AdSense1_728x90_as

Sunday, January 31, 2016

Grand Mastermind (1974)

Grand Mastermind (1974)

Ratings

5.64804 out of 10 with 102 ratings
Board Game Rank: 10518

Description

This is a variant to the original Mastermind game. In this version, the player must crack a a code that consists of four elements, each of which consists of both a color and a shape. There are five different shapes and five different colors. There are now three "Codemaker response pegs" instead of the two for the standard game. Black represents a completely correct response, blue represents a partially correct response, and white represents a correct pair in the wrong column.

Re-implements:

Mastermind




Re-implemented by:

Mastermind: formas y colores




Outreach: The Conquest of the Galaxy, 3000AD (1976)

Outreach: The Conquest of the Galaxy, 3000AD (1976)

Ratings

6.40897 out of 10 with 156 ratings
Board Game Rank: 5368
War Game Rank: 1168

Description

Simulates civilization development, intra-galactic exploration and combat, covering about one-third of the galaxy on a Grand Strategic scale.


Part of the StarForce Trilogy box set, along with StarForce and StarSoldier.

BattleFleet Mars (1977)

BattleFleet Mars (1977)

Ratings

6.17905 out of 10 with 148 ratings
Board Game Rank: 6483
War Game Rank: 1469

Description

Simulation of interplanetary conflict in the Solar system during the late 21st century. Earth is dependent on extra-terrestrial resources, the procurement of which is managed, executed, and controlled by privately-owned conglomerates.

The game concerns an attempt by disenchanted employees of the corporation living in space and on Mars to seize the means of production to gain autonomy.

Relative positions of planets are tracked from turn to turn, affecting the travel times between planets during play. A balance must be struck between combat and political considerations in order to be able continue the conflict and keep the citizens on side.

Combat can be resolved using a simplified chart system or played out ship to ship in 3D space.

400 counters

Imperium (1977)

Imperium (1977)

Ratings

6.8967 out of 10 with 468 ratings
Board Game Rank: 2291
War Game Rank: 373

Description

Imperium is a 2-player game of space empire conflict set in 22nd Century AD, and in the history of the Traveller role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of starships and ground forces to choose from. Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'.

Reimplemented as:

Imperium: 3rd Millennium




Rock, Scissors, Paper (2001)

Rock, Scissors, Paper (2001)

Ratings

6.18667 out of 10 with 15 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description


This is not the simple game played with your hands ****




A two player game of strategy in which each player has a set of Rocks, Scissors, and Papers. Each type of piece has different movement abilities on a hexagonal board. They capture one type of piece but are captured by the other type (Rocks capture Scissors but are captured by Paper). Each type of piece interacts differently with pieces of the same type. Two Paper pieces stack on top of one another while Scissors lock together and Rocks knock one another about. The goal of the game is to capture the enemy's flags.

Cube Farm (2002)

Cube Farm (2002)

Ratings

5.83045 out of 10 with 243 ratings
Board Game Rank: 7541
Abstract Game Rank: 504

Description

Time for the office managers to ruin your life again! It's time to redesign the cube farm you've lived in for what only seems longer than eternity.

Will you get to be near the elevators? The copier? Or will you have to trudge through a maze of corridors seeking a drink of water?

Play your cards and find out.

Part of the Hip Pocket Games series.

Awards


2002 Listed in GAMES Magazine's GAMES 100


Redemption: City of Bondage (1996)

Redemption: City of Bondage (1996)

Ratings

5.81919 out of 10 with 99 ratings
Board Game Rank: 10230

Description

The map is an overhead view of a walled city; very deserted and run down looking with a Crystal Well in the center. There are 12 stand up figures (w/ matching attribute card) for players; each based on a Biblical hero. Each hero has different attributes: strength, wisdom and faith. There is a deck of cards containing Evil Biblical characters (specific, named characters as well as generic, ie: Prophets of Baal), additional Heroes that you can add to your force (strengthening by diversity of attributes) and Lost Souls.

Upon setup, you deal the deck of cards, face down onto the top of each building. I think different number of cards for type of buildings. The wall around the city has 4 gates. Players choose a gate to enter through.

Players roll the dice and enter buildings of their choosing. Upon entering they look at the cards in the bldg. If there are Evil Characters in the (small) stack, they must be battled (modified die roll) first, before rescuing ANY Heroes or Lost Souls. Defeat the Evil, rescue your choice. Evil characters can be defeated via the specific attributes (either Strength, Wisdom or Faith) the players' Heroes possesses. Some of the EC's are very strong and the player may choose NOT to battle and leave the bldg.

That's pretty much it. The game ends when you get 6 points. Points are obtained by rescuing Lost Souls and Heroes and also by vanquishing Evil Forces. If a player's Hero obtains damage, they can go to the Well in the center of town and spend turns washing away the damage.

Score Four (1967)

Score Four (1967)

Ratings

5.9177 out of 10 with 487 ratings
Board Game Rank: 5181
Abstract Game Rank: 441

Description

The object of Score Four is to position four beads of the same color in a straight line on any level or any angle.

There are variations in the rules for other games in this group. Some allow all beads to be played with winner having the most lines of four. Another rule variation is to allow capturing of an opponent's bead when a line of four is made.

The game was first sold commercially by Funtastic. It was then produced, and made more popular, as part of the Lakeside Abstract Series. Various commercial knock-offs resulted after Lakeside ceased selling the game.

Similar to:

3D Tic Tac Toe - On a 3x3 grid instead of 4x4
Cube Fusion - One version of game could be played by stacking on a 4x4 grid
Eternas - 16 posts arranged in a circle, up to 4 beads per post. No ties.
Helix - Though set on a different grid
Quadrago - Center 4 posts rotate as unit
Qubic - played on a 4x4x4 grid of 64 playing positions
Rex
Three Way Cube - Though with different play and scoring




The Settlers of Canaan (2002)

The Settlers of Canaan (2002)

Ratings

6.78695 out of 10 with 1158 ratings
Board Game Rank: 1740
Family Game Rank: 510

Description

Settlers of Canaan takes place in the territory of Canaan off the coast of the Great Sea. Each Player represents a tribe of Israel as they seek to settle the land of Canaan. The time period of the game spans the time of Joshua's conquests of Canaan (Joshua), the turbulent years ruled by judges (Judges) through the choosing and crowning of King David (I & II Samuel).

The game uses the same basic mechanics as Settlers of Catan but adds some unique elements, similar to the Historical Scenarios. In the case of this game, players build the wall of Jerusalem by contributing bricks. The player who contributes the most bricks earns victory points and the right to use a special "rule-breaking" power of his/her choosing. This is contested in the same manner as "the longest road" from Settlers.

The German version does not use the build Jeruselem and stones mechanics. Instead there are 13 hero cards that generate God's help. There are events (cards) that take place. Also the German board has 5 hexes not on the English board and one changed hex as well.
Belongs to the Catan Series.

Contents English Version:

Game Board
20 Settlement Pieces
16 City Pieces
60 Road Pieces
4 Victory Point Markers
115 Resource Cards (23 each Bricks, Wool, Lumber, Grain, Ore)
35 Development Cards (20 Priests, 11 Events, 4 Victory Point)
4 Building Cost Cards
3 Special Bonus Cards (Longest Road, Most Priests, King's Blessing)
2 Six-Sided Dice
1 Wood "Plague" Pawn
80 stones for Jerusalem 13 in each player colour and 28 in Black




Contents German Version

Game Board
20 Settlement Pieces
16 City Pieces
60 Road Pieces
93 resource cards (back R)




*18 Lumber
*18 clay
*19 Grain
*19 ore
*19 wool

13 hero cards (back H)
4 Special Cards "God's help" (back G)
37 Action Cards (back side A)




*14 army
*10 event (events from the time of the Old Testament )
*8 development, eg road
*5 Victory Points

1 Character War (Black Pawn)
2 dice
3 victory point cards




* Longest Trade Route
* Largest Army
* Most Heroes

3 pedestals in a plastic zipper bag for the special cards
Instructions




Squares: The Civil War Battle Game (1995)

Squares: The Civil War Battle Game (1995)

Ratings

6.66667 out of 10 with 15 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

http://www.dvgc.com/

The Civil War Battle Game represents a major departure from conventional wargame design. There are no complicated rules to memorize; no plethora of numbers, tables and charts to study, analyze and confuse the players. Instead, players must concentrate their energies on implementing the sound military principles of maneuver and attack to defeat their opponent. Emphasis is placed on decision making ability and on the players' skill in properly coordinating the actions of their various units. There are no "tricks" to be learned in this game.

SQUARES - The Civil War Battle Game contains no luck or chance element s; no dice, no spinners, no chance cards. All results are based purely on the individual player's decisions made throughout the course of the game. Players will win or lose based on their ability to outwit their opponent. You won't get lucky in this game; unless your opponent makes a mistake.......(first).

Uncle Rez's Pets (2005)

Uncle Rez's Pets (2005)

Ratings

5.5 out of 10 with 1 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Several different games with one deck of cards. Different Pets, different colors, different sizes and whether they have spots or not distinguish the cards from one another.

Games range from 1 player solitaire games to several player trick taking games.

NFL Franchise (1982)

NFL Franchise (1982)

Ratings

3.57625 out of 10 with 24 ratings
Board Game Rank: Not Ranked

Description

The object of this game is to accumulate 23 players, 1 coach and 125 points for your team. You accumulate players via the draft, Roselle's Rules, and trades.

First you must purchase the franchise, then stock it with players. Real life player names are included (Ed Too Tall Jones, OJ Simpson, Gale Sayers, Joe Montana along with coaches like John Madden, Bill Walsh and George Halas.) Each player and coach has a different salary and adds a different value to your team.

Zombies!!! 2: Zombie Corps(e) (2002)

Zombies!!! 2: Zombie Corps(e) (2002)

Ratings

5.99882 out of 10 with 2174 ratings
Board Game Rank: Not Ranked
Thematic Rank: Not Ranked

Description

When attacked by the walking dead, when your buddies' bodies get up to bite you, when the chain of command is not just broken but in tatters, here's what you do. Stick your head between your legs and kiss your butt goodbye!

Zombies!!! 2 Zombie Corps(e) lets you escape the town of the original Zombies!!! and search for the source of the undead epidemic on a nearby military installation.

This expansion could be played stand-alone with shotgun guys (or other player markers) and tokens for bullets and hearts.

The Twilight War (1984)

The Twilight War (1984)

Ratings

4.90811 out of 10 with 37 ratings
Board Game Rank: 12474
War Game Rank: 2470

Description

The theme is Resistance fighting in France from 1943 until the Allied Invasion. The German player tries to crush the Resistance fighters. The Allied player tries to harass the German occupation forces using espionage until the Invasion takes place.

Power Play (1981)

Power Play (1981)

Ratings

5.625 out of 10 with 32 ratings
Board Game Rank: 11125

Description

In a very abstract manner this game depicts power politics in a 3rd world country. Gaining control over 7 areas ( Police, Business, Politics,Church, Military, Labor and the Press) allows one to compete for domination.

Wheeler Dealer (1977)

Wheeler Dealer (1977)

Ratings

5.5 out of 10 with 4 ratings
Board Game Rank: Not Ranked

Description

Wheeler Dealer is a game of two parts. In part one players travel the world while buying, selling, bargaining and trading world products. In part two the products are sold back to the bank or auctioned to the highest bidder

Boomerang (1976)

Boomerang (1976)

Ratings

5.57143 out of 10 with 14 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Players can either play a piece on the board or bring a new one on. You must eliminate the players pieces to win, but beware some attacks can boomerang!

If you can gain control of the orange triangles you can place a man for free.

Whoever is brought down below three loses.

Luftwaffe (1971)

Luftwaffe (1971)

Ratings

5.52555 out of 10 with 753 ratings
Board Game Rank: 12233
War Game Rank: 2410

Description

"The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 1 1/2 months, units are groups. Hex size represents 20 miles. The board covers the Western Front from Belgium to Poland/Hungary.

Avalon Hill Complexity Rating - 5

History of the Second World War (1985)

History of the Second World War (1985)

Ratings

3.79615 out of 10 with 52 ratings
Board Game Rank: 13537
War Game Rank: 2543

Description

Planned to be a nine-part series of games covering all of WWII based on the B.H. Liddell Hart book of the same name. This is a grand strategic hex and counter turn-based WWII wargame. Hexes are 175km, a turn is one month. Combat is by dice on CRT and based on both attack/defense ratings and type of attack/defense.

This was Part 1: Hitler Turns Against Russia, and was the intial release for the series.

Part 2: The Overrunning of the West was also published before the series was discontinued. The remaining 7 parts were never published.

Elemental (1999)

Elemental (1999)

Ratings

6.06316 out of 10 with 19 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

Players take turns, placing a single piece per turn onto the 10×10 grid, seeking ultimately to arrange pieces in a particular winning pattern, called The Rose (or to have the most pieces on the board if it fills without formation of The Rose). Several other Elemental Patterns may be created to trigger various offensive or defensive game effects.

FROM THE BACK COVER:

Elemental is an exciting new strategy board game that will have you and up to three of your friends at each other's throats for hours.

You and each of your opponents represent one of the four basic elements: earth, water, air, or fire. Blast your opponents' pieces with Fireballs and Volcanoes, convert them to your element with Winds of Change, annihilate them with a Tidal Wave or Erosion or solidify your position by building impenetrable Mountains. Take their pieces, control the board, dominate the elements, win the game. Are you up to it?

Elemental has no set up time and you can teach a friend the rules of play in just 10 minutes (in fact, all the moves are printed right on the board). Like all great games, the rules are simple but the complex strategies are limited only by your creativity and resourcefulness.

Game Components:
11×11 inch Full Color Game Board
4 Full Color Reference cards
Scads of double-sided full color playing pieces
rules of Play Card
Storage Bag

Online Play


CCG Workshop (no longer available)


Spellmaker (1978)

Spellmaker (1978)

Ratings

5.92407 out of 10 with 54 ratings
Board Game Rank: 9972

Description

A game of mysticism and magic where players are powerful wizards who, from their enchanted towers cast spells and plan strategy that will speed the innocent princess to their domain.

Magic can change Giants into Toads or Frogs into Knights. The object is to transport the Princess to your Castle to win the game by either defeating opposing forces, changing those forces by magic into helpless creatures or avoiding opposition forces and bringing the Princess home.

Assault on Mt. Everest (1976)

Assault on Mt. Everest (1976)

Ratings

6.93182 out of 10 with 11 ratings
Board Game Rank: Not Ranked

Description

A strategy/simulation game that involves all the basic elements of the first conquest of Everest by a British organized team of climbers in 1954. The object of the game is to reach as high on the mountain as possible within the time allowed (47 day long turns beginning on April 12, 1953 and ending on May 29th. You must have and use the correct equipment, choose the best team of climbers that you can, set up camps along the way and assault the summit at the proper time.

Grand Imperialism (1978)

Grand Imperialism (1978)

Ratings

6.77534 out of 10 with 73 ratings
Board Game Rank: 6449
War Game Rank: 1419

Description

A game of expansion and conquest full of glory, bloodshed, deals and double-dealing, heroic stands of small armies against native hordes, gunboat diplomacy and much more. During your turn pirates attack, you accumulate wealth, you draw and play cards, build, move, perhaps lose men to attrition, have battles and attempt to conquer your world.

This is a revised version of Flying Buffalo's Imperialism.

Spy Ring (1965)

Spy Ring (1965)

Ratings

5.26938 out of 10 with 129 ratings
Board Game Rank: 12904

Description

Players operate as both a spy and a contact man in an effort to collect as many secrets as they can from 16 Embassies in the newly created international city of Espiona. The one who collects the most valuable set of secrets is the winner.

The newer (1970's) version of the game changed in quite a few ways, but still bore a great resemblance to the original. The newer version was more of a race to collect a set of secrets (reading them using a "decoder"), and the contact man became a bodyguard for your spy.

Strange New Worlds (1978)

Strange New Worlds (1978)

Ratings

5.79179 out of 10 with 39 ratings
Board Game Rank: 10723

Description

Strange New Worlds gives players interstellar space ships placed in an unknown portion of the universe where they must explore, conquer, exploit new galaxies and colonize enough new planets to show a profit. Each planet has unique characteristics requiring the expertise of different members of a player's crew.

Ultra Vilelence (2001)

Ultra Vilelence (2001)

Ratings

5.54167 out of 10 with 12 ratings
Board Game Rank: Not Ranked

Description

A fast paced expandable, random tile, monster generating game with 'questionable' characters and 'vile' enemies. There are multiple ways to play - Deathmatch, Cooperative, Capture the Flag and Solo. Each expansion comes with two unique player characters, monsters and their generators, items, traps and encounters. All components include (8) 6.25" x 6.25" tiles laid out on a 1 inch to 5 foot scale and (150+) die cut pieces; all in full-color.

Sold in modules for two-player games, which can be combined for more players and bigger games. This game was re-packaged in the box set Monster Mash I.

Triplanetary (1973)

Triplanetary (1973)

Ratings

6.83148 out of 10 with 108 ratings
Board Game Rank: 5050
War Game Rank: 978

Description

Set in the 21st century, the map depicts the inner Solar system out to Jupiter. Scenarios involve racing, pirating, invasions, and a few others.

Movement involves vector mechanics. Players plot courses using a grease pencil on the map and use fuel to accelerate a maximum of one each turn. Planets and moons are used to modify the trajectory.

There are a limited number of ships. Most are limited in fuel, so making efficient use of gravity is important to reaching a destination.

2nd edition came out in 1981.

It is fairly easy to extend the game to much more than 3 players, although the board can become cluttered with ship trails (the game is sorta like Crayon Rails in this respect).

SongBurst 50's & 60's Edition (1990)

SongBurst 50's & 60's Edition (1990)

Ratings

5.10585 out of 10 with 94 ratings
Board Game Rank: 12945

Description

"The Complete-the-Lyric Game"

Two or three teams attempt to complete lyrics from popular songs. Players are given the year, the artist, the song title and the first two or three words; if nobody can get it, then more words are revealed.

Trivial Pursuit: Country Music (1993)

Trivial Pursuit: Country Music (1993)

Ratings

5.14286 out of 10 with 7 ratings
Board Game Rank: Not Ranked

Description

Trivial Pursuit's Country Music edition. This is a small card-pack intended for traveling. It is not subdivided into specific categories.

Iberos (2002)

Iberos (2002)

Ratings

6.04268 out of 10 with 41 ratings
Board Game Rank: 10166
War Game Rank: 2065

Description

Extracted from consimworld.com:

IBEROS is an operational simulation of low to medium complexity of warfare in the Ancient Peninsula. It is packaged in a slipcase box that includes one 60 x 52 cm map, 240 full-color die cut counters, one standard and scenario rules booklet, one historical commentary booklet, and two player aid cards. Game turns are one year each: after collecting silver and/or receiving it from Rome, you can pay your troops, recruit tribal levies, and perform other administrative functions. After that comes the Operations Phase. During it, each force (one or more Field Armies, Tribal Levies, etc) can perform certain operations, using Operation Points (OP). These actions include combat, diplomacy (you can try to control any area through diplomacy), besiege cities, pillage, recruit mercenaries, or build colonies. At the end of the Operations Phase, forces retire to winter quarters.

The most outstanding features of the game are the Prestige Point Level and the differences between Regular and Irregular warfare. The Prestige Level (PP) simulates the prestige of the civilized armies (Punic, Romans, Sertorians) among the Iberian tribes, and the tendency of the latter to switch to the side that seems to be winning... Certain results of the CRTs add or decrease the PP level of each side. Then, if your PP level is above 2, you have positive die roll modifiers on the Diplomacy Table. And vice versa if your PP level is 0 or lower. Leaders play a key role since their modifiers are applied to retreat before combat, diplomacy, all kinds of combat, operations, interception, etc. Leaders are rated for Military and Diplomatic skills (The highest is Sertorius, with +3 +3). Roman leaders (Praetors, one each for Hispania Citerior and Hispania Ulterior) are changed randomly each year when they're elected by the Senate of Rome. If you have quality leaders, your chances of avoid/provoke combat are higher, and vice versa.

The irregular, "hit and run" tactics of the inhabitants of the peninsula characterized the Roman conquest and were the cause why the Romans took 200 years to completely control all of Hispania. All combat units have Regular and Irregular Combat factors. The attacker can always choose which CRT he is going to use. The idea here was to simulate the asymmetrical war fought out between the Roman/Punic invaders and the native peoples. If you can impose your style of fighting, (the other can not avoid combat) then you have the edge over the enemy.

The game is played in scenarios. There are 9, from the Punic reconquest of Iberia (237-221 BCE) to the Cantabria campaigns of Caesar Augustus (24-19 BCE). There are a set of common rules for all the scenarios, plus specific rules for each scenario. There are fast playing scenarios (such as the Roman Civil War, or the Cantabrian wars) that can be played in two-three hours, and other that take 6-10 hour of play (up to 17 turns, such as Cato's campaign of 195 BCE, or the II Lusitanian War).

Each scenario has its own Random Events Table. Some of the Random Events included are: plague, Excellent/Bad Crops, Tribal Rebellions galore, bribing enemy mercenaries, Numidian rebellion (for the II Punic War scenario), Alliance with Mithridates (Sertorius War scenario), and more.

Optional rules include assassination of enemy leaders (you must spend Operations Points and Treasury Points for that), Rivalry between Iberian tribes (The Romans took advantage of this to apply the "divide and conquer" routine), Mountain redoubts (Mons Vidius, Mons Medulius...), or troop upgrade.

Sid Meier's Civilization: The Boardgame (2002)

Sid Meier's Civilization: The Boardgame (2002)

Ratings

5.59003 out of 10 with 2411 ratings
Board Game Rank: 11867
Strategy Game Rank: 1638

Description

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them.
Expands by sending settlers out to create new cities.
Researches new technologies to gain advantages over the other players.
Builds unique “Wonders of the World”.
Increases the size of their cities (4 sizes from village to metropolis) to increase production.
Builds military units to defend what’s theirs, and to conquer what’s not.




Features:

2 sets of rules (standard, and advanced) allow anyone to play the game.
784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
Over 100 full color Technology and Wonder cards.
A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.




This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

Too Many Cooks (2002)

Too Many Cooks (2002)

Ratings

6.34662 out of 10 with 976 ratings
Board Game Rank: 2286
Family Game Rank: 641

Description

This Reiner Knizia concoction is a sort of a trick-taking game, but instead of everybody playing one card and seeing which one wins the trick, everybody takes turns adding cards until the total adds up to 10 or more and the player who added that card takes the whole pile.

This can be a good thing or a bad thing, depending on the player's goal for that particular round! There are five rounds in the game and exactly five different goals to be fulfilled: to take as many mushroom cards as you can, or as many pea soup cards, or as many onion cards, or as many chili pepper cards, or to take no cards at all. (The pepper cards, incidentally, count minus 1 unless your goal for the round is to collect them.) Goals are revealed simultaneously, so you may or may not be in competition with another player for the same cards during the round. And you can't choose a goal you've already chosen, so things can get pretty tough especially on the last hand, where no matter what cards you're dealt, you *have* to go for whichever of the five goals you haven't done already.

Since the game is always exactly five rounds, it lasts a good dependable half an hour every time.

Flinke Flitzer (2000)

Flinke Flitzer (2000)

Ratings

5.36 out of 10 with 50 ratings
Board Game Rank: 11847
Children's Game Rank: 363

Description

A traffic game set in the rush hour. Everybody is on their way home, but rush hour means traffic jams. The players need to get six different colored cars home to his or her parking lot. Moving cars is done by rolling the special color die. If you roll a color of a car that you don't have, you simply take this car from the traffic jam area and places it on your parking lot. But if you already have a car of this color you must drive the car from your parking lot and give to the player on your left. If all the other players have a car of this color, you place it back in the traffic jam. The game goes back and forth until one player gets all six cars.

Dragon War (1999)

Dragon War (1999)

Ratings

5.09259 out of 10 with 27 ratings
Board Game Rank: Not Ranked

Description

Dragon War is a roll-and-move boardgame in which the board (basically a linear path) is built with cards. Each card depicts a fantasy creature along with 3 board spaces (e.g. the Pegasus card contains a "Safe Haven" space, a "Trade Places with Next Player Forward" space, and a "Fly Forward Three Squares" space). There are several expansions available to extend the basic set.

FROM THE BOX COVER:
The Legend... The ancient King of Dragons, Marloon, has died leaving the Dragon Throne open for the first time in ten thousand years. The surviving dragons are thrust into a war to determine who will be king. As the mighty creatures battle, a few brave adventurers search for Marloon's castle. Legends say that if a champion finds the throne room, before the Dragon War ends, they shall rule the dragon empire. Who will it be?
- Complete game in every box.
- Up to 6 players ready to start.
- Easy game play for beginners.
- 36 Strategy cards challenge advanced gamers.
- Battle each other and the game board.
- Endless pattern feature, never play the same game.
- Explosive fast paced action.
- Unlike any other card game.
- Larger and bolder art.
- Alpha set is singed and numbered.
- 10% of the games come with an orignial fantasy sketch.
- A 40 card art gallery from world famous artist Robert A. Kraus.
- 40 fantasy game cards that form a board.
- 6 unique character tiles.
- 6 unique character cards.
- 6 death counters.
- 6 death grids.
- 1 die.

Start Your Own Riot! (2002)

Start Your Own Riot! (2002)

Ratings

4.80037 out of 10 with 35 ratings
Board Game Rank: 12497

Description

From the publisher:

Each player chooses a theme for their riot (cafeteria food sucks, too much sex on campus, not enough discipline in class, etc.).

The cards are dealt and each player takes a turn playing a card.

Some cards can be played on other players' riots to get people to leave.

Other cards can be played on your own riot to attract people to your issue.

The first player to have a riot with 20 people wins and the game is over.

Freche Frösche (2002)

Freche Frösche (2002)

Ratings

5.37241 out of 10 with 29 ratings
Board Game Rank: Not Ranked
Children's Game Rank: Not Ranked

Description

"Bold Frogs" is a memory game where each player tries to be the first to fill their board with 10 frogs. On their turn, they choose two frogs from 60 tiles placed face down. If the two tiles are consecutive, they choose a third. If this too matches, they can place the three frogs on their board or keep trying to get more matches. If they miss, all frogs are returned to the table (a bit like Can't Stop).

There is a also a variant for older children and adults that allows players to find matches solely to remove frog tiles form the game and make it impossible for others to complete their board.

This is a good game and one that adults will like to play with children in the same way as Zapp Zerapp or Zicke Zacke Hühnerkacke.

Chaostle (2011)

Chaostle (2011)

Ratings

6.37125 out of 10 with 224 ratings
Board Game Rank: 5931
Thematic Rank: 685
Family Game Rank: 1248

Description

Chaostle (kâ'os'l) is a combination of the words Chaos and Castle. Chaostle is a three-dimensional castle fantasy board game. Each player selects their starting armies that they will use to battle against their enemies in an attempt to conquer the castle for their King or Queen. The armies consist of many different fantasy fighters with unique skills and weaknesses such as wizards, dragons, unicorns, knights, archers, etc. The fighters are custom collectible plastic miniatures. The game has many levels of strategy that can be offset by a wide range of fates (both good and bad).

Demons (1979)

Demons (1979)

Ratings

5.33226 out of 10 with 106 ratings
Board Game Rank: 12228
War Game Rank: 2450

Description

(from the instruction manual)

Demons is a game of demonic conjuration and treasure hunting for one to four players based on the medieval and ancient manuscripts comprising the "Lamegeton." The players take the roles of magicians questing after treasure in medieval Armenia. The "mortal powers" of Armenia automatically pursue the magicians whose major defense is their ability to conjure fearsome demons.

(paraphrased from the Historical Notes section of the instruction manual)

The basic story of the key of Solomon holds that when Solomon was building the first temple in Jerusalem, one of his workers was seized by an evil spirit. The archangel Michael appeared and delivered to Solomon a magical ring which gave him the power to command all spirits. Solomon commanded the spirits into a brass vessel, which he sealed and cast into a lake in Babylonia. Solomon had foreseen the possibility of the demons being released again and had prepared a testament detailing the various rituals and instruments that could be prepared by any person to command the spirits once more. This power was to have been used for curing disease and preventing harm, but when printed examples appeared again in the 17th century the emphasis had switched to the finding of treasure and personal gain by the magician instead.

DeathMaze (1979)

DeathMaze (1979)

Ratings

5.77308 out of 10 with 208 ratings
Board Game Rank: 8946
Thematic Rank: 784
Strategy Game Rank: 1602

Description

(from the instruction manual)

Deathmaze is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such games, Deathmaze requires no gamesmaster, but pits the players' skills against an un-gamemastered game system.

There is an expanded set of rules contained in MOVES magazine #51 " Roll up for the mystery tour!"

The system was later used in Citadel of Blood.

Drakon Expansion 1 (2002)

Drakon Expansion 1 (2002)

Ratings

6.71006 out of 10 with 169 ratings
Board Game Rank: Not Ranked

Description

This expansion includes 48 new tiles to add to the basic game and a pawn representing the Drakon itself. Some of the tile functions include Secret Passages (can move between them as if adjacent), the Escape passage (move your hero to it immediately after laying it down), Drakon's Bargain (buy a tile from the board into your hand), Base Structure (tiles attached to it cannot be altered), Small Chamber (blocks movement when occupied), Void (miss next turn, reappear anywhere on board turn after that), Tornado (must move 4 chambers on next move), and Summon Drakon (places the Drakon token on an empty chamber, subsequent landings allow you to move it up to 3 chambers; Drakon sends heroes back to the start less 1 gold.)


version compatibility

Although the package says that this expansion cannot be used with the first printing of the game (with a red dragon on the cover) and can only be combined with the second printing (with a green dragon on the cover), using it with the first printing is not that big of a problem. The only difficulty is that the backs of the tiles will have different pictures, and of minor note is that the newer tiles are a little thicker than the old ones.

Note that the expansion will not work with the newer Drakon (third edition) because it has larger tiles (measuring 2.5 by 2.5 inches), and the 3rd Edition doesn't really need it since it already includes some of the expansion tiles.

Survivor (2000)

Survivor (2000)

Ratings

4.04103 out of 10 with 145 ratings
Board Game Rank: 13795

Description

This game is based on the TV show of the same name. The setting is a desert island. First as teams, then as individuals, players engage in a number of activities, including answering riddles, guessing items from a series of clues, guessing teammates' answers to Scruples-style questions, and Pictionary-like drawing competitions. Winners obtain tokens representing survival items such as food and matches, which are useful for other challenges.

During successive turns in the end game, players vote together on who should be expelled from the island. When only two people are left, all the other players vote together on who should be the sole Survivor.

eBay: The Card Game (2001)

eBay: The Card Game (2001)

Ratings

5.15714 out of 10 with 56 ratings
Board Game Rank: 12359

Description

Each player is randomly dealt a set of "Curios" of categories: Vintage, Games, Etc, Electronics, Sports and Collectibles. Once you win an auction of the items that match each of your Curio cards you win the game. Item cards represent the items you can find for sale on the eBay website. During the game Item Cards are auctioned off to the highest bidder. There are 2 types of Bidding Cards: Money Cards and Action Cards.

First the Curio Cards are dealt according to the number of players ... 3 or 4 players = 5 Curio Cards each ... 5 or 6 = 4 Curio Cards each. Second the Item Cards are dealt face up in a row ... 3 or 4 players = 4 Item Cards each ... 5 or 6 = 5 Item Cards each. Third, each player is dealt 5 Bidding Cards. One D6 die is then placed on each Item Card matching the number showing on the die to the Number of Rounds field on the item. Finally, each player rolls a die. The highest roll receives the "Starter" Card and goes first.

One complete round of play consists of one turn per player and an Auction Update Phase. During each player's turn, they may perform any or all of the following actions in any order: 1) Draw hand back up to 5 Bidding Cards, 2) Discard one Item Card won on a previous turn to draw 3 Bidding Cards, 3) Either 3a) Play 1 Action Card and/or place 1 bid on an item, 3b) In lieu of placing a bid and/or playing an Action Card, you may discard as many Bidding Cards as you like. You redraw at the beginning of your next turn.

When each player has taken a turn, The "Starter" Card passes to the left. After this, starting with the first Item Card, the die on each Item Card is lowered by one. When a die reaches zero, the auction is finished and all bids are revealed. Players may, at this point, play Action Cards which are allowed during this phase.

Action cards: Know Your Enemy, Bad Money Order, Tastes Change, Mass Amnesia, Offshore Financing, Lost Connection

Cards played during Auction Update Phase: Expensive Shipping, Reserve Price, Bad Feedback

You can change the length of the game by adding or subtracting the number of Curio Cards available.

(Most of the above was taken directly out of the rules sheet that comes with the game. Personal note: Some of the Item Card titles and flavor text is pretty funny and some are just plain "cute".)

TrainSport: Austria (1996)

TrainSport: Austria (1996)

Ratings

6.21429 out of 10 with 49 ratings
Board Game Rank: 8985

Description

From the publisher:
The TrainSport system covers national railroads in countries with highly varied terrain.

This simple, elegant game system is a standard event at US conventions. Franz Bayer and Thomas Hüttner of Austria are the authors/designers. This system features original mechanics and cartography.


This is a "diceless" game, with less luck than Railway Rivals, and more interaction than Empire Builder. ConTrack is a single expansion for the Austria and/or Switzerland TrainSport games that adds about an hour to game play.

Expanded by:

ConTrack: Switzerland & Austria




Chain Reaction (1989)

Chain Reaction (1989)

Ratings

6.3 out of 10 with 21 ratings
Board Game Rank: Not Ranked
Abstract Game Rank: Not Ranked

Description

This pure abstract strategy game is a relatively unknown work by Sid Sackson. Similar in some ways to his 1981 Spiel des Jahres winner, Focus, it is available commercially in a German edition, but can be played with materials improvised from a chessboard and checkers.

From the translation: The players take alternate turns of up to five segments, trying to move game pieces from their home squares over the opposing goal line, in order to score points. After the first segment of a turn, only towers made of two game pieces may be moved. Each tower is broken down during its move, and one of its pieces may be used to build a new tower on another square. Intelligent use of this move technique can lead to "nuclear chain reactions", in which up to five towers are involved. There must never be more than one tower on the board at one time. Any tower on the board must be moved during the following turn segment by the player whose piece is on top. The game ends with the achievement of an agreed-upon number of points.

The game was originally published in 1989 in a tiny cardboard box by Ferdinand de Cassan. In 1990 it was published by Hexagames in their "Exklusiv" series, and later (1993?) by Abacus in their very similar Abacus wood box series.

The World at War (1990)

The World at War (1990)

Ratings

6.29507 out of 10 with 152 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

The World at War 1939-1945 was the first unofficial Axis & Allies expansion, published by Xeno Games.

Many of the rule changes found in the later Axis & Allies Revised & Anniversary editions (such as the 2-hit battleships, "1/2 battleship" destroyers, artillery guns) were original innovations in The World at War, first published in 1990 with 238 playing pieces and a new 24"x36" map that added more territories. As an expansion, much of the 1984 edition of Axis & Allies was needed to play this expansion.

The World at War 1939-1945 2nd Edition, published in 1993, balanced some of the gameplay and added some new ideas but retained the same glossy 24"x36" color map and pieces.

The 3rd Edition, published in 1996, continued to improve gameplay balance and added Atomic Bombs to the technology development. After developing A-bomb technology, players spend 6 IPCs to buy one, which must be delivered via a Heavy Bomber (also a required technology). Damage to a land or sea zone by an A-bomb eliminates 20 IPCs worth of enemy units and renders the territory desolate (-5 IPC value, with +1 restoration each turn for two turns), causing devastation to the economy as well as military of an opposing player.

Now in its 4th edition, The World at War includes a hardback map (replacing the poster-paper map of earlier editions), with some minor rule revisions over the 3rd ed, and this is a mature game in it's own right with differences significant enough for any A&A fan to appreciate, beyond all of the "official" editions published in recent years.

There are new unit types, such as Destoyers, Paratroopers, SS Panzers and SS Panzergrenadiers, Russian Guards, Partisans. US Marines, Rangers and Armored Infantry, U-Boat Pens (complete with the plastic figurines and/or special rules).

The rules introduce a variety of simulation fidelity enhancements, such as Banzai and Kamikaze attacks for the Japanese player, a Fall of France rule, Peacetime Production rules for the US and USSR, etc.

Expands:

Axis & Allies




Expanded by:

World At War Expansion
World at War Update 2005 Pack




Contents:
Each of the seven colours should include these units which are added to an existing set of A&A Classic set:

8 Infantry
3 Tanks
3 Subs
3 Transports
2 Battleships
1 Aircraft Carrier
3 Fighters
2 Bombers
2 Anti-aircraft Guns
1 Factory
1 Sub Pen
6 Destroyers

Operation Pegasus (1980)

Operation Pegasus (1980)

Ratings

6.21702 out of 10 with 47 ratings
Board Game Rank: 9750
War Game Rank: 2031

Description

Operation Pegasus is a turn based wargame simulating the campaign to break the siege of Khe Sahn during the Vietnam War in 1968. Each hex is 500 meters across, each turn lasts one day. Units are rifle companies, tank platoons, or artillery batteries. Combat results are determined by a Combat Results Table. Units take losses in "casualty" steps of roughly 4-6 men. Rules are included for air strikes and helicopter operations. Victory conditions depend on the individual scenario.

Operation Pegasus was first released as a Pocket Game, and was later released in a Boxed Edition.

BattleForce (1987)

BattleForce (1987)

Ratings

5.97578 out of 10 with 128 ratings
Board Game Rank: 7557
War Game Rank: 1808

Description

A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs.

Expanded by:

Classic Battletech Map Compilation 1
Classic Battletech Map Compilation 2




Agincourt (1978)

Agincourt (1978)

Ratings

5.90588 out of 10 with 68 ratings
Board Game Rank: 9062
War Game Rank: 1939

Description

Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked and then melee combat may occur. Combat results are calculated by percentile dice on a CRT. Losses are imposed by "line" of which units start with 2, 3, or 7. When a unit loses all its lines it is eliminated. Morale is tracked both for individual units and for each side as a whole.

Air Strike (1987)

Air Strike (1987)

Ratings

7.00668 out of 10 with 187 ratings
Board Game Rank: Not Ranked
War Game Rank: Not Ranked

Description

Air Strike is a module for Air Superiority which adds rules for "modern" air-to-ground combat. 32 base aircraft types and all their variants are added as are ground attack weapons (including iron bombs, laser guided bombs, radar seeking missiles, etc) and ground units including AAA and SAM weapons.

From published material...

"Air Strike expands the proven and successful Air Superiority system to encompass air strikes against targets on the ground. New rules cover: Terrain-following flight, air-to-ground attacks (including strafing and bombing), antiaircraft artillery, and surface-to-air missiles (SAMs). Air Strike continues Air Superiority's easy-to-learn format. Rules are presented in a programmed structure, followed by scenarios demonstrating their use. Air Strike provides 32 new aircraft for the Air Superiority system, including: the Warthog (A-10s), F-1 5 Strike Eagle, Harrier II, Alpha Jet, SU-25, and MIG-27. Six new multi-color maps provide the varied and treacherous terrain over which players must find their targets. Included are 480 counters, representing everything from radar sites to the most modern air-defense missile and gun systems in service today. Trucks, tanks, infantry, and other targets are provided as well; but remember, on today's battlefield, what can be shot at can shoot back. Air Strike includes 25 scenarios suitable for solitaire, two-player, or multi-player play. Ranging from the Mideast to Germany, from Afghanistan to Africa, these scenarios provide players with a wide variety of complex and interesting situations. Several of these can be played both as solitaire and as multi-player simulations. The briefing booklet helps bring players up to date on the weapons and aircraft included in this game. It is a helpful aid to learning the abilities and limitations of the aircraft and weapons depicted in Air Strike." Game Components 480 die-cut counters, six maps, one rules booklet with aircraft briefings and game scenarios, one data card booklet, one set of game charts"

Saturday, January 30, 2016

Air Superiority (1987)

Air Superiority (1987)

Ratings

6.73053 out of 10 with 319 ratings
Board Game Rank: 3287
War Game Rank: 671

Description

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

Related Posts Plugin for WordPress, Blogger...