

Each year the Strat-O-Matic Game Company issues a new set of player and team cards (or computer disk) based upon the most recent NFL season. The company also issues from time to time sets of players and teams from past seasons.

The Great Dragon Hunt (1979)

The Great Dragon Hunt (1979)

Ratings

5 out of 10 with 9 ratings
Board Game Rank: Not Ranked

Description

The Great Dragon Hunt is a great kids game with lots of gameboard action.

The players are Knights who must each roam the land to capture 10 different dragons. At the start of the game each player is dealt one coloured dragon card... that becomes their first target.

Players spin and move by complete count. If they land on a dragon space that matches the colour of their dragon, they 'capture' it and draw another card. If they land, by exact count, on another player, they send him back to his home castle.

The board contains a number of plastic 'drawbridges' that are either up or down. They may only be crossed if they are lying flat. Boats also exist that may allow a move of close to 1/2 of the board.

NFL Quarterback (1977)

NFL Quarterback (1977)

Ratings

5.52083 out of 10 with 12 ratings
Board Game Rank: Not Ranked

Description

American Football game. Play results are detemined by an arrow on a colorcoded display and holes in the Defense formation card once placed over the Offense Play card.

Domaine (2003)

Domaine (2003)

Ratings

7.03557 out of 10 with 3890 ratings
Board Game Rank: 582
Strategy Game Rank: 356

Description

The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns. In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return?

In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion.

Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players.

Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out.

Ace of Aces: Balloon Buster (1985)

Ace of Aces: Balloon Buster (1985)

Ratings

6.18687 out of 10 with 160 ratings
Board Game Rank: 6153
War Game Rank: 1545

Description

Part of the Ace of Aces series this game simulates a WWI fighter attempting to shooting down a reconnaissance balloon that is protected by an anti-aircraft gun. The fighter maneuvers to shoot at the balloon while the anti-aircraft player attempts to shoot him down.

Dragonriders of Pern: The Book Game (1984)

Dragonriders of Pern: The Book Game (1984)

Ratings

5.05789 out of 10 with 38 ratings
Board Game Rank: 12199

Description

A picture book game similar to Ace of Aces: Handy Rotary Series.

Each player has a book that contains many different 1st person perspective views from the back of a dragon flying high above ground. You and your wingmate must destroy 'threads' as they fall without injuring each other. Best of seven threads makes for a good introductory game.

The rules are split into three different sets: Introductory (basic moves and how to score), Role-playing (adds different dragon types and rider statistics), and Campaign (links multiple flights and awards bonus stats to player characters).

Book mechanic also featured in:

Ace of Aces: Handy Rotary Series
Bounty Hunter: Shootout at the Saloon
Star Wars: Starfighter Battle Books




Monsters! (1990)

Monsters! (1990)

Ratings

5.96429 out of 10 with 14 ratings
Board Game Rank: Not Ranked

Description

"The Battle Game of Colossal Combat"

A simple miniatures-style board game where each player takes the role of one giant monster, wreaking havoc on the city and each other.

Included in the game are a rules book, a book of character sheets, maps and various play aids, including cardboard stand-up monster playing pieces.

Star Wars Lightsaber Dueling (1988)

Star Wars Lightsaber Dueling (1988)

Ratings

5.88046 out of 10 with 87 ratings
Board Game Rank: 8583
Thematic Rank: 754

Description

Similar to the Lost Worlds series of books, West End Games's Star Wars Lightsaber Duelling Pack consists of two books. One book representing Luke Skywalker and the other book, Darth Vader.

Each book contains 32 character pages plus rules. The character pages depict the combatants in various offensive and defensive poses that show each player what they are looking at at each moment in the game. Each character begins the game with 30 "Force" points and loses one for every wound.

The first player to inflict 30 points of damage wins.

Book mechanic also featured in:

Lost Worlds
Marvel Battlebooks




Illuminati Expansion Set 3 (1985)

Illuminati Expansion Set 3 (1985)

Ratings

6.14634 out of 10 with 123 ratings
Board Game Rank: Not Ranked

Description

The third expansion to the popular Illuminati game.

This expansion adds rules and components for 'Brainwashing' and 'Propaganda'. Also new is a gameboard to track the different levels within each Group type if the propaganda rules are used.

Additional tournament rules are also provided.

Packaged in a ziplock bag.

Expands:

Illuminati




Illuminati Expansion Set 2 (1983)

Illuminati Expansion Set 2 (1983)

Ratings

6.9064 out of 10 with 172 ratings
Board Game Rank: Not Ranked

Description

Second expansion to the popular Illuminati game.

The set adds a new Illuminati Group: The Network, 27 additional game cards, and money chits. The rule sheet provides some rules clarifications, play techniques, and a complete card list.

Expands:

Illuminati




Illuminati Expansion Set 1 (1983)

Illuminati Expansion Set 1 (1983)

Ratings

6.79541 out of 10 with 196 ratings
Board Game Rank: Not Ranked

Description

First expansion to the popular Illuminati game.

Adds the Illuminati Group: The Society of Assassins, 27 additional game cards, and money chits in a plastic pocket box.

Expands:

Illuminati




Squadron Scramble (1942)

Squadron Scramble (1942)

Ratings

4.32174 out of 10 with 23 ratings
Board Game Rank: Not Ranked

Description

A Rummy style card game where players form sets of cards comprised of the front, side and top views of WWII fighters and bombers.

Aircraft of USA, Britain, Germany, Japan, Russia and Italy are featured. The deck consist of 100 cards including 6 "Keep 'em Flying" wild cards, one Victory wild card and 3 cards each for the 31 types of aircraft represented.

Originally published in 1942 by Whitman Publishing, copyright National Aeronautic Association of the U.S.A., as 2 separate packs labeled "Card Game No. 1" (blue-backed cards) and "Card Game No. 2" (red-backed cards).

Card Game #1 includes a 52-card deck consisting of 16 sets of 3 aircraft cards, 3 "Keep 'em Flying" cards, and one "Victory" card. Featured are 9 U.S. aircraft, 3 Japanese, and 2 each from Britain and Germany. Instructions are printed on two additional cards.

Publisher's note on instruction card: "The illustrations used on these cards are authentic silhouette drawings of military planes and may be used in identifying and learning to recognize our planes and the planes of our enemies."

Grand siècle (1993)

Grand siècle (1993)

Ratings

7.03947 out of 10 with 38 ratings
Board Game Rank: 8009
War Game Rank: 1599

Description

(from the back of box and user's description:)

This is real Europe, that of 1700's, where you are now taking charges of one of the mightiest powers of the time. Be one of those illustrious Sovereigns, such as Louis XIV, William of Orange, Jan Sobieski (hero and king of Poland), Charles XII named the Alexander of the North, Peter the Great, the progressive Tsar of all Russia, the iron empress Maria-Theresa, or else the impetuous and brilliant Frederick II the Great.

For a long century, you will be in charge of the realm of your fathers. Levy taxes and troops, build fleets and fortresses, negotiate valuable alliance, declare war at the right time and fight it successfully, to end up with power and glory for your royal self...

The game is designed for 5 players but 2 to 10 players can play.
In 5 player game, each player controls two major powers: England & Turkey, Spain & Prussia, France & Poland, Holland & Russia, Sweden & Austria.

The game includes (in original French text edition only):

960 counters (6 countersheets) in original edition / 7th countersheet (160 counters) added after
1 map (84 x 59 cm - 33 x 23.2 in)
1 Rule booklet
1 Random Events/Appendices/Scenarios booklet
5 national player aids (4 pages)
2 identical player aids
3 dice (1 x 20 sided, 2 x 6 sided)




9 scenarios (8 Mini-campaigns, 1 Grand campaign) - NB: all scenarios end are variable:

Grand Campaign: 1700 to 1800 (or French revolution)
Devolution war: 1661 to 1666
Holland war: 1672 to 1677
Augsburg ligue: 1681 to 1697
Spanish succession: 1700 to 1713
Spain is back: 1717 to 1731
Poland succession: 1733 to 1737
Austria succession: 1740 to 1753
Seven years war: 1756 to 1761
Bar confederation: 1768 to 1787




Europe at War (1985)

Europe at War (1985)

Ratings

6.21404 out of 10 with 57 ratings
Board Game Rank: 8924

Description

Europe at War simulates the complete war in Europe using only three pages of rules and uses the same basic game system as the introductory level War at Sea (second edition), John Edwards expanded the design to fight the entire war.

The game consists of a large three panel area map of Europe, counters for each of the participants (basic troops, armor, aircraft, naval units, and leaders), and dice.

Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat.

Combat is simultaneous. One die is rolled for each attacking and defending unit... each roll of 6 scores a 'hit'. Losing player chooses either an aircraft/armour unit or rolls a die for army/leader losses.

The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering)

Tycoon (1962)

Tycoon (1962)

Ratings

5.17647 out of 10 with 17 ratings
Board Game Rank: Not Ranked

Description

Tycoon is a stock market trading game.

Players move around the board, buy/sell stocks and bond and check rising and falling prices of stocks held.

Originally self-published in 1962, Parker Brothers bought the rights and republished it in 1966. Later self-published again as Arbitrage.

A description of Arbitrage:

Arbitrage (HC Jacoby Inc) Is a stock market and corporate manipulation board game. The board is a Monopoly type with the movement track that goes around the edge and with the middle taken up mostly with price tracks for the 6 corporations in the game. Each corporation has 3 spaces in a row on the outside track that counts as it's home. Then there are a few other spaces that give allow either specific actions like buying/selling mutual funds, or make you draw a random event or a stock manipulation card. Stocks are bought buy mainly landing on one of the 3 spaces of a corporation's home, or buy landing on a mutual fund space. If you own 3 stoacks of a corporation you become its president and can pay out dividends to stockholders, or can merge corporations thus increasing stock prices. Other things that can happen are takeovers - forcing a resident to sell you his shares, options - a chance to buy shares from the bank or another player for 1/2 price. Trading of shares between players at any time is also encouraged. The game ends either after a set ammount of time, or when a player goes bankrupt.

Movement around the board is accomplished with 3 dice ( regular D6, and 1 special die which has symbols on it to move stock prices either up or down. A player's turn consists of rolling the three dice, moving his marker to the new space, manipulating a stock price up or down by the die roll, then performing the action on the space where you landed (if any).

The Journeys of Paul (1990)

The Journeys of Paul (1990)

Ratings

5.89098 out of 10 with 133 ratings
Board Game Rank: 9373
Family Game Rank: 1373

Description

This game begins immediately after St. Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in several key cities. The game simulates the difficulties and challenges confronted by Paul and his companions.

It is not related in any way (apart from theme) to the game by The Avalon Hill Game Co with a similar name, The Journeys of St. Paul.

The Great Patriotic War (1988)

The Great Patriotic War (1988)

Ratings

5.68291 out of 10 with 117 ratings
Board Game Rank: 9783
War Game Rank: 2150

Description

The Great Patriotic War: Nazi Germany vs. the Soviet Union is a fast-paced wargame that reproduces the circumstances, the events, and the forces that fought the fiercest war in history. Using wargame techniques, The Great Patriotic War simulates the operations, battles, and conflicts of the war; wargame systems make it an enjoyable conflict game for two people.

The gameplay features monthly turns, 40 miles per hex and there are 240 counters representing corps and armies. Playing time ranges from the 1 hour Introductory scenario to the 8 hour Campaign game, with five historical scenarios detailing Operations Barbarossa, Fall Blau, Kursk, Stalingrad, and Bagration.

It also includes an introductory wargame (now available for free download) called Battle for Moscow, using similar wargame systems.

Re-Implements:

Battle for Moscow (first edition)




Shattered States (1990)

Shattered States (1990)

Ratings

6.35952 out of 10 with 42 ratings
Board Game Rank: 8666
War Game Rank: 1848

Description

The Game to Reunite the United States

What if a crisis has split the U.S. into many polarized factions? What would it take to reunite the United States?

Played on an area map of the U.S., through skillful play, combined with the luck of the dice and random event cards, players assume control of a faction that is trying to reunite a hypothetical "shattered" U.S. by any means necessary... military or economic.

The game is played through a variable number of turns until either a player wins an "automatic" victory (i.e.-controls more than 1/2 the map) or turns are played out in which case the player with the most controlled areas wins.

Endurance: The Fitness Game (1988)

Endurance: The Fitness Game (1988)

Ratings

3 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

Endurance - The Fitness Game is designed to combine the fun of a board game with physical fitness and good nutritional information.

Players roll a die, move around a track and perform fitness execises for points to rid themselves of a pre-dealt set of cards. The first person to get rid of all of his cards is the winner.

During the game cards may be gained or lost depending on certain players actions. Coloured cards must be matched to the gray fitness cards before an exercise can be performed and the card discarded.

Endurance - The Fitness Game is a fun and interesting way to stay healthy.

Inning-A-Minute Baseball (2002)

Inning-A-Minute Baseball (2002)

Ratings

5.90741 out of 10 with 27 ratings
Board Game Rank: Not Ranked

Description

This baseball game uses 8 dice to derive results of each at bat. Different possible outcomes (walk, home run, ground out, etc.) are on the faces of each die. Six of the dice are always used and are placed in a cup (not provided).

The offensive player then selects one die secretly from a set of four dice, each representing a particular strategy for that at bat (Swing Away, Power Swing, Make Contact, and Stay Back.) The results on each die are in keeping with what would be expected from the chosen strategy.

Simultaneously, the defensive player chooses one die from a set of four that represent defensive strategies (Overpower, Induce Grounder, Induce Fly, Pitch Around) and adds it to the cup.

Once all the dice are in the cup, they are rolled. The result that is most common is the result for that at bat. There are, of course, rules for breaking ties. There are also strategy options on offense and defense that can affect the outcome.

Bridge for One (1967)

Bridge for One (1967)

Ratings

5.1 out of 10 with 10 ratings
Board Game Rank: Not Ranked

Description

A solitaire Bridge variant that uses a partially marked deck that shows the suits on the backs of the cards. Play is organized on a printed plastic play mat and scored on a provided scorepad.

Bidding is very simplified and the emphasis is on card play.

X from Outer Space (1985)

X from Outer Space (1985)

Ratings

4.33333 out of 10 with 12 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

This is a basic "roll-and-move" children's game with a twist, as each turn you roll one white and two red dice.

You move your ship forward along the path using the value of the white die. If you land on a space with a number, you then multiply the large blue number on the space by the sum of your red dice. If the result is equal to the little red number in the space, you move forward 5 spaces. If the result is greater than the red number, you move forward 1. If the result is less than the red number, you move back 1. Planet Zoomer and Black Hole cards are drawn at different places on the board and move the player's pawn forward or backward along the track.

The first person to reach the sun (the end of the track) wins.

Cranium Cariboo (1998)

Cranium Cariboo (1998)

Ratings

6.11122 out of 10 with 321 ratings
Board Game Rank: 4753
Children's Game Rank: 152

Description

Cranium Cariboo is a game for young children (Ages 3 - 6) to help them learn letters, numbers/counting, colors, and shapes.

Players take turns drawing a card and opening one of the treasure hunt doors that has a trait corresponding to the card (color, number of objects, etc.). Once the door is opened, players look for a ball. If they find one, they drop it in the "tide pool". Once all six balls are found, the treasure chest opens and everyone wins (there are scoring rules, if a cooperative win is not desirable).

Reimplemented by:
Cariboo Island

Girl Talk (1988)

Girl Talk (1988)

Ratings

3.95455 out of 10 with 22 ratings
Board Game Rank: Not Ranked

Description

As the name suggests, Girl Talk is designed specifically for adolescent to early teen girls.

Players take turns acting out stunts or sharing secrets, based upon what comes up when they spin the wheel. The winner is the first player to collect a fortune card from each of the four areas: career, children, marriage, and special moments, but the goal of the game is more about sharing and acting silly with friends.

Sunday, February 28, 2016

Balloon Cup (2003)

Balloon Cup (2003)

Ratings

6.70713 out of 10 with 5138 ratings
Board Game Rank: 842
Family Game Rank: 203

Description

In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. Four landscape cards – two plains alternating with two mountains – are laid out, and 1, 2, 3, or 4 cubes in assorted colors (gray, blue, green, yellow, red) are added to these cards. From a hand of eight balloon cards, you must try to pass each landscape by adding cards matching the colored blocks onto their side of table, although winds (and cunning) may occasionally cause them to play on their opponent's side – a move that can really ruin the opponent's plans.

High-valued balloons are played on the mountains, and low-valued balloons are played on the plains. Whoever is the better balloonist takes the cubes from the card, which is then flipped over – mountains becomes plains and vice-versa – and refilled with cubes. Five trophy cards of value 3 to 7 are placed at the top of the cards. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade three otherwise useless cubes for one they can use. The first player to earn three trophy cards is the winner!

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