AdSense1_728x90_as

Sunday, September 6, 2015

Asteroid (1980)

Asteroid (1980)

Ratings

6.32896 out of 10 with 135 ratings
Board Game Rank: 5867
Thematic Rank: 668
Strategy Game Rank: 1496

Description

In Asteroid, one player controls a team of adventurers attempting to destroy a runaway mining asteroid on a collision course with Earth; the other player controls the evil computer brain that runs the mining station. The good guys must overcome the station's defenses (including various nasty robots), turn off the computer brain, set the asteroid to self-destruct, and escape before it blows.

Each of the adventurers has unique characteristics, including ranged and melee combat abilities, computer skills, demolition skills, stealthiness, psychic ability, luck and even emotional attachments to other characters.

The computer brain player secretly determines the configuration of the modular boards to form a map of the mining station and deploys robots to prevent the adventurers from shutting it down.

Victory levels for the adventurers include World Survival Victory, Personal Survival Victory, Common Decency Victory, Romantic Victory and even SPCA Victory (involving the outcome with respect to the dog character, Sasha).

One of GDW's Series 120 games, the game includes eight 5.5" x 8.5" maps and 120 tile counters that represent the characters, robots, items, etc.

It was resold from Kokusai-Tsushin in 2003.

  • Designer: Frank Chadwick, Marc W. Miller
  • Artist: Rich Banner, Richard Hentz, Naoyuki Kato, William H. Keith, Jr.
  • Publisher: GDW Games, Hobby Japan, Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Year Published: 1980
  • Number of Players: 2 - 2
  • Suggested Number of Players: 2
  • Manufacturer Suggested Ages: 10
  • Playing Time: 120
  • Suggested Ages: 10
  • Honors: 1980 Charles S. Roberts Best Fantasy or Science-Fiction Board Game Nominee
  • Subdomain: Strategy Games, Thematic Games
  • Category: Adventure, Science Fiction
  • Mechanic: Modular Board
  • Family: GDW's Series 120
  • Alternate Names: Asteroid, アステロイド

Reviews

By
This sounds really cool, fun, and thematic.

7 out of 10
By
It's like an Ameritrash time capsule from the late 70s/early 80s: bizarre, yet cool theme, a bit fiddly, and a lot of holes in the rules, but in the end, you had a fun time, and some great stories to tell. If you put it in a small ziploc bag, punched the counters poorly (where a counter has half of 2 different counters), and put a gaudy cover on it, it could have easily passed for one of [company=352]Task Force Game's[/company] pocket game series. Oh yeah: I love the back story pertaining to the characters and the various "victory" levels. What a hoot!

By
麻美実家

5 out of 10
By
Played it solo once. Nothing memorable.

By
Old collection. [nonwar/scifi]

7 out of 10
By
Only played once a long time ago around 1986, I recall it was ok at the time

6 out of 10
By
This was probably the first 'random element' board game I ever played. Lucky is a bit broken, but you need him to survive ...

7 out of 10
By
The evil player needs to hang on through frustrating times while the good player uses up their special abilities. Robot attitude chits can also be frustrating if they come up pro-invaders too often, but hang in there and it may get better. A little to much hinges on the entry rolls and robot chits for the mad scientist player, but a good game. Victory conditions should be better defined.

8 out of 10
By
Fun retro sci-fi game. All the clichés, all the flavour!

5 out of 10
By
I had this game at one time and sold it off long ago. It was a pretty uninspired grid based movment game about combat inside of asteroids with humans, robots and scientists.

By
DIGIT

By
lost interest in this one -- according to the review, it takes a while to set up. It's also an older game with so-so bits.

8 out of 10
By
Need a mega-efficient robot/computer player, If you want to make it even just have one human player. If you want to die hilariously then the more the merrier.

5 out of 10
By
Is this the GDW game? If so, I do in fact still have it secreted away. :)

5 out of 10
By
Fun, quick game, with a bit of fun

6 out of 10
By
Amusing little game with some humorous victory conditions.

By
3 or 4 replaced counters. Counters clipped

9 out of 10
By
Good backstory. One of the few games I enjoy that have this much reliance on good old fashioned luck. Makes the game replayable. Fun game to DM for kids.

By
In shrink

3 out of 10
By
I bought this primarily to serve as ship-to-ship tactical combat for Traveller. It doesn't really work like I had hoped that it would and, I guess that kept me from really getting into it.

6 out of 10
By
Quick and Fun. Love the inclusion of the dog.

6 out of 10
By
The semi-random map makes life interesting, the film stereotypes make it fun, if perhaps a bit fiddly.

6 out of 10
By
I love this type of sci-fi pulp. I recently tried to replay but the rules as is are just too fiddly to make it the classic it deserves. Needs a update, Something like Ravenloft rule set where the robot is played by the game design, and the players playing the heroes would be much much better!

7 out of 10
By
Gotta love Sasha the wonder dog

By
I REALLY want this game, original box preferable.

By
675-From the collection of Eamon Bloomfield

6 out of 10
By
I have fond memories of this one... but we played enough that we eventually "solved" the game for the adventurers. Still, it was a chunk o'fun while it lasted.

By
Entertaining premise and character choice; attack the asteroid and save the professor!

6 out of 10
By
Used as a Traveller RPG supplement, rather than playes as a game.

3 out of 10
By
r 2231

6 out of 10
By
Played this a few times 20 years ago. Recently picked it up, but haven't had a chance to play it. played pre-logging est. 3 times

6 out of 10
By
Heavy shelf wear. Well played but complete.

5 out of 10
By
snapshot meets 1950s b grade SF quick fun

5 out of 10
By
Hmm. Lots of people like this one a lot, but I found it fairly colorless.

8 out of 10
By
Dodges most of its 80's fiddliness (especially for the humans) and its atmosphere is perfect.

By
Players: 2 − 2 Playing Time: 120 minutes

By
Haven't played this for about 20 years. Would need to play it again to make a more meaningful comment :-)

10 out of 10
By
SFゲームは設定が大事。ルールブックを隅々まで読んでから遊ぶか否かで、ユニットへの感情移入度に大きな違いがある。 いずれも魅力的な探索者ユニット側に比べるとコンピューター側は没個性に思えるが、遊んでいるうちに段々と愛着が湧いてくるのがいい。 プレイ感はコンピューター側プレイヤーの胸三寸。セットアップ次第で軽くも重くも出来る。 設定よりもルールのあらや移動の煩雑さが気になるならば、すぐに片付けて、他のゲームを遊びましょう。

4 out of 10
By
I used to own this game. This game gave me an early indication that I might not be serious "grognard" material.

7 out of 10
By
Nifty little game. I remember having fun with this. Elements of roleplaying in the unique character abilities. Really hearkens back to the golden age of science fiction.

7 out of 10
By
Cool game where the maps are hidden until the players discover the rooms. Offers combat, looking for hidden objectives, and escaping before the time is up.

5 out of 10
By
I have fond memories of this game, but suspect it would not hold up. Might as well play Awful Green Things instead.

7 out of 10
By
This is a fun game with a moderate learning curve. The computer player really needs to write down the location of the robots and special items. Scratch paper can help the expedition player keep track of which characters have moved during a turn. The various characters' personalities and abilities make the game fun. There is a lot of opportunity for both players to practice different strategies.

8.3 out of 10
By
First (hobby) board game I ever owned, and still awesome to play. Very Cinematic

6 out of 10
By
Played numerous times in junior high school, always as the one 'controlling' the asteroid. Definitely had fun. Sits on the shelf, but will see play again in the coming years.

By
I have the big box version.

7 out of 10
By
Just a fun, wacky little game. Always a good time ...

8 out of 10
By
Fun, well-balanced, funny and easily adapted to solo play. Random map and setup, plus extra characters, give reasonable replay value. A good, light-hearted science fiction game that was well worth the money. The rules are a bit long for a game of this type and tone (which was typical of GDW products), but game play is pretty smooth once you get started. This game would work with three people, if you split the party into two groups. The subplots really make this interesting: the dog hates one of the characters, the professor's daughter will fall in love, etc. The set up time does not bother me at all for this game, as I think the payoff is worth it. This is one of those games that you could write a funny short story about after playing. NOT for trade. THIS IS A HOOT--GREAT GAME! I replayed this recently. It's still an 8. However, I had forgotten how many house rules it requires due to vagueness in the rule book. This is very close to being a 9. It's an underrated, underappreciated, hidden gem, a gem of a game, I tell you. Play it!

By
Part of my GDW sci-fi board game collection.

9 out of 10
By
Own the 1983 GDW version. What can one say - just one of the best games ever, great fun and capable of being a tough challenge too! Love this game! Hehehe... ;-P

6 out of 10
By
I'm in total agreement with this review: http://www.boardgamegeek.com/thread/93383/play-a-disaster-movie I think that this might have been the first Boardgamegeek that I ever purchased with my own money. This or Ogre or Barbarian Prince.

By
Haven't played.

7 out of 10
By
My love affair with this title is probably the longest-standing crush I've had on a game. I first played it when I was 7 or 8 years old, with a friend of mine who was a couple years older. About 15 years later, I managed to remember the game's name and track down a copy on eBay. Played it a couple times since then, and it actually really reminds me of a proto-Betrayal at House on the Hill, without all the design omissions/errors. A really fun game with a great theme.

4 out of 10
By
Underdeveloped with balance problems. They way overdid it on the theme. Chaotic and weird.

5 out of 10
By
read the rules, may try it someday (or not, it's for sale)

8 out of 10
By
Good tactical game.Wish I still owned a copy.

By
Have but not played. Would really love to try this one out.

6 out of 10
By
I have rated this from reading the rules only. I do intend to get around to playing it one day.

By
Play to rate.

7 out of 10
By
Fun game - nice backstory!

6.25 out of 10
By
Had a lot of fun with this game about 30 years ago.

5 out of 10
By
Classic GDW "not Space Opera" sci-fi adventure game.

6 out of 10
By
fun litlle 2-player game. The "romance" stuff is a little lame, but lots of carnage

7 out of 10
By
A dungeon crawl in space, so I love the theme. But this game takes a while to set up, and then takes a long time to play. The combat system is quick and straightforward, but the game is fundamentally unbalanced in favor of the good guys. Give the computer player some clone soldiers to balance things out, and then you have a pretty good game. The robots seem to be inspired in part by an old Disney science-fiction movie, The Black Hole.

By
GDW

By
Japanese RPGamer Ed.

8 out of 10
By
Wild game of stereotypical pulp characters in a cliffhanger situation.

By
Flat Box version

By
Science Fiction > Asteroids

By
Cabinet 16.

5 out of 10
By
Played this a lot in high school, was fun back then, but probably pretty dated now. At the time, the modular board and hidden set-up made this a rather innovative game.

6 out of 10
By
Played once so far. Fun little game with lots of flavor. Doom-lite if you will :)

5 out of 10
By
Much too complicated for such a light-hearted topic.

10 out of 10
By
Great fun! See my ultimate Brain setup in the files section.

By
good game concept and light diversion from the norm

6 out of 10
By
A good semi-RPG boardgame. I think that replayability is somewhat limited.
Related Posts Plugin for WordPress, Blogger...