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Thursday, May 24, 2018

Starship Troopers (2002)

Starship Troopers (2002)

Ratings

7 out of 10 with 2 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Battle between Human Troopers and the Arachnoid Threat. Each figure represents a Trooper or Insect(s). Victory: Kill the opposing Leader."

The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the units. The Arachnoid player has sixteen units: eight Worker Swarms, seven Warrior Bugs, and a Queen. The Trooper player has seven Troopers and a Commander. A custom deck of cards is central to the play of the game. The players draw a hand of cards from a common deck. Card play determines when units may move, attack, or defend.

Marvel Ultimate Battles (2008)

Marvel Ultimate Battles (2008)

Ratings

5.46 out of 10 with 25 ratings
Board Game Rank: Not Ranked

Description

Aimed at a younger audience Marvel Ultimate Battles is a new easy-to-learn TCG featuring characters from the Marvel line of comics. Play as Captain America, Spider-Man, Wolverine and more in a fast-paced battle to to see who will be the last one left standing!

Star Trek Ship Engagements (2006)

Star Trek Ship Engagements (2006)

Ratings

7 out of 10 with 1 ratings
Board Game Rank: Not Ranked

Description

"Card game for 2+ players. Star Trek Space Combat Theme. Each player controls 1 Ship. Victory: Destroy your opponent’s Ships."

The players share a custom card deck which contains cards representing Sensors, Weapons, Evasion, Surprise, Detection, Sabotage, Security, Shields, Critical Hits, and (of course) Engineering.

Each player picks an Empire and a Ship Class at the start of the game. There are three Empires in the game: Federation, Klingon, and Romulan. Each Empire uses different values for the Weapon, Defense, and Special cards.

The four ship classes are: Gun Ship, Frigate, Cruiser, and Capitol Ship. Each class is rated for structure points (the number of hits the ship can take) and hand size for the class.

When there are more than two players, teams can be formed.

Lightning Reaction Revenge (2007)

Lightning Reaction Revenge (2007)

Ratings

4.75 out of 10 with 6 ratings
Board Game Rank: Not Ranked

Description

The game consists of four handles, each equipped with a button. Each player grabs a handle and the game is started. A red light starts to blink and a nasty wailing sound is played. Then, suddenly, the light will turn green and sound goes silent. At that point, players must push the button in their handle. The LAST player to do that gets an electrical shock. Players will also be shocked, if they push the button while the light is red.

"Extreme" mode : in this mode ONLY the fastest button pusher is safe, while the rest are shocked. Obviously this only makes a difference with 3 or 4 players. With 2, it plays identical to the original.

"Revenge" mode : in this mode each player chooses who they would like to shock if they were to win. Press the button on the handle until the red light on your base control is targeting your chosen victim. The 3 lights correspond as follows : centre is the player opposite, left is the player to your left and right is the player to your right. Start the game and the fastest finger gets to shock their chosen victim.

The game uses three AAA batteries, so the shock is not dangerous, but it certainly adds an element of tension to the otherwise rather simple test of reacting speed.

Re-implements:

Lightning Reaction
Lightning Reaction Extreme




Playground Skirmish (2004)

Playground Skirmish (2004)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Board & card game for 2 players. Fight between two groups of kids on the playground. Victory: Drive the opposing gang off the playground."

The game is played on a chessboard or any other 8x8 grid. Eight to ten spaces are marked with obstacles such as Jungle Gyms, Monkey Bars, Teeter Tooters, Swings, Slides, etc.

Miniatures or counters are used to represent the kids. Each side has eight kids - two are on skateboards, two are on bikes, and 2 have skates.

A custom deck of cards is central to the play of the game. The players draw hands of cards from the shared deck. Card play determines when units may move, attack, and defend.

Rockets & Rayguns Skirmish (2002)

Rockets & Rayguns Skirmish (2002)

Ratings

0 out of 10 with 0 ratings
Board Game Rank: Not Ranked

Description

"Will Flash rescue Dale or will they go down in flames aboard the Imperial Flagship. Find out in next weeks cliff hanger. Strap on your jetpack and get ready for some high flying adventure."

The Rebels are attacking the Imperial War Rocket Ajax where Heroine Dale is held prisoner. Aided by Chieftan Voltan of the Hawkmen and Forest Chieftan Baron, Human Hero Flash leads the Rebel force in its assault to board the Rocket and get to the brig to free Dale.

Victory is determined by which player scores the most Victory Points. The Rebels gain points for rescuing Dale and destroying the Rocket, and lose points for each Hero killed. The Imperials gain Victory Points for each Rebel Hero killed and for keeping Dale prisoner. The Imperials lose points if the Rocket is destroyed.

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